changeset 15620:f8e9a3f0c140 draft

(svn r20283) -Codechange: Unify start of doygen comments.
author frosch <frosch@openttd.org>
date Sun, 01 Aug 2010 19:22:34 +0000
parents 5569ebc95dbf
children d14572c10350
files src/ai/api/ai_changelog.hpp src/ai/api/ai_types.hpp src/aircraft.h src/aircraft_cmd.cpp src/airport.cpp src/autoreplace_cmd.cpp src/autoreplace_gui.cpp src/bridge.h src/build_vehicle_gui.cpp src/cargo_type.h src/cargotype.cpp src/cargotype.h src/company_cmd.cpp src/company_gui.cpp src/console_internal.h src/core/bitmath_func.hpp src/core/enum_type.hpp src/core/random_func.hpp src/core/smallmap_type.hpp src/debug.cpp src/depot_gui.cpp src/disaster_cmd.cpp src/driver.cpp src/driver.h src/economy.cpp src/elrail.cpp src/endian_check.cpp src/engine.cpp src/engine_gui.cpp src/engine_type.h src/fios.cpp src/fios_gui.cpp src/fontcache.cpp src/gamelog.cpp src/gfx.cpp src/graph_gui.cpp src/highscore_gui.cpp src/house.h src/industry_cmd.cpp src/industry_gui.cpp src/industrytype.h src/landscape.cpp src/landscape.h src/misc/array.hpp src/misc/blob.hpp src/misc/countedptr.hpp src/misc/dbg_helpers.cpp src/misc/fixedsizearray.hpp src/misc/hashtable.hpp src/misc_cmd.cpp src/misc_gui.cpp src/music/allegro_m.cpp src/network/core/packet.h src/network/network.cpp src/network/network_gamelist.cpp src/network/network_gui.cpp src/network/network_server.cpp src/newgrf.cpp src/newgrf_callbacks.h src/newgrf_canal.h src/newgrf_commons.cpp src/newgrf_commons.h src/newgrf_config.cpp src/newgrf_config.h src/newgrf_engine.cpp src/newgrf_generic.cpp src/newgrf_gui.cpp src/newgrf_house.cpp src/newgrf_industries.cpp src/newgrf_industrytiles.cpp src/newgrf_station.cpp src/newgrf_station.h src/newgrf_text.cpp src/newgrf_town.cpp src/newgrf_townname.cpp src/newgrf_townname.h src/news_gui.cpp src/openttd.cpp src/order_base.h src/order_cmd.cpp src/order_gui.cpp src/os/unix/unix.cpp src/os/windows/win32.cpp src/pathfinder/follow_track.hpp src/pathfinder/npf/aystar.h src/pathfinder/npf/queue.cpp src/pathfinder/npf/queue.h src/pathfinder/opf/opf_ship.cpp src/pathfinder/yapf/nodelist.hpp src/pathfinder/yapf/yapf_base.hpp src/pathfinder/yapf/yapf_common.hpp src/pathfinder/yapf/yapf_costcache.hpp src/pathfinder/yapf/yapf_costrail.hpp src/pathfinder/yapf/yapf_destrail.hpp src/pathfinder/yapf/yapf_rail.cpp src/pathfinder/yapf/yapf_road.cpp src/pathfinder/yapf/yapf_ship.cpp src/rail.h src/rail_cmd.cpp src/rail_gui.cpp src/rail_map.h src/road_cmd.cpp src/road_gui.cpp src/road_map.h src/roadveh_cmd.cpp src/saveload/afterload.cpp src/saveload/airport_sl.cpp src/saveload/order_sl.cpp src/saveload/saveload.cpp src/saveload/saveload.h src/screenshot.cpp src/settings.cpp src/settings_internal.h src/ship_cmd.cpp src/signs_cmd.cpp src/smallmap_gui.cpp src/sound/allegro_s.cpp src/spritecache.cpp src/station.cpp src/station_cmd.cpp src/station_gui.cpp src/strgen/strgen.cpp src/string.cpp src/string_func.h src/strings.cpp src/table/airporttiles.h src/table/animcursors.h src/table/bridge_land.h src/table/build_industry.h src/table/elrail_data.h src/table/engines.h src/table/industry_land.h src/table/railtypes.h src/table/settings.h src/table/sprites.h src/table/town_land.h src/terraform_cmd.cpp src/terraform_gui.cpp src/tgp.cpp src/town.h src/town_cmd.cpp src/townname_type.h src/train_cmd.cpp src/tree_cmd.cpp src/tunnelbridge_cmd.cpp src/unmovable_cmd.cpp src/vehicle.cpp src/vehicle_base.h src/vehicle_cmd.cpp src/vehicle_gui.cpp src/vehicle_gui.h src/video/allegro_v.cpp src/viewport.cpp src/viewport_type.h src/water_cmd.cpp src/water_map.h src/waypoint_cmd.cpp src/widget.cpp src/widget_type.h src/widgets/dropdown.cpp src/window.cpp src/window_gui.h
diffstat 162 files changed, 1304 insertions(+), 652 deletions(-) [+]
line wrap: on
line diff
--- a/src/ai/api/ai_changelog.hpp
+++ b/src/ai/api/ai_changelog.hpp
@@ -7,7 +7,8 @@
  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
  */
 
-/** @file ai_changelog.hpp Lists all changes / additions to the API.
+/**
+ * @file ai_changelog.hpp Lists all changes / additions to the API.
  *
  * Only new / renamed / deleted api functions will be listed here. A list of
  * bug fixes can be found in the normal changelog. Note that removed API
--- a/src/ai/api/ai_types.hpp
+++ b/src/ai/api/ai_types.hpp
@@ -7,7 +7,8 @@
  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
  */
 
-/** @file ai_types.hpp Defines all the types of the game, like IDs of various objects.
+/**
+ * @file ai_types.hpp Defines all the types of the game, like IDs of various objects.
  *
  * IDs are used to identify certain objects. They are only unique within the object type, so for example a vehicle may have VehicleID 2009,
  * while a station has StationID 2009 at the same time. Also IDs are assigned arbitrary, you cannot assume them to be consecutive.
--- a/src/aircraft.h
+++ b/src/aircraft.h
@@ -26,12 +26,14 @@
 };
 
 
-/** Handle Aircraft specific tasks when a an Aircraft enters a hangar
+/**
+ * Handle Aircraft specific tasks when a an Aircraft enters a hangar
  * @param *v Vehicle that enters the hangar
  */
 void HandleAircraftEnterHangar(Aircraft *v);
 
-/** Get the size of the sprite of an aircraft sprite heading west (used for lists)
+/**
+ * Get the size of the sprite of an aircraft sprite heading west (used for lists)
  * @param engine The engine to get the sprite from
  * @param width The width of the sprite
  * @param height The height of the sprite
@@ -44,7 +46,8 @@
  */
 void UpdateAirplanesOnNewStation(const Station *st);
 
-/** Update cached values of an aircraft.
+/**
+ * Update cached values of an aircraft.
  * Currently caches callback 36 max speed.
  * @param v Vehicle
  */
--- a/src/aircraft_cmd.cpp
+++ b/src/aircraft_cmd.cpp
@@ -7,7 +7,8 @@
  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
  */
 
-/** @file aircraft_cmd.cpp
+/**
+ * @file aircraft_cmd.cpp
  * This file deals with aircraft and airport movements functionalities */
 
 #include "stdafx.h"
@@ -70,7 +71,8 @@
 }
 
 
-/** this maps the terminal to its corresponding state and block flag
+/**
+ * this maps the terminal to its corresponding state and block flag
  *  currently set for 10 terms, 4 helipads */
 static const byte _airport_terminal_state[] = {2, 3, 4, 5, 6, 7, 19, 20, 0, 0, 8, 9, 21, 22};
 static const byte _airport_terminal_flag[] =  {0, 1, 2, 3, 4, 5, 22, 23, 0, 0, 6, 7, 24, 25};
@@ -100,7 +102,8 @@
 	HRS_ROTOR_MOVING_3,
 };
 
-/** Find the nearest hangar to v
+/**
+ * Find the nearest hangar to v
  * INVALID_STATION is returned, if the company does not have any suitable
  * airports (like helipads only)
  * @param v vehicle looking for a hangar
@@ -137,7 +140,8 @@
 }
 
 #if 0
-/** Check if given vehicle has a goto hangar in his orders
+/**
+ * Check if given vehicle has a goto hangar in his orders
  * @param v vehicle to inquiry
  * @return true if vehicle v has an airport in the schedule, that has a hangar */
 static bool HaveHangarInOrderList(Aircraft *v)
@@ -213,7 +217,8 @@
 	}
 }
 
-/** Get the size of the sprite of an aircraft sprite heading west (used for lists)
+/**
+ * Get the size of the sprite of an aircraft sprite heading west (used for lists)
  * @param engine The engine to get the sprite from
  * @param width The width of the sprite
  * @param height The height of the sprite
@@ -226,7 +231,8 @@
 	height = spr->height;
 }
 
-/** Build an aircraft.
+/**
+ * Build an aircraft.
  * @param tile tile of depot where aircraft is built
  * @param flags for command
  * @param p1 aircraft type being built (engine)
@@ -383,7 +389,8 @@
 }
 
 
-/** Sell an aircraft.
+/**
+ * Sell an aircraft.
  * @param tile unused
  * @param flags for command type
  * @param p1 vehicle ID to be sold
@@ -431,7 +438,8 @@
 	return true;
 }
 
-/** Send an aircraft to the hangar.
+/**
+ * Send an aircraft to the hangar.
  * @param tile unused
  * @param flags for command type
  * @param p1 vehicle ID to send to the hangar
@@ -456,7 +464,8 @@
 }
 
 
-/** Refits an aircraft to the specified cargo type.
+/**
+ * Refits an aircraft to the specified cargo type.
  * @param tile unused
  * @param flags for command type
  * @param p1 vehicle ID of the aircraft to refit
@@ -634,7 +643,8 @@
 	}
 }
 
-/** Handle Aircraft specific tasks when a an Aircraft enters a hangar
+/**
+ * Handle Aircraft specific tasks when a an Aircraft enters a hangar
  * @param *v Vehicle that enters the hangar
  */
 void HandleAircraftEnterHangar(Aircraft *v)
@@ -1952,7 +1962,8 @@
 }
 
 
-/** Returns aircraft's target station if v->target_airport
+/**
+ * Returns aircraft's target station if v->target_airport
  * is a valid station with airport.
  * @param v vehicle to get target airport for
  * @return pointer to target station, NULL if invalid
--- a/src/airport.cpp
+++ b/src/airport.cpp
@@ -227,7 +227,8 @@
 	free(layout);
 }
 
-/** Get the number of elements of a source Airport state automata
+/**
+ * Get the number of elements of a source Airport state automata
  * Since it is actually just a big array of AirportFTA types, we only
  * know one element from the other by differing 'position' identifiers */
 static uint16 AirportGetNofElements(const AirportFTAbuildup *apFA)
@@ -245,7 +246,8 @@
 	return nofelements;
 }
 
-/** We calculate the terminal/helipod count based on the data passed to us
+/**
+ * We calculate the terminal/helipod count based on the data passed to us
  * This data (terminals) contains an index as a first element as to how many
  * groups there are, and then the number of terminals for each group */
 static byte AirportGetTerminalCount(const byte *terminals, byte *groups)
--- a/src/autoreplace_cmd.cpp
+++ b/src/autoreplace_cmd.cpp
@@ -30,7 +30,8 @@
 extern void ChangeVehicleNews(VehicleID from_index, VehicleID to_index);
 extern void ChangeVehicleViewWindow(VehicleID from_index, VehicleID to_index);
 
-/** Figure out if two engines got at least one type of cargo in common (refitting if needed)
+/**
+ * Figure out if two engines got at least one type of cargo in common (refitting if needed)
  * @param engine_a one of the EngineIDs
  * @param engine_b the other EngineID
  * @param type the type of the engines
@@ -91,7 +92,8 @@
 	return EnginesHaveCargoInCommon(from, to);
 }
 
-/** Transfer cargo from a single (articulated )old vehicle to the new vehicle chain
+/**
+ * Transfer cargo from a single (articulated )old vehicle to the new vehicle chain
  * @param old_veh Old vehicle that will be sold
  * @param new_head Head of the completely constructed new vehicle chain
  * @param part_of_chain The vehicle is part of a train
@@ -210,7 +212,8 @@
 	}
 }
 
-/** Get the EngineID of the replacement for a vehicle
+/**
+ * Get the EngineID of the replacement for a vehicle
  * @param v The vehicle to find a replacement for
  * @param c The vehicle's owner (it's faster to forward the pointer than refinding it)
  * @return the EngineID of the replacement. INVALID_ENGINE if no buildable replacement is found
@@ -238,7 +241,8 @@
 	return INVALID_ENGINE;
 }
 
-/** Builds and refits a replacement vehicle
+/**
+ * Builds and refits a replacement vehicle
  * Important: The old vehicle is still in the original vehicle chain (used for determining the cargo when the old vehicle did not carry anything, but the new one does)
  * @param old_veh A single (articulated/multiheaded) vehicle that shall be replaced.
  * @param new_vehicle Returns the newly build and refittet vehicle
@@ -284,7 +288,8 @@
 	return cost;
 }
 
-/** Issue a start/stop command
+/**
+ * Issue a start/stop command
  * @param v a vehicle
  * @param evaluate_callback shall the start/stop callback be evaluated?
  * @return success or error
@@ -294,7 +299,8 @@
 	return DoCommand(0, v->index, evaluate_callback ? 1 : 0, DC_EXEC | DC_AUTOREPLACE, CMD_START_STOP_VEHICLE);
 }
 
-/** Issue a train vehicle move command
+/**
+ * Issue a train vehicle move command
  * @param v The vehicle to move
  * @param after The vehicle to insert 'v' after, or NULL to start new chain
  * @param flags the command flags to use
@@ -306,7 +312,8 @@
 	return DoCommand(0, v->index | (after != NULL ? after->index : INVALID_VEHICLE) << 16, whole_chain ? 1 : 0, flags, CMD_MOVE_RAIL_VEHICLE);
 }
 
-/** Copy head specific things to the new vehicle chain after it was successfully constructed
+/**
+ * Copy head specific things to the new vehicle chain after it was successfully constructed
  * @param old_head The old front vehicle (no wagons attached anymore)
  * @param new_head The new head of the completely replaced vehicle chain
  * @param flags the command flags to use
@@ -350,7 +357,8 @@
 	return cost;
 }
 
-/** Replace a single unit in a free wagon chain
+/**
+ * Replace a single unit in a free wagon chain
  * @param single_unit vehicle to let autoreplace/renew operator on
  * @param flags command flags
  * @param nothing_to_do is set to 'false' when something was done (only valid when not failed)
@@ -398,7 +406,8 @@
 	return cost;
 }
 
-/** Replace a whole vehicle chain
+/**
+ * Replace a whole vehicle chain
  * @param chain vehicle chain to let autoreplace/renew operator on
  * @param flags command flags
  * @param wagon_removal remove wagons when the resulting chain occupies more tiles than the old did
@@ -607,7 +616,8 @@
 	return cost;
 }
 
-/** Autoreplaces a vehicle
+/**
+ * Autoreplaces a vehicle
  * Trains are replaced as a whole chain, free wagons in depot are replaced on their own
  * @param tile not used
  * @param flags type of operation
--- a/src/autoreplace_gui.cpp
+++ b/src/autoreplace_gui.cpp
@@ -63,7 +63,8 @@
 	return r;
 }
 
-/** Rebuild the left autoreplace list if an engine is removed or added
+/**
+ * Rebuild the left autoreplace list if an engine is removed or added
  * @param e Engine to check if it is removed or added
  * @param id_g The group the engine belongs to
  *  Note: this function only works if it is called either
@@ -84,7 +85,8 @@
 	}
 }
 
-/** When an engine is made buildable or is removed from being buildable, add/remove it from the build/autoreplace lists
+/**
+ * When an engine is made buildable or is removed from being buildable, add/remove it from the build/autoreplace lists
  * @param type The type of engine
  */
 void AddRemoveEngineFromAutoreplaceAndBuildWindows(VehicleType type)
@@ -105,7 +107,8 @@
 	int details_height;           ///< Minimal needed height of the details panels (found so far).
 	RailType sel_railtype;        ///< Type of rail tracks selected.
 
