Welcome to another of Erik's really rushed Demo page !

Showing mainly Unity3D Gamess & Tools also some 3D Character Rigging Work

* Some parts require Unity3D to run

Videos ( audio is highly recommended ) :

Link Description What was awesome about it What wasnt so great about it
Zombie You! Launched this app on iOS to show our face reconstruction tech in a fun way. Lots of funny things in it, but I mainly enjoyed making the mini-game, they gave me 2 weeks to make a complete game and I reused a bunch of elements from what we already had in the app, plus its Zombies vs Unicorns whats not to love? I made the collisions totally physics based, which made it pretty hard for the limbs to come off with out the player dying.
Celebrities Demo of high fidelity characters on mobile I got to play with cloth simulation that ran on mobile It was very bordeline running on mobile. Justin Beiber.

Wolfman A

Wolfman B

(B Video)

A test demo app for face reconstruction tech + morphing

B demo app from above to closer to release quality

I made some neat blending shaders We never got a chance to release it
New Avatars Demo of higher fidelity avatars with face reconstruction tech we really engineered a versatile system to download all the different pieces, and spent a lot of time on the architecture of the app which resulted in: Strange IoC The face reconstruction did not ever take off as a buisness
Habit Monster A health app for ios/android made my own gesture / input code its not that interesting

Tools Screenshots:

Link Description What was awesome about it What wasnt so great about it
Sequencer Tool Unity tool to create sequences, in this case I used it to create a Visual Novel style sequence

You can import a whole visual novel made in Ren'py in "almost" 1 click.

I uploaded the code to github I intend to probably open source this... sequencer . Example scenes and some video tutorials forthcomming.

I still dont know how to make editor ui's in Unity pretty. I should probably look into this.
Package Processor Tool Unity tool to process and bundle assets Automation saved a lot of time for everybody Unity3D's tool ui's are not easy to make pretty, was slowing down as it displayed more items
Node Sequencer Tool

Meant to create motion books, comics etc.

You could nest the nodes to infinity, you could program small logic, it had panning, zooming, undo

Flash, issues with layering video movies, altough a fun idea, the ui probably did not fit the task altogheter.

Plot Master Tool something I made in a weekend to help the community garden deal with plot assignment You can draw the plot shapes = ] It wasnt online and shared, so files have to be versioned and emailed manualy