annotate src/vehicle_func.h @ 11635:858d735ef724 draft

(svn r16015) -Codechange: Completing the TransparencyToolbarWidgets enum.
author alberth <alberth@openttd.org>
date Fri, 10 Apr 2009 16:20:54 +0000
parents 11acaad65229
children cf1aad9b971c
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1 /* $Id$ */
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2
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3 /** @file vehicle_func.h Functions related to vehicles. */
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5 #ifndef VEHICLE_FUNC_H
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6 #define VEHICLE_FUNC_H
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7
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8 #include "tile_type.h"
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9 #include "strings_type.h"
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10 #include "gfx_type.h"
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11 #include "direction_type.h"
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12 #include "cargo_type.h"
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13 #include "command_type.h"
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14 #include "vehicle_type.h"
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15 #include "engine_type.h"
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16 #include "transport_type.h"
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17 #include "newgrf_config.h"
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19 #define is_custom_sprite(x) (x >= 0xFD)
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20 #define IS_CUSTOM_FIRSTHEAD_SPRITE(x) (x == 0xFD)
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21 #define IS_CUSTOM_SECONDHEAD_SPRITE(x) (x == 0xFE)
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23 typedef Vehicle *VehicleFromPosProc(Vehicle *v, void *data);
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24
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25 void VehicleServiceInDepot(Vehicle *v);
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26 Vehicle *GetLastVehicleInChain(Vehicle *v);
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27 const Vehicle *GetLastVehicleInChain(const Vehicle *v);
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28 uint CountVehiclesInChain(const Vehicle *v);
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29 bool IsEngineCountable(const Vehicle *v);
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30 void FindVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
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31 void FindVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc);
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32 bool HasVehicleOnPos(TileIndex tile, void *data, VehicleFromPosProc *proc);
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33 bool HasVehicleOnPosXY(int x, int y, void *data, VehicleFromPosProc *proc);
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34 void CallVehicleTicks();
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35 uint8 CalcPercentVehicleFilled(const Vehicle *v, StringID *colour);
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36
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37 void InitializeTrains();
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38 byte VehicleRandomBits();
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39 void ResetVehiclePosHash();
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40 void ResetVehicleColourMap();
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42 bool CanRefitTo(EngineID engine_type, CargoID cid_to);
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43 CargoID FindFirstRefittableCargo(EngineID engine_type);
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44 CommandCost GetRefitCost(EngineID engine_type);
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45
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46 void ViewportAddVehicles(DrawPixelInfo *dpi);
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47
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48 SpriteID GetRotorImage(const Vehicle *v);
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49
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50 void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRFBugs bug_type, bool critical);
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51 StringID VehicleInTheWayErrMsg(const Vehicle *v);
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52 bool HasVehicleOnTunnelBridge(TileIndex tile, TileIndex endtile, const Vehicle *ignore = NULL);
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53
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54 void DecreaseVehicleValue(Vehicle *v);
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55 void CheckVehicleBreakdown(Vehicle *v);
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56 void AgeVehicle(Vehicle *v);
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57 void VehicleEnteredDepotThisTick(Vehicle *v);
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58
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59 void VehicleMove(Vehicle *v, bool update_viewport);
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60 void MarkSingleVehicleDirty(const Vehicle *v);
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61
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62 UnitID GetFreeUnitNumber(VehicleType type);
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63
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64 void TrainConsistChanged(Vehicle *v, bool same_length);
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65 void TrainPowerChanged(Vehicle *v);
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66 Money GetTrainRunningCost(const Vehicle *v);
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67
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68 CommandCost SendAllVehiclesToDepot(VehicleType type, DoCommandFlag flags, bool service, Owner owner, uint16 vlw_flag, uint32 id);
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69 void VehicleEnterDepot(Vehicle *v);
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70
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71 bool CanBuildVehicleInfrastructure(VehicleType type);
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72
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73 void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2);
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74
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75 /** Position information of a vehicle after it moved */
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76 struct GetNewVehiclePosResult {
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77 int x, y; ///< x and y position of the vehicle after moving
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78 TileIndex old_tile; ///< Current tile of the vehicle
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79 TileIndex new_tile; ///< Tile of the vehicle after moving
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80 };
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81
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82 GetNewVehiclePosResult GetNewVehiclePos(const Vehicle *v);
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83 Direction GetDirectionTowards(const Vehicle *v, int x, int y);
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84