-	/** Figure out if an engine should be added to a list.
+	/**
+	 * Figure out if an engine should be added to a list.
 	 * @param e            The EngineID.
 	 * @param draw_left    If \c true, the left list is drawn (the engines specific to the railtype you selected).
 	 * @param show_engines If \c true, the locomotives are drawn, else the wagons are drawn (never both).
@@ -126,7 +129,8 @@
 	}
 
 
-	/** Generate an engines list
+	/**
+	 * Generate an engines list
 	 * @param draw_left true if generating the left list, otherwise false
 	 */
 	void GenerateReplaceVehList(bool draw_left)
--- a/src/bridge.h
+++ b/src/bridge.h
@@ -15,7 +15,8 @@
 #include "gfx_type.h"
 #include "tile_cmd.h"
 
-/** This enum is related to the definition of bridge pieces,
+/**
+ * This enum is related to the definition of bridge pieces,
  * which is used to determine the proper sprite table to use
  * while drawing a given bridge part.
  */
@@ -36,7 +37,8 @@
 
 typedef uint BridgeType;
 
-/** Struct containing information about a single bridge type
+/**
+ * Struct containing information about a single bridge type
  */
 struct BridgeSpec {
 	Year avail_year;             ///< the year where it becomes available
--- a/src/build_vehicle_gui.cpp
+++ b/src/build_vehicle_gui.cpp
@@ -711,7 +711,8 @@
 	return y;
 }
 
-/** Engine drawing loop
+/**
+ * Engine drawing loop
  * @param type Type of vehicle (VEH_*)
  * @param l The left most location of the list
  * @param r The right most location of the list
--- a/src/cargo_type.h
+++ b/src/cargo_type.h
@@ -87,7 +87,8 @@
 		memset(this->amount, 0, sizeof(this->amount));
 	}
 
-	/** Read/write access to an amount of a specific cargo type.
+	/**
+	 * Read/write access to an amount of a specific cargo type.
 	 * @param cargo Cargo type to access.
 	 */
 	FORCEINLINE uint &operator[](CargoID cargo)
@@ -95,7 +96,8 @@
 		return this->amount[cargo];
 	}
 
-	/** Read-only access to an amount of a specific cargo type.
+	/**
+	 * Read-only access to an amount of a specific cargo type.
 	 * @param cargo Cargo type to access.
 	 */
 	FORCEINLINE const uint &operator[](CargoID cargo) const
--- a/src/cargotype.cpp
+++ b/src/cargotype.cpp
@@ -22,12 +22,14 @@
 
 CargoSpec CargoSpec::array[NUM_CARGO];
 
-/** Bitmask of cargo types available.
+/**
+ * Bitmask of cargo types available.
  * Initialized during a call to #SetupCargoForClimate.
  */
 uint32 _cargo_mask;
 
-/** Set up the default cargo types for the given landscape type.
+/**
+ * Set up the default cargo types for the given landscape type.
  * @param l Landscape
  */
 void SetupCargoForClimate(LandscapeID l)
@@ -66,7 +68,8 @@
 	}
 }
 
-/** Get the cargo ID by cargo label.
+/**
+ * Get the cargo ID by cargo label.
  * @param cl Cargo type to get.
  * @return ID number if the cargo exists, else #CT_INVALID
  */
@@ -82,7 +85,8 @@
 }
 
 
-/** Find the CargoID of a 'bitnum' value.
+/**
+ * Find the CargoID of a 'bitnum' value.
  * @param bitnum 'bitnum' to find.
  * @return First CargoID with the given bitnum, or #CT_INVALID if not found or if the provided \a bitnum is invalid.
  */
@@ -99,7 +103,8 @@
 	return CT_INVALID;
 }
 
-/** Get sprite for showing cargo of this type.
+/**
+ * Get sprite for showing cargo of this type.
  * @return Sprite number to use.
  */
 SpriteID CargoSpec::GetCargoIcon() const
--- a/src/cargotype.h
+++ b/src/cargotype.h
@@ -136,7 +136,8 @@
 extern uint8 _sorted_cargo_specs_size;
 extern uint8 _sorted_standard_cargo_specs_size;
 
-/** Does cargo \a c have cargo class \a cc?
+/**
+ * Does cargo \a c have cargo class \a cc?
  * @param c  Cargo type.
  * @param cc Cargo class.
  * @return The type fits in the class.
--- a/src/company_cmd.cpp
+++ b/src/company_cmd.cpp
@@ -718,7 +718,8 @@
 
 }
 
-/** Control the companies: add, delete, etc.
+/**
+ * Control the companies: add, delete, etc.
  * @param tile unused
  * @param flags operation to perform
  * @param p1 various functionality
@@ -869,7 +870,8 @@
 	return CommandCost();
 }
 
-/** Change the company manager's face.
+/**
+ * Change the company manager's face.
  * @param tile unused
  * @param flags operation to perform
  * @param p1 unused
@@ -890,7 +892,8 @@
 	return CommandCost();
 }
 
-/** Change the company's company-colour
+/**
+ * Change the company's company-colour
  * @param tile unused
  * @param flags operation to perform
  * @param p1 bitstuffed:
@@ -999,7 +1002,8 @@
 	return true;
 }
 
-/** Change the name of the company.
+/**
+ * Change the name of the company.
  * @param tile unused
  * @param flags operation to perform
  * @param p1 unused
@@ -1042,7 +1046,8 @@
 	return true;
 }
 
-/** Change the name of the president.
+/**
+ * Change the name of the president.
  * @param tile unused
  * @param flags operation to perform
  * @param p1 unused
--- a/src/company_gui.cpp
+++ b/src/company_gui.cpp
@@ -141,7 +141,8 @@
 	CFW_REPAY_LOAN,    ///< Decrease loan
 };
 
-/** Draw the expenses categories.
+/**
+ * Draw the expenses categories.
  * @param r Available space for drawing.
  * @note The environment must provide padding at the left and right of \a r.
  */
@@ -168,7 +169,8 @@
 	DrawString(r.left, r.right, y + EXP_LINESPACE, STR_FINANCES_TOTAL_CAPTION, TC_FROMSTRING, SA_RIGHT);
 }
 
-/** Draw an amount of money.
+/**
+ * Draw an amount of money.
  * @param amount Amount of money to draw,
  * @param left   Left coordinate of the space to draw in.
  * @param right  Right coordinate of the space to draw in.
@@ -185,7 +187,8 @@
 	DrawString(left, right, top, str, TC_FROMSTRING, SA_RIGHT);
 }
 
-/** Draw a column with prices.
+/**
+ * Draw a column with prices.
  * @param r    Available space for drawing.
  * @param year Year being drawn.
  * @param tbl  Pointer to table of amounts for \a year.
@@ -278,7 +281,8 @@
 	EndContainer(),
 };
 
-/** Window class displaying the company finances.
+/**
+ * Window class displaying the company finances.
  * @todo #money_width should be calculated dynamically.
  */
 struct CompanyFinancesWindow : Window {
@@ -387,7 +391,8 @@
 		}
 	}
 
-	/** Setup the widgets in the nested tree, such that the finances window is displayed properly.
+	/**
+	 * Setup the widgets in the nested tree, such that the finances window is displayed properly.
 	 * @note After setup, the window must be (re-)initialized.
 	 */
 	void SetupWidgets()
@@ -477,7 +482,8 @@
 	_nested_company_finances_widgets, lengthof(_nested_company_finances_widgets)
 );
 
-/** Open the finances window of a company.
+/**
+ * Open the finances window of a company.
  * @param company Company to show finances of.
  * @pre is company a valid company.
  */
@@ -1145,7 +1151,8 @@
 		this->UpdateData();
 	}
 
-	/** Select planes to display to the user with the #NWID_SELECTION widgets #SCMFW_WIDGET_SEL_LOADSAVE, #SCMFW_WIDGET_SEL_MALEFEMALE, and #SCMFW_WIDGET_SEL_PARTS.
+	/**
+	 * Select planes to display to the user with the #NWID_SELECTION widgets #SCMFW_WIDGET_SEL_LOADSAVE, #SCMFW_WIDGET_SEL_MALEFEMALE, and #SCMFW_WIDGET_SEL_PARTS.
 	 * @param advanced Display advanced face management window.
 	 */
 	void SelectDisplayPlanes(bool advanced)
--- a/src/console_internal.h
+++ b/src/console_internal.h
@@ -24,7 +24,8 @@
 	CHR_HIDE,     ///< Hide the existence of the command.
 };
 
-/** --Commands--
+/**
+ * --Commands--
  * Commands are commands, or functions. They get executed once and any
  * effect they produce are carried out. The arguments to the commands
  * are given to them, each input word seperated by a double-quote (") is an argument
@@ -41,7 +42,8 @@
 	IConsoleHook *hook;       ///< any special trigger action that needs executing
 };
 
-/** --Aliases--
+/**
+ * --Aliases--
  * Aliases are like shortcuts for complex functions, variable assignments,
  * etc. You can use a simple alias to rename a longer command (eg 'set' for
  * 'setting' for example), or concatenate more commands into one
--- a/src/core/bitmath_func.hpp
+++ b/src/core/bitmath_func.hpp
@@ -34,7 +34,8 @@
 	return (x >> s) & ((1U << n) - 1);
 }
 
-/** Set \a n bits in \a x starting at bit \a s to \a d
+/**
+ * Set \a n bits in \a x starting at bit \a s to \a d
  *
  * This function sets \a n bits from \a x which started as bit \a s to the value of
  * \a d. The parameters \a x, \a s and \a n works the same as the parameters of
@@ -59,7 +60,8 @@
 	return x;
 }
 
-/** Add i to n bits of x starting at bit s.
+/**
+ * Add i to n bits of x starting at bit s.
  *
  * This add the value of i on n bits of x starting at bit s. The parameters x,
  * s, i are similar to #GB besides x must be a variable as the result are
--- a/src/core/enum_type.hpp
+++ b/src/core/enum_type.hpp
@@ -40,7 +40,8 @@
 	FORCEINLINE mask_t operator ~(mask_t m) {return (mask_t)(~(int)m);}
 
 
-/** Informative template class exposing basic enumeration properties used by several
+/**
+ * Informative template class exposing basic enumeration properties used by several
  *  other templates below. Here we have only forward declaration. For each enum type
  *  we will create specialization derived from MakeEnumPropsT<>.
  *  i.e.:
@@ -50,7 +51,8 @@
  */
 template <typename Tenum_t> struct EnumPropsT;
 
-/** Helper template class that makes basic properties of given enumeration type visible
+/**
+ * Helper template class that makes basic properties of given enumeration type visible
  *  from outsize. It is used as base class of several EnumPropsT specializations each
  *  dedicated to one of commonly used enumeration types.
  *  @param Tenum_t enumeration type that you want to describe
@@ -72,7 +74,8 @@
 
 
 
-/** In some cases we use byte or uint16 to store values that are defined as enum. It is
+/**
+ * In some cases we use byte or uint16 to store values that are defined as enum. It is
  *  necessary in order to control the sizeof() such values. Some compilers make enum
  *  the same size as int (4 or 8 bytes instead of 1 or 2). As a consequence the strict
  *  compiler type - checking causes errors like:
--- a/src/core/random_func.hpp
+++ b/src/core/random_func.hpp
@@ -65,7 +65,8 @@
 	Randomizer interactive_random;
 };
 
-/** Saves the current seeds
+/**
+ * Saves the current seeds
  * @param storage Storage for saving
  */
 static inline void SaveRandomSeeds(SavedRandomSeeds *storage)
@@ -74,7 +75,8 @@
 	storage->interactive_random = _interactive_random;
 }
 
-/** Restores previously saved seeds
+/**
+ * Restores previously saved seeds
  * @param storage Storage where SaveRandomSeeds() stored th seeds
  */
 static inline void RestoreRandomSeeds(const SavedRandomSeeds &storage)
--- a/src/core/smallmap_type.hpp
+++ b/src/core/smallmap_type.hpp
@@ -25,7 +25,8 @@
 	FORCEINLINE SmallPair(const T &first, const U &second) : first(first), second(second) { }
 };
 
