annotate src/misc_cmd.cpp @ 7097:5c2889ace3ac draft

(svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type.
author peter1138 <peter1138@openttd.org>
date Wed, 27 Jun 2007 20:53:25 +0000
parents fa75522e0249
children 6644dd55efbb
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
5584
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1 /* $Id$ */
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2
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3 /** @file misc_cmd.cpp */
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4
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5 #include "stdafx.h"
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6 #include "openttd.h"
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7 #include "functions.h"
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8 #include "string.h"
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9 #include "table/strings.h"
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10 #include "command.h"
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11 #include "player.h"
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12 #include "gfx.h"
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13 #include "window.h"
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14 #include "gui.h"
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15 #include "economy.h"
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16 #include "network/network.h"
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17 #include "variables.h"
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18 #include "livery.h"
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19 #include "player_face.h"
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20 #include "strings.h"
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21
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22 /** Change the player's face.
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23 * @param tile unused
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24 * @param flags operation to perform
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25 * @param p1 unused
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26 * @param p2 face bitmasked
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27 */
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28 CommandCost CmdSetPlayerFace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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29 {
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30 PlayerFace pf = (PlayerFace)p2;
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31
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32 if (!IsValidPlayerFace(pf)) return CMD_ERROR;
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33
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34 if (flags & DC_EXEC) {
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35 GetPlayer(_current_player)->face = pf;
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36 MarkWholeScreenDirty();
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37 }
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38 return CommandCost();
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39 }
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40
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41 /** Change the player's company-colour
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42 * @param tile unused
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43 * @param flags operation to perform
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44 * @param p1 bitstuffed:
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45 * p1 bits 0-7 scheme to set
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46 * p1 bits 8-9 set in use state or first/second colour
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47 * @param p2 new colour for vehicles, property, etc.
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48 */
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49 CommandCost CmdSetPlayerColor(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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50 {
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51 Player *p, *pp;
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52 byte colour;
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53 LiveryScheme scheme = (LiveryScheme)GB(p1, 0, 8);
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54 byte state = GB(p1, 8, 2);
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55
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56 if (p2 >= 16) return CMD_ERROR; // max 16 colours
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57 colour = p2;
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58
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59 if (scheme >= LS_END || state >= 3) return CMD_ERROR;
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60
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61 p = GetPlayer(_current_player);
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62
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63 /* Ensure no two companies have the same primary colour */
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64 if (scheme == LS_DEFAULT && state == 0) {
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65 FOR_ALL_PLAYERS(pp) {
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66 if (pp->is_active && pp != p && pp->player_color == colour) return CMD_ERROR;
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67 }
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68 }
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69
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70 if (flags & DC_EXEC) {
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71 switch (state) {
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72 case 0:
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73 p->livery[scheme].colour1 = colour;
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74
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75 /* If setting the first colour of the default scheme, adjust the
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76 * original and cached player colours too. */
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77 if (scheme == LS_DEFAULT) {
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78 _player_colors[_current_player] = colour;
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79 p->player_color = colour;
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80 }
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81 break;
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82
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83 case 1:
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84 p->livery[scheme].colour2 = colour;
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85 break;
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86
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87 case 2:
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88 p->livery[scheme].in_use = colour != 0;
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89
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90 /* Now handle setting the default scheme's in_use flag.
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91 * This is different to the other schemes, as it signifies if any
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92 * scheme is active at all. If this flag is not set, then no
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93 * processing of vehicle types occurs at all, and only the default
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94 * colours will be used. */
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95
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96 /* If enabling a scheme, set the default scheme to be in use too */
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97 if (colour != 0) {
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98 p->livery[LS_DEFAULT].in_use = true;
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99 break;
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100 }
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101
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102 /* Else loop through all schemes to see if any are left enabled.
