Mercurial > hg > openttd
annotate src/command_type.h @ 9921:29d461128c75 draft
(svn r14076) -Codechange: Merge the four start/stop commands into a single CMD_START_STOP_VEHICLE.
author | frosch <frosch@openttd.org> |
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date | Fri, 15 Aug 2008 13:57:43 +0000 |
parents | f1d95c5d5553 |
children | 0cc9c6c36c43 |
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1 /* $Id$ */ |
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2 |
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3 /** @file command_type.h Types related to commands. */ |
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4 |
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5 #ifndef COMMAND_TYPE_H |
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6 #define COMMAND_TYPE_H |
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7 |
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8 #include "economy_type.h" |
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9 #include "strings_type.h" |
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10 #include "tile_type.h" |
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11 |
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12 /** |
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13 * Common return value for all commands. Wraps the cost and |
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14 * a possible error message/state together. |
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15 */ |
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16 class CommandCost { |
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17 ExpensesType expense_type; ///< the type of expence as shown on the finances view |
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18 Money cost; ///< The cost of this action |
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19 StringID message; ///< Warning message for when success is unset |
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20 bool success; ///< Whether the comment went fine up to this moment |
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21 |
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22 public: |
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23 /** |
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24 * Creates a command cost return with no cost and no error |
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25 */ |
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26 CommandCost() : expense_type(INVALID_EXPENSES), cost(0), message(INVALID_STRING_ID), success(true) {} |
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27 |
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28 /** |
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29 * Creates a command return value the is failed with the given message |
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30 */ |
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31 CommandCost(StringID msg) : expense_type(INVALID_EXPENSES), cost(0), message(msg), success(false) {} |
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32 |
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33 /** |
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34 * Creates a command cost with given expense type and start cost of 0 |
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35 * @param ex_t the expense type |
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36 */ |
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37 CommandCost(ExpensesType ex_t) : expense_type(ex_t), cost(0), message(INVALID_STRING_ID), success(true) {} |
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38 |
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39 /** |
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40 * Creates a command return value with the given start cost and expense type |
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41 * @param ex_t the expense type |
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42 * @param cst the initial cost of this command |
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43 */ |
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44 CommandCost(ExpensesType ex_t, Money cst) : expense_type(ex_t), cost(cst), message(INVALID_STRING_ID), success(true) {} |
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45 |
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46 /** |
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47 * Adds the cost of the given command return value to this cost. |
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48 * Also takes a possible error message when it is set. |
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49 * @param ret the command to add the cost of. |
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50 * @return this class. |
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51 */ |
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52 CommandCost AddCost(CommandCost ret); |
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53 |
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54 /** |
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55 * Adds the given cost to the cost of the command. |
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56 * @param cost the cost to add |
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57 * @return this class. |
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58 */ |
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59 CommandCost AddCost(Money cost) |
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60 { |
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61 this->cost += cost; |
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62 return *this; |
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63 } |
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64 |
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65 /** |
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66 * Multiplies the cost of the command by the given factor. |
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67 * @param cost factor to multiply the costs with |
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68 * @return this class |
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69 */ |
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70 CommandCost MultiplyCost(int factor) |
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71 { |
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72 this->cost *= factor; |
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73 return *this; |
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74 } |
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75 |
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76 /** |
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77 * The costs as made up to this moment |
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78 * @return the costs |
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79 */ |
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80 Money GetCost() const |
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81 { |
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82 return this->cost; |
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83 } |
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84 |
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85 /** |
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86 * The expense type of the cost |
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87 * @return the expense type |
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88 */ |
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89 ExpensesType GetExpensesType() const |
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90 { |
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91 return this->expense_type; |
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92 } |
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93 |
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94 /** |
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95 * Sets the global error message *if* this class has one. |
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96 */ |
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97 void SetGlobalErrorMessage() const |
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98 { |
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99 extern StringID _error_message; |
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100 if (this->message != INVALID_STRING_ID) _error_message = this->message; |
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101 } |