-/** Implementation of simple mapping class. Both types have to be POD ("Plain Old Data")!
+/**
+ * Implementation of simple mapping class. Both types have to be POD ("Plain Old Data")!
  * It has inherited accessors from SmallVector().
  * @see SmallVector
  */
@@ -40,7 +41,8 @@
 	/** Data are freed in SmallVector destructor */
 	FORCEINLINE ~SmallMap() { }
 
-	/** Finds given key in this map
+	/**
+	 * Finds given key in this map
 	 * @param key key to find
 	 * @return &Pair(key, data) if found, this->End() if not
 	 */
@@ -52,7 +54,8 @@
 		return this->End();
 	}
 
-	/** Removes given pair from this map
+	/**
+	 * Removes given pair from this map
 	 * @param pair pair to remove
 	 * @note it has to be pointer to pair in this map. It is overwritten by the last item.
 	 */
@@ -62,7 +65,8 @@
 		*pair = this->data[--this->items];
 	}
 
-	/** Removes given key from this map
+	/**
+	 * Removes given key from this map
 	 * @param key key to remove
 	 * @return true iff the key was found
 	 * @note last item is moved to its place, so don't increase your iterator if true is returned!
@@ -78,7 +82,8 @@
 		return false;
 	}
 
-	/** Adds new item to this map.
+	/**
+	 * Adds new item to this map.
 	 * @param key key
 	 * @param data data
 	 * @return true iff the key wasn't already present
@@ -92,7 +97,8 @@
 		return true;
 	}
 
-	/** Returns data belonging to this key
+	/**
+	 * Returns data belonging to this key
 	 * @param key key
 	 * @return data belonging to this key
 	 * @note if this key wasn't present, new entry is created
--- a/src/debug.cpp
+++ b/src/debug.cpp
@@ -161,7 +161,8 @@
 	}
 }
 
-/** Print out the current debug-level
+/**
+ * Print out the current debug-level
  * Just return a string with the values of all the debug categorites
  * @return string with debug-levels
  */
--- a/src/depot_gui.cpp
+++ b/src/depot_gui.cpp
@@ -159,7 +159,8 @@
 	DoCommandP(v->tile, v->index + ((wagon == NULL ? INVALID_VEHICLE : wagon->index) << 16), _ctrl_pressed ? 1 : 0, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_MOVE_VEHICLE));
 }
 
-/** Array containing the cell size in pixels of the #DEPOT_WIDGET_MATRIX widget for each vehicle type.
+/**
+ * Array containing the cell size in pixels of the #DEPOT_WIDGET_MATRIX widget for each vehicle type.
  * @note The train vehicle type uses the entire row for each train. */
 static Dimension _base_block_sizes[4];
 
@@ -194,7 +195,8 @@
 	_base_block_sizes[type].height = max(GetVehicleHeight(type), max_height);
 }
 
-/** Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
+/**
+ * Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
  * @note Calling this function once for each game is enough. */
 void InitDepotWindowBlockSizes()
 {
@@ -244,7 +246,8 @@
 		DeleteWindowById(WC_BUILD_VEHICLE, this->window_number);
 	}
 
-	/** Draw a vehicle in the depot window in the box with the top left corner at x,y.
+	/**
+	 * Draw a vehicle in the depot window in the box with the top left corner at x,y.
 	 * @param v     Vehicle to draw.
 	 * @param left  Left side of the box to draw in.
 	 * @param right Right side of the box to draw in.
@@ -457,7 +460,8 @@
 		return MODE_DRAG_VEHICLE;
 	}
 
-	/** Handle click in the depot matrix.
+	/**
+	 * Handle click in the depot matrix.
 	 * @param x Horizontal position in the matrix widget in pixels.
 	 * @param y Vertical position in the matrix widget in pixels.
 	 */
@@ -1031,7 +1035,8 @@
 	}
 }
 
-/** Opens a depot window
+/**
+ * Opens a depot window
  * @param tile The tile where the depot/hangar is located
  * @param type The type of vehicles in the depot
  */
@@ -1051,7 +1056,8 @@
 	new DepotWindow(desc, tile, type);
 }
 
-/** Removes the highlight of a vehicle in a depot window
+/**
+ * Removes the highlight of a vehicle in a depot window
  * @param *v Vehicle to remove all highlights from
  */
 void DeleteDepotHighlightOfVehicle(const Vehicle *v)
--- a/src/disaster_cmd.cpp
+++ b/src/disaster_cmd.cpp
@@ -7,7 +7,8 @@
  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
  */
 
-/** @file disaster_cmd.cpp
+/**
+ * @file disaster_cmd.cpp
  * All disaster/easter egg vehicles are handled here.
  * The general flow of control for the disaster vehicles is as follows:
  * <ol>
@@ -128,7 +129,8 @@
 	v->cur_image = img;
 }
 
-/** Initialize a disaster vehicle. These vehicles are of type VEH_DISASTER, are unclickable
+/**
+ * Initialize a disaster vehicle. These vehicles are of type VEH_DISASTER, are unclickable
  * and owned by nobody */
 static void InitializeDisasterVehicle(DisasterVehicle *v, int x, int y, byte z, Direction direction, byte subtype)
 {
@@ -670,7 +672,8 @@
 typedef void DisasterInitProc();
 
 
-/** Zeppeliner which crashes on a small airport if one found,
+/**
+ * Zeppeliner which crashes on a small airport if one found,
  * otherwise crashes on a random tile */
 static void Disaster_Zeppeliner_Init()
 {
@@ -698,7 +701,8 @@
 }
 
 
-/** Ufo which flies around aimlessly from the middle of the map a bit
+/**
+ * Ufo which flies around aimlessly from the middle of the map a bit
  * until it locates a road vehicle which it targets and then destroys */
 static void Disaster_Small_Ufo_Init()
 {
@@ -844,7 +848,8 @@
 }
 
 
-/** Coal mine catastrophe, destroys a stretch of 30 tiles of
+/**
+ * Coal mine catastrophe, destroys a stretch of 30 tiles of
  * land in a certain direction */
 static void Disaster_CoalMine_Init()
 {
@@ -927,7 +932,8 @@
 	ResetDisasterDelay();
 }
 
-/** Marks all disasters targeting this industry in such a way
+/**
+ * Marks all disasters targeting this industry in such a way
  * they won't call Industry::Get(v->dest_tile) on invalid industry anymore.
  * @param i deleted industry
  */
@@ -943,7 +949,8 @@
 	}
 }
 
-/** Notify disasters that we are about to delete a vehicle. So make them head elsewhere.
+/**
+ * Notify disasters that we are about to delete a vehicle. So make them head elsewhere.
  * @param vehicle deleted vehicle
  */
 void ReleaseDisastersTargetingVehicle(VehicleID vehicle)
--- a/src/driver.cpp
+++ b/src/driver.cpp
@@ -195,7 +195,8 @@
 	return p;
 }
 
-/** Frees memory used for this->name
+/**
+ * Frees memory used for this->name
  */
 DriverFactoryBase::~DriverFactoryBase()
 {
--- a/src/driver.h
+++ b/src/driver.h
@@ -79,7 +79,8 @@
 
 	virtual ~DriverFactoryBase();
 
-	/** Shuts down all active drivers
+	/**
+	 * Shuts down all active drivers
 	 */
 	static void ShutdownDrivers()
 	{
--- a/src/economy.cpp
+++ b/src/economy.cpp
@@ -156,7 +156,8 @@
 	return max(value, (Money)1);
 }
 
-/** if update is set to true, the economy is updated with this score
+/**
+ * if update is set to true, the economy is updated with this score
  *  (also the house is updated, should only be true in the on-tick event)
  * @param update the economy with calculated score
  * @param c company been evaluated
@@ -1485,7 +1486,8 @@
 
 extern int GetAmountOwnedBy(const Company *c, Owner owner);
 
-/** Acquire shares in an opposing company.
+/**
+ * Acquire shares in an opposing company.
  * @param tile unused
  * @param flags type of operation
  * @param p1 company to buy the shares from
@@ -1532,7 +1534,8 @@
 	return cost;
 }
 
-/** Sell shares in an opposing company.
+/**
+ * Sell shares in an opposing company.
  * @param tile unused
  * @param flags type of operation
  * @param p1 company to sell the shares from
@@ -1565,7 +1568,8 @@
 	return CommandCost(EXPENSES_OTHER, cost);
 }
 
-/** Buy up another company.
+/**
+ * Buy up another company.
  * When a competing company is gone bankrupt you get the chance to purchase
  * that company.
  * @todo currently this only works for AI companies
--- a/src/elrail.cpp
+++ b/src/elrail.cpp
@@ -7,7 +7,8 @@
  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
  */
 
-/** @file elrail.cpp
+/**
+ * @file elrail.cpp
  * This file deals with displaying wires and pylons for electric railways.
  * <h2>Basics</h2>
  *
@@ -182,7 +183,8 @@
 	return pylons == 0 ? SPR_PYLON_BASE : pylons;
 }
 
-/** Corrects the tileh for certain tile types. Returns an effective tileh for the track on the tile.
+/**
+ * Corrects the tileh for certain tile types. Returns an effective tileh for the track on the tile.
  * @param tile The tile to analyse
  * @param *tileh the tileh
  */
@@ -258,7 +260,8 @@
 	);
 }
 
-/** Draws wires and, if required, pylons on a given tile
+/**
+ * Draws wires and, if required, pylons on a given tile
  * @param ti The Tileinfo to draw the tile for
  */
 static void DrawCatenaryRailway(const TileInfo *ti)
--- a/src/endian_check.cpp
+++ b/src/endian_check.cpp
@@ -7,7 +7,8 @@
  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
  */
 
-/** @file endian_check.cpp
+/**
+ * @file endian_check.cpp
  * This pretty simple file checks if the system is LITTLE_ENDIAN or BIG_ENDIAN
  *  it does that by putting a 1 and a 0 in an array, and read it out as one
  *  number. If it is 1, it is LITTLE_ENDIAN, if it is 256, it is BIG_ENDIAN
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -38,7 +38,8 @@
 
 EngineOverrideManager _engine_mngr;
 
-/** Year that engine aging stops. Engines will not reduce in reliability
+/**
+ * Year that engine aging stops. Engines will not reduce in reliability
  * and no more engines will be introduced */
 static Year _year_engine_aging_stops;
 
@@ -399,7 +400,8 @@
 	return INVALID_ENGINE;
 }
 
-/** Sets cached values in Company::num_vehicles and Group::num_vehicles
+/**
+ * Sets cached values in Company::num_vehicles and Group::num_vehicles
  */
 void SetCachedEngineCounts()
 {
@@ -653,7 +655,8 @@
 	}
 }
 
-/** Accept an engine prototype. XXX - it is possible that the top-company
+/**
+ * Accept an engine prototype. XXX - it is possible that the top-company
  * changes while you are waiting to accept the offer? Then it becomes invalid
  * @param tile unused
  * @param flags operation to perfom
@@ -766,7 +769,8 @@
 	return true;
 }
 
-/** Rename an engine.
+/**
+ * Rename an engine.
  * @param tile unused
  * @param flags operation to perfom
  * @param p1 engine ID to rename
@@ -802,7 +806,8 @@
 }
 
 
-/** Check if an engine is buildable.
+/**
+ * Check if an engine is buildable.
  * @param engine  index of the engine to check.
  * @param type    the type the engine should be.
  * @param company index of the company.
--- a/src/engine_gui.cpp
+++ b/src/engine_gui.cpp
@@ -24,7 +24,8 @@
 
 #include "table/strings.h"
 
-/** Return the category of an engine.
+/**
+ * Return the category of an engine.
  * @param engine Engine to examine.
  * @return String describing the category ("road veh", "train". "airplane", or "ship") of the engine.
  */
@@ -292,7 +293,8 @@
 	}
 }
 
-/** Sort all items using quick sort and given 'CompareItems' function
+/**
+ * Sort all items using quick sort and given 'CompareItems' function
  * @param el list to be sorted
  * @param compare function for evaluation of the quicksort
  */
@@ -305,7 +307,8 @@
 	QSortT(el->Begin(), size, compare);
 }
 
-/** Sort selected range of items (on indices @ <begin, begin+num_items-1>)
+/**
+ * Sort selected range of items (on indices @ <begin, begin+num_items-1>)
  * @param el list to be sorted
  * @param compare function for evaluation of the quicksort
  * @param begin start of sorting
--- a/src/engine_type.h
+++ b/src/engine_type.h
@@ -103,7 +103,8 @@
 	uint8 air_drag;          ///< Coefficient of air drag
 };
 
-/** Information about a vehicle
+/**
+ * Information about a vehicle
  *  @see table/engines.h
  */
 struct EngineInfo {
--- a/src/fios.cpp
+++ b/src/fios.cpp
@@ -7,7 +7,8 @@
  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
  */
 
-/** @file fios.cpp
+/**
+ * @file fios.cpp
  * This file contains functions for building file lists for the save/load dialogs.
  */
 
@@ -262,7 +263,8 @@
 }
 
 
-/** Fill the list of the files in a directory, according to some arbitrary rule.
+/**
+ * Fill the list of the files in a directory, according to some arbitrary rule.
  *  @param mode The mode we are in. Some modes don't allow 'parent'.
  *  @param callback_proc The function that is called where you need to do the filtering.
  *  @param subdir The directory from where to start (global) searching.
--- a/src/fios_gui.cpp
+++ b/src/fios_gui.cpp
@@ -696,7 +696,8 @@
 	_nested_save_dialog_widgets, lengthof(_nested_save_dialog_widgets)
 );
 
-/** These values are used to convert the file/operations mode into a corresponding file type.
+/**
+ * These values are used to convert the file/operations mode into a corresponding file type.
  * So each entry, as expressed by the related comment, is based on the enum   */
 static const FileType _file_modetotype[] = {
 	FT_SAVEGAME,  ///< used for SLD_LOAD_GAME
--- a/src/fontcache.cpp
+++ b/src/fontcache.cpp
@@ -42,7 +42,8 @@
 static const byte FACE_COLOUR   = 1;
 static const byte SHADOW_COLOUR = 2;
 
-/** Get the font loaded into a Freetype face by using a font-name.
+/**
+ * Get the font loaded into a Freetype face by using a font-name.
  * If no appropiate font is found, the function returns an error */
 #ifdef WIN32
 #include <windows.h>
--- a/src/gamelog.cpp
+++ b/src/gamelog.cpp
@@ -39,7 +39,8 @@
 static LoggedAction *_current_action = NULL; ///< current action we are logging, NULL when there is no action active
 