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103 * If not, disable the default scheme too. */
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104 p->livery[LS_DEFAULT].in_use = false;
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105 for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
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106 if (p->livery[scheme].in_use) {
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107 p->livery[LS_DEFAULT].in_use = true;
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108 break;
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109 }
4b26bd55bd24 (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
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parents:
diff changeset
110 }
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parents:
diff changeset
111 break;
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parents:
diff changeset
112
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parents:
diff changeset
113 default:
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diff changeset
114 break;
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parents:
diff changeset
115 }
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parents:
diff changeset
116 MarkWholeScreenDirty();
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parents:
diff changeset
117 }
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d2846442a133 (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.
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diff changeset
118 return CommandCost();
5584
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diff changeset
119 }
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diff changeset
120
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diff changeset
121 /** Increase the loan of your company.
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diff changeset
122 * @param tile unused
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85a1a79387a2 (svn r9662) -Documentation: Doxygen corrections and @file omissions
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diff changeset
123 * @param flags operation to perform
5584
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diff changeset
124 * @param p1 unused
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diff changeset
125 * @param p2 when 0: loans LOAN_INTERVAL
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diff changeset
126 * when 1: loans the maximum loan permitting money (press CTRL),
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diff changeset
127 */
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diff changeset
128 CommandCost CmdIncreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
5584
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129 {
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diff changeset
130 Player *p = GetPlayer(_current_player);
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131
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132 if (p->current_loan >= _economy.max_loan) {
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diff changeset
133 SetDParam(0, _economy.max_loan);
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134 return_cmd_error(STR_702B_MAXIMUM_PERMITTED_LOAN);
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135 }
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diff changeset
136
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diff changeset
137 Money loan;
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diff changeset
138 switch (p2) {
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139 default: return CMD_ERROR; // Invalid method
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diff changeset
140 case 0: // Take some extra loan
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diff changeset
141 loan = (IsHumanPlayer(_current_player) || _patches.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI;
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diff changeset
142 break;
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diff changeset
143 case 1: // Take a loan as big as possible
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diff changeset
144 loan = _economy.max_loan - p->current_loan;
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diff changeset
145 break;
6d1b28e5f91f (svn r10158) -Codechange: port some changes from NoAI and FS#872 to make the loan commands a little better readable.
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parents: 6488
diff changeset
146 }
6d1b28e5f91f (svn r10158) -Codechange: port some changes from NoAI and FS#872 to make the loan commands a little better readable.
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diff changeset
147
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d2ef90986630 (svn r10212) -Fix [FS#723]: money overflow bugs in many locations.
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diff changeset
148 /* Overflow protection */
d2ef90986630 (svn r10212) -Fix [FS#723]: money overflow bugs in many locations.
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diff changeset
149 if (p->player_money + p->current_loan + loan < p->player_money) return CMD_ERROR;
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diff changeset
150
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diff changeset
151 if (flags & DC_EXEC) {
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752d9adbb23a (svn r10207) -Codechange: remove the redundant player_money in favour of the money64, which is now renamed to player_money.
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diff changeset
152 p->player_money += loan;
5584
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diff changeset
153 p->current_loan += loan;
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diff changeset
154 InvalidatePlayerWindows(p);
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155 }
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diff changeset
156
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157 return CommandCost();
5584
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158 }
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diff changeset
159
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160 /** Decrease the loan of your company.
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161 * @param tile unused
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diff changeset
162 * @param flags operation to perform
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163 * @param p1 unused
6909
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diff changeset
164 * @param p2 when 0: pays back LOAN_INTERVAL
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diff changeset
165 * when 1: pays back the maximum loan permitting money (press CTRL),
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diff changeset
166 */
6943
fd42cb9816c6 (svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
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diff changeset
167 CommandCost CmdDecreaseLoan(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
5584
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diff changeset
168 {
6909
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diff changeset
169 Player *p = GetPlayer(_current_player);
5584
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170
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diff changeset
171 if (p->current_loan == 0) return_cmd_error(STR_702D_LOAN_ALREADY_REPAYED);
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diff changeset
172
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diff changeset
173 Money loan;
6909
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diff changeset
174 switch (p2) {
6d1b28e5f91f (svn r10158) -Codechange: port some changes from NoAI and FS#872 to make the loan commands a little better readable.
