Mercurial > hg > openttd
annotate src/transparency_gui.cpp @ 9196:7f58b98c86c5 draft
(svn r13062) -Codechange: make a class of the TransparencyToolbar.
author | belugas <belugas@openttd.org> |
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date | Tue, 13 May 2008 00:37:29 +0000 |
parents | 00b40c2158ff |
children | 7b6607adc42d |
rev | line source |
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6427
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(svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
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1 /* $Id$ */ |
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2 |
9111
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3 /** @file transparency_gui.cpp The transparency GUI. */ |
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4 |
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5 #include "stdafx.h" |
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6 #include "openttd.h" |
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7 #include "gui.h" |
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8 #include "window_gui.h" |
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9 #include "variables.h" |
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10 #include "transparency.h" |
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11 #include "sound_func.h" |
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12 |
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13 #include "table/sprites.h" |
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14 #include "table/strings.h" |
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15 |
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16 TransparencyOptionBits _transparency_opt; |
8527
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(svn r12102) -Feature: Allow locking individual transparency settings so they will not be changed by pressing 'x'. (Roujin)
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17 TransparencyOptionBits _transparency_lock; |
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18 TransparencyOptionBits _invisibility_opt; |
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19 |
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20 class TransparenciesWindow : public Window |
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21 { |
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22 enum TransparencyToolbarWidgets{ |
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23 TTW_WIDGET_SIGNS = 3, ///< Make signs background transparent |
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24 TTW_WIDGET_TREES, ///< Make trees transparent |
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25 TTW_WIDGET_HOUSES, ///< Make houses transparent |
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26 TTW_WIDGET_INDUSTRIES, ///< Make Industries transparent |
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27 TTW_WIDGET_BUILDINGS, ///< Make player buildings and structures transparent |
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28 TTW_WIDGET_BRIDGES, ///< Make bridges transparent |
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29 TTW_WIDGET_STRUCTURES, ///< Make unmovable structures transparent |
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30 TTW_WIDGET_CATENARY, ///< Make catenary transparent |
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31 TTW_WIDGET_LOADING, ///< Make loading indicators transparent |
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32 TTW_WIDGET_END, ///< End of toggle buttons |
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33 |
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34 /* Panel with buttons for invisibility */ |
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35 TTW_BUTTONS = 12, ///< Panel with 'invisibility' buttons |
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36 }; |
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37 |
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38 public: |
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39 TransparenciesWindow(const WindowDesc *desc, void *data, int window_number) : Window(desc, data, window_number) |
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40 { |
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41 this->FindWindowPlacementAndResize(desc); |
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42 } |
6496
af3092f47536
(svn r9679) -Codechange: use enums to identify transparency widgets and add a bit of documentation (patch by Wolf01)
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43 |
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44 virtual void OnPaint() |
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45 { |
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46 /* must be sure that the widgets show the transparency variable changes |
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47 * also when we use shortcuts */ |
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48 for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_END; i++) { |
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49 this->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - TTW_WIDGET_SIGNS))); |
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50 } |
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(svn r12018) -Fix(FS#1721,r9563): Restore initial intent on the invisible tree while transparent building patch setting
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51 |
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52 DrawWindowWidgets(this); |
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53 for (uint i = TO_SIGNS; i < TO_END; i++) { |
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54 if (HasBit(_transparency_lock, i)) DrawSprite(SPR_LOCK, PAL_NONE, this->widget[TTW_WIDGET_SIGNS + i].left + 1, this->widget[TTW_WIDGET_SIGNS + i].top + 1); |
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55 } |
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56 |
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57 /* Do not draw button for invisible loading indicators */ |
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58 for (uint i = 0; i < 8; i++) { |
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59 if (i < TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) { |
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60 DrawFrameRect(i * 22, 38, i * 22 + 19, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE); |
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61 } else if (i == TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) { |
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62 DrawFrameRect(i * 22, 38, i * 22 + 41, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE); |
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63 } else { // i > TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS |