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102 |
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103 /** |
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104 * Did this command succeed? |
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105 * @return true if and only if it succeeded |
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106 */ |
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107 bool Succeeded() const |
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108 { |
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109 return this->success; |
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110 } |
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111 |
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112 /** |
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113 * Did this command fail? |
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114 * @return true if and only if it failed |
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115 */ |
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116 bool Failed() const |
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117 { |
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118 return !this->success; |
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119 } |
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120 }; |
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121 |
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122 /** |
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123 * List of commands. |
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124 * |
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125 * This enum defines all possible commands which can be executed to the game |
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126 * engine. Observing the game like the query-tool or checking the profit of a |
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127 * vehicle don't result in a command which should be executed in the engine |
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128 * nor send to the server in a network game. |
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129 * |
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130 * @see _command_proc_table |
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131 */ |
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132 enum { |
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133 CMD_BUILD_RAILROAD_TRACK, ///< build a rail track |
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134 CMD_REMOVE_RAILROAD_TRACK, ///< remove a rail track |
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135 CMD_BUILD_SINGLE_RAIL, ///< build a single rail track |
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136 CMD_REMOVE_SINGLE_RAIL, ///< remove a single rail track |
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137 CMD_LANDSCAPE_CLEAR, ///< demolish a tile |
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138 CMD_BUILD_BRIDGE, ///< build a bridge |
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139 CMD_BUILD_RAILROAD_STATION, ///< build a railroad station |
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140 CMD_BUILD_TRAIN_DEPOT, ///< build a train depot |
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141 CMD_BUILD_SIGNALS, ///< build a signal |
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142 CMD_REMOVE_SIGNALS, ///< remove a signal |
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143 CMD_TERRAFORM_LAND, ///< terraform a tile |
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144 CMD_PURCHASE_LAND_AREA, ///< purchase a tile |
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145 CMD_SELL_LAND_AREA, ///< sell a bought tile before |
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146 CMD_BUILD_TUNNEL, ///< build a tunnel |
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147 |
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148 CMD_REMOVE_FROM_RAILROAD_STATION, ///< remove a tile station |
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149 CMD_CONVERT_RAIL, ///< convert a rail type |
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150 |
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151 CMD_BUILD_TRAIN_WAYPOINT, ///< build a waypoint |
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152 CMD_RENAME_WAYPOINT, ///< rename a waypoint |
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153 CMD_REMOVE_TRAIN_WAYPOINT, ///< remove a waypoint |
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154 |
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155 CMD_BUILD_ROAD_STOP, ///< build a road stop |
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156 CMD_REMOVE_ROAD_STOP, ///< remove a road stop |
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157 CMD_BUILD_LONG_ROAD, ///< build a complete road (not a "half" one) |
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158 CMD_REMOVE_LONG_ROAD, ///< remove a complete road (not a "half" one) |
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159 CMD_BUILD_ROAD, ///< build a "half" road |
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160 CMD_REMOVE_ROAD, ///< remove a "half" road |
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161 CMD_BUILD_ROAD_DEPOT, ///< build a road depot |
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162 |
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163 CMD_BUILD_AIRPORT, ///< build an airport |
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164 |
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165 CMD_BUILD_DOCK, ///< build a dock |
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166 |
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167 CMD_BUILD_SHIP_DEPOT, ///< build a ship depot |
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168 CMD_BUILD_BUOY, ///< build a buoy |
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169 |
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170 CMD_PLANT_TREE, ///< plant a tree |
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171 |
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172 CMD_BUILD_RAIL_VEHICLE, ///< build a rail vehicle |
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173 CMD_MOVE_RAIL_VEHICLE, ///< move a rail vehicle (in the depot) |
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174 |
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175 CMD_SELL_RAIL_WAGON, ///< sell a rail wagon |
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176 |
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177 CMD_SEND_TRAIN_TO_DEPOT, ///< send a train to a depot |
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178 CMD_FORCE_TRAIN_PROCEED, ///< proceed a train to pass a red signal |
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179 CMD_REVERSE_TRAIN_DIRECTION, ///< turn a train around |
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180 |
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181 CMD_MODIFY_ORDER, ///< modify an order (like set full-load) |
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182 CMD_SKIP_TO_ORDER, ///< skip an order to the next of specific one |
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183 CMD_DELETE_ORDER, ///< delete an order |
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184 CMD_INSERT_ORDER, ///< insert a new order |
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185 |
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186 CMD_CHANGE_SERVICE_INT, ///< change the server interval of a vehicle |
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187 |
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188 CMD_BUILD_INDUSTRY, ///< build a new industry |
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189 |
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190 CMD_BUILD_COMPANY_HQ, ///< build the company headquarter |
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191 CMD_SET_PLAYER_FACE, ///< set the face of the player/company |
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192 CMD_SET_PLAYER_COLOR, ///< set the color of the player/company |
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193 |
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194 CMD_INCREASE_LOAN, ///< increase the loan from the bank |
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195 CMD_DECREASE_LOAN, ///< decrease the loan from the bank |
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196 |
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197 CMD_WANT_ENGINE_PREVIEW, ///< confirm the preview of an engine |