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diff changeset
175 default: return CMD_ERROR; // Invalid method
6d1b28e5f91f (svn r10158) -Codechange: port some changes from NoAI and FS#872 to make the loan commands a little better readable.
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diff changeset
176 case 0: // Pay back one step
6991
68c101a3230f (svn r10247) -Fix (r10210): *always* call SetDParamMoney when you want to place money in some string.
rubidium <rubidium@openttd.org>
parents: 6957
diff changeset
177 loan = min(p->current_loan, (Money)(IsHumanPlayer(_current_player) || _patches.ainew_active) ? LOAN_INTERVAL : LOAN_INTERVAL_OLD_AI);
6909
6d1b28e5f91f (svn r10158) -Codechange: port some changes from NoAI and FS#872 to make the loan commands a little better readable.
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diff changeset
178 break;
6d1b28e5f91f (svn r10158) -Codechange: port some changes from NoAI and FS#872 to make the loan commands a little better readable.
rubidium <rubidium@openttd.org>
parents: 6488
diff changeset
179 case 1: // Pay back as much as possible
6957
d2ef90986630 (svn r10212) -Fix [FS#723]: money overflow bugs in many locations.
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diff changeset
180 loan = max(min(p->current_loan, p->player_money), (Money)LOAN_INTERVAL);
6909
6d1b28e5f91f (svn r10158) -Codechange: port some changes from NoAI and FS#872 to make the loan commands a little better readable.
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diff changeset
181 loan -= loan % LOAN_INTERVAL;
6d1b28e5f91f (svn r10158) -Codechange: port some changes from NoAI and FS#872 to make the loan commands a little better readable.
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parents: 6488
diff changeset
182 break;
5584
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diff changeset
183 }
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diff changeset
184
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diff changeset
185 if (p->player_money < loan) {
7002
fa75522e0249 (svn r10258) -Codechange: as we are now using int64 all over the place, it's better to use int64 variables in the string generating too instead of packing them into two int32s.
rubidium <rubidium@openttd.org>
parents: 6991
diff changeset
186 SetDParam(0, loan);
5584
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diff changeset
187 return_cmd_error(STR_702E_REQUIRED);
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diff changeset
188 }
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diff changeset
189
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diff changeset
190 if (flags & DC_EXEC) {
6952
752d9adbb23a (svn r10207) -Codechange: remove the redundant player_money in favour of the money64, which is now renamed to player_money.
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diff changeset
191 p->player_money -= loan;
5584
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diff changeset
192 p->current_loan -= loan;
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diff changeset
193 InvalidatePlayerWindows(p);
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parents:
diff changeset
194 }
6950
d2846442a133 (svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.
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diff changeset
195 return CommandCost();
5584
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diff changeset
196 }
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diff changeset
197
7097
5c2889ace3ac (svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type.
peter1138 <peter1138@openttd.org>
parents: 7002
diff changeset
198 static bool IsUniqueCompanyName(const char *name)
5c2889ace3ac (svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type.
peter1138 <peter1138@openttd.org>
parents: 7002
diff changeset
199 {
5c2889ace3ac (svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type.
peter1138 <peter1138@openttd.org>
parents: 7002
diff changeset
200 const Player *p;
5c2889ace3ac (svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type.
peter1138 <peter1138@openttd.org>
parents: 7002
diff changeset
201 char buf[512];
5c2889ace3ac (svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type.
peter1138 <peter1138@openttd.org>
parents: 7002
diff changeset
202
5c2889ace3ac (svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type.
peter1138 <peter1138@openttd.org>
parents: 7002
diff changeset
203 FOR_ALL_PLAYERS(p) {
5c2889ace3ac (svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type.
peter1138 <peter1138@openttd.org>
parents: 7002
diff changeset
204 SetDParam(0, p->index);
5c2889ace3ac (svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type.
peter1138 <peter1138@openttd.org>
parents: 7002
diff changeset
205 GetString(buf, STR_COMPANY_NAME, lastof(buf));
5c2889ace3ac (svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type.
peter1138 <peter1138@openttd.org>
parents: 7002
diff changeset
206 if (strcmp(buf, name) == 0) return false;
5c2889ace3ac (svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type.