 
-/** Stores information about new action, but doesn't allocate it
+/**
+ * Stores information about new action, but doesn't allocate it
  * Action is allocated only when there is at least one change
  * @param at type of action
  */
@@ -49,7 +50,8 @@
 	_gamelog_action_type = at;
 }
 
-/** Stops logging of any changes
+/**
+ * Stops logging of any changes
  */
 void GamelogStopAction()
 {
@@ -63,7 +65,8 @@
 	if (print) GamelogPrintDebug(5);
 }
 
-/** Resets and frees all memory allocated - used before loading or starting a new game
+/**
+ * Resets and frees all memory allocated - used before loading or starting a new game
  */
 void GamelogReset()
 {
@@ -103,7 +106,8 @@
 }
 
 
-/** Prints GRF filename if found
+/**
+ * Prints GRF filename if found
  * @param buf The location in the _dbgofs buffer to draw
  * @param grfid GRF which filename to print
  */
@@ -116,7 +120,8 @@
 	AddDebugText(buf, ", filename: %s", gc->filename);
 }
 
-/** Prints GRF ID, checksum and filename if found
+/**
+ * Prints GRF ID, checksum and filename if found
  * @param buf The location in the _dbgofs buffer to draw
  * @param grfid GRF ID
  * @param md5sum array of md5sum to print
@@ -292,7 +297,8 @@
 }
 
 
-/** Prints gamelog to debug output. Code is executed even when
+/**
+ * Prints gamelog to debug output. Code is executed even when
  * there will be no output. It is called very seldom, so it
  * doesn't matter that much. At least it gives more uniform code...
  * @param level debug level we need to print stuff
@@ -304,7 +310,8 @@
 }
 
 
-/** Allocates new LoggedChange and new LoggedAction if needed.
+/**
+ * Allocates new LoggedChange and new LoggedAction if needed.
  * If there is no action active, NULL is returned.
  * @param ct type of change
  * @return new LoggedChange, or NULL if there is no action active
@@ -332,7 +339,8 @@
 }
 
 
-/** Logs a emergency savegame
+/**
+ * Logs a emergency savegame
  */
 void GamelogEmergency()
 {
@@ -343,7 +351,8 @@
 	GamelogStopAction();
 }
 
-/** Finds out if current game is a loaded emergency savegame.
+/**
+ * Finds out if current game is a loaded emergency savegame.
  */
 bool GamelogTestEmergency()
 {
@@ -360,7 +369,8 @@
 	return (emergency != NULL);
 }
 
-/** Logs a change in game revision
+/**
+ * Logs a change in game revision
  */
 void GamelogRevision()
 {
@@ -376,7 +386,8 @@
 	lc->revision.newgrf = _openttd_newgrf_version;
 }
 
-/** Logs a change in game mode (scenario editor or game)
+/**
+ * Logs a change in game mode (scenario editor or game)
  */
 void GamelogMode()
 {
@@ -389,7 +400,8 @@
 	lc->mode.landscape = _settings_game.game_creation.landscape;
 }
 
-/** Logs loading from savegame without gamelog
+/**
+ * Logs loading from savegame without gamelog
  */
 void GamelogOldver()
 {
@@ -402,7 +414,8 @@
 	lc->oldver.version = (_savegame_type == SGT_OTTD ? ((uint32)_sl_version << 8 | _sl_minor_version) : _ttdp_version);
 }
 
-/** Logs change in game settings. Only non-networksafe settings are logged
+/**
+ * Logs change in game settings. Only non-networksafe settings are logged
  * @param name setting name
  * @param oldval old setting value
  * @param newval new setting value
@@ -420,7 +433,8 @@
 }
 
 
-/** Finds out if current revision is different than last revision stored in the savegame.
+/**
+ * Finds out if current revision is different than last revision stored in the savegame.
  * Appends GLCT_REVISION when the revision string changed
  */
 void GamelogTestRevision()
@@ -442,7 +456,8 @@
 	}
 }
 
-/** Finds last stored game mode or landscape.
+/**
+ * Finds last stored game mode or landscape.
  * Any change is logged
  */
 void GamelogTestMode()
@@ -461,7 +476,8 @@
 }
 
 
-/** Logs triggered GRF bug.
+/**
+ * Logs triggered GRF bug.
  * @param grfid ID of problematic GRF
  * @param bug type of bug, @see enum GRFBugs
  * @param data additional data
@@ -478,7 +494,8 @@
 	lc->grfbug.bug   = bug;
 }
 
-/** Logs GRF bug - rail vehicle has different length after reversing.
+/**
+ * Logs GRF bug - rail vehicle has different length after reversing.
  * Ensures this is logged only once for each GRF and engine type
  * This check takes some time, but it is called pretty seldom, so it
  * doesn't matter that much (ideally it shouldn't be called at all).
@@ -507,7 +524,8 @@
 }
 
 
-/** Decides if GRF should be logged
+/**
+ * Decides if GRF should be logged
  * @param g grf to determine
  * @return true iff GRF is not static and is loaded
  */
@@ -516,7 +534,8 @@
 	return !HasBit(g->flags, GCF_STATIC) && g->status != GCS_NOT_FOUND;
 }
 
-/** Logs removal of a GRF
+/**
+ * Logs removal of a GRF
  * @param grfid ID of removed GRF
  */
 void GamelogGRFRemove(uint32 grfid)
@@ -529,7 +548,8 @@
 	lc->grfrem.grfid = grfid;
 }
 
-/** Logs adding of a GRF
+/**
+ * Logs adding of a GRF
  * @param newg added GRF
  */
 void GamelogGRFAdd(const GRFConfig *newg)
@@ -544,7 +564,8 @@
 	lc->grfadd = newg->ident;
 }
 
-/** Logs loading compatible GRF
+/**
+ * Logs loading compatible GRF
  * (the same ID, but different MD5 hash)
  * @param newg new (updated) GRF
  */
@@ -558,7 +579,8 @@
 	lc->grfcompat = *newg;
 }
 
-/** Logs changing GRF order
+/**
+ * Logs changing GRF order
  * @param grfid GRF that is moved
  * @param offset how far it is moved, positive = moved down
  */
@@ -573,7 +595,8 @@
 	lc->grfmove.offset = offset;
 }
 
-/** Logs change in GRF parameters.
+/**
+ * Logs change in GRF parameters.
  * Details about parameters changed are not stored
  * @param grfid ID of GRF to store
  */
@@ -587,7 +610,8 @@
 	lc->grfparam.grfid = grfid;
 }
 
-/** Logs adding of list of GRFs.
+/**
+ * Logs adding of list of GRFs.
  * Useful when old savegame is loaded or when new game is started
  * @param newg head of GRF linked list
  */
@@ -606,7 +630,8 @@
 	const GRFConfig *grf[];
 };
 
-/** Generates GRFList
+/**
+ * Generates GRFList
  * @param grfc head of GRF linked list
  */
 static GRFList *GenerateGRFList(const GRFConfig *grfc)
@@ -626,7 +651,8 @@
 	return list;
 }
 
-/** Compares two NewGRF lists and logs any change
+/**
+ * Compares two NewGRF lists and logs any change
  * @param oldc original GRF list
  * @param newc new GRF list
  */
--- a/src/gfx.cpp
+++ b/src/gfx.cpp
@@ -68,7 +68,8 @@
 
 	DrawStringParams(TextColour colour) : fontsize(FS_NORMAL), cur_colour(colour), prev_colour(colour) {}
 
-	/** Switch to new colour \a c.
+	/**
+	 * Switch to new colour \a c.
 	 * @param c New colour to use.
 	 */
 	FORCEINLINE void SetColour(TextColour c)
@@ -84,7 +85,8 @@
 		Swap(this->cur_colour, this->prev_colour);
 	}
 
-	/** Switch to using a new font \a f.
+	/**
+	 * Switch to using a new font \a f.
 	 * @param f New font to use.
 	 */
 	FORCEINLINE void SetFontSize(FontSize f)
@@ -358,7 +360,8 @@
 #endif /* WITH_ICU */
 
 
-/** Truncate a given string to a maximum width if neccessary.
+/**
+ * Truncate a given string to a maximum width if neccessary.
  * If the string is truncated, add three dots ('...') to show this.
  * @param *str string that is checked and possibly truncated
  * @param maxw maximum width in pixels of the string
@@ -758,7 +761,8 @@
 }
 
 
-/** Calculates height of string (in pixels). Accepts multiline string with '\0' as separators.
+/**
+ * Calculates height of string (in pixels). Accepts multiline string with '\0' as separators.
  * @param src string to check
  * @param num number of extra lines (output of FormatStringLinebreaks())
  * @param start_fontsize Fontsize to start the text with
@@ -787,7 +791,8 @@
 }
 
 
-/** Calculates height of string (in pixels). The string is changed to a multiline string if needed.
+/**
+ * Calculates height of string (in pixels). The string is changed to a multiline string if needed.
  * @param str string to check
  * @param maxw maximum string width
  * @return height of pixels of string when it is drawn
@@ -803,7 +808,8 @@
 	return GetMultilineStringHeight(buffer, GB(tmp, 0, 16), FS_NORMAL);
 }
 
-/** Calculate string bounding box for multi-line strings.
+/**
+ * Calculate string bounding box for multi-line strings.
  * @param str        String to check.
  * @param suggestion Suggested bounding box.
  * @return Bounding box for the multi-line string, may be bigger than \a suggestion.
@@ -956,7 +962,8 @@
 	return DrawStringMultiLine(left, right, top, bottom, buffer, lastof(buffer), colour, align, underline);
 }
 
-/** Return the string dimension in pixels. The height and width are returned
+/**
+ * Return the string dimension in pixels. The height and width are returned
  * in a single Dimension value. TINYFONT, BIGFONT modifiers are only
  * supported as the first character of the string. The returned dimensions
  * are therefore a rough estimation correct for all the current strings
@@ -1027,7 +1034,8 @@
 	GfxMainBlitter(GetGlyph(FS_NORMAL, c), x - GetCharacterWidth(FS_NORMAL, c) / 2, y, BM_COLOUR_REMAP);
 }
 
-/** Draw a string at the given coordinates with the given colour.
+/**
+ * Draw a string at the given coordinates with the given colour.
  *  While drawing the string, parse it in case some formatting is specified,
  *  like new colour, new size or even positionning.
  * @param string              The string to draw. This is already bidi reordered.
@@ -1706,7 +1714,8 @@
 	SetDirtyBlocks(0, 0, _screen.width, _screen.height);
 }
 
-/** Set up a clipping area for only drawing into a certain area. To do this,
+/**
+ * Set up a clipping area for only drawing into a certain area. To do this,
  * Fill a DrawPixelInfo object with the supplied relative rectangle, backup
  * the original (calling) _cur_dpi and assign the just returned DrawPixelInfo
  * _cur_dpi. When you are done, give restore _cur_dpi's original value
--- a/src/graph_gui.cpp
+++ b/src/graph_gui.cpp
@@ -261,7 +261,8 @@
 		return current_interval;
 	}
 
-	/** Get width for Y labels.
+	/**
+	 * Get width for Y labels.
 	 * @param current_interval Interval that contains all of the graph data.
 	 * @param num_hori_lines Number of horizontal lines to be drawn.
 	 */
@@ -1519,7 +1520,8 @@
 
 CompanyID PerformanceRatingDetailWindow::company = INVALID_COMPANY;
 
-/** Make a vertical list of panels for outputting score details.
+/**
+ * Make a vertical list of panels for outputting score details.
  * @param biggest_index Storage for collecting the biggest index used in the returned tree.
  * @return Panel with performance details.
  * @post \c *biggest_index contains the largest used index in the tree.
--- a/src/highscore_gui.cpp
+++ b/src/highscore_gui.cpp
@@ -217,7 +217,8 @@
 	_nested_highscore_widgets, lengthof(_nested_highscore_widgets)
 );
 
-/** Show the highscore table for a given difficulty. When called from
+/**
+ * Show the highscore table for a given difficulty. When called from
  * endgame ranking is set to the top5 element that was newly added
  * and is thus highlighted */
 void ShowHighscoreTable(int difficulty, int8 ranking)
@@ -226,7 +227,8 @@
 	new HighScoreWindow(&_highscore_desc, difficulty, ranking);
 }
 
-/** Show the endgame victory screen in 2050. Update the new highscore
+/**
+ * Show the endgame victory screen in 2050. Update the new highscore
  * if it was high enough */
 void ShowEndGameChart()
 {
--- a/src/house.h
+++ b/src/house.h
@@ -18,7 +18,8 @@
 #include "date_type.h"
 #include "house_type.h"
 
-/** Simple value that indicates the house has reached the final stage of
+/**
+ * Simple value that indicates the house has reached the final stage of
  * construction. */
 static const byte TOWN_HOUSE_COMPLETED = 3;
 
@@ -27,7 +28,8 @@
 static const HouseID HOUSE_MAX        = 512;
 static const HouseID INVALID_HOUSE_ID = 0xFFFF;
 
-/** There can only be as many classes as there are new houses, plus one for
+/**
+ * There can only be as many classes as there are new houses, plus one for
  * NO_CLASS, as the original houses don't have classes. */
 static const uint HOUSE_CLASS_MAX  = HOUSE_MAX - NEW_HOUSE_OFFSET + 1;
 
--- a/src/industry_cmd.cpp
+++ b/src/industry_cmd.cpp
@@ -62,7 +62,8 @@
 IndustrySpec _industry_specs[NUM_INDUSTRYTYPES];
 IndustryTileSpec _industry_tile_specs[NUM_INDUSTRYTILES];
 
-/** This function initialize the spec arrays of both
+/**
+ * This function initialize the spec arrays of both
  * industry and industry tiles.
  * It adjusts the enabling of the industry too, based on climate availability.
  * This will allow for clearer testings */
@@ -1119,7 +1120,8 @@
 	}
 }
 
-/** Check the conditions of #CHECK_NOTHING (Always succeeds).
+/**
+ * Check the conditions of #CHECK_NOTHING (Always succeeds).
  * @param tile %Tile to perform the checking.
  * @return Succeeded or failed command.
  */
@@ -1128,7 +1130,8 @@
 	return CommandCost();
 }
 
