Mercurial > hg > openttd
annotate src/vehicle_base.h @ 8614:36bb76188638 draft
(svn r12197) -Fix [FS#1788](r12134): show correct last year profit when the train had negative income
-Codechange: use GetDisplayProfitThisYear() to convert vehicle profit to readable form
author | smatz <smatz@openttd.org> |
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date | Wed, 20 Feb 2008 17:06:58 +0000 |
parents | 8aae08d562cc |
children | 97445f45ba39 |
rev | line source |
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1 /* $Id$ */ |
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2 |
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3 /** @file vehicle_base.h Base class for all vehicles. */ |
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4 |
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5 #ifndef VEHICLE_BASE_H |
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6 #define VEHICLE_BASE_H |
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7 |
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8 #include "vehicle_type.h" |
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9 #include "track_type.h" |
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10 #include "rail_type.h" |
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11 #include "road_type.h" |
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12 #include "cargo_type.h" |
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13 #include "direction_type.h" |
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14 #include "window_type.h" |
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15 #include "gfx_type.h" |
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16 #include "command_type.h" |
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17 #include "date_type.h" |
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18 #include "player_type.h" |
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19 #include "oldpool.h" |
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20 #include "order.h" |
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21 #include "cargopacket.h" |
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22 #include "texteff.hpp" |
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23 |
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24 /** Road vehicle states */ |
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25 enum RoadVehicleStates { |
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26 /* |
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27 * Lower 4 bits are used for vehicle track direction. (Trackdirs) |
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28 * When in a road stop (bit 5 or bit 6 set) these bits give the |
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29 * track direction of the entry to the road stop. |
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30 * As the entry direction will always be a diagonal |
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31 * direction (X_NE, Y_SE, X_SW or Y_NW) only bits 0 and 3 |
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32 * are needed to hold this direction. Bit 1 is then used to show |
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33 * that the vehicle is using the second road stop bay. |
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34 * Bit 2 is then used for drive-through stops to show the vehicle |
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35 * is stopping at this road stop. |
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36 */ |
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37 |
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38 /* Numeric values */ |
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39 RVSB_IN_DEPOT = 0xFE, ///< The vehicle is in a depot |
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40 RVSB_WORMHOLE = 0xFF, ///< The vehicle is in a tunnel and/or bridge |
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41 |
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42 /* Bit numbers */ |
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43 RVS_USING_SECOND_BAY = 1, ///< Only used while in a road stop |
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44 RVS_IS_STOPPING = 2, ///< Only used for drive-through stops. Vehicle will stop here |
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45 RVS_DRIVE_SIDE = 4, ///< Only used when retrieving move data |
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46 RVS_IN_ROAD_STOP = 5, ///< The vehicle is in a road stop |
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47 RVS_IN_DT_ROAD_STOP = 6, ///< The vehicle is in a drive-through road stop |
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48 |
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49 /* Bit sets of the above specified bits */ |
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50 RVSB_IN_ROAD_STOP = 1 << RVS_IN_ROAD_STOP, ///< The vehicle is in a road stop |
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51 RVSB_IN_ROAD_STOP_END = RVSB_IN_ROAD_STOP + TRACKDIR_END, |
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52 RVSB_IN_DT_ROAD_STOP = 1 << RVS_IN_DT_ROAD_STOP, ///< The vehicle is in a drive-through road stop |
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53 RVSB_IN_DT_ROAD_STOP_END = RVSB_IN_DT_ROAD_STOP + TRACKDIR_END, |
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54 |
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55 RVSB_TRACKDIR_MASK = 0x0F, ///< The mask used to extract track dirs |
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56 RVSB_ROAD_STOP_TRACKDIR_MASK = 0x09 ///< Only bits 0 and 3 are used to encode the trackdir for road stops |
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57 }; |
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58 |
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59 enum VehStatus { |
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60 VS_HIDDEN = 0x01, |
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61 VS_STOPPED = 0x02, |
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62 VS_UNCLICKABLE = 0x04, |
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63 VS_DEFPAL = 0x08, |
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64 VS_TRAIN_SLOWING = 0x10, |
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65 VS_SHADOW = 0x20, |
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66 VS_AIRCRAFT_BROKEN = 0x40, |
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67 VS_CRASHED = 0x80, |
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68 }; |
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69 |
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70 enum VehicleFlags { |
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71 VF_LOADING_FINISHED, |
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72 VF_CARGO_UNLOADING, |
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73 VF_BUILT_AS_PROTOTYPE, |
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74 VF_TIMETABLE_STARTED, ///< Whether the vehicle has started running on the timetable yet. |
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75 VF_AUTOFILL_TIMETABLE, ///< Whether the vehicle should fill in the timetable automatically. |
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76 }; |
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77 |
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78 struct VehicleRail { |
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79 uint16 last_speed; // NOSAVE: only used in UI |
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80 uint16 crash_anim_pos; |
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81 |
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82 /* cached values, recalculated on load and each time a vehicle is added to/removed from the consist. */ |
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83 uint16 cached_max_speed; // max speed of the consist. (minimum of the max speed of all vehicles in the consist) |
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84 uint32 cached_power; // total power of the consist. |
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85 bool cached_tilt; // train can tilt; feature provides a bonus in curves |