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64 DrawFrameRect((i + 1) * 22, 38, (i + 1) * 22 + 19, 46, true, HasBit(_invisibility_opt, i) ? FR_LOWERED : FR_NONE); |
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65 } |
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66 } |
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67 } |
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68 |
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69 virtual void OnClick(Point pt, int widget) |
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70 { |
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71 if (widget >= TTW_WIDGET_SIGNS && widget < TTW_WIDGET_END) { |
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72 if (_ctrl_pressed) { |
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73 /* toggle the bit of the transparencies lock variable */ |
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74 ToggleTransparencyLock((TransparencyOption)(widget - TTW_WIDGET_SIGNS)); |
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75 this->SetDirty(); |
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76 } else { |
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77 /* toggle the bit of the transparencies variable and play a sound */ |
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78 ToggleTransparency((TransparencyOption)(widget - TTW_WIDGET_SIGNS)); |
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79 SndPlayFx(SND_15_BEEP); |
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80 MarkWholeScreenDirty(); |
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81 } |
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82 } else if (widget == TTW_BUTTONS) { |
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83 uint x = pt.x / 22; |
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84 |
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85 if (x > TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) x--; |
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86 if (x > TTW_WIDGET_CATENARY - TTW_WIDGET_SIGNS) return; |
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87 |
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88 ToggleInvisibility((TransparencyOption)x); |
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89 SndPlayFx(SND_15_BEEP); |
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90 |
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91 /* Redraw whole screen only if transparency is set */ |
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92 if (IsTransparencySet((TransparencyOption)x)) { |
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93 MarkWholeScreenDirty(); |
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94 } else { |
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95 this->InvalidateWidget(TTW_BUTTONS); |
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96 } |
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97 } |
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98 } |
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99 }; |
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100 |
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101 static const Widget _transparency_widgets[] = { |
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102 { WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, |
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103 { WWT_CAPTION, RESIZE_NONE, 7, 11, 206, 0, 13, STR_TRANSPARENCY_TOOLB, STR_018C_WINDOW_TITLE_DRAG_THIS}, |
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104 {WWT_STICKYBOX, RESIZE_NONE, 7, 207, 218, 0, 13, STR_NULL, STR_STICKY_BUTTON}, |
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105 |
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106 /* transparency widgets: |
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107 * transparent signs, trees, houses, industries, player's buildings, bridges, unmovable structures, catenary and loading indicators */ |
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108 { WWT_IMGBTN, RESIZE_NONE, 7, 0, 21, 14, 35, SPR_IMG_SIGN, STR_TRANSPARENT_SIGNS_DESC}, |
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109 { WWT_IMGBTN, RESIZE_NONE, 7, 22, 43, 14, 35, SPR_IMG_PLANTTREES, STR_TRANSPARENT_TREES_DESC}, |
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110 { WWT_IMGBTN, RESIZE_NONE, 7, 44, 65, 14, 35, SPR_IMG_TOWN, STR_TRANSPARENT_HOUSES_DESC}, |
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111 { WWT_IMGBTN, RESIZE_NONE, 7, 66, 87, 14, 35, SPR_IMG_INDUSTRY, STR_TRANSPARENT_INDUSTRIES_DESC}, |
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112 { WWT_IMGBTN, RESIZE_NONE, 7, 88, 109, 14, 35, SPR_IMG_COMPANY_LIST, STR_TRANSPARENT_BUILDINGS_DESC}, |
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113 { WWT_IMGBTN, RESIZE_NONE, 7, 110, 152, 14, 35, SPR_IMG_BRIDGE, STR_TRANSPARENT_BRIDGES_DESC}, |
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114 { WWT_IMGBTN, RESIZE_NONE, 7, 153, 174, 14, 35, SPR_IMG_TRANSMITTER, STR_TRANSPARENT_STRUCTURES_DESC}, |
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115 { WWT_IMGBTN, RESIZE_NONE, 7, 175, 196, 14, 35, SPR_BUILD_X_ELRAIL, STR_TRANSPARENT_CATENARY_DESC}, |
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116 { WWT_IMGBTN, RESIZE_NONE, 7, 197, 218, 14, 35, SPR_IMG_TRAINLIST, STR_TRANSPARENT_LOADING_DESC}, |
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117 |
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118 { WWT_PANEL, RESIZE_NONE, 7, 0, 218, 36, 48, 0x0, STR_TRANSPARENT_INVISIBLE_DESC}, |
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119 |
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120 { WIDGETS_END}, |
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121 }; |
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122 |
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123 static const WindowDesc _transparency_desc = { |
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124 WDP_ALIGN_TBR, 58+36, 219, 49, 219, 49, |
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125 WC_TRANSPARENCY_TOOLBAR, WC_NONE, |
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126 WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON, |
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127 _transparency_widgets, |
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128 TransparencyToolbWndProc |
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129 }; |
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130 |
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131 void ShowTransparencyToolbar(void) |
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132 { |
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133 AllocateWindowDescFront<TransparenciesWindow>(&_transparency_desc, 0); |
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134 } |