annotate src/engine_type.h @ 9468:07d40eb8252e draft

(svn r13388) -Codechange: Remove "my invented flag for something that is a wagon"
author peter1138 <peter1138@openttd.org>
date Thu, 05 Jun 2008 12:08:20 +0000
parents 90ab27a08510
children 7aa78e4bca3d
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
8777
b8c9838f0585 (svn r12476) -Codechange: split type engine related types from engine.h (and openttd.h) to engine_type.h.
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1 /* $Id$ */
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2
b8c9838f0585 (svn r12476) -Codechange: split type engine related types from engine.h (and openttd.h) to engine_type.h.
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3 /** @file engine_type.h Types related to engines. */
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4
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5 #ifndef ENGINE_TYPE_H
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6 #define ENGINE_TYPE_H
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7
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8 #include "rail_type.h"
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9 #include "cargo_type.h"
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10 #include "vehicle_type.h"
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11 #include "gfx_type.h"
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12 #include "date_type.h"
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13 #include "sound_type.h"
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14 #include "player_type.h"
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15 #include "strings_type.h"
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16
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17 typedef uint16 EngineID;
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18 typedef uint16 EngineRenewID;
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19
9070
11b5b3f4175d (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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20 struct Engine;
11b5b3f4175d (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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21
8777
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22 enum RailVehicleTypes {
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23 RAILVEH_SINGLEHEAD, ///< indicates a "standalone" locomotive
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24 RAILVEH_MULTIHEAD, ///< indicates a combination of two locomotives
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25 RAILVEH_WAGON, ///< simple wagon, not motorized
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26 };
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27
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28 enum EngineClass {
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29 EC_STEAM,
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30 EC_DIESEL,
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31 EC_ELECTRIC,
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32 EC_MONORAIL,
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33 EC_MAGLEV,
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34 };
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35
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36 struct RailVehicleInfo {
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37 byte image_index;
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38 RailVehicleTypes railveh_type;
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39 byte base_cost;
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40 RailTypeByte railtype;
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41 uint16 max_speed;
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42 uint16 power;
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43 uint16 weight;
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44 byte running_cost;
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45 byte running_cost_class;
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46 EngineClass engclass; ///< Class of engine for this vehicle
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47 byte capacity;
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48 CargoID cargo_type;
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49 byte ai_rank;
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50 byte ai_passenger_only; ///< Bit value to tell AI that this engine is for passenger use only
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51 uint16 pow_wag_power;
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52 byte pow_wag_weight;
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53 byte visual_effect; // NOTE: this is not 100% implemented yet, at the moment it is only used as a 'fallback' value
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54 // for when the 'powered wagon' callback fails. But it should really also determine what
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55 // kind of visual effect to generate for a vehicle (default, steam, diesel, electric).
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56 // Same goes for the callback result, which atm is only used to check if a wagon is powered.
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57 byte shorten_factor; ///< length on main map for this type is 8 - shorten_factor
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58 byte tractive_effort; ///< Tractive effort coefficient
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59 byte user_def_data; ///< Property 0x25: "User-defined bit mask" Used only for (very few) NewGRF vehicles
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60 };
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61
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62 struct ShipVehicleInfo {
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63 byte image_index;
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64 byte base_cost;
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65 uint16 max_speed;
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66 CargoID cargo_type;
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67 uint16 capacity;
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68 byte running_cost;
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69 SoundFxByte sfx;
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70 bool refittable;
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71 };
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72
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73 /* AircraftVehicleInfo subtypes, bitmask type.
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74 * If bit 0 is 0 then it is a helicopter, otherwise it is a plane
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75 * in which case bit 1 tells us whether it's a big(fast) plane or not */
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76 enum {
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77 AIR_HELI = 0,
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78 AIR_CTOL = 1, ///< Conventional Take Off and Landing, i.e. planes
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79 AIR_FAST = 2
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80 };
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81
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82 struct AircraftVehicleInfo {
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83 byte image_index;
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84 byte base_cost;
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85 byte running_cost;
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86 byte subtype;
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87 SoundFxByte sfx;
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88 byte acceleration;
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89 uint16 max_speed;
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90 byte mail_capacity;
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91 uint16 passenger_capacity;
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92 };
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93
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94 struct RoadVehicleInfo {
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95 byte image_index;
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96 byte base_cost;
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97 byte running_cost;
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98 byte running_cost_class;
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99 SoundFxByte sfx;
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100 byte max_speed;
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101 byte capacity;
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102 CargoID cargo_type;
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103 };
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104
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105 /** Information about a vehicle
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106 * @see table/engines.h
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107 */
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108 struct EngineInfo {
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109 Date base_intro;
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110 Year lifelength;
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111 Year base_life;
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112 byte decay_speed;
8777
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113 byte load_amount;
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114 byte climates;
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115 uint32 refit_mask;
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116 byte refit_cost;
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117 byte misc_flags;
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118 byte callbackmask;
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119 int8 retire_early; ///< Number of years early to retire vehicle
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120 StringID string_id; ///< Default name of engine
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121 };
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122
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123 /**
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124 * EngineInfo.misc_flags is a bitmask, with the following values
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125 */
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126 enum {
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127 EF_RAIL_TILTS = 0, ///< Rail vehicle tilts in curves
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128 EF_ROAD_TRAM = 0, ///< Road vehicle is a tram/light rail vehicle
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129 EF_USES_2CC = 1, ///< Vehicle uses two company colours
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130 EF_RAIL_IS_MU = 2, ///< Rail vehicle is a multiple-unit (DMU/EMU)
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131 };
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132
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133 /**
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134 * Engine.flags is a bitmask, with the following values.
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135 */
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136 enum {
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137 ENGINE_AVAILABLE = 1, ///< This vehicle is available to everyone.
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138 ENGINE_EXCLUSIVE_PREVIEW = 2, ///< This vehicle is in the exclusive preview stage, either being used or being offered to a player.
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139 ENGINE_OFFER_WINDOW_OPEN = 4, ///< The exclusive offer window is currently open for a player.
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140 };
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141
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142 enum {
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143 NUM_VEHICLE_TYPES = 6
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144 };
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145
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146 static const EngineID INVALID_ENGINE = 0xFFFF;
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147
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148 #endif /* ENGINE_TYPE_H */