-/** Check the conditions of #CHECK_FOREST (Industry should be build above snow-line in arctic climate).
+/**
+ * Check the conditions of #CHECK_FOREST (Industry should be build above snow-line in arctic climate).
  * @param tile %Tile to perform the checking.
  * @return Succeeded or failed command.
  */
@@ -1142,7 +1145,8 @@
 	return CommandCost();
 }
 
-/** Check the conditions of #CHECK_REFINERY (Industry should be positioned near edge of the map).
+/**
+ * Check the conditions of #CHECK_REFINERY (Industry should be positioned near edge of the map).
  * @param tile %Tile to perform the checking.
  * @return Succeeded or failed command.
  */
@@ -1156,7 +1160,8 @@
 
 extern bool _ignore_restrictions;
 
-/** Check the conditions of #CHECK_OIL_RIG (Industries at sea should be positioned near edge of the map).
+/**
+ * Check the conditions of #CHECK_OIL_RIG (Industries at sea should be positioned near edge of the map).
  * @param tile %Tile to perform the checking.
  * @return Succeeded or failed command.
  */
@@ -1169,7 +1174,8 @@
 	return_cmd_error(STR_ERROR_CAN_ONLY_BE_POSITIONED);
 }
 
-/** Check the conditions of #CHECK_FARM (Industry should be below snow-line in arctic).
+/**
+ * Check the conditions of #CHECK_FARM (Industry should be below snow-line in arctic).
  * @param tile %Tile to perform the checking.
  * @return Succeeded or failed command.
  */
@@ -1183,7 +1189,8 @@
 	return CommandCost();
 }
 
-/** Check the conditions of #CHECK_PLANTATION (Industry should NOT be in the desert).
+/**
+ * Check the conditions of #CHECK_PLANTATION (Industry should NOT be in the desert).
  * @param tile %Tile to perform the checking.
  * @return Succeeded or failed command.
  */
@@ -1195,7 +1202,8 @@
 	return CommandCost();
 }
 
-/** Check the conditions of #CHECK_WATER (Industry should be in the desert).
+/**
+ * Check the conditions of #CHECK_WATER (Industry should be in the desert).
  * @param tile %Tile to perform the checking.
  * @return Succeeded or failed command.
  */
@@ -1207,7 +1215,8 @@
 	return CommandCost();
 }
 
-/** Check the conditions of #CHECK_LUMBERMILL (Industry should be in the rain forest).
+/**
+ * Check the conditions of #CHECK_LUMBERMILL (Industry should be in the rain forest).
  * @param tile %Tile to perform the checking.
  * @return Succeeded or failed command.
  */
@@ -1219,7 +1228,8 @@
 	return CommandCost();
 }
 
-/** Check the conditions of #CHECK_BUBBLEGEN (Industry should be in low land).
+/**
+ * Check the conditions of #CHECK_BUBBLEGEN (Industry should be in low land).
  * @param tile %Tile to perform the checking.
  * @return Succeeded or failed command.
  */
@@ -1231,7 +1241,8 @@
 	return CommandCost();
 }
 
-/** Industrytype check function signature.
+/**
+ * Industrytype check function signature.
  * @param tile %Tile to check.
  * @return Succeeded or failed command.
  */
@@ -1250,7 +1261,8 @@
 	CheckNewIndustry_OilRig,      ///< CHECK_OIL_RIG
 };
 
-/** Find a town for the industry, while checking for multiple industries in the same town.
+/**
+ * Find a town for the industry, while checking for multiple industries in the same town.
  * @param tile Position of the industry to build.
  * @param type Industry type.
  * @param [out] town Pointer to return town for the new industry, \c NULL is written if no good town can be found.
@@ -1293,7 +1305,8 @@
 	return false;
 }
 
-/** Are the tiles of the industry free?
+/**
+ * Are the tiles of the industry free?
  * @param tile                     Position to check.
  * @param it                       Industry tiles table.
  * @param itspec_index             The index of the itsepc to build/fund
@@ -1374,7 +1387,8 @@
 	return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
 }
 
-/** Is the industry allowed to be built at this place for the town?
+/**
+ * Is the industry allowed to be built at this place for the town?
  * @param tile Tile to construct the industry.
  * @param type Type of the industry.
  * @param t    Town authority that the industry belongs to.
@@ -1494,7 +1508,8 @@
 }
 
 
-/** Check that the new industry is far enough from conflicting industries.
+/**
+ * Check that the new industry is far enough from conflicting industries.
  * @param tile Tile to construct the industry.
  * @param type Type of the new industry.
  * @return Succeeded or failed command.
@@ -1517,7 +1532,8 @@
 	return CommandCost();
 }
 
-/** Production level maximum, minimum and default values.
+/**
+ * Production level maximum, minimum and default values.
  * It is not a value been really used in order to change, but rather an indicator
  * of how the industry is behaving. */
 enum ProductionLevels {
@@ -1661,7 +1677,8 @@
 	Station::RecomputeIndustriesNearForAll();
 }
 
-/** Helper function for Build/Fund an industry
+/**
+ * Helper function for Build/Fund an industry
  * @param tile tile where industry is built
  * @param type of industry to build
  * @param flags of operations to conduct
@@ -1720,7 +1737,8 @@
 	return CommandCost();
 }
 
-/** Build/Fund an industry
+/**
+ * Build/Fund an industry
  * @param tile tile where industry is built
  * @param flags of operations to conduct
  * @param p1 various bitstuffed elements
@@ -2167,7 +2185,8 @@
 static const uint PERCENT_TRANSPORTED_60 = 153;
 static const uint PERCENT_TRANSPORTED_80 = 204;
 
-/** Change industry production or do closure
+/**
+ * Change industry production or do closure
  * @param i Industry for which changes are performed
  * @param monthly true if it's the monthly call, false if it's the random call
  */
--- a/src/industry_gui.cpp
+++ b/src/industry_gui.cpp
@@ -121,7 +121,8 @@
 	return (r != 0) ? r : (*a - *b);
 }
 
-/** Initialize the list of sorted industry types.
+/**
+ * Initialize the list of sorted industry types.
  */
 void SortIndustryTypes()
 {
@@ -134,7 +135,8 @@
 	QSortT(_sorted_industry_types, NUM_INDUSTRYTYPES, &IndustryTypeNameSorter);
 }
 
-/** Command callback. In case of failure to build an industry, show an error message.
+/**
+ * Command callback. In case of failure to build an industry, show an error message.
  * @param result Result of the command.
  * @param tile   Tile where the industry is placed.
  * @param p1     Additional data of the #CMD_BUILD_INDUSTRY command.
@@ -665,7 +667,8 @@
 		}
 	}
 
-	/** Draw the text in the #IVW_INFO panel.
+	/**
+	 * Draw the text in the #IVW_INFO panel.
 	 * @param left  Left edge of the panel.
 	 * @param right Right edge of the panel.
 	 * @param top   Top edge of the panel.
--- a/src/industrytype.h
+++ b/src/industrytype.h
@@ -34,7 +34,8 @@
 	INDUSTRYLIFE_PROCESSING = 1 << 2, ///< Like factories
 };
 
-/** Available procedures to check whether an industry may build at a given location.
+/**
+ * Available procedures to check whether an industry may build at a given location.
  * @see CheckNewIndustryProc, _check_new_industry_procs[]
  */
 enum CheckProc {
--- a/src/landscape.cpp
+++ b/src/landscape.cpp
@@ -45,7 +45,8 @@
 	_tile_type_tunnelbridge_procs,
 	_tile_type_unmovable_procs;
 
-/** Tile callback functions for each type of tile.
+/**
+ * Tile callback functions for each type of tile.
  * @ingroup TileCallbackGroup
  * @see TileType */
 const TileTypeProcs * const _tile_type_procs[16] = {
@@ -485,7 +486,8 @@
 	MarkTileDirtyByTile(tile);
 }
 
-/** Returns information about trackdirs and signal states.
+/**
+ * Returns information about trackdirs and signal states.
  * If there is any trackbit at 'side', return all trackdirbits.
  * For TRANSPORT_ROAD, return no trackbits if there is no roadbit (of given subtype) at given side.
  * @param tile tile to get info about
@@ -588,7 +590,8 @@
 	_snow_line = NULL;
 }
 
-/** Clear a piece of landscape
+/**
+ * Clear a piece of landscape
  * @param tile tile to clear
  * @param flags of operation to conduct
  * @param p1 unused
@@ -601,7 +604,8 @@
 	return _tile_type_procs[GetTileType(tile)]->clear_tile_proc(tile, flags);
 }
 
-/** Clear a big piece of landscape
+/**
+ * Clear a big piece of landscape
  * @param tile end tile of area dragging
  * @param flags of operation to conduct
  * @param p1 start tile of area dragging
--- a/src/landscape.h
+++ b/src/landscape.h
@@ -18,7 +18,8 @@
 static const uint SNOW_LINE_MONTHS = 12; ///< Number of months in the snow line table.
 static const uint SNOW_LINE_DAYS   = 32; ///< Number of days in each month in the snow line table.
 
-/** Structure describing the height of the snow line each day of the year
+/**
+ * Structure describing the height of the snow line each day of the year
  * @ingroup SnowLineGroup */
 struct SnowLine {
 	byte table[SNOW_LINE_MONTHS][SNOW_LINE_DAYS]; ///< Height of the snow line each day of the year
--- a/src/misc/array.hpp
+++ b/src/misc/array.hpp
@@ -15,7 +15,8 @@
 #include "fixedsizearray.hpp"
 #include "str.hpp"
 
-/** Flexible array with size limit. Implemented as fixed size
+/**
+ * Flexible array with size limit. Implemented as fixed size
  *  array of fixed size arrays */
 template <class T, uint B = 1024, uint N = B>
 class SmallArray {
--- a/src/misc/blob.hpp
+++ b/src/misc/blob.hpp
@@ -16,7 +16,8 @@
 #include "../core/mem_func.hpp"
 #include <new>
 
-/** Base class for simple binary blobs.
+/**
+ * Base class for simple binary blobs.
  *  Item is byte.
  *  The word 'simple' means:
  *    - no configurable allocator type (always made from heap)
@@ -102,7 +103,8 @@
 		return (BlobHeader*)MallocT<byte>(num_bytes);
 	}
 
-	/** Return header pointer to the static BlobHeader with
+	/**
+	 * Return header pointer to the static BlobHeader with
 	 * both items and capacity containing zero */
 	static FORCEINLINE BlobHeader *Zero()
 	{
@@ -231,7 +233,8 @@
 		}
 	}
 
-	/** Reallocate if there is no free space for num_bytes bytes.
+	/**
+	 * Reallocate if there is no free space for num_bytes bytes.
 	 *  @return pointer to the new data to be added */
 	FORCEINLINE byte *Prepare(size_t num_bytes)
 	{
@@ -240,7 +243,8 @@
 		return data + Length();
 	}
 
-	/** Increase Length() by num_bytes.
+	/**
+	 * Increase Length() by num_bytes.
 	 *  @return pointer to the new data added */
 	FORCEINLINE byte *Append(size_t num_bytes)
 	{
@@ -286,7 +290,8 @@
 	}
 };
 
-/** Blob - simple dynamic T array. T (template argument) is a placeholder for any type.
+/**
+ * Blob - simple dynamic T array. T (template argument) is a placeholder for any type.
  *  T can be any integral type, pointer, or structure. Using Blob instead of just plain C array
  *  simplifies the resource management in several ways:
  *  1. When adding new item(s) it automatically grows capacity if needed.
@@ -380,7 +385,8 @@
 		return (T*)base::Append(num_items * type_size);
 	}
 
-	/** Ensures that given number of items can be added to the end of Blob. Returns pointer to the
+	/**
+	 * Ensures that given number of items can be added to the end of Blob. Returns pointer to the
 	 *  first free (unused) item */
 	FORCEINLINE T *MakeFreeSpace(size_t num_items)
 	{
--- a/src/misc/countedptr.hpp
+++ b/src/misc/countedptr.hpp
@@ -12,7 +12,8 @@
 #ifndef COUNTEDPTR_HPP
 #define COUNTEDPTR_HPP
 
-/** CCountedPtr - simple reference counting smart pointer.
+/**
+ * CCountedPtr - simple reference counting smart pointer.
  *
  *     One of the standard ways how to maintain object's lifetime.
  *
@@ -136,7 +137,8 @@
 };
 
 
-/** Simple counted object. Use it as base of your struct/class if you want to use
+/**
+ * Simple counted object. Use it as base of your struct/class if you want to use
  *  basic reference counting. Your struct/class will destroy and free itself when
  *  last reference to it is released (using Relese() method). The initial reference
  *  count (when it is created) is zero (don't forget AddRef() at least one time if
--- a/src/misc/dbg_helpers.cpp
+++ b/src/misc/dbg_helpers.cpp
@@ -72,7 +72,8 @@
 	return out.Transfer();
 }
 
-/** Keep track of the last assigned type_id. Used for anti-recursion.
+/**
+ * Keep track of the last assigned type_id. Used for anti-recursion.
  *static*/ size_t& DumpTarget::LastTypeId()
 {
 	static size_t last_type_id = 0;
--- a/src/misc/fixedsizearray.hpp
+++ b/src/misc/fixedsizearray.hpp
@@ -14,7 +14,8 @@
 
 #include "../core/alloc_func.hpp"
 
-/** fixed size array
+/**
+ * fixed size array
  *  Upon construction it preallocates fixed size block of memory
  *  for all items, but doesn't construct them. Item's construction
  *  is delayed. */
@@ -32,7 +33,8 @@
 	static const uint Tsize = sizeof(T);                // size of item
 	static const uint HeaderSize = sizeof(ArrayHeader); // size of header
 
-	/** the only member of fixed size array is pointer to the block
+	/**
+	 * the only member of fixed size array is pointer to the block
 	 *  of C array of items. Header can be found on the offset -sizeof(ArrayHeader). */
 	T *data;
 
--- a/src/misc/hashtable.hpp
+++ b/src/misc/hashtable.hpp
@@ -106,7 +106,8 @@
 	}
 };
 
