annotate src/engine_func.h @ 10831:31f766ee053b draft

(svn r15166) -Codechange: reduce number of includes in afterload.cpp
author smatz <smatz@openttd.org>
date Tue, 20 Jan 2009 13:56:35 +0000
parents 85cfd6fe68e1
children 8e9bff1a3e56
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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e2d4956b7251 (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
rubidium <rubidium@openttd.org>
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1 /* $Id$ */
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d48433370037 (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
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3 /** @file engine_func.h Functions related to engines. */
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5 #ifndef ENGINE_H
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6 #define ENGINE_H
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8 #include "engine_type.h"
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10 void SetupEngines();
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11 void StartupEngines();
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11b5b3f4175d (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
peter1138 <peter1138@openttd.org>
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13 /* Original engine data counts and offsets */
11b5b3f4175d (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
peter1138 <peter1138@openttd.org>
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14 extern const uint8 _engine_counts[4];
11b5b3f4175d (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
peter1138 <peter1138@openttd.org>
parents: 8992
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15 extern const uint8 _engine_offsets[4];
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e2d4956b7251 (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
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17 void DrawTrainEngine(int x, int y, EngineID engine, SpriteID pal);
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18 void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal);
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19 void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal);
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20 void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal);
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e2d4956b7251 (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
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22 void LoadCustomEngineNames();
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23 void DeleteCustomEngineNames();
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24
10207
c54d140df948 (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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25 bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company);
10430
399a56984e58 (svn r14683) -Change: only say a engine/vehicle is refittable when it can be refitted to at least two cargo type or when it has subcargos.
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26 bool IsEngineRefittable(EngineID engine);
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27 CargoID GetEngineCargoType(EngineID engine);
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30076ddd1741 (svn r13077) -Codechange: move function that updates cached num_engines to engine.cpp, make it run only 1 loop
smatz <smatz@openttd.org>
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28 void SetCachedEngineCounts();
10631
85cfd6fe68e1 (svn r14926) -Feature: Automatically set last engine ageing year to the last 'introduction year plus half model life', to allow engines later than 2050 to appear.
peter1138 <peter1138@openttd.org>
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29 void SetYearEngineAgingStops();
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e2d4956b7251 (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
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31 #endif /* ENGINE_H */