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198 |
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199 CMD_NAME_VEHICLE, ///< rename a whole vehicle |
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200 CMD_RENAME_ENGINE, ///< rename a engine (in the engine list) |
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201 CMD_CHANGE_COMPANY_NAME, ///< change the company name |
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202 CMD_CHANGE_PRESIDENT_NAME, ///< change the president name |
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203 CMD_RENAME_STATION, ///< rename a station |
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204 |
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205 CMD_SELL_AIRCRAFT, ///< sell an aircraft |
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206 CMD_BUILD_AIRCRAFT, ///< build an aircraft |
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207 CMD_SEND_AIRCRAFT_TO_HANGAR, ///< send an aircraft to a hanger |
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208 CMD_REFIT_AIRCRAFT, ///< refit the cargo space of an aircraft |
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209 |
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210 CMD_PLACE_SIGN, ///< place a sign |
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211 CMD_RENAME_SIGN, ///< rename a sign |
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212 |
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213 CMD_BUILD_ROAD_VEH, ///< build a road vehicle |
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214 CMD_SELL_ROAD_VEH, ///< sell a road vehicle |
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215 CMD_SEND_ROADVEH_TO_DEPOT, ///< send a road vehicle to the depot |
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216 CMD_TURN_ROADVEH, ///< turn a road vehicle around |
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217 CMD_REFIT_ROAD_VEH, ///< refit the cargo space of a road vehicle |
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218 |
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219 CMD_PAUSE, ///< pause the game |
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220 |
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221 CMD_BUY_SHARE_IN_COMPANY, ///< buy a share from a company |
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222 CMD_SELL_SHARE_IN_COMPANY, ///< sell a share from a company |
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223 CMD_BUY_COMPANY, ///< buy a company which is bankrupt |
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224 |
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225 CMD_BUILD_TOWN, ///< build a town |
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226 |
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227 CMD_RENAME_TOWN, ///< rename a town |
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228 CMD_DO_TOWN_ACTION, ///< do a action from the town detail window (like advertises or bribe) |
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229 |
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230 CMD_SET_ROAD_DRIVE_SIDE, ///< set the side where the road vehicles drive |
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231 |
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232 CMD_SELL_SHIP, ///< sell a ship |
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233 CMD_BUILD_SHIP, ///< build a new ship |
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234 CMD_SEND_SHIP_TO_DEPOT, ///< send a ship to a depot |
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235 CMD_REFIT_SHIP, ///< refit the cargo space of a ship |
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236 |
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237 CMD_ORDER_REFIT, ///< change the refit informaction of an order (for "goto depot" ) |
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238 CMD_CLONE_ORDER, ///< clone (and share) an order |
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239 CMD_CLEAR_AREA, ///< clear an area |
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240 |
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241 CMD_MONEY_CHEAT, ///< do the money cheat |
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242 CMD_BUILD_CANAL, ///< build a canal |
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243 |
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244 CMD_PLAYER_CTRL, ///< used in multiplayer to create a new player etc. |
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245 CMD_LEVEL_LAND, ///< level land |
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246 |
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247 CMD_REFIT_RAIL_VEHICLE, ///< refit the cargo space of a train |
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248 CMD_RESTORE_ORDER_INDEX, ///< restore vehicle order-index and service interval |
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249 CMD_BUILD_LOCK, ///< build a lock |
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250 |
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251 CMD_BUILD_SIGNAL_TRACK, ///< add signals along a track (by dragging) |
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252 CMD_REMOVE_SIGNAL_TRACK, ///< remove signals along a track (by dragging) |
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253 |
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254 CMD_GIVE_MONEY, ///< give money to an other player |
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255 CMD_CHANGE_PATCH_SETTING, ///< change a patch setting |
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256 |
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257 CMD_SET_AUTOREPLACE, ///< set an autoreplace entry |
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258 |
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259 CMD_CLONE_VEHICLE, ///< clone a vehicle |
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260 CMD_START_STOP_VEHICLE, ///< start or stop a vehicle |
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261 CMD_MASS_START_STOP, ///< start/stop all vehicles (in a depot) |
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262 CMD_DEPOT_SELL_ALL_VEHICLES, ///< sell all vehicles which are in a given depot |
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263 CMD_DEPOT_MASS_AUTOREPLACE, ///< force the autoreplace to take action in a given depot |
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264 |
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265 CMD_CREATE_GROUP, ///< create a new group |
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266 CMD_DELETE_GROUP, ///< delete a group |
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267 CMD_RENAME_GROUP, ///< rename a group |
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268 CMD_ADD_VEHICLE_GROUP, ///< add a vehicle to a group |
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269 CMD_ADD_SHARED_VEHICLE_GROUP, ///< add all other shared vehicles to a group which are missing |
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270 CMD_REMOVE_ALL_VEHICLES_GROUP, ///< remove all vehicles from a group |
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271 CMD_SET_GROUP_REPLACE_PROTECTION, ///< set the autoreplace-protection for a group |
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272 |
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273 CMD_MOVE_ORDER, ///< move an order |
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274 CMD_CHANGE_TIMETABLE, ///< change the timetable for a vehicle |
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275 CMD_SET_VEHICLE_ON_TIME, ///< set the vehicle on time feature (timetable) |
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276 CMD_AUTOFILL_TIMETABLE, ///< autofill the timetable |
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277 }; |
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278 |
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279 /** |
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280 * List of flags for a command. |
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281 * |
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282 * This enums defines some flags which can be used for the commands. |
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283 */ |
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284 enum { |
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285 DC_EXEC = 0x001, ///< execute the given command |
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286 DC_AUTO = 0x002, ///< don't allow building on structures |
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287 DC_QUERY_COST = 0x004, ///< query cost only, don't build. |
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288 DC_NO_WATER = 0x008, ///< don't allow building on water |
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289 DC_NO_RAIL_OVERLAP = 0x010, ///< don't allow overlap of rails (used in buildrail) |
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290 DC_AI_BUILDING = 0x020, ///< special building rules for AI |
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291 DC_NO_TOWN_RATING = 0x040, ///< town rating does not disallow you from building |
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292 DC_BANKRUPT = 0x080, ///< company bankrupts, skip money check, skip vehicle on tile check in some cases |
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293 DC_AUTOREPLACE = 0x100, ///< autoreplace/autorenew is in progress |
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294 }; |
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295 |
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296 /** |
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297 * Used to combine a StringID with the command. |
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298 * |
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299 * This macro can be used to add a StringID (the error message to show) on a command-id |
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300 * (CMD_xxx). Use the binary or-operator "|" to combine the command with the result from |
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301 * this macro. |
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302 * |
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303 * @param x The StringID to combine with a command-id |
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304 */ |
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305 #define CMD_MSG(x) ((x) << 16) |
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306 |
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307 /** |
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308 * Defines some flags. |
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309 * |
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310 * This enumeration defines some flags which are binary-or'ed on a command. |
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311 */ |
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312 enum { |
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313 CMD_NO_WATER = 0x0400, ///< dont build on water |
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314 CMD_NETWORK_COMMAND = 0x0800, ///< execute the command without sending it on the network |
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315 CMD_NO_TEST_IF_IN_NETWORK = 0x1000, ///< When enabled, the command will bypass the no-DC_EXEC round if in network |
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316 CMD_SHOW_NO_ERROR = 0x2000, ///< do not show the error message |
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317 }; |
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318 |
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319 /** |
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320 * Command flags for the command table _command_proc_table. |
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321 * |
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322 * This enumeration defines flags for the _command_proc_table. |
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323 */ |
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324 enum { |
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325 CMD_SERVER = 0x1, ///< the command can only be initiated by the server |
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326 CMD_OFFLINE = 0x2, ///< the command cannot be executed in a multiplayer game; single-player only |
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327 CMD_AUTO = 0x4, ///< set the DC_AUTO flag on this command |
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328 }; |
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329 |
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330 /** |
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331 * Defines the callback type for all command handler functions. |
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332 * |
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333 * This type defines the function header for all functions which handles a CMD_* command. |
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334 * A command handler use the parameters to act according to the meaning of the command. |
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335 * The tile parameter defines the tile to perform an action on. |
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336 * The flag parameter is filled with flags from the DC_* enumeration. The parameters |
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337 * p1 and p2 are filled with parameters for the command like "which road type", "which |
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338 * order" or "direction". Each function should mentioned in there doxygen comments |
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339 * the usage of these parameters. |
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340 * |
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341 * @param tile The tile to apply a command on |
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342 * @param flags Flags for the command, from the DC_* enumeration |
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343 * @param p1 Additional data for the command |
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344 * @param p2 Additional data for the command |
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345 * @return The CommandCost of the command, which can be succeeded or failed. |
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346 */ |
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347 typedef CommandCost CommandProc(TileIndex tile, uint32 flags, uint32 p1, uint32 p2); |
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348 |
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349 /** |
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350 * Define a command with the flags which belongs to it. |
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351 * |
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352 * This struct connect a command handler function with the flags created with |
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353 * the #CMD_AUTO, #CMD_OFFLINE and #CMD_SERVER values. |
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354 */ |
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355 struct Command { |
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356 CommandProc *proc; |
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357 byte flags; |
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358 }; |
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359 |
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360 /** |
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361 * Define a callback function for the client, after the command is finished. |
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362 * |
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363 * Functions of this type are called after the command is finished. The parameters |
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364 * are from the #CommandProc callback type. The boolean parameter indicates if the |
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365 * command succeeded or failed. |
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366 * |
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367 * @param success If the command succeeded or not. |
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368 * @param tile The tile of the command action |
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369 * @param p1 Additional data of the command |
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370 * @param p1 Additional data of the command |
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371 * @see CommandProc |
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372 */ |
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373 typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2); |
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374 |
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375 #endif /* COMMAND_TYPE_H */ |