-/** class CHashTableT<Titem, Thash_bits> - simple hash table
+/**
+ * class CHashTableT<Titem, Thash_bits> - simple hash table
  *  of pointers allocated elsewhere.
  *
  *  Supports: Add/Find/Remove of Titems.
@@ -136,7 +137,8 @@
 	static const int Tcapacity = 1 << Thash_bits; // and num of slots 2^bits
 
 protected:
-	/** each slot contains pointer to the first item in the list,
+	/**
+	 * each slot contains pointer to the first item in the list,
 	 *  Titem contains pointer to the next item - GetHashNext(), SetHashNext() */
 	typedef CHashTableSlotT<Titem_> Slot;
 
--- a/src/misc_cmd.cpp
+++ b/src/misc_cmd.cpp
@@ -25,7 +25,8 @@
 
 #include "table/strings.h"
 
-/** Increase the loan of your company.
+/**
+ * Increase the loan of your company.
  * @param tile unused
  * @param flags operation to perform
  * @param p1 amount to increase the loan with, multitude of LOAN_INTERVAL. Only used when p2 == 2.
@@ -71,7 +72,8 @@
 	return CommandCost(EXPENSES_OTHER);
 }
 
-/** Decrease the loan of your company.
+/**
+ * Decrease the loan of your company.
  * @param tile unused
  * @param flags operation to perform
  * @param p1 amount to decrease the loan with, multitude of LOAN_INTERVAL. Only used when p2 == 2.
@@ -187,7 +189,8 @@
 	return CommandCost();
 }
 
-/** Change the financial flow of your company.
+/**
+ * Change the financial flow of your company.
  * This is normally only enabled in offline mode, but if there is a debug
  * build, you can cheat (to test).
  * @param tile unused
@@ -205,7 +208,8 @@
 	return CommandCost(EXPENSES_OTHER, -(int32)p1);
 }
 
-/** Transfer funds (money) from one company to another.
+/**
+ * Transfer funds (money) from one company to another.
  * To prevent abuse in multiplayer games you can only send money to other
  * companies if you have paid off your loan (either explicitely, or implicitely
  * given the fact that you have more money than loan).
--- a/src/misc_gui.cpp
+++ b/src/misc_gui.cpp
@@ -899,7 +899,8 @@
 	}
 };
 
-/** Shows a tooltip
+/**
+ * Shows a tooltip
  * @param str String to be displayed
  * @param paramcount number of params to deal with
  * @param params (optional) up to 5 pieces of additional information that may be added to a tooltip
@@ -1410,7 +1411,8 @@
 	_nested_query_string_widgets, lengthof(_nested_query_string_widgets)
 );
 
-/** Show a query popup window with a textbox in it.
+/**
+ * Show a query popup window with a textbox in it.
  * @param str StringID for the text shown in the textbox
  * @param caption StringID of text shown in caption of querywindow
  * @param maxsize maximum size in bytes (including terminating '\0')
@@ -1564,7 +1566,8 @@
 	_nested_query_widgets, lengthof(_nested_query_widgets)
 );
 
-/** Show a modal confirmation window with standard 'yes' and 'no' buttons
+/**
+ * Show a modal confirmation window with standard 'yes' and 'no' buttons
  * The window is aligned to the centre of its parent.
  * @param caption string shown as window caption
  * @param message string that will be shown for the window
--- a/src/music/allegro_m.cpp
+++ b/src/music/allegro_m.cpp
@@ -19,7 +19,8 @@
 static FMusicDriver_Allegro iFMusicDriver_Allegro;
 static MIDI *_midi = NULL;
 
-/** There are multiple modules that might be using Allegro and
+/**
+ * There are multiple modules that might be using Allegro and
  * Allegro can only be initiated once. */
 extern int _allegro_instance_count;
 
--- a/src/network/core/packet.h
+++ b/src/network/core/packet.h
@@ -34,7 +34,8 @@
 struct Packet {
 	/** The next packet. Used for queueing packets before sending. */
 	Packet *next;
-	/** The size of the whole packet for received packets. For packets
+	/**
+	 * The size of the whole packet for received packets. For packets
 	 * that will be sent, the value is filled in just before the
 	 * actual transmission. */
 	PacketSize size;
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -471,7 +471,8 @@
 	CheckPauseHelper(NetworkHasJoiningClient(), PM_PAUSED_JOIN);
 }
 
-/** Converts a string to ip/port/company
+/**
+ * Converts a string to ip/port/company
  *  Format: IP:port#company
  *
  * connection_string will be re-terminated to seperate out the hostname, and company and port will
--- a/src/network/network_gamelist.cpp
+++ b/src/network/network_gamelist.cpp
@@ -27,7 +27,8 @@
 static ThreadMutex *_network_game_list_mutex = ThreadMutex::New();
 static NetworkGameList *_network_game_delayed_insertion_list = NULL;
 
-/** Add a new item to the linked gamelist, but do it delayed in the next tick
+/**
+ * Add a new item to the linked gamelist, but do it delayed in the next tick
  * or so to prevent race conditions.
  * @param item the item to add. Will be freed once added.
  */
@@ -66,7 +67,8 @@
 	_network_game_list_mutex->EndCritical();
 }
 
-/** Add a new item to the linked gamelist. If the IP and Port match
+/**
+ * Add a new item to the linked gamelist. If the IP and Port match
  * return the existing item instead of adding it again
  * @param address the address of the to-be added item
  * @param port the port the server is running on
@@ -106,7 +108,8 @@
 	return item;
 }
 
-/** Remove an item from the gamelist linked list
+/**
+ * Remove an item from the gamelist linked list
  * @param remove pointer to the item to be removed */
 void NetworkGameListRemoveItem(NetworkGameList *remove)
 {
--- a/src/network/network_gui.cpp
+++ b/src/network/network_gui.cpp
@@ -64,7 +64,8 @@
 	QSortT(_language_dropdown, NETLANG_COUNT - 1, &StringIDSorter);
 }
 
-/** Update the network new window because a new server is
+/**
+ * Update the network new window because a new server is
  * found on the network.
  * @param unselect unselect the currently selected item */
 void UpdateNetworkGameWindow(bool unselect)
@@ -279,7 +280,8 @@
 		return strcasecmp((*a)->info.server_name, (*b)->info.server_name);
 	}
 
-	/** Sort servers by the amount of clients online on a
+	/**
+	 * Sort servers by the amount of clients online on a
 	 * server. If the two servers have the same amount, the one with the
 	 * higher maximum is preferred. */
 	static int CDECL NGameClientSorter(NetworkGameList * const *a, NetworkGameList * const *b)
@@ -317,7 +319,8 @@
 		return (r != 0) ? r : NGameDateSorter(a, b);
 	}
 
-	/** Sort servers by joinability. If both servers are the
+	/**
+	 * Sort servers by joinability. If both servers are the
 	 * same, prefer the non-passworded server first. */
 	static int CDECL NGameAllowedSorter(NetworkGameList * const *a, NetworkGameList * const *b)
 	{
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -884,7 +884,8 @@
 	return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_NOT_EXPECTED);
 }
 
-/** The client has done a command and wants us to handle it
+/**
+ * The client has done a command and wants us to handle it
  * @param *cs the connected client that has sent the command
  * @param *p the packet in which the command was sent
  */
@@ -921,7 +922,8 @@
 		return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_KICKED);
 	}
 
-	/** Only CMD_COMPANY_CTRL is always allowed, for the rest, playas needs
+	/**
+	 * Only CMD_COMPANY_CTRL is always allowed, for the rest, playas needs
 	 * to match the company in the packet. If it doesn't, the client has done
 	 * something pretty naughty (or a bug), and will be kicked
 	 */
@@ -931,7 +933,8 @@
 		return SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_COMPANY_MISMATCH);
 	}
 
-	/** @todo CMD_COMPANY_CTRL with p1 = 0 announces a new company to the server. To give the
+	/**
+	 * @todo CMD_COMPANY_CTRL with p1 = 0 announces a new company to the server. To give the
 	 * company the correct ID, the server injects p2 and executes the command. Any other p1
 	 * is prohibited. Pretty ugly and should be redone together with its function.
 	 * @see CmdCompanyCtrl()
--- a/src/newgrf.cpp
+++ b/src/newgrf.cpp
@@ -222,7 +222,8 @@
 typedef std::map<GRFLocation, byte*> GRFLineToSpriteOverride;
 static GRFLineToSpriteOverride _grf_line_to_action6_sprite_override;
 
-/** DEBUG() function dedicated to newGRF debugging messages
+/**
+ * DEBUG() function dedicated to newGRF debugging messages
  * Function is essentially the same as DEBUG(grf, severity, ...) with the
  * addition of file:line information when parsing grf files.
  * NOTE: for the above reason(s) grfmsg() should ONLY be used for
@@ -281,7 +282,8 @@
 typedef std::map<StringID *, uint32> StringIDToGRFIDMapping;
 static StringIDToGRFIDMapping _string_to_grf_mapping;
 
-/** Used when setting an object's property to map to the GRF's strings
+/**
+ * Used when setting an object's property to map to the GRF's strings
  * while taking in consideration the "drift" between TTDPatch string system and OpenTTD's one
  * @param grfid Id of the grf file
  * @param str StringID that we want to have the equivalent in OoenTTD
@@ -423,7 +425,8 @@
 	return _engine_mngr.GetID(type, internal_id, scope_grfid);
 }
 
-/** Map the colour modifiers of TTDPatch to those that Open is using.
+/**
+ * Map the colour modifiers of TTDPatch to those that Open is using.
  * @param grf_sprite pointer to the structure been modified
  */
 static void MapSpriteMappingRecolour(PalSpriteID *grf_sprite)
@@ -6792,7 +6795,8 @@
 }
 
 
-/** List of what cargo labels are refittable for the given the vehicle-type.
+/**
+ * List of what cargo labels are refittable for the given the vehicle-type.
  * Only currently active labels are applied. */
 static const CargoLabel _default_refitmasks_rail[] = {
 	'PASS', 'COAL', 'MAIL', 'LVST', 'GOOD', 'GRAI', 'WHEA', 'MAIZ', 'WOOD',
@@ -6925,7 +6929,8 @@
 	}
 }
 
-/** Add all new houses to the house array. House properties can be set at any
+/**
+ * Add all new houses to the house array. House properties can be set at any
  * time in the GRF file, so we can only add a house spec to the house array
  * after the file has finished loading. We also need to check the dates, due to
  * the TTDPatch behaviour described below that we need to emulate. */
@@ -6990,7 +6995,8 @@
 	}
 }
 
-/** Add all new industries to the industry array. Industry properties can be set at any
+/**
+ * Add all new industries to the industry array. Industry properties can be set at any
  * time in the GRF file, so we can only add a industry spec to the industry array
  * after the file has finished loading. */
 static void FinaliseIndustriesArray()
--- a/src/newgrf_callbacks.h
+++ b/src/newgrf_callbacks.h
@@ -43,7 +43,8 @@
 	/** Choose a sprite layout to draw, instead of the standard 0-7 range. */
 	CBID_STATION_SPRITE_LAYOUT           = 0x14,
 
-	/** Refit capacity, the passed vehicle needs to have its ->cargo_type set to
+	/**
+	 * Refit capacity, the passed vehicle needs to have its ->cargo_type set to
 	 * the cargo we are refitting to, returns the new cargo capacity. */
 	CBID_VEHICLE_REFIT_CAPACITY          = 0x15, // 15 bit callback
 
@@ -86,7 +87,8 @@
 	/** Called to determine if the given industry type is available */
 	CBID_INDUSTRY_AVAILABLE              = 0x22, // 15 bit callback
 
-	/** This callback is called from vehicle purchase lists. It returns a value to be
+	/**
+	 * This callback is called from vehicle purchase lists. It returns a value to be
 	 * used as a custom string ID in the 0xD000 range. */
 	CBID_VEHICLE_ADDITIONAL_TEXT         = 0x23,
 
@@ -117,7 +119,8 @@
 	/** Called to determine which cargoes an industry should accept. */
 	CBID_INDTILE_ACCEPT_CARGO            = 0x2C, // 15 bit callback
 
-	/** Called to determine if a specific colour map should be used for a vehicle
+	/**
+	 * Called to determine if a specific colour map should be used for a vehicle
 	 * instead of the default livery. */
 	CBID_VEHICLE_COLOUR_MAPPING          = 0x2D, // 15 bit callback
 
@@ -130,7 +133,8 @@
 	/** Called to determine the type (if any) of foundation to draw for industry tile. */
 	CBID_INDTILE_DRAW_FOUNDATIONS        = 0x30, // 15 bit callback
 
-	/** Called when the company (or AI) tries to start or stop a vehicle. Mainly
+	/**
+	 * Called when the company (or AI) tries to start or stop a vehicle. Mainly
 	 * used for preventing a vehicle from leaving the depot. */
 	CBID_VEHICLE_START_STOP_CHECK        = 0x31, // 15 bit callback, but 0xFF test is done with 8 bit
 
@@ -146,7 +150,8 @@
 	/** Called monthly on production changes, so it can be adjusted more frequently */
 	CBID_INDUSTRY_MONTHLYPROD_CHANGE     = 0x35, // 15 bit callback
 
-	/** Called to modify various vehicle properties. Callback parameter 1
+	/**
+	 * Called to modify various vehicle properties. Callback parameter 1
 	 * specifies the property index, as used in Action 0, to change. */
 	CBID_VEHICLE_MODIFY_PROPERTY         = 0x36, // 8/15 bit depends on queried property
 
--- a/src/newgrf_canal.h
+++ b/src/newgrf_canal.h
@@ -16,7 +16,8 @@
 #include "tile_type.h"
 #include "newgrf_generic.h"
 
-/** List of different canal 'features'.
+/**
+ * List of different canal 'features'.
  * Each feature gets an entry in the canal spritegroup table */
 enum CanalFeature {
 	CF_WATERSLOPE,
@@ -42,7 +43,8 @@
 extern WaterFeature _water_feature[CF_END];
 
 
-/** Lookup the base sprite to use for a canal.
+/**
+ * Lookup the base sprite to use for a canal.
  * @param feature Which canal feature we want.
  * @param tile Tile index of canal, if appropriate.
  * @return Base sprite returned by GRF, or 0 if none.
--- a/src/newgrf_commons.cpp
+++ b/src/newgrf_commons.cpp
@@ -7,7 +7,8 @@
  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
  */
 