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86 uint8 cached_veh_length; // length of this vehicle in units of 1/8 of normal length, cached because this can be set by a callback |
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87 uint16 cached_total_length; ///< Length of the whole train, valid only for first engine. |
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88 |
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89 /* cached values, recalculated when the cargo on a train changes (in addition to the conditions above) */ |
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90 uint32 cached_weight; // total weight of the consist. |
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91 uint32 cached_veh_weight; // weight of the vehicle. |
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92 uint32 cached_max_te; // max tractive effort of consist |
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93 /** |
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94 * Position/type of visual effect. |
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95 * bit 0 - 3 = position of effect relative to vehicle. (0 = front, 8 = centre, 15 = rear) |
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96 * bit 4 - 5 = type of effect. (0 = default for engine class, 1 = steam, 2 = diesel, 3 = electric) |
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97 * bit 6 = disable visual effect. |
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98 * bit 7 = disable powered wagons. |
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99 */ |
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100 byte cached_vis_effect; |
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101 byte user_def_data; |
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102 |
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103 /* NOSAVE: for wagon override - id of the first engine in train |
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104 * 0xffff == not in train */ |
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105 EngineID first_engine; |
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106 |
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107 TrackBitsByte track; |
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108 byte force_proceed; |
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109 RailTypeByte railtype; |
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110 RailTypes compatible_railtypes; |
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111 |
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112 byte flags; |
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113 |
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114 /* Link between the two ends of a multiheaded engine */ |
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115 Vehicle *other_multiheaded_part; |
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116 |
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117 /* Cached wagon override spritegroup */ |
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118 const struct SpriteGroup *cached_override; |
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119 }; |
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120 |
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121 enum { |
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122 VRF_REVERSING = 0, |
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123 |
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124 /* used to calculate if train is going up or down */ |
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125 VRF_GOINGUP = 1, |
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126 VRF_GOINGDOWN = 2, |
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127 |
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128 /* used to store if a wagon is powered or not */ |
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129 VRF_POWEREDWAGON = 3, |
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130 |
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131 /* used to reverse the visible direction of the vehicle */ |
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132 VRF_REVERSE_DIRECTION = 4, |
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133 |
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134 /* used to mark train as lost because PF can't find the route */ |
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135 VRF_NO_PATH_TO_DESTINATION = 5, |
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136 |
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137 /* used to mark that electric train engine is allowed to run on normal rail */ |
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138 VRF_EL_ENGINE_ALLOWED_NORMAL_RAIL = 6, |
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139 }; |
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140 |
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141 struct VehicleAir { |
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142 uint16 crashed_counter; |
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143 uint16 cached_max_speed; |
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144 byte pos; |
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145 byte previous_pos; |
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146 StationID targetairport; |
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147 byte state; |
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148 }; |
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149 |
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150 struct VehicleRoad { |
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151 byte state; ///< @see RoadVehicleStates |
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152 byte frame; |
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153 uint16 blocked_ctr; |
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154 byte overtaking; |
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155 byte overtaking_ctr; |
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156 uint16 crashed_ctr; |
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157 byte reverse_ctr; |
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158 struct RoadStop *slot; |
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159 byte slot_age; |
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160 EngineID first_engine; |
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161 byte cached_veh_length; |
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162 |
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163 RoadType roadtype; |
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164 RoadTypes compatible_roadtypes; |
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165 }; |
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166 |
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167 struct VehicleSpecial { |
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168 uint16 animation_state; |
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169 byte animation_substate; |
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170 }; |
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171 |
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172 struct VehicleDisaster { |
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173 uint16 image_override; |
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174 VehicleID big_ufo_destroyer_target; |
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175 }; |
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176 |
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177 struct VehicleShip { |
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178 TrackBitsByte state; |
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179 }; |
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180 |
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181 DECLARE_OLD_POOL(Vehicle, Vehicle, 9, 125) |
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182 |
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183 /* Some declarations of functions, so we can make them friendly */ |
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184 struct SaveLoad; |
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185 extern const SaveLoad *GetVehicleDescription(VehicleType vt); |
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186 extern void AfterLoadVehicles(bool clear_te_id); |
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187 struct LoadgameState; |
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188 extern bool LoadOldVehicle(LoadgameState *ls, int num); |
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189 |
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190 struct Vehicle : PoolItem<Vehicle, VehicleID, &_Vehicle_pool>, BaseVehicle { |
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191 byte subtype; // subtype (Filled with values from EffectVehicles/TrainSubTypes/AircraftSubTypes) |
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192 |
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193 private: |
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194 Vehicle *next; // pointer to the next vehicle in the chain |
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195 Vehicle *previous; // NOSAVE: pointer to the previous vehicle in the chain |
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196 Vehicle *first; // NOSAVE: pointer to the first vehicle in the chain |
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197 public: |
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198 friend const SaveLoad *GetVehicleDescription(VehicleType vt); // So we can use private/protected variables in the saveload code |
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199 friend void AfterLoadVehicles(bool clear_te_id); // So we can set the previous and first pointers while loading |
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200 friend bool LoadOldVehicle(LoadgameState *ls, int num); // So we can set the proper next pointer while loading |
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201 |
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202 Vehicle *depot_list; // NOSAVE: linked list to tell what vehicles entered a depot during the last tick. Used by autoreplace |
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203 |
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204 char *name; ///< Name of vehicle |
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205 |
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206 UnitID unitnumber; // unit number, for display purposes only |
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207 PlayerByte owner; // which player owns the vehicle? |
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208 |
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209 TileIndex tile; // Current tile index |
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210 TileIndex dest_tile; // Heading for this tile |
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211 |
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212 int32 x_pos; // coordinates |
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213 int32 y_pos; |
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214 byte z_pos; |
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215 DirectionByte direction; // facing |
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216 |
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217 byte spritenum; // currently displayed sprite index |
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218 // 0xfd == custom sprite, 0xfe == custom second head sprite |
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219 // 0xff == reserved for another custom sprite |
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220 uint16 cur_image; // sprite number for this vehicle |
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221 byte sprite_width; // width of vehicle sprite |
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222 byte sprite_height; // height of vehicle sprite |
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223 byte z_height; // z-height of vehicle sprite |
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224 int8 x_offs; // x offset for vehicle sprite |
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225 int8 y_offs; // y offset for vehicle sprite |
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226 EngineID engine_type; |
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227 |
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228 TextEffectID fill_percent_te_id; // a text-effect id to a loading indicator object |
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229 |
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230 /* for randomized variational spritegroups |
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231 * bitmask used to resolve them; parts of it get reseeded when triggers |
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232 * of corresponding spritegroups get matched */ |
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233 byte random_bits; |
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234 byte waiting_triggers; // triggers to be yet matched |
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235 |
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236 uint16 max_speed; // maximum speed |
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237 uint16 cur_speed; // current speed |
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238 byte subspeed; // fractional speed |
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239 byte acceleration; // used by train & aircraft |
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240 byte progress; |
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241 uint32 motion_counter; |
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242 |
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243 byte vehstatus; // Status |
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244 StationID last_station_visited; |
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245 |
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246 CargoID cargo_type; // type of cargo this vehicle is carrying |
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247 uint16 cargo_cap; // total capacity |
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248 byte cargo_subtype; ///< Used for livery refits (NewGRF variations) |
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249 CargoList cargo; ///< The cargo this vehicle is carrying |
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250 |
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251 |
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252 byte day_counter; ///< Increased by one for each day |
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253 byte tick_counter; ///< Increased by one for each tick |
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254 byte running_ticks; ///< Number of ticks this vehicle was not stopped this day |
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255 |
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256 /* Begin Order-stuff */ |
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257 Order current_order; ///< The current order (+ status, like: loading) |
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258 VehicleOrderID cur_order_index; ///< The index to the current order |
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259 |
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260 Order *orders; ///< Pointer to the first order for this vehicle |
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261 VehicleOrderID num_orders; ///< How many orders there are in the list |
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262 |
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263 Vehicle *next_shared; ///< If not NULL, this points to the next vehicle that shared the order |
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264 Vehicle *prev_shared; ///< If not NULL, this points to the prev vehicle that shared the order |
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265 /* End Order-stuff */ |
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266 |