peter1138 <peter1138@openttd.org>
parents: 7002
diff changeset
207 }
5c2889ace3ac (svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type.
peter1138 <peter1138@openttd.org>
parents: 7002
diff changeset
208
5c2889ace3ac (svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type.
peter1138 <peter1138@openttd.org>
parents: 7002
diff changeset
209 return true;
5c2889ace3ac (svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type.
peter1138 <peter1138@openttd.org>
parents: 7002
diff changeset
210 }
5c2889ace3ac (svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type.
peter1138 <peter1138@openttd.org>
parents: 7002
diff changeset
211
5584
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parents:
diff changeset
212 /** Change the name of the company.
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parents:
diff changeset
213 * @param tile unused
6481
85a1a79387a2 (svn r9662) -Documentation: Doxygen corrections and @file omissions
belugas <belugas@openttd.org>
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diff changeset
214 * @param flags operation to perform
5584
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KUDr <KUDr@openttd.org>
parents:
diff changeset
215 * @param p1 unused
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216 * @param p2 unused
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217 */
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218 CommandCost CmdChangeCompanyName(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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219 {
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220 StringID str;
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221 Player *p;
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222
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223 if (StrEmpty(_cmd_text)) return CMD_ERROR;
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224
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225 if (!IsUniqueCompanyName(_cmd_text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE);
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226
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227 str = AllocateName(_cmd_text, 4);
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228 if (str == 0) return CMD_ERROR;
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229
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230 if (flags & DC_EXEC) {
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231 p = GetPlayer(_current_player);
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232 DeleteName(p->name_1);
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233 p->name_1 = str;
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234 MarkWholeScreenDirty();
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235 } else {
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236 DeleteName(str);
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237 }
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238
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239 return CommandCost();
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240 }
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241
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242 static bool IsUniquePresidentName(const char *name)
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243 {
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244 const Player *p;
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245 char buf[512];
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246
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247 FOR_ALL_PLAYERS(p) {
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248 SetDParam(0, p->index);
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249 GetString(buf, STR_PLAYER_NAME, lastof(buf));
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250 if (strcmp(buf, name) == 0) return false;
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251 }
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252
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253 return true;
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254 }
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255
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256 /** Change the name of the president.
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257 * @param tile unused
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258 * @param flags operation to perform
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259 * @param p1 unused
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260 * @param p2 unused
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261 */
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262 CommandCost CmdChangePresidentName(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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263 {
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264 StringID str;
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265 Player *p;
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266
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267 if (StrEmpty(_cmd_text)) return CMD_ERROR;
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268
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269 if (!IsUniquePresidentName(_cmd_text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE);
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270
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271 str = AllocateName(_cmd_text, 4);
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272 if (str == 0) return CMD_ERROR;
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273
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274 if (flags & DC_EXEC) {
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275 p = GetPlayer(_current_player);
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276 DeleteName(p->president_name_1);
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277 p->president_name_1 = str;
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278
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279 if (p->name_1 == STR_SV_UNNAMED) {
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280 char buf[80];
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281
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282 snprintf(buf, lengthof(buf), "%s Transport", _cmd_text);
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283 _cmd_text = buf;
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284 DoCommand(0, 0, 0, DC_EXEC, CMD_CHANGE_COMPANY_NAME);
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285 }
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286 MarkWholeScreenDirty();
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287 } else {
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288 DeleteName(str);
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289 }
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290
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291 return CommandCost();
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292 }
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293
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294 /** Pause/Unpause the game (server-only).
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295 * Increase or decrease the pause counter. If the counter is zero,
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296 * the game is unpaused. A counter is used instead of a boolean value
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297 * to have more control over the game when saving/loading, etc.