-/** @file newgrf_commons.cpp Implementation of the class OverrideManagerBase
+/**
+ * @file newgrf_commons.cpp Implementation of the class OverrideManagerBase
  * and its descendance, present and futur
  */
 
@@ -23,7 +24,8 @@
 #include "tunnelbridge_map.h"
 #include "core/mem_func.hpp"
 
-/** Constructor of generic class
+/**
+ * Constructor of generic class
  * @param offset end of original data for this entity. i.e: houses = 110
  * @param maximum of entities this manager can deal with. i.e: houses = 512
  * @param invalid is the ID used to identify an invalid entity id
@@ -40,7 +42,8 @@
 	grfid_overrides = CallocT<uint32>(max_offset);
 }
 
-/** Destructor of the generic class.
+/**
+ * Destructor of the generic class.
  * Frees allocated memory of constructor
  */
 OverrideManagerBase::~OverrideManagerBase()
@@ -50,7 +53,8 @@
 	free(grfid_overrides);
 }
 
-/** Since the entity IDs defined by the GRF file does not necessarily correlate
+/**
+ * Since the entity IDs defined by the GRF file does not necessarily correlate
  * to those used by the game, the IDs used for overriding old entities must be
  * translated when the entity spec is set.
  * @param local_id ID in grf file
@@ -81,7 +85,8 @@
 	}
 }
 
-/** Return the ID (if ever available) of a previously inserted entity.
+/**
+ * Return the ID (if ever available) of a previously inserted entity.
  * @param grf_local_id ID of this enity withing the grfID
  * @param grfid ID of the grf file
  * @return the ID of the candidate, of the Invalid flag item ID
@@ -100,7 +105,8 @@
 	return invalid_ID;
 }
 
-/** Reserves a place in the mapping array for an entity to be installed
+/**
+ * Reserves a place in the mapping array for an entity to be installed
  * @param grf_local_id is an arbitrary id given by the grf's author.  Also known as setid
  * @param grfid is the id of the grf file itself
  * @param substitute_id is the original entity from which data is copied for the new one
@@ -134,7 +140,8 @@
 	return invalid_ID;
 }
 
-/** Gives the substitute of the entity, as specified by the grf file
+/**
+ * Gives the substitute of the entity, as specified by the grf file
  * @param entity_id of the entity being queried
  * @return mapped id
  */
@@ -143,7 +150,8 @@
 	return mapping_ID[entity_id].substitute_id;
 }
 
-/** Install the specs into the HouseSpecs array
+/**
+ * Install the specs into the HouseSpecs array
  * It will find itself the proper slot onwhich it will go
  * @param hs HouseSpec read from the grf file, ready for inclusion
  */
@@ -170,7 +178,8 @@
 	}
 }
 
-/** Return the ID (if ever available) of a previously inserted entity.
+/**
+ * Return the ID (if ever available) of a previously inserted entity.
  * @param grf_local_id ID of this enity withing the grfID
  * @param grfid ID of the grf file
  * @return the ID of the candidate, of the Invalid flag item ID
@@ -188,7 +197,8 @@
 	return invalid_ID;
 }
 
-/** Method to find an entity ID and to mark it as reserved for the Industry to be included.
+/**
+ * Method to find an entity ID and to mark it as reserved for the Industry to be included.
  * @param grf_local_id ID used by the grf file for pre-installation work (equivalent of TTDPatch's setid
  * @param grfid ID of the current grf file
  * @param substitute_id industry from which data has been copied
@@ -223,7 +233,8 @@
 	return invalid_ID;
 }
 
-/** Method to install the new indistry data in its proper slot
+/**
+ * Method to install the new indistry data in its proper slot
  * The slot assigment is internal of this method, since it requires
  * checking what is available
  * @param inds Industryspec that comes from the grf decoding process
@@ -277,7 +288,8 @@
 	}
 }
 
-/** Function used by houses (and soon industries) to get information
+/**
+ * Function used by houses (and soon industries) to get information
  * on type of "terrain" the tile it is queries sits on.
  * @param tile TileIndex of the tile been queried
  * @param upper_halftile If true, query upper halftile in case of rail tiles.
--- a/src/newgrf_commons.h
+++ b/src/newgrf_commons.h
@@ -7,7 +7,8 @@
  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
  */
 
-/** @file newgrf_commons.h This file simplyfies and embeds a common mechanism of
+/**
+ * @file newgrf_commons.h This file simplyfies and embeds a common mechanism of
  * loading/saving and mapping of grf entities.
  */
 
--- a/src/newgrf_config.cpp
+++ b/src/newgrf_config.cpp
@@ -240,7 +240,8 @@
 	for (GRFConfig *c = _grfconfig_static;  c != NULL; c = c->next) c->SetSuitablePalette();
 }
 
-/** Calculate the MD5 sum for a GRF, and store it in the config.
+/**
+ * Calculate the MD5 sum for a GRF, and store it in the config.
  * @param config GRF to compute.
  * @return MD5 sum was successfully computed
  */
@@ -268,7 +269,8 @@
 }
 
 
-/** Find the GRFID of a given grf, and calculate its md5sum.
+/**
+ * Find the GRFID of a given grf, and calculate its md5sum.
  * @param config    grf to fill.
  * @param is_static grf is static.
  * @return Operation was successfully completed.
@@ -300,7 +302,8 @@
 }
 
 
-/** Clear a GRF Config list, freeing all nodes.
+/**
+ * Clear a GRF Config list, freeing all nodes.
  * @param config Start of the list.
  * @post \a config is set to \c NULL.
  */
@@ -315,7 +318,8 @@
 }
 
 
-/** Copy a GRF Config list
+/**
+ * Copy a GRF Config list
  * @param dst pointer to destination list
  * @param src pointer to source list values
  * @param init_only the copied GRF will be processed up to GLS_INIT
@@ -381,7 +385,8 @@
 	RemoveDuplicatesFromGRFConfigList(*dst);
 }
 
-/** Appends an element to a list of GRFs
+/**
+ * Appends an element to a list of GRFs
  * @param dst the head of the list to add to
  * @param el the new tail to be */
 void AppendToGRFConfigList(GRFConfig **dst, GRFConfig *el)
@@ -402,7 +407,8 @@
 }
 
 
-/** Check if all GRFs in the GRF config from a savegame can be loaded.
+/**
+ * Check if all GRFs in the GRF config from a savegame can be loaded.
  * @param grfconfig GrfConfig to check
  * @return will return any of the following 3 values:<br>
  * <ul>
@@ -573,7 +579,8 @@
 }
 
 
-/** Find a NewGRF in the scanned list.
+/**
+ * Find a NewGRF in the scanned list.
  * @param grfid GRFID to look for,
  * @param md5sum Expected MD5 sum (set to \c NULL if not relevant).
  * @return The matching grf, if it exists in #_all_grfs, else \c NULL.
@@ -641,7 +648,8 @@
 #endif /* ENABLE_NETWORK */
 
 
-/** Retrieve a NewGRF from the current config by its grfid.
+/**
+ * Retrieve a NewGRF from the current config by its grfid.
  * @param grfid grf to look for.
  * @param mask  GRFID mask to allow for partial matching.
  * @return The grf config, if it exists, else \c NULL.
--- a/src/newgrf_config.h
+++ b/src/newgrf_config.h
@@ -73,7 +73,8 @@
 	uint32 grfid;     ///< GRF ID (defined by Action 0x08)
 	uint8 md5sum[16]; ///< MD5 checksum of file to distinguish files with the same GRF ID (eg. newer version of GRF)
 
-	/** Does the identification match the provided values?
+	/**
+	 * Does the identification match the provided values?
 	 * @param grfid  Expected grfid.
 	 * @param md5sum Expected md5sum, may be \c NULL (in which case, do not check it).
 	 * @return the object has the provided grfid and md5sum.
--- a/src/newgrf_engine.cpp
+++ b/src/newgrf_engine.cpp
@@ -881,7 +881,8 @@
 }
 
 
-/** Retrieve the SpriteGroup for the specified vehicle.
+/**
+ * Retrieve the SpriteGroup for the specified vehicle.
  * If the vehicle is not specified, the purchase list group for the engine is
  * chosen. For trains, an additional engine override lookup is performed.
  * @param engine    Engine type of the vehicle.
--- a/src/newgrf_generic.cpp
+++ b/src/newgrf_generic.cpp
@@ -134,7 +134,8 @@
 }
 
 
-/** Follow a generic feature callback list and return the first successful
+/**
+ * Follow a generic feature callback list and return the first successful
  * answer
  * @param feature GRF Feature of callback
  * @param object  pre-populated resolver object
--- a/src/newgrf_gui.cpp
+++ b/src/newgrf_gui.cpp
@@ -554,7 +554,8 @@
 		this->DrawEditBox(SNGRFS_FILTER);
 	}
 
-	/** Pick the palette for the sprite of the grf to display.
+	/**
+	 * Pick the palette for the sprite of the grf to display.
 	 * @param c grf to display.
 	 * @return Palette for the sprite.
 	 */
@@ -923,7 +924,8 @@
 		this->InvalidateData();
 	}
 
-	/** Calback to update internal data.
+	/**
+	 * Calback to update internal data.
 	 *  - 0: (optionally) build availables, update button status.
 	 *  - 1: build availables, Add newly found grfs, update button status.
 	 *  - 2: (optionally) build availables, Reset preset, + 3
@@ -1160,7 +1162,8 @@
 	&TagNameFilter,
 };
 
-/** Custom nested widget container for the NewGRF gui.
+/**
+ * Custom nested widget container for the NewGRF gui.
  * Depending on the space in the gui, it uses either
  * - two column mode, put the #acs and the #avs underneath each other and the #info next to it, or
  * - three column mode, put the #avs, #acs, and #info each in its own column.
@@ -1491,7 +1494,8 @@
 	_nested_newgrf_widgets, lengthof(_nested_newgrf_widgets)
 );
 
-/** Callback function for the newgrf 'apply changes' confirmation window
+/**
+ * Callback function for the newgrf 'apply changes' confirmation window
  * @param w Window which is calling this callback
  * @param confirmed boolean value, true when yes was clicked, false otherwise
  */
@@ -1521,7 +1525,8 @@
 
 
 
-/** Setup the NewGRF gui
+/**
+ * Setup the NewGRF gui
  * @param editable allow the user to make changes to the grfconfig in the window
  * @param show_params show information about what parameters are set for the grf files
  * @param exec_changes if changes are made to the list (editable is true), apply these
--- a/src/newgrf_house.cpp
+++ b/src/newgrf_house.cpp
@@ -146,7 +146,8 @@
 	TileIndex north_tile; ///< Northern tile of the house.
 } SearchNearbyHouseData;
 
-/** Callback function to search a house by its HouseID
+/**
+ * Callback function to search a house by its HouseID
  * @param tile TileIndex to be examined
  * @param user_data SearchNearbyHouseData
  * @return true or false, if found or not
@@ -169,7 +170,8 @@
 	return false;
 }
 
-/** Callback function to search a house by its classID
+/**
+ * Callback function to search a house by its classID
  * @param tile TileIndex to be examined
  * @param user_data SearchNearbyHouseData
  * @return true or false, if found or not
@@ -192,7 +194,8 @@
 	return false;
 }
 
-/** Callback function to search a house by its grfID
+/**
+ * Callback function to search a house by its grfID
  * @param tile TileIndex to be examined
  * @param user_data SearchNearbyHouseData
  * @return true or false, if found or not
@@ -214,7 +217,8 @@
 	return false;
 }
 
-/** This function will activate a search around a central tile, looking for some houses
+/**
+ * This function will activate a search around a central tile, looking for some houses
  * that fit the requested characteristics
  * @param parameter that is given by the callback.
  *                  bits 0..6 radius of the search
--- a/src/newgrf_industries.cpp
+++ b/src/newgrf_industries.cpp
@@ -100,7 +100,8 @@
 	return best_dist;
 }
 
-/** Implementation of both var 67 and 68
+/**
+ * Implementation of both var 67 and 68
  * since the mechanism is almost the same, it is easier to regroup them on the same
  * function.
  * @param param_setID parameter given to the callback, which is the set id, or the local id, in our terminology
@@ -154,7 +155,8 @@
 	return count << 16 | GB(closest_dist, 0, 16);
 }
 
-/** This function implements the industries variables that newGRF defines.
+/**
+ * This function implements the industries variables that newGRF defines.
  * @param object the object that we want to query
  * @param variable that is queried
  * @param parameter unused
@@ -447,7 +449,8 @@
 	return IndustryGetVariable(object, variable, parameter, available);
 }
 
-/** Check that the industry callback allows creation of the industry.
+/**
+ * Check that the industry callback allows creation of the industry.
  * @param tile %Tile to build the industry.
  * @param type Type of industry to build.
  * @param layout Layout number.
--- a/src/newgrf_industrytiles.cpp
+++ b/src/newgrf_industrytiles.cpp
@@ -45,7 +45,8 @@
 	return GetNearbyTileInformation(tile) | (is_same_industry ? 1 : 0) << 8;
 }
 
-/** This is the position of the tile relative to the northernmost tile of the industry.
+/**
+ * This is the position of the tile relative to the northernmost tile of the industry.
  * Format: 00yxYYXX
  * Variable  Content
  * x         the x offset from the northernmost tile
@@ -250,7 +251,8 @@
 
 extern bool IsSlopeRefused(Slope current, Slope refused);
 
-/** Check the slope of a tile of a new industry.
+/**
+ * Check the slope of a tile of a new industry.
  * @param ind_base_tile Base tile of the industry.
  * @param ind_tile      Tile to check.
  * @param its           Tile specification.
--- a/src/newgrf_station.cpp
+++ b/src/newgrf_station.cpp
@@ -821,7 +821,8 @@
 }
 
 
-/** Deallocate a StationSpec from a Station. Called when removing a single station tile.
+/**
+ * Deallocate a StationSpec from a Station. Called when removing a single station tile.
  * @param st Station to work with.
  * @param specindex Index of the custom station within the Station's spec list.
  * @return Indicates whether the StationSpec was deallocated.
@@ -862,7 +863,8 @@
 	StationUpdateAnimTriggers(st);
 }
 
-/** Draw representation of a station tile for GUI purposes.
+/**
+ * Draw representation of a station tile for GUI purposes.
  * @param x Position x of image.
  * @param y Position y of image.
  * @param axis Axis.
--- a/src/newgrf_station.h
+++ b/src/newgrf_station.h
@@ -64,7 +64,8 @@
 	 */
 	byte disallowed_lengths;
 