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267 /* Boundaries for the current position in the world and a next hash link. |
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268 * NOSAVE: All of those can be updated with VehiclePositionChanged() */ |
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269 int32 left_coord; |
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270 int32 top_coord; |
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271 int32 right_coord; |
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272 int32 bottom_coord; |
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273 Vehicle *next_hash; |
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274 Vehicle *next_new_hash; |
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275 Vehicle **old_new_hash; |
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276 |
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277 /* Related to age and service time */ |
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278 Date age; // Age in days |
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279 Date max_age; // Maximum age |
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280 Date date_of_last_service; |
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281 Date service_interval; |
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282 uint16 reliability; |
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283 uint16 reliability_spd_dec; |
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284 byte breakdown_ctr; |
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285 byte breakdown_delay; |
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286 byte breakdowns_since_last_service; |
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287 byte breakdown_chance; |
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288 Year build_year; |
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289 |
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290 bool leave_depot_instantly; // NOSAVE: stores if the vehicle needs to leave the depot it just entered. Used by autoreplace |
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291 |
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292 uint16 load_unload_time_rem; |
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293 byte vehicle_flags; // Used for gradual loading and other miscellaneous things (@see VehicleFlags enum) |
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294 |
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295 Money profit_this_year; ///< Profit this year << 8, low 8 bits are fract |
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296 Money profit_last_year; ///< Profit last year << 8, low 8 bits are fract |
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297 Money value; |
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298 |
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299 GroupID group_id; ///< Index of group Pool array |
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300 |
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301 /* Used for timetabling. */ |
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302 uint32 current_order_time; ///< How many ticks have passed since this order started. |
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303 int32 lateness_counter; ///< How many ticks late (or early if negative) this vehicle is. |
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304 |
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305 SpriteID colormap; // NOSAVE: cached color mapping |
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306 |
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307 union { |
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308 VehicleRail rail; |
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309 VehicleAir air; |
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310 VehicleRoad road; |
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311 VehicleSpecial special; |
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312 VehicleDisaster disaster; |
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313 VehicleShip ship; |
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314 } u; |
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315 |
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316 |
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317 /** |
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318 * Allocates a lot of vehicles. |
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319 * @param vl pointer to an array of vehicles to get allocated. Can be NULL if the vehicles aren't needed (makes it test only) |
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320 * @param num number of vehicles to allocate room for |
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321 * @return true if there is room to allocate all the vehicles |
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322 */ |
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323 static bool AllocateList(Vehicle **vl, int num); |
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324 |
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325 /** Create a new vehicle */ |
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326 Vehicle(); |
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327 |
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328 /** Destroy all stuff that (still) needs the virtual functions to work properly */ |
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329 void PreDestructor(); |
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330 /** We want to 'destruct' the right class. */ |
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331 virtual ~Vehicle(); |
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332 |
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333 void BeginLoading(); |
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334 void LeaveStation(); |
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335 |
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336 /** |
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337 * Handle the loading of the vehicle; when not it skips through dummy |
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338 * orders and does nothing in all other cases. |
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339 * @param mode is the non-first call for this vehicle in this tick? |
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340 */ |
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341 void HandleLoading(bool mode = false); |
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342 |
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343 /** |
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344 * Get a string 'representation' of the vehicle type. |
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345 * @return the string representation. |
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346 */ |
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347 virtual const char* GetTypeString() const { return "base vehicle"; } |
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348 |
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349 /** |
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350 * Marks the vehicles to be redrawn and updates cached variables |
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351 * |
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352 * This method marks the area of the vehicle on the screen as dirty. |
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353 * It can be use to repaint the vehicle. |
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354 * |
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355 * @ingroup dirty |
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356 */ |
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357 virtual void MarkDirty() {} |
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358 |
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359 /** |
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360 * Updates the x and y offsets and the size of the sprite used |
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361 * for this vehicle. |
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362 * @param direction the direction the vehicle is facing |
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363 */ |
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364 virtual void UpdateDeltaXY(Direction direction) {} |
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365 |
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366 /** |
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367 * Sets the expense type associated to this vehicle type |
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368 * @param income whether this is income or (running) expenses of the vehicle |
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369 */ |
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370 virtual ExpensesType GetExpenseType(bool income) const { return EXPENSES_OTHER; } |
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371 |
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372 /** |
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373 * Invalidates the vehicle list window of this type of vehicle |
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374 */ |
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375 virtual WindowClass GetVehicleListWindowClass() const { return WC_NONE; } |
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376 |
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377 /** |
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378 * Play the sound associated with leaving the station |
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379 */ |
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380 virtual void PlayLeaveStationSound() const {} |
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381 |
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382 /** |
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383 * Whether this is the primary vehicle in the chain. |
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384 */ |
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385 virtual bool IsPrimaryVehicle() const { return false; } |
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386 |
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387 /** |
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388 * Gets the sprite to show for the given direction |
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389 * @param direction the direction the vehicle is facing |
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390 * @return the sprite for the given vehicle in the given direction |
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391 */ |
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392 virtual int GetImage(Direction direction) const { return 0; } |
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393 |
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394 /** |
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395 * Gets the speed in mph that can be sent into SetDParam for string processing. |
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396 * @return the vehicle's speed |
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397 */ |
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398 virtual int GetDisplaySpeed() const { return 0; } |
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399 |
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400 /** |
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401 * Gets the maximum speed in mph that can be sent into SetDParam for string processing. |
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402 * @return the vehicle's maximum speed |
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403 */ |
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404 virtual int GetDisplayMaxSpeed() const { return 0; } |
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405 |
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406 /** |
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407 * Gets the running cost of a vehicle |
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408 * @return the vehicle's running cost |
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409 */ |
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410 virtual Money GetRunningCost() const { return 0; } |
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411 |
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412 /** |
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413 * Check whether the vehicle is in the depot. |
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414 * @return true if and only if the vehicle is in the depot. |
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415 */ |
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416 virtual bool IsInDepot() const { return false; } |
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417 |
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418 /** |
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419 * Check whether the vehicle is in the depot *and* stopped. |
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420 * @return true if and only if the vehicle is in the depot and stopped. |
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421 */ |
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422 virtual bool IsStoppedInDepot() const { return this->IsInDepot() && (this->vehstatus & VS_STOPPED) != 0; } |
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423 |
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424 /** |
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425 * Calls the tick handler of the vehicle |
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426 */ |
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427 virtual void Tick() {}; |
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428 |
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429 /** |
8467
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430 * Calls the new day handler of the vehicle |
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431 */ |
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432 virtual void OnNewDay() {}; |
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433 |
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434 /** |
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435 * Gets the running cost of a vehicle that can be sent into SetDParam for string processing. |
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436 * @return the vehicle's running cost |
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437 */ |
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438 Money GetDisplayRunningCost() const { return (this->GetRunningCost() >> 8); } |
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439 |
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440 /** |
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441 * Gets the profit vehicle had this year. It can be sent into SetDParam for string processing. |
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442 * @return the vehicle's profit this year |
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443 */ |
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444 Money GetDisplayProfitThisYear() const { return (this->profit_this_year >> 8); } |
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445 |
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446 /** |
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447 * Gets the profit vehicle had last year. It can be sent into SetDParam for string processing. |
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448 * @return the vehicle's profit last year |
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449 */ |
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450 Money GetDisplayProfitLastYear() const { return (this->profit_last_year >> 8); } |
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451 |
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452 /** |
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453 * Set the next vehicle of this vehicle. |
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454 * @param next the next vehicle. NULL removes the next vehicle. |
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455 */ |
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456 void SetNext(Vehicle *next); |
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457 |
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458 /** |
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459 * Get the next vehicle of this vehicle. |
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460 * @note articulated parts are also counted as vehicles. |
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461 * @return the next vehicle or NULL when there isn't a next vehicle. |
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462 */ |
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463 inline Vehicle *Next() const { return this->next; } |
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464 |
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465 /** |
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466 * Get the previous vehicle of this vehicle. |
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467 * @note articulated parts are also counted as vehicles. |
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468 * @return the previous vehicle or NULL when there isn't a previous vehicle. |
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469 */ |
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470 inline Vehicle *Previous() const { return this->previous; } |
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471 |
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472 /** |
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473 * Get the first vehicle of this vehicle chain. |
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474 * @return the first vehicle of the chain. |
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475 */ |
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476 inline Vehicle *First() const { return this->first; } |
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477 |
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478 /** |
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479 * Check if we share our orders with another vehicle. |
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480 * This is done by checking the previous and next pointers in the shared chain. |
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481 * @return true if there are other vehicles sharing the same order |
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482 */ |
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483 inline bool IsOrderListShared() const { return this->next_shared != NULL || this->prev_shared != NULL; }; |
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484 }; |
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485 |
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486 /** |
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487 * This class 'wraps' Vehicle; you do not actually instantiate this class. |
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488 * You create a Vehicle using AllocateVehicle, so it is added to the pool |
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489 * and you reinitialize that to a Train using: |
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490 * v = new (v) Train(); |
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491 * |
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492 * As side-effect the vehicle type is set correctly. |
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493 * |
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494 * A special vehicle is one of the following: |
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495 * - smoke |
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496 * - electric sparks for trains |
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497 * - explosions |
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498 * - bulldozer (road works) |
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499 * - bubbles (industry) |
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500 */ |
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501 struct SpecialVehicle : public Vehicle { |
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502 /** Initializes the Vehicle to a special vehicle */ |
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503 SpecialVehicle() { this->type = VEH_SPECIAL; } |
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504 |
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505 /** We want to 'destruct' the right class. */ |
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506 virtual ~SpecialVehicle() {} |
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507 |
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508 const char *GetTypeString() const { return "special vehicle"; } |
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509 void UpdateDeltaXY(Direction direction); |
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510 void Tick(); |
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511 }; |
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512 |
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513 /** |
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514 * This class 'wraps' Vehicle; you do not actually instantiate this class. |
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515 * You create a Vehicle using AllocateVehicle, so it is added to the pool |
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516 * and you reinitialize that to a Train using: |
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517 * v = new (v) Train(); |
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518 * |
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519 * As side-effect the vehicle type is set correctly. |
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520 */ |
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521 struct DisasterVehicle : public Vehicle { |
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522 /** Initializes the Vehicle to a disaster vehicle */ |
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523 DisasterVehicle() { this->type = VEH_DISASTER; } |
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524 |
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525 /** We want to 'destruct' the right class. */ |
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526 virtual ~DisasterVehicle() {} |
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527 |
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528 const char *GetTypeString() const { return "disaster vehicle"; } |
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529 void UpdateDeltaXY(Direction direction); |
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530 void Tick(); |
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531 }; |
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532 |
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533 /** |
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534 * This class 'wraps' Vehicle; you do not actually instantiate this class. |
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535 * You create a Vehicle using AllocateVehicle, so it is added to the pool |
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536 * and you reinitialize that to a Train using: |
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537 * v = new (v) Train(); |
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538 * |
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539 * As side-effect the vehicle type is set correctly. |
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540 */ |
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541 struct InvalidVehicle : public Vehicle { |
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542 /** Initializes the Vehicle to a invalid vehicle */ |
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543 InvalidVehicle() { this->type = VEH_INVALID; } |
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544 |
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545 /** We want to 'destruct' the right class. */ |
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546 virtual ~InvalidVehicle() {} |