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298 * @param tile unused
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299 * @param flags operation to perform
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300 * @param p1 0 = decrease pause counter; 1 = increase pause counter
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301 * @param p2 unused
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302 */
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diff changeset
303 CommandCost CmdPause(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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304 {
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305 if (flags & DC_EXEC) {
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a4e11dd2d7c6 (svn r9034) -Codechange: renamed _pause to _pause_game, as some targets already have
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diff changeset
306 _pause_game += (p1 == 1) ? 1 : -1;
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diff changeset
307 if (_pause_game == (byte)-1) _pause_game = 0;
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308 InvalidateWindow(WC_STATUS_BAR, 0);
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309 InvalidateWindow(WC_MAIN_TOOLBAR, 0);
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310 }
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311 return CommandCost();
5584
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312 }
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313
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314 /** Change the financial flow of your company.
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315 * This is normally only enabled in offline mode, but if there is a debug
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316 * build, you can cheat (to test).
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317 * @param tile unused
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diff changeset
318 * @param flags operation to perform
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319 * @param p1 the amount of money to receive (if negative), or spend (if positive)
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320 * @param p2 unused
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321 */
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322 CommandCost CmdMoneyCheat(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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323 {
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324 #ifndef _DEBUG
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325 if (_networking) return CMD_ERROR;
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326 #endif
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327 SET_EXPENSES_TYPE(EXPENSES_OTHER);
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328 return CommandCost(-(Money)p1);
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329 }
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330
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331 /** Transfer funds (money) from one player to another.
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332 * To prevent abuse in multiplayer games you can only send money to other
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333 * players if you have paid off your loan (either explicitely, or implicitely
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334 * given the fact that you have more money than loan).
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335 * @param tile unused
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336 * @param flags operation to perform
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337 * @param p1 the amount of money to transfer; max 20.000.000
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338 * @param p2 the player to transfer the money to
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339 */
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340 CommandCost CmdGiveMoney(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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341 {
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342 const Player *p = GetPlayer(_current_player);
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343 CommandCost amount(min((Money)p1, (Money)20000000LL));
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344
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345 SET_EXPENSES_TYPE(EXPENSES_OTHER);
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346
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347 /* You can only transfer funds that is in excess of your loan */
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348 if (p->player_money - p->current_loan < amount.GetCost() || amount.GetCost() <= 0) return CMD_ERROR;
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349 if (!_networking || !IsValidPlayer((PlayerID)p2)) return CMD_ERROR;
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350
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351 if (flags & DC_EXEC) {
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352 /* Add money to player */
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353 PlayerID old_cp = _current_player;
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354 _current_player = (PlayerID)p2;
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355 SubtractMoneyFromPlayer(CommandCost(-amount.GetCost()));
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356 _current_player = old_cp;
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357 }
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358
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359 /* Subtract money from local-player */
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360 return amount;
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361 }
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362
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363 /** Change difficulty level/settings (server-only).
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364 * We cannot really check for valid values of p2 (too much work mostly); stored
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365 * in file 'settings_gui.c' _game_setting_info[]; we'll just trust the server it knows
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366 * what to do and does this correctly
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367 * @param tile unused
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368 * @param flags operation to perform
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369 * @param p1 the difficulty setting being changed. If it is -1, the difficulty level
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370 * itself is changed. The new value is inside p2
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371 * @param p2 new value for a difficulty setting or difficulty level
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372 */
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373 CommandCost CmdChangeDifficultyLevel(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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374 {
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375 if (p1 != (uint32)-1L && ((int32)p1 >= GAME_DIFFICULTY_NUM || (int32)p1 < 0)) return CMD_ERROR;
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376
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377 if (flags & DC_EXEC) {
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378 if (p1 != (uint32)-1L) {
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379 ((int*)&_opt_ptr->diff)[p1] = p2;
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380 _opt_ptr->diff_level = 3; // custom difficulty level
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381 } else {
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382 _opt_ptr->diff_level = p2;
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383 }
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384
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385 /* If we are a network-client, update the difficult setting (if it is open).
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386 * Use this instead of just dirtying the window because we need to load in
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387 * the new difficulty settings */
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388 if (_networking && !_network_server && FindWindowById(WC_GAME_OPTIONS, 0) != NULL)
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389 ShowGameDifficulty();
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390 }
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391 return CommandCost();
5584
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392 }