annotate src/engine_func.h @ 9380:90ab27a08510 draft

(svn r13287) -Codechange: move engine list gui code away from engine.cpp (and its headers) to engine_gui.cpp
author peter1138 <peter1138@openttd.org>
date Tue, 27 May 2008 12:24:23 +0000
parents 30076ddd1741
children c54d140df948
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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e2d4956b7251 (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
rubidium <rubidium@openttd.org>
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1 /* $Id$ */
e2d4956b7251 (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
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d48433370037 (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
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3 /** @file engine_func.h Functions related to engines. */
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e2d4956b7251 (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
rubidium <rubidium@openttd.org>
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5 #ifndef ENGINE_H
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rubidium <rubidium@openttd.org>
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6 #define ENGINE_H
e2d4956b7251 (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
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e2d4956b7251 (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
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8 #include "engine_type.h"
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e2d4956b7251 (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
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10 void SetupEngines();
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11 void StartupEngines();
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11b5b3f4175d (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
peter1138 <peter1138@openttd.org>
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13 Engine *GetTempDataEngine(EngineID index);
11b5b3f4175d (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
peter1138 <peter1138@openttd.org>
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14 void CopyTempEngineData();
11b5b3f4175d (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
peter1138 <peter1138@openttd.org>
parents: 8992
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11b5b3f4175d (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
peter1138 <peter1138@openttd.org>
parents: 8992
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16 /* Original engine data counts and offsets */
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peter1138 <peter1138@openttd.org>
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17 extern const uint8 _engine_counts[4];
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peter1138 <peter1138@openttd.org>
parents: 8992
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18 extern const uint8 _engine_offsets[4];
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e2d4956b7251 (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
rubidium <rubidium@openttd.org>
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20 void DrawTrainEngine(int x, int y, EngineID engine, SpriteID pal);
e2d4956b7251 (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
rubidium <rubidium@openttd.org>
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21 void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal);
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22 void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal);
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23 void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal);
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e2d4956b7251 (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
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25 void LoadCustomEngineNames();
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26 void DeleteCustomEngineNames();
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e2d4956b7251 (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
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28 bool IsEngineBuildable(EngineID engine, VehicleType type, PlayerID player);
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29 CargoID GetEngineCargoType(EngineID engine);
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30076ddd1741 (svn r13077) -Codechange: move function that updates cached num_engines to engine.cpp, make it run only 1 loop
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30 void SetCachedEngineCounts();
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e2d4956b7251 (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
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32 #endif /* ENGINE_H */