Mercurial > hg > openttd
annotate src/newgrf_callbacks.h @ 11085:8da1855e9f14 draft
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
author | rubidium <rubidium@openttd.org> |
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date | Mon, 09 Feb 2009 02:57:15 +0000 |
parents | 09cd1607d223 |
children | bc7926153e19 |
rev | line source |
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1 /* $Id$ */ |
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2 |
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3 /** @file newgrf_callbacks.h Callbacks that NewGRFs could implement. */ |
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4 |
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5 #ifndef NEWGRF_CALLBACKS_H |
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6 #define NEWGRF_CALLBACKS_H |
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7 |
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8 /** |
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9 * List of implemented NewGRF callbacks. |
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10 * Most of these callbacks are only triggered when the corresponding |
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11 * bit is set in the callback flags/trigger for a vehicle, house, |
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12 * industry, etc. |
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13 * Names are formatted as CBID_<CLASS>_<CALLBACK> |
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14 * |
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15 * @note Do not forget to add 15 bits callbacks to the switch in |
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16 * newgrf_spritegroup.cpp (search for "15 bits callback"). |
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17 */ |
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18 enum CallbackID { |
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19 /** Set when using the callback resolve system, but not to resolve a callback. */ |
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20 CBID_NO_CALLBACK = 0x00, |
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21 |
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22 /** Set when calling a randomizing trigger (almost undocumented). */ |
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23 CBID_RANDOM_TRIGGER = 0x01, |
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24 |
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25 /* There are no callbacks 0x02 - 0x0F. */ |
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26 |
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27 /** Powered wagons and visual effects. */ |
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28 CBID_TRAIN_WAGON_POWER = 0x10, // 8 bit callback |
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29 |
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30 /** Vehicle length, returns the amount of 1/8's the vehicle is shorter for trains and RVs. */ |
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31 CBID_VEHICLE_LENGTH = 0x11, |
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32 |
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33 /** Determine the amount of cargo to load per unit of time when using gradual loading. */ |
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34 CBID_VEHICLE_LOAD_AMOUNT = 0x12, // 8 bit callback |
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35 |
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36 /** Determine whether a newstation should be made available to build. */ |
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37 CBID_STATION_AVAILABILITY = 0x13, // 8 bit callback |
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38 |
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39 /** Choose a sprite layout to draw, instead of the standard 0-7 range. */ |
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40 CBID_STATION_SPRITE_LAYOUT = 0x14, |
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41 |
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42 /** Refit capacity, the passed vehicle needs to have its ->cargo_type set to |
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43 * the cargo we are refitting to, returns the new cargo capacity. */ |
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44 CBID_VEHICLE_REFIT_CAPACITY = 0x15, // 15 bit callback |
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45 |
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46 /** Builds articulated engines for trains and RVs. */ |
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47 CBID_VEHICLE_ARTIC_ENGINE = 0x16, // 8 bit callback |
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48 |
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49 /** Determine whether the house can be built on the specified tile. */ |
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50 CBID_HOUSE_ALLOW_CONSTRUCTION = 0x17, // 8 bit callback |
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51 |
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52 /** AI construction/purchase selection */ |
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53 CBID_GENERIC_AI_PURCHASE_SELECTION = 0x18, // 8 bit callback, not implemented |
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54 |
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55 /** Determine the cargo "suffixes" for each refit possibility of a cargo. */ |
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56 CBID_VEHICLE_CARGO_SUFFIX = 0x19, |
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57 |
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58 /** Determine the next animation frame for a house. */ |
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59 CBID_HOUSE_ANIMATION_NEXT_FRAME = 0x1A, // 15 bit callback |
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60 |
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61 /** Called for periodically starting or stopping the animation. */ |
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62 CBID_HOUSE_ANIMATION_START_STOP = 0x1B, // 15 bit callback |
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63 |
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64 /** Called whenever the construction state of a house changes. */ |
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65 CBID_HOUSE_CONSTRUCTION_STATE_CHANGE = 0x1C, // 15 bit callback |
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66 |
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67 /** Determine whether a wagon can be attached to an already existing train. */ |
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68 CBID_TRAIN_ALLOW_WAGON_ATTACH = 0x1D, |
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69 |
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70 /** Called to determine the colour of a town building. */ |
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71 CBID_HOUSE_COLOUR = 0x1E, // 15 bit callback |
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72 |
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73 /** Called to decide how much cargo a town building can accept. */ |
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74 CBID_HOUSE_CARGO_ACCEPTANCE = 0x1F, // 15 bit callback |
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75 |
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76 /** Called to indicate how long the current animation frame should last. */ |
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77 CBID_HOUSE_ANIMATION_SPEED = 0x20, // 8 bit callback |
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78 |
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79 /** Called periodically to determine if a house should be destroyed. */ |
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80 CBID_HOUSE_DESTRUCTION = 0x21, // 8 bit callback |
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81 |
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82 /** Called to determine if the given industry type is available */ |
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83 CBID_INDUSTRY_AVAILABLE = 0x22, // 15 bit callback |
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84 |
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85 /** This callback is called from vehicle purchase lists. It returns a value to be |
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86 * used as a custom string ID in the 0xD000 range. */ |
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87 CBID_VEHICLE_ADDITIONAL_TEXT = 0x23, |
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88 |
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89 /** Called when building a station to customize the tile layout */ |
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90 CBID_STATION_TILE_LAYOUT = 0x24, // 15 bit callback |
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91 |
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92 /** Called for periodically starting or stopping the animation. */ |
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93 CBID_INDTILE_ANIM_START_STOP = 0x25, // 15 bit callback |
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94 |
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95 /** Called to determine industry tile next animation frame. */ |
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96 CBID_INDTILE_ANIM_NEXT_FRAME = 0x26, // 15 bit callback |
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97 |
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98 /** Called to indicate how long the current animation frame should last. */ |
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99 CBID_INDTILE_ANIMATION_SPEED = 0x27, // 8 bit callback |
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100 |
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101 /** Called to determine if the given industry can be built on specific area. */ |
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102 CBID_INDUSTRY_LOCATION = 0x28, // 15 bit callback |
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103 |
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104 /** Called on production changes, so it can be adjusted. */ |
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105 CBID_INDUSTRY_PRODUCTION_CHANGE = 0x29, // 15 bit callback |
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106 |
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107 /** Called to determine which cargoes a town building should accept. */ |
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108 CBID_HOUSE_ACCEPT_CARGO = 0x2A, // 15 bit callback |
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109 |
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110 /** Called to query the cargo acceptance of the industry tile */ |
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111 CBID_INDTILE_CARGO_ACCEPTANCE = 0x2B, // 15 bit callback |
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112 |
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113 /** Called to determine which cargoes an industry should accept. */ |
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114 CBID_INDTILE_ACCEPT_CARGO = 0x2C, // 15 bit callback |
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115 |
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116 /** Called to determine if a specific colour map should be used for a vehicle |
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117 * instead of the default livery. */ |
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118 CBID_VEHICLE_COLOUR_MAPPING = 0x2D, // 15 bit callback |
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119 |
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120 /** Called to determine how much cargo a town building produces. */ |
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121 CBID_HOUSE_PRODUCE_CARGO = 0x2E, // 15 bit callback |
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122 |
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123 /** Called to determine if the given industry tile can be built on specific tile. */ |
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124 CBID_INDTILE_SHAPE_CHECK = 0x2F, // 15 bit callback |
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125 |
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126 /** Called to determine the type (if any) of foundation to draw for industry tile. */ |
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127 CBID_INDUSTRY_DRAW_FOUNDATIONS = 0x30, // 15 bit callback |
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128 |
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129 /** Called when the company (or AI) tries to start or stop a vehicle. Mainly |
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130 * used for preventing a vehicle from leaving the depot. */ |
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131 CBID_VEHICLE_START_STOP_CHECK = 0x31, // 15 bit callback, but 0xFF test is done with 8 bit |
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132 |
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133 /** Called for every vehicle every 32 days (not all on same date though). */ |
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134 CBID_VEHICLE_32DAY_CALLBACK = 0x32, // 2 bit callback |
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135 |
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136 /** Called to play a special sound effect */ |
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137 CBID_VEHICLE_SOUND_EFFECT = 0x33, // 15 bit callback |
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138 |
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139 /** Return the vehicles this given vehicle can be "upgraded" to. */ |
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140 CBID_VEHICLE_AUTOREPLACE_SELECTION = 0x34, // 15 bit callback |
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141 |
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142 /** Called monthly on production changes, so it can be adjusted more frequently */ |
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143 CBID_INDUSTRY_MONTHLYPROD_CHANGE = 0x35, // 15 bit callback |
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144 |
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145 /** Called to modify various vehicle properties. Callback parameter 1 |
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146 * specifies the property index, as used in Action 0, to change. */ |
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147 CBID_VEHICLE_MODIFY_PROPERTY = 0x36, // 8/15 bit depends on queried property |
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148 |
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149 /** Called to determine text to display after cargo name */ |
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150 CBID_INDUSTRY_CARGO_SUFFIX = 0x37, // 15 bit callback, but 0xFF test is done with 8 bit |
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151 |
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152 /** Called to determine more text in the fund industry window */ |
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153 CBID_INDUSTRY_FUND_MORE_TEXT = 0x38, // 15 bit callback |
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154 |
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155 /** Called to calculate the income of delivered cargo */ |
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156 CBID_CARGO_PROFIT_CALC = 0x39, // 15 bit callback |
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157 |
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158 /** Called to determine more text in the industry window */ |
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159 CBID_INDUSTRY_WINDOW_MORE_TEXT = 0x3A, // 15 bit callback |
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160 |
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161 /** Called to determine industry special effects */ |
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162 CBID_INDUSTRY_SPECIAL_EFFECT = 0x3B, // 15 bit callback |
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163 |
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164 /** Called to determine if industry can alter the ground below industry tile */ |
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165 CBID_INDUSTRY_AUTOSLOPE = 0x3C, // 15 bit callback |
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166 |
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167 /** Called to determine if the industry can still accept or refuse more cargo arrival */ |
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168 CBID_INDUSTRY_REFUSE_CARGO = 0x3D, // 15 bit callback |
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169 |
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170 /* There are no callbacks 0x3E - 0x13F */ |
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171 |
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172 /** Called for periodically starting or stopping the animation. */ |
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173 CBID_STATION_ANIM_START_STOP = 0x140, // 15 bit callback |
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174 |
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175 /** Called to determine station tile next animation frame. */ |
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176 CBID_STATION_ANIM_NEXT_FRAME = 0x141, // 15 bit callback |
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177 |
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178 /** Called to indicate how long the current animation frame should last. */ |
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179 CBID_STATION_ANIMATION_SPEED = 0x142, // 8 bit callback |
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180 |
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181 /** Called to determine whether a town building can be destroyed. */ |
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182 CBID_HOUSE_DENY_DESTRUCTION = 0x143, // 15 bit callback |
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183 |
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184 /** Select an ambient sound to play for a given type of tile. */ |
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185 CBID_SOUNDS_AMBIENT_EFFECT = 0x144, // 15 bit callback, not implemented |
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186 |
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187 /** Called to calculate part of a station rating. */ |
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188 CBID_CARGO_STATION_RATING_CALC = 0x145, // 15 bit callback, not implemented |
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189 |
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190 /** Allow signal sprites to be replaced dynamically. */ |
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191 CBID_NEW_SIGNALS_SPRITE_DRAW = 0x146, // 15 bit callback, not implemented |
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192 |
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193 /** Add an offset to the default sprite numbers to show another sprite. */ |
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194 CBID_CANALS_SPRITE_OFFSET = 0x147, // 15 bit callback, not implemented |
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195 |
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196 /** Called when a cargo type specified in property 20 is accepted. */ |
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197 CBID_HOUSE_WATCHED_CARGO_ACCEPTED = 0x148, // 15 bit callback, not implemented |
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198 |
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199 /** Callback done for each tile of a station to check the slope. */ |
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200 CBID_STATION_LAND_SLOPE_CHECK = 0x149, // 15 bit callback, not implemented |
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201 |
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202 /** Called to determine the colour of an industry. */ |
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203 CBID_INDUSTRY_DECIDE_COLOUR = 0x14A, // 4 bit callback |
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204 |
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205 /** Customize the input cargo types of a newly build industry. */ |
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206 CBID_INDUSTRY_INPUT_CARGO_TYPES = 0x14B, // 8 bit callback |
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207 |
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208 /** Customize the output cargo types of a newly build industry. */ |
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209 CBID_INDUSTRY_OUTPUT_CARGO_TYPES = 0x14C, // 8 bit callback |
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210 |
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211 /** Called on the Get Tile Description for an house tile. */ |
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212 CBID_HOUSE_CUSTOM_NAME = 0x14D, // 15 bit callback |
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213 }; |
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214 |
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215 /** |
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216 * Callback masks for vehicles, indicates which callbacks are used by a vehicle. |
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217 * Some callbacks are always used and don't have a mask. |
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218 */ |
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219 enum VehicleCallbackMask { |
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220 CBM_TRAIN_WAGON_POWER = 0, ///< Powered wagons (trains only) |
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221 CBM_VEHICLE_LENGTH = 1, ///< Vehicle length (trains and road vehicles) |
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222 CBM_VEHICLE_LOAD_AMOUNT = 2, ///< Load amount |
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223 CBM_VEHICLE_REFIT_CAPACITY = 3, ///< Cargo capacity after refit |
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224 CBM_VEHICLE_ARTIC_ENGINE = 4, ///< Add articulated engines (trains only) |
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225 CBM_VEHICLE_CARGO_SUFFIX = 5, ///< Show suffix after cargo name |
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226 CBM_VEHICLE_COLOUR_REMAP = 6, ///< Change colour mapping of vehicle |
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227 CBM_VEHICLE_SOUND_EFFECT = 7, ///< Vehicle uses custom sound effects |
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228 }; |
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229 |
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230 /** |
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231 * Callback masks for stations. |
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232 */ |
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233 enum StationCallbackMask { |
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234 CBM_STATION_AVAIL = 0, ///< Availability of station in construction window |
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235 CBM_STATION_SPRITE_LAYOUT = 1, ///< Use callback to select a sprite layout to use |
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236 CBM_STATION_ANIMATION_NEXT_FRAME = 2, ///< Use a custom next frame callback |
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237 CBM_STATION_ANIMATION_SPEED = 3, ///< Customize the animation speed of the station |
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238 CBM_STATION_SLOPE_CHECK = 4, ///< Check slope of new station tiles |
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239 }; |
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240 |
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241 /** |
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242 * Callback masks for houses. |
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243 */ |
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244 enum HouseCallbackMask { |
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245 CBM_HOUSE_ALLOW_CONSTRUCTION = 0, |
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246 CBM_HOUSE_ANIMATION_NEXT_FRAME = 1, |
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247 CBM_HOUSE_ANIMATION_START_STOP = 2, |
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248 CBM_HOUSE_CONSTRUCTION_STATE_CHANGE = 3, |
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249 CBM_HOUSE_COLOUR = 4, |
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250 CBM_HOUSE_CARGO_ACCEPTANCE = 5, |
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251 CBM_HOUSE_ANIMATION_SPEED = 6, |
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252 CBM_HOUSE_DESTRUCTION = 7, |
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253 CBM_HOUSE_ACCEPT_CARGO = 8, |
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254 CBM_HOUSE_PRODUCE_CARGO = 9, |
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255 CBM_HOUSE_DENY_DESTRUCTION = 10, |
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256 |
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257 }; |
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258 |
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259 /** |
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260 * Callback masks for cargos. |
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261 */ |
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262 enum CargoCallbackMask { |
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263 CBM_CARGO_PROFIT_CALC = 0, ///< custom profit calculation |
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264 CBM_CARGO_STATION_RATING_CALC = 1, ///< custom station rating for this cargo type |
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265 }; |
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266 |
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267 /** |
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268 * Callback masks for Industries |
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269 */ |
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270 enum IndustryCallbackMask { |
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271 CBM_IND_AVAILABLE = 0, ///< industry availability callback |
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272 CBM_IND_PRODUCTION_CARGO_ARRIVAL = 1, ///< call production callback when cargo arrives at the industry |
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273 CBM_IND_PRODUCTION_256_TICKS = 2, ///< call production callback every 256 ticks |
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274 CBM_IND_LOCATION = 3, ///< check industry construction on given area |
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275 CBM_IND_PRODUCTION_CHANGE = 4, ///< controls random production change |
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276 CBM_IND_MONTHLYPROD_CHANGE = 5, ///< controls monthly random production change |
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277 CBM_IND_CARGO_SUFFIX = 6, ///< cargo sub-type display |
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278 CBM_IND_FUND_MORE_TEXT = 7, ///< additional text in fund window |
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279 CBM_IND_WINDOW_MORE_TEXT = 8, ///< additional text in industry window |
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280 CBM_IND_SPECIAL_EFFECT = 9, ///< control special effects |
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281 CBM_IND_REFUSE_CARGO = 10, ///< option out of accepting cargo |
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282 CBM_IND_DECIDE_COLOUR = 11, ///< give a custom colour to newly build industries |
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283 CBM_IND_INPUT_CARGO_TYPES = 12, ///< customize the cargos the industry requires |
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284 CBM_IND_OUTPUT_CARGO_TYPES = 13, ///< customize the cargos the industry produces |
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285 }; |
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286 |
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287 /** |
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288 * Callback masks for industry tiles |
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289 */ |
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290 enum IndustryTileCallbackMask { |
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291 CBM_INDT_ANIM_NEXT_FRAME = 0, ///< decides next animation frame |
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292 CBM_INDT_ANIM_SPEED = 1, ///< decides animation speed |
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293 CBM_INDT_CARGO_ACCEPTANCE = 2, ///< decides amount of cargo acceptance |
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294 CBM_INDT_ACCEPT_CARGO = 3, ///< decides accepted types |
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295 CBM_INDT_SHAPE_CHECK = 4, ///< decides slope suitability |
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296 CBM_INDT_DRAW_FOUNDATIONS = 5, ///< decides if default foundations need to be drawn |
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297 CBM_INDT_AUTOSLOPE = 6, ///< decides allowance of autosloping |
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298 }; |
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299 |
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300 /** |
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301 * Different values for Callback result evaluations |
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302 */ |
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303 enum { |
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304 CALLBACK_FAILED = 0xFFFF, ///< Result of a failed callback. |
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305 CALLBACK_HOUSEPRODCARGO_END = 0x20FF, ///< Sentinel indicating that the loop for CBID_HOUSE_PRODUCE_CARGO has ended |
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306 }; |
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307 |
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308 #endif /* NEWGRF_CALLBACKS_H */ |