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547 |
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548 const char *GetTypeString() const { return "invalid vehicle"; } |
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549 void Tick() {} |
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550 }; |
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551 |
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552 #define BEGIN_ENUM_WAGONS(v) do { |
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553 #define END_ENUM_WAGONS(v) } while ((v = v->Next()) != NULL); |
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554 |
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555 static inline VehicleID GetMaxVehicleIndex() |
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556 { |
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557 /* TODO - This isn't the real content of the function, but |
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558 * with the new pool-system this will be replaced with one that |
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559 * _really_ returns the highest index. Now it just returns |
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560 * the next safe value we are sure about everything is below. |
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561 */ |
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562 return GetVehiclePoolSize() - 1; |
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563 } |
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564 |
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565 static inline uint GetNumVehicles() |
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566 { |
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567 return GetVehiclePoolSize(); |
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568 } |
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569 |
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570 #define FOR_ALL_VEHICLES_FROM(v, start) for (v = GetVehicle(start); v != NULL; v = (v->index + 1U < GetVehiclePoolSize()) ? GetVehicle(v->index + 1) : NULL) if (v->IsValid()) |
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571 #define FOR_ALL_VEHICLES(v) FOR_ALL_VEHICLES_FROM(v, 0) |
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572 |
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573 /** |
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574 * Check if an index is a vehicle-index (so between 0 and max-vehicles) |
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575 * @param index of the vehicle to query |
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576 * @return Returns true if the vehicle-id is in range |
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577 */ |
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578 static inline bool IsValidVehicleID(uint index) |
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579 { |
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580 return index < GetVehiclePoolSize() && GetVehicle(index)->IsValid(); |
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581 } |
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582 |
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583 /* Returns order 'index' of a vehicle or NULL when it doesn't exists */ |
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584 static inline Order *GetVehicleOrder(const Vehicle *v, int index) |
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585 { |
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586 Order *order = v->orders; |
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587 |
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588 if (index < 0) return NULL; |
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589 |
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590 while (order != NULL && index-- > 0) |
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591 order = order->next; |
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592 |
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593 return order; |
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594 } |
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595 |
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596 /** |
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597 * Returns the last order of a vehicle, or NULL if it doesn't exists |
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598 * @param v Vehicle to query |
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599 * @return last order of a vehicle, if available |
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600 */ |
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601 static inline Order *GetLastVehicleOrder(const Vehicle *v) |
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602 { |
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603 Order *order = v->orders; |
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604 |
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605 if (order == NULL) return NULL; |
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606 |
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607 while (order->next != NULL) |
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608 order = order->next; |
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609 |
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610 return order; |
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611 } |
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612 |
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613 /** Get the first vehicle of a shared-list, so we only have to walk forwards |
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614 * @param v Vehicle to query |
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615 * @return first vehicle of a shared-list |
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616 */ |
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617 static inline Vehicle *GetFirstVehicleFromSharedList(const Vehicle *v) |
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618 { |
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619 Vehicle *u = (Vehicle *)v; |
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620 while (u->prev_shared != NULL) u = u->prev_shared; |
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621 |
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622 return u; |
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623 } |
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624 |
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625 /** |
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626 * Returns the Trackdir on which the vehicle is currently located. |
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627 * Works for trains and ships. |
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628 * Currently works only sortof for road vehicles, since they have a fuzzy |
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629 * concept of being "on" a trackdir. Dunno really what it returns for a road |
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630 * vehicle that is halfway a tile, never really understood that part. For road |
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631 * vehicles that are at the beginning or end of the tile, should just return |
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632 * the diagonal trackdir on which they are driving. I _think_. |
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633 * For other vehicles types, or vehicles with no clear trackdir (such as those |
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634 * in depots), returns 0xFF. |
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635 */ |
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636 Trackdir GetVehicleTrackdir(const Vehicle* v); |
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637 |
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638 void CheckVehicle32Day(Vehicle *v); |
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639 |
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640 #endif /* VEHICLE_BASE_H */ |