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85 static inline bool IsCompanyBuildableVehicleType(VehicleType type)
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86 {
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87 switch (type) {
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88 case VEH_TRAIN:
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89 case VEH_ROAD:
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90 case VEH_SHIP:
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91 case VEH_AIRCRAFT:
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92 return true;
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93
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94 default: return false;
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95 }
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96 }
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97
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98 static inline bool IsCompanyBuildableVehicleType(const BaseVehicle *v)
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99 {
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100 return IsCompanyBuildableVehicleType(v->type);
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101 }
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102
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103 const struct Livery *GetEngineLivery(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v);
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104
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105 /**
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106 * Get the colour map for an engine. This used for unbuilt engines in the user interface.
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107 * @param engine_type ID of engine
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108 * @param company ID of company
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109 * @return A ready-to-use palette modifier
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110 */
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111 SpriteID GetEnginePalette(EngineID engine_type, CompanyID company);
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112
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113 /**
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114 * Get the colour map for a vehicle.
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115 * @param v Vehicle to get colour map for
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116 * @return A ready-to-use palette modifier
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117 */
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118 SpriteID GetVehiclePalette(const Vehicle *v);
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119
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120 extern const uint32 _veh_build_proc_table[];
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121 extern const uint32 _veh_sell_proc_table[];
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122 extern const uint32 _veh_refit_proc_table[];
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123 extern const uint32 _send_to_depot_proc_table[];
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124
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125 /* Functions to find the right command for certain vehicle type */
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126 static inline uint32 GetCmdBuildVeh(VehicleType type)
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127 {
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128 return _veh_build_proc_table[type];
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129 }
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130
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131 static inline uint32 GetCmdBuildVeh(const BaseVehicle *v)
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132 {
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133 return GetCmdBuildVeh(v->type);
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134 }
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135
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136 static inline uint32 GetCmdSellVeh(VehicleType type)
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137 {
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138 return _veh_sell_proc_table[type];
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139 }
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140
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141 static inline uint32 GetCmdSellVeh(const BaseVehicle *v)
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142 {
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143 return GetCmdSellVeh(v->type);
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144 }
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145
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146 static inline uint32 GetCmdRefitVeh(VehicleType type)
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147 {
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148 return _veh_refit_proc_table[type];
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149 }
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150
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151 static inline uint32 GetCmdRefitVeh(const BaseVehicle *v)
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152 {
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153 return GetCmdRefitVeh(v->type);
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154 }
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155
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156 static inline uint32 GetCmdSendToDepot(VehicleType type)
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157 {
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158 return _send_to_depot_proc_table[type];
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159 }
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160
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161 static inline uint32 GetCmdSendToDepot(const BaseVehicle *v)
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162 {
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163 return GetCmdSendToDepot(v->type);
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164 }
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165
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166 bool EnsureNoVehicleOnGround(TileIndex tile);
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167 void StopAllVehicles();
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168
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169 extern VehicleID _vehicle_id_ctr_day;
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170 extern const Vehicle *_place_clicked_vehicle;
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171 extern VehicleID _new_vehicle_id;
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172 extern uint16 _returned_refit_capacity;
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173
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174 bool CanVehicleUseStation(EngineID engine_type, const struct Station *st);
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175 bool CanVehicleUseStation(const Vehicle *v, const struct Station *st);
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176
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177 #endif /* VEHICLE_FUNC_H */