-	/** Number of tile layouts.
+	/**
+	 * Number of tile layouts.
 	 * A minimum of 8 is required is required for stations.
 	 * 0-1 = plain platform
 	 * 2-3 = platform with building
@@ -75,7 +76,8 @@
 	DrawTileSprites *renderdata; ///< Array of tile layouts.
 	bool copied_renderdata;
 
-	/** Cargo threshold for choosing between little and lots of cargo
+	/**
+	 * Cargo threshold for choosing between little and lots of cargo
 	 * @note little/lots are equivalent to the moving/loading states for vehicles
 	 */
 	uint16 cargo_threshold;
--- a/src/newgrf_text.cpp
+++ b/src/newgrf_text.cpp
@@ -7,7 +7,8 @@
  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
  */
 
-/** @file newgrf_text.cpp
+/**
+ * @file newgrf_text.cpp
  * Implementation of  Action 04 "universal holder" structure and functions.
  * This file implements a linked-lists of strings,
  * holding everything that the newgrf action 04 will send over to OpenTTD.
--- a/src/newgrf_town.cpp
+++ b/src/newgrf_town.cpp
@@ -13,7 +13,8 @@
 #include "debug.h"
 #include "town.h"
 
-/** This function implements the town variables that newGRF defines.
+/**
+ * This function implements the town variables that newGRF defines.
  * @param variable that is queried
  * @param parameter unused
  * @param available will return false if ever the variable asked for does not exist
--- a/src/newgrf_townname.cpp
+++ b/src/newgrf_townname.cpp
@@ -7,7 +7,8 @@
  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
  */
 
-/** @file newgrf_townname.cpp
+/**
+ * @file newgrf_townname.cpp
  * Implementation of  Action 0F "universal holder" structure and functions.
  * This file implements a linked-lists of townname generators,
  * holding everything that the newgrf action 0F will send over to OpenTTD.
--- a/src/newgrf_townname.h
+++ b/src/newgrf_townname.h
@@ -7,7 +7,8 @@
  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
  */
 
-/** @file newgrf_townname.h
+/**
+ * @file newgrf_townname.h
  * Header of Action 0F "universal holder" structure and functions
  */
 
--- a/src/news_gui.cpp
+++ b/src/news_gui.cpp
@@ -41,7 +41,8 @@
 static NewsItem *_oldest_news = NULL;       ///< head of news items queue
 static NewsItem *_latest_news = NULL;       ///< tail of news items queue
 
-/** Forced news item.
+/**
+ * Forced news item.
  * Users can force an item by accessing the history or "last message".
  * If the message being shown was forced by the user, a pointer is stored
  * in _forced_news. Otherwise, \a _forced_news variable is NULL. */
@@ -766,7 +767,8 @@
 	}
 }
 
-/** Remove news regarding given station so there are no 'unknown station now accepts Mail'
+/**
+ * Remove news regarding given station so there are no 'unknown station now accepts Mail'
  * or 'First train arrived at unknown station' news items.
  * @param sid station to remove news about
  */
@@ -783,7 +785,8 @@
 	}
 }
 
-/** Remove news regarding given industry
+/**
+ * Remove news regarding given industry
  * @param iid industry to remove news about
  */
 void DeleteIndustryNews(IndustryID iid)
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -316,7 +316,8 @@
 }
 
 
-/** Unitializes drivers, frees allocated memory, cleans pools, ...
+/**
+ * Unitializes drivers, frees allocated memory, cleans pools, ...
  * Generally, prepares the game for shutting down
  */
 static void ShutdownGame()
@@ -1273,7 +1274,8 @@
 	assert(IsLocalCompany());
 }
 
-/** Create an autosave. The default name is "autosave#.sav". However with
+/**
+ * Create an autosave. The default name is "autosave#.sav". However with
  * the setting 'keep_all_autosave' the name defaults to company-name + date */
 static void DoAutosave()
 {
--- a/src/order_base.h
+++ b/src/order_base.h
@@ -254,7 +254,8 @@
 	void ConvertFromOldSavegame();
 };
 
-/** Shared order list linking together the linked list of orders and the list
+/**
+ * Shared order list linking together the linked list of orders and the list
  *  of vehicles sharing this order list.
  */
 struct OrderList : OrderListPool::PoolItem<&_orderlist_pool> {
@@ -275,7 +276,8 @@
 		: first(NULL), num_orders(num_orders), num_vehicles(0), first_shared(NULL),
 		  timetable_duration(0) { }
 
-	/** Create an order list with the given order chain for the given vehicle.
+	/**
+	 * Create an order list with the given order chain for the given vehicle.
 	 *  @param chain pointer to the first order of the order chain
 	 *  @param v any vehicle using this orderlist
 	 */
--- a/src/order_cmd.cpp
+++ b/src/order_cmd.cpp
@@ -450,7 +450,8 @@
 	return DistanceManhattan(prev_tile, cur_tile);
 }
 
-/** Add an order to the orderlist of a vehicle.
+/**
+ * Add an order to the orderlist of a vehicle.
  * @param tile unused
  * @param flags operation to perform
  * @param p1 various bitstuffed elements
@@ -718,7 +719,8 @@
 	return CommandCost();
 }
 
-/** Declone an order-list
+/**
+ * Declone an order-list
  * @param *dst delete the orders of this vehicle
  * @param flags execution flags
  */
@@ -732,7 +734,8 @@
 	return CommandCost();
 }
 
-/** Delete an order from the orderlist of a vehicle.
+/**
+ * Delete an order from the orderlist of a vehicle.
  * @param tile unused
  * @param flags operation to perform
  * @param p1 the ID of the vehicle
@@ -800,7 +803,8 @@
 	return CommandCost();
 }
 
-/** Goto order of order-list.
+/**
+ * Goto order of order-list.
  * @param tile unused
  * @param flags operation to perform
  * @param p1 The ID of the vehicle which order is skipped
@@ -914,7 +918,8 @@
 	return CommandCost();
 }
 
-/** Modify an order in the orderlist of a vehicle.
+/**
+ * Modify an order in the orderlist of a vehicle.
  * @param tile unused
  * @param flags operation to perform
  * @param p1 various bitstuffed elements
@@ -1150,7 +1155,8 @@
 	return CommandCost();
 }
 
-/** Clone/share/copy an order-list of another vehicle.
+/**
+ * Clone/share/copy an order-list of another vehicle.
  * @param tile unused
  * @param flags operation to perform
  * @param p1 various bitstuffed elements
@@ -1278,7 +1284,8 @@
 	return CommandCost();
 }
 
-/** Add/remove refit orders from an order
+/**
+ * Add/remove refit orders from an order
  * @param tile Not used
  * @param flags operation to perform
  * @param p1 VehicleIndex of the vehicle having the order
@@ -1431,7 +1438,8 @@
 	DoCommandP(0, bak->group, v->index, CMD_ADD_VEHICLE_GROUP);
 }
 
-/** Restore the current order-index of a vehicle and sets service-interval.
+/**
+ * Restore the current order-index of a vehicle and sets service-interval.
  * @param tile unused
  * @param flags operation to perform
  * @param p1 the ID of the vehicle
--- a/src/order_gui.cpp
+++ b/src/order_gui.cpp
@@ -391,7 +391,8 @@
 	return order;
 }
 
-/** %Order window code for all vehicles.
+/**
+ * %Order window code for all vehicles.
  *
  * At the bottom of the window two button rows are located for changing the orders of the vehicle.
  *
--- a/src/os/unix/unix.cpp
+++ b/src/os/unix/unix.cpp
@@ -126,7 +126,8 @@
 
 #define INTERNALCODE "UTF-8"
 
-/** Try and try to decipher the current locale from environmental
+/**
+ * Try and try to decipher the current locale from environmental
  * variables. MacOSX is hardcoded, other OS's are dynamic. If no suitable
  * locale can be found, don't do any conversion "" */
 static const char *GetLocalCode()
@@ -174,7 +175,8 @@
 	return buf;
 }
 
-/** Convert from OpenTTD's encoding to that of the local environment
+/**
+ * Convert from OpenTTD's encoding to that of the local environment
  * @param name pointer to a valid string that will be converted
  * @return pointer to a new stringbuffer that contains the converted string */
 const char *OTTD2FS(const char *name)
@@ -193,7 +195,8 @@
 	return convert_tofrom_fs(convd, name);
 }
 
-/** Convert to OpenTTD's encoding from that of the local environment
+/**
+ * Convert to OpenTTD's encoding from that of the local environment
  * @param name pointer to a valid string that will be converted
  * @return pointer to a new stringbuffer that contains the converted string */
 const char *FS2OTTD(const char *name)
--- a/src/os/windows/win32.cpp
+++ b/src/os/windows/win32.cpp
@@ -41,7 +41,8 @@
 	return !show;
 }
 
-/** Helper function needed by dynamically loading libraries
+/**
+ * Helper function needed by dynamically loading libraries
  * XXX: Hurray for MS only having an ANSI GetProcAddress function
  * on normal windows and no Wide version except for in Windows Mobile/CE */
 bool LoadLibraryList(Function proc[], const char *dll)
@@ -631,7 +632,8 @@
 }
 
 
-/** Convert to OpenTTD's encoding from that of the environment in
+/**
+ * Convert to OpenTTD's encoding from that of the environment in
  * UNICODE. OpenTTD encoding is UTF8, local is wide
  * @param name pointer to a valid string that will be converted
  * @param utf8_buf pointer to a valid buffer that will receive the converted string
@@ -649,7 +651,8 @@
 }
 
 
-/** Convert from OpenTTD's encoding to that of the environment in
+/**
+ * Convert from OpenTTD's encoding to that of the environment in
  * UNICODE. OpenTTD encoding is UTF8, local is wide
  * @param name pointer to a valid string that will be converted
  * @param utf16_buf pointer to a valid wide-char buffer that will receive the
@@ -667,7 +670,8 @@
 	return utf16_buf;
 }
 
-/** Our very own SHGetFolderPath function for support of windows operating
+/**
+ * Our very own SHGetFolderPath function for support of windows operating
  * systems that don't have this function (eg Win9x, etc.). We try using the
  * native function, and if that doesn't exist we will try a more crude approach
  * of environment variables and hope for the best */
--- a/src/pathfinder/follow_track.hpp
+++ b/src/pathfinder/follow_track.hpp
@@ -21,7 +21,8 @@
 #include "../depot_map.h"
 #include "pf_performance_timer.hpp"
 
-/** Track follower helper template class (can serve pathfinders and vehicle
+/**
+ * Track follower helper template class (can serve pathfinders and vehicle
  *  controllers). See 6 different typedefs below for 3 different transport
  *  types w/ or w/o 90-deg turns allowed */
 template <TransportType Ttr_type_, typename VehicleType, bool T90deg_turns_allowed_ = true, bool Tmask_reserved_tracks = false>
@@ -110,7 +111,8 @@
 		return INVALID_DIAGDIR;
 	}
 
-	/** main follower routine. Fills all members and return true on success.
+	/**
+	 * main follower routine. Fills all members and return true on success.
 	 *  Otherwise returns false if track can't be followed. */
 	inline bool Follow(TileIndex old_tile, Trackdir old_td)
 	{
--- a/src/pathfinder/npf/aystar.h
+++ b/src/pathfinder/npf/aystar.h
@@ -7,7 +7,8 @@
  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
  */
 
-/** @file aystar.h
+/**
+ * @file aystar.h
  * This file has the header for AyStar
  *  AyStar is a fast pathfinding routine and is used for things like
  *  AI_pathfinding and Train_pathfinding.
--- a/src/pathfinder/npf/queue.cpp
+++ b/src/pathfinder/npf/queue.cpp
@@ -435,7 +435,8 @@
 	h->size = 0;
 }
 
-/** Finds the node that that saves this key pair. If it is not
+/**
+ * Finds the node that that saves this key pair. If it is not
  * found, returns NULL. If it is found, *prev is set to the
  * node before the one found, or if the node found was the first in the bucket
  * to NULL. If it is not found, *prev is set to the last HashNode in the
--- a/src/pathfinder/npf/queue.h
+++ b/src/pathfinder/npf/queue.h
@@ -98,7 +98,8 @@
 /* The amount of elements that will be malloc'd at a time */
 #define BINARY_HEAP_BLOCKSIZE_BITS 10
 
-/** Initializes a binary heap and allocates internal memory for maximum of
+/**
+ * Initializes a binary heap and allocates internal memory for maximum of
  * max_size elements */
 void init_BinaryHeap(Queue *q, uint max_size);
 
@@ -133,20 +134,24 @@
 
 /* Call these function to manipulate a hash */
 
-/** Deletes the value with the specified key pair from the hash and returns
+/**
+ * Deletes the value with the specified key pair from the hash and returns
  * that value. Returns NULL when the value was not present. The value returned
  * is _not_ free()'d! */
 void *Hash_Delete(Hash *h, uint key1, uint key2);
-/** Sets the value associated with the given key pair to the given value.
+/**
+ * Sets the value associated with the given key pair to the given value.
  * Returns the old value if the value was replaced, NULL when it was not yet present. */
 void *Hash_Set(Hash *h, uint key1, uint key2, void *value);
-/** Gets the value associated with the given key pair, or NULL when it is not
+/**
+ * Gets the value associated with the given key pair, or NULL when it is not
  * present. */
 void *Hash_Get(const Hash *h, uint key1, uint key2);
 
 /* Call these function to create/destroy a hash */
 
-/** Builds a new hash in an existing struct. Make sure that hash() always
+/**
+ * Builds a new hash in an existing struct. Make sure that hash() always
  * returns a hash less than num_buckets! Call delete_hash after use */
 void init_Hash(Hash *h, Hash_HashProc *hash, uint num_buckets);
 /**
--- a/src/pathfinder/opf/opf_ship.cpp
+++ b/src/pathfinder/opf/opf_ship.cpp
@@ -178,7 +178,8 @@
 	return best_bird_dist;
 }
 
-/** returns the track to choose on the next tile, or -1 when it's better to
+/**
+ * returns the track to choose on the next tile, or -1 when it's better to
  * reverse. The tile given is the tile we are about to enter, enterdir is the
  * direction in which we are entering the tