Mercurial > hg > openttd
annotate src/group_cmd.cpp @ 7097:5c2889ace3ac draft
(svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type.
author | peter1138 <peter1138@openttd.org> |
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date | Wed, 27 Jun 2007 20:53:25 +0000 |
parents | d97197a65ab7 |
children | cade19792c8f |
rev | line source |
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(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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1 /* $Id$ */ |
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(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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2 |
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(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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3 /** @file group_cmd.cpp Handling of the engine groups */ |
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4 |
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5 #include "stdafx.h" |
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6 #include "openttd.h" |
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(svn r10364) -Fix [FS#706]: checking for duplicate custom names was inconsistent, and tested all 'namespaces'. now only check names of the same type.
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7 #include "variables.h" |
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(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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8 #include "functions.h" |
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9 #include "player.h" |
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10 #include "table/strings.h" |
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(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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11 #include "command.h" |
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12 #include "vehicle.h" |
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13 #include "saveload.h" |
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14 #include "debug.h" |
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15 #include "group.h" |
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16 #include "train.h" |
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17 #include "aircraft.h" |
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18 #include "string.h" |
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19 #include "window.h" |
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20 #include "vehicle_gui.h" |
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21 #include "strings.h" |
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22 |
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23 /** |
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24 * Update the num engines of a groupID. Decrease the old one and increase the new one |
18d58b36b9b3
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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25 * @note called in SetTrainGroupID and UpdateTrainGroupID |
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(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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26 * @param i EngineID we have to update |
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27 * @param old_g index of the old group |
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28 * @param new_g index of the new group |
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29 */ |
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30 static inline void UpdateNumEngineGroup(EngineID i, GroupID old_g, GroupID new_g) |
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31 { |
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32 if (old_g != new_g) { |
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33 /* Decrease the num engines of EngineID i of the old group if it's not the default one */ |
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34 if (!IsDefaultGroupID(old_g) && IsValidGroupID(old_g)) GetGroup(old_g)->num_engines[i]--; |
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35 |
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36 /* Increase the num engines of EngineID i of the new group if it's not the new one */ |
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37 if (!IsDefaultGroupID(new_g) && IsValidGroupID(new_g)) GetGroup(new_g)->num_engines[i]++; |
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38 } |
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39 } |
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40 |
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41 |
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42 /** |
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43 * Called if a new block is added to the group-pool |
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44 */ |
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45 static void GroupPoolNewBlock(uint start_item) |
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46 { |
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47 /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. |
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48 * TODO - This is just a temporary stage, this will be removed. */ |
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49 for (Group *g = GetGroup(start_item); g != NULL; g = (g->index + 1U < GetGroupPoolSize()) ? GetGroup(g->index + 1) : NULL) g->index = start_item++; |
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50 } |
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51 |
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52 DEFINE_OLD_POOL(Group, Group, GroupPoolNewBlock, NULL) |
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53 |
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54 static Group *AllocateGroup(void) |
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55 { |
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56 /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. |
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57 * TODO - This is just a temporary stage, this will be removed. */ |
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58 for (Group *g = GetGroup(0); g != NULL; g = (g->index + 1U < GetGroupPoolSize()) ? GetGroup(g->index + 1) : NULL) { |
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59 if (!IsValidGroup(g)) { |
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60 const GroupID index = g->index; |
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61 |
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62 memset(g, 0, sizeof(*g)); |
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63 g->index = index; |
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64 |
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65 return g; |
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66 } |
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67 } |
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68 |
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69 /* Check if we can add a block to the pool */ |
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70 return (AddBlockToPool(&_Group_pool)) ? AllocateGroup() : NULL; |
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71 } |
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72 |
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73 void InitializeGroup(void) |
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74 { |
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75 CleanPool(&_Group_pool); |
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76 AddBlockToPool(&_Group_pool); |
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77 } |
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78 |
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79 |
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80 static WindowClass GetWCForVT(VehicleType vt) |
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81 { |
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82 switch (vt) { |
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83 default: |
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84 case VEH_TRAIN: return WC_TRAINS_LIST; |
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85 case VEH_ROAD: return WC_ROADVEH_LIST; |
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86 case VEH_SHIP: return WC_SHIPS_LIST; |
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87 case VEH_AIRCRAFT: return WC_AIRCRAFT_LIST; |
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88 } |
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89 } |
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90 |
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91 |
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92 /** |
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93 * Add a vehicle to a group |
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94 * @param tile unused |
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95 * @param p1 vehicle type |
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96 * @param p2 unused |
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97 */ |
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98 CommandCost CmdCreateGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) |
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99 { |
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100 VehicleType vt = (VehicleType)p1; |
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101 if (!IsPlayerBuildableVehicleType(vt)) return CMD_ERROR; |
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102 |
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103 Group *g = AllocateGroup(); |
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104 if (g == NULL) return CMD_ERROR; |
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105 |
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106 if (flags & DC_EXEC) { |
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107 g->owner = _current_player; |
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108 g->string_id = STR_EMPTY; |
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109 g->replace_protection = false; |
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110 g->vehicle_type = vt; |
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111 |
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112 InvalidateWindowData(GetWCForVT(vt), (vt << 11) | VLW_GROUP_LIST | _current_player); |
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113 } |
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114 |
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115 return CommandCost(); |
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116 } |
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117 |
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118 |
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119 /** |
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120 * Add a vehicle to a group |
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121 * @param tile unused |
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122 * @param p1 index of array group |
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123 * - p1 bit 0-15 : GroupID |
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124 * @param p2 unused |
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125 */ |
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126 CommandCost CmdDeleteGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) |
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127 { |
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128 if (!IsValidGroupID(p1)) return CMD_ERROR; |
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129 |
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130 Group *g = GetGroup(p1); |
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131 if (g->owner != _current_player) return CMD_ERROR; |
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132 |
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133 if (flags & DC_EXEC) { |
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134 Vehicle *v; |
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135 |
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136 /* Add all vehicles belong to the group to the default group */ |
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137 FOR_ALL_VEHICLES(v) { |
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138 if (v->group_id == g->index && v->type == g->vehicle_type) v->group_id = DEFAULT_GROUP; |
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139 } |
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140 |
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141 /* If we set an autoreplace for the group we delete, remove it. */ |
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142 if (_current_player < MAX_PLAYERS) { |
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143 Player *p; |
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144 EngineRenew *er; |
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145 |
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146 p = GetPlayer(_current_player); |
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147 FOR_ALL_ENGINE_RENEWS(er) { |
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148 if (er->group_id == g->index) RemoveEngineReplacementForPlayer(p, er->from, g->index, flags); |
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149 } |
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150 } |
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151 |
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152 VehicleType vt = g->vehicle_type; |
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153 |
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154 /* Delete the Replace Vehicle Windows */ |
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155 DeleteWindowById(WC_REPLACE_VEHICLE, g->vehicle_type); |
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156 DeleteGroup(g); |
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157 |
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158 InvalidateWindowData(GetWCForVT(vt), (vt << 11) | VLW_GROUP_LIST | _current_player); |
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159 } |
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160 |
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161 return CommandCost(); |
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162 } |
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163 |
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164 static bool IsUniqueGroupName(const char *name) |
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165 { |
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166 const Group *g; |
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167 char buf[512]; |
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168 |
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169 FOR_ALL_GROUPS(g) { |
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170 SetDParam(0, g->index); |
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171 GetString(buf, STR_GROUP_NAME, lastof(buf)); |
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172 if (strcmp(buf, name) == 0) return false; |
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173 } |
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174 |
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175 return true; |
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176 } |
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177 |
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178 /** |
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179 * Rename a group |
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180 * @param tile unused |
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181 * @param p1 index of array group |
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182 * - p1 bit 0-15 : GroupID |
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183 * @param p2 unused |
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184 */ |
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185 CommandCost CmdRenameGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) |
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186 { |
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187 if (!IsValidGroupID(p1) || StrEmpty(_cmd_text)) return CMD_ERROR; |
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188 |
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189 Group *g = GetGroup(p1); |
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190 if (g->owner != _current_player) return CMD_ERROR; |
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191 |
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192 if (!IsUniqueGroupName(_cmd_text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE); |
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193 |
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194 /* Create the name */ |
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195 StringID str = AllocateName(_cmd_text, 0); |
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196 if (str == STR_NULL) return CMD_ERROR; |
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197 |
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198 if (flags & DC_EXEC) { |
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199 /* Delete the old name */ |
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200 DeleteName(g->string_id); |
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201 /* Assign the new one */ |
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202 g->string_id = str; |
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203 |
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204 InvalidateWindowData(GetWCForVT(g->vehicle_type), (g->vehicle_type << 11) | VLW_GROUP_LIST | _current_player); |
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205 } |
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206 |
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207 return CommandCost(); |
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208 } |
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209 |
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210 |
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211 /** |
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212 * Add a vehicle to a group |
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213 * @param tile unused |
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214 * @param p1 index of array group |
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215 * - p1 bit 0-15 : GroupID |
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216 * @param p2 vehicle to add to a group |
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217 * - p2 bit 0-15 : VehicleID |
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218 */ |
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219 CommandCost CmdAddVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) |
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220 { |
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221 GroupID new_g = p1; |
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222 |
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223 if (!IsValidVehicleID(p2) || (!IsValidGroupID(new_g) && !IsDefaultGroupID(new_g))) return CMD_ERROR; |
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224 |
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225 if (IsValidGroupID(new_g)) { |
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226 Group *g = GetGroup(new_g); |
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227 if (g->owner != _current_player) return CMD_ERROR; |
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228 } |
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229 |
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230 Vehicle *v = GetVehicle(p2); |
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231 if (v->owner != _current_player || !v->IsPrimaryVehicle()) return CMD_ERROR; |
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232 |
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233 if (flags & DC_EXEC) { |
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234 DecreaseGroupNumVehicle(v->group_id); |
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235 IncreaseGroupNumVehicle(new_g); |
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236 |
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237 switch (v->type) { |
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238 default: NOT_REACHED(); |
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239 case VEH_TRAIN: |
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240 SetTrainGroupID(v, new_g); |
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241 break; |
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242 case VEH_ROAD: |
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243 case VEH_SHIP: |
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244 case VEH_AIRCRAFT: |
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245 if (IsEngineCountable(v)) UpdateNumEngineGroup(v->engine_type, v->group_id, new_g); |
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246 v->group_id = new_g; |
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247 break; |
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248 } |
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249 |
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250 /* Update the Replace Vehicle Windows */ |
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251 InvalidateWindow(WC_REPLACE_VEHICLE, v->type); |
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252 InvalidateWindowData(GetWCForVT(v->type), (v->type << 11) | VLW_GROUP_LIST | _current_player); |
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253 } |
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254 |
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255 return CommandCost(); |
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256 } |
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257 |
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258 /** |
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259 * Add all shared vehicles of all vehicles from a group |
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260 * @param tile unused |
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261 * @param p1 index of group array |
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262 * - p1 bit 0-15 : GroupID |
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263 * @param p2 type of vehicles |
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264 */ |
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265 CommandCost CmdAddSharedVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) |
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266 { |
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267 VehicleType type = (VehicleType)p2; |
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268 if (!IsValidGroupID(p1) || !IsPlayerBuildableVehicleType(type)) return CMD_ERROR; |
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269 |
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270 if (flags & DC_EXEC) { |
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271 Vehicle *v; |
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272 VehicleType type = (VehicleType)p2; |
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273 GroupID id_g = p1; |
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274 |
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275 /* Find the first front engine which belong to the group id_g |
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276 * then add all shared vehicles of this front engine to the group id_g */ |
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277 FOR_ALL_VEHICLES(v) { |
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278 if (v->type == type && v->IsPrimaryVehicle()) { |
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279 if (v->group_id != id_g) continue; |
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280 |
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281 /* For each shared vehicles add it to the group */ |
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282 for (Vehicle *v2 = GetFirstVehicleFromSharedList(v); v2 != NULL; v2 = v2->next_shared) { |
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283 if (v2->group_id != id_g) CmdAddVehicleGroup(tile, flags, id_g, v2->index); |
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284 } |
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285 } |
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286 } |
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287 |
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288 InvalidateWindowData(GetWCForVT(type), (type << 11) | VLW_GROUP_LIST | _current_player); |
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289 } |
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290 |
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291 return CommandCost(); |
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292 } |
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293 |
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294 |
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295 /** |
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296 * Remove all vehicles from a group |
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297 * @param tile unused |
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298 * @param p1 index of group array |
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299 * - p1 bit 0-15 : GroupID |
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300 * @param p2 type of vehicles |
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301 */ |
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302 CommandCost CmdRemoveAllVehiclesGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) |
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303 { |
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304 VehicleType type = (VehicleType)p2; |
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305 if (!IsValidGroupID(p1) || !IsPlayerBuildableVehicleType(type)) return CMD_ERROR; |
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306 |
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307 Group *g = GetGroup(p1); |
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308 if (g->owner != _current_player) return CMD_ERROR; |
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309 |
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310 if (flags & DC_EXEC) { |
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311 GroupID old_g = p1; |
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312 Vehicle *v; |
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313 |
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314 /* Find each Vehicle that belongs to the group old_g and add it to the default group */ |
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315 FOR_ALL_VEHICLES(v) { |
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316 if (v->type == type && v->IsPrimaryVehicle()) { |
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317 if (v->group_id != old_g) continue; |
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318 |
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319 /* Add The Vehicle to the default group */ |
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320 CmdAddVehicleGroup(tile, flags, DEFAULT_GROUP, v->index); |
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321 } |
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322 } |
6667
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323 |
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324 InvalidateWindowData(GetWCForVT(type), (type << 11) | VLW_GROUP_LIST | _current_player); |
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325 } |
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326 |
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327 return CommandCost(); |
6667
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328 } |
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329 |
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330 |
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331 /** |
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332 * (Un)set global replace protection from a group |
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333 * @param tile unused |
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334 * @param p1 index of group array |
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335 * - p1 bit 0-15 : GroupID |
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336 * @param p2 |
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337 * - p2 bit 0 : 1 to set or 0 to clear protection. |
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338 */ |
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339 CommandCost CmdSetGroupReplaceProtection(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) |
6667
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340 { |
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341 if (!IsValidGroupID(p1)) return CMD_ERROR; |
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342 |
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343 Group *g = GetGroup(p1); |
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344 if (g->owner != _current_player) return CMD_ERROR; |
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345 |
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346 if (flags & DC_EXEC) { |
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347 g->replace_protection = HASBIT(p2, 0); |
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348 |
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349 InvalidateWindowData(GetWCForVT(g->vehicle_type), (g->vehicle_type << 11) | VLW_GROUP_LIST | _current_player); |
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350 } |
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351 |
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352 return CommandCost(); |
6643
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353 } |
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354 |
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355 /** |
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356 * Decrease the num_vehicle variable before delete an front engine from a group |
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357 * @note Called in CmdSellRailWagon and DeleteLasWagon, |
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358 * @param v FrontEngine of the train we want to remove. |
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359 */ |
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360 void RemoveVehicleFromGroup(const Vehicle *v) |
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361 { |
6773
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362 if (!IsValidVehicle(v) || !(v->HasFront() && v->IsPrimaryVehicle())) return; |
6643
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363 |
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364 if (!IsDefaultGroupID(v->group_id)) DecreaseGroupNumVehicle(v->group_id); |
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365 } |
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366 |
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367 |
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368 /** |
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369 * Affect the groupID of a train to new_g. |
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(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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370 * @note called in CmdAddVehicleGroup and CmdMoveRailVehicle |
18d58b36b9b3
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371 * @param v First vehicle of the chain. |
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372 * @param new_g index of array group |
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373 */ |
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374 void SetTrainGroupID(Vehicle *v, GroupID new_g) |
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375 { |
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376 if (!IsValidGroupID(new_g) && !IsDefaultGroupID(new_g)) return; |
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377 |
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378 assert(IsValidVehicle(v) && v->type == VEH_TRAIN && IsFrontEngine(v)); |
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379 |
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380 for (Vehicle *u = v; u != NULL; u = u->next) { |
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381 if (IsEngineCountable(u)) UpdateNumEngineGroup(u->engine_type, u->group_id, new_g); |
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382 |
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383 u->group_id = new_g; |
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384 } |
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385 |
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386 /* Update the Replace Vehicle Windows */ |
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387 InvalidateWindow(WC_REPLACE_VEHICLE, VEH_TRAIN); |
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388 } |
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389 |
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390 |
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391 /** |
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392 * Recalculates the groupID of a train. Should be called each time a vehicle is added |
18d58b36b9b3
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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393 * to/removed from the chain,. |
18d58b36b9b3
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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394 * @note this needs to be called too for 'wagon chains' (in the depot, without an engine) |
18d58b36b9b3
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395 * @note Called in CmdBuildRailVehicle, CmdBuildRailWagon, CmdMoveRailVehicle, CmdSellRailWagon |
18d58b36b9b3
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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396 * @param v First vehicle of the chain. |
18d58b36b9b3
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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397 */ |
18d58b36b9b3
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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398 void UpdateTrainGroupID(Vehicle *v) |
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399 { |
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(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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400 assert(IsValidVehicle(v) && v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))); |
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401 |
18d58b36b9b3
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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402 GroupID new_g = IsFrontEngine(v) ? v->group_id : (GroupID)DEFAULT_GROUP; |
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403 for (Vehicle *u = v; u != NULL; u = u->next) { |
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(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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404 if (IsEngineCountable(u)) UpdateNumEngineGroup(u->engine_type, u->group_id, new_g); |
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405 |
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406 u->group_id = new_g; |
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407 } |
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408 |
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409 /* Update the Replace Vehicle Windows */ |
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410 InvalidateWindow(WC_REPLACE_VEHICLE, VEH_TRAIN); |
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411 } |
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412 |
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413 |
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414 void RemoveAllGroupsForPlayer(const Player *p) |
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415 { |
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416 Group *g; |
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417 |
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418 FOR_ALL_GROUPS(g) { |
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419 if (p->index == g->owner) DeleteGroup(g); |
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420 } |
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421 } |
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422 |
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423 |
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424 static const SaveLoad _group_desc[] = { |
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425 SLE_VAR(Group, string_id, SLE_UINT16), |
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426 SLE_VAR(Group, num_vehicle, SLE_UINT16), |
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427 SLE_VAR(Group, owner, SLE_UINT8), |
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428 SLE_VAR(Group, vehicle_type, SLE_UINT8), |
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429 SLE_VAR(Group, replace_protection, SLE_BOOL), |
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430 SLE_END() |
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431 }; |
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432 |
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433 |
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434 static void Save_GROUP(void) |
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435 { |
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436 Group *g; |
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437 |
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438 FOR_ALL_GROUPS(g) { |
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439 SlSetArrayIndex(g->index); |
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440 SlObject(g, _group_desc); |
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441 } |
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442 } |
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443 |
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444 |
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445 static void Load_GROUP(void) |
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446 { |
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447 int index; |
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448 |
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449 while ((index = SlIterateArray()) != -1) { |
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450 if (!AddBlockIfNeeded(&_Group_pool, index)) { |
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451 error("Groups: failed loading savegame: too many groups"); |
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452 } |
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453 |
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454 Group *g = GetGroup(index); |
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455 SlObject(g, _group_desc); |
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456 } |
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457 } |
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458 |
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459 extern const ChunkHandler _group_chunk_handlers[] = { |
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460 { 'GRPS', Save_GROUP, Load_GROUP, CH_ARRAY | CH_LAST}, |
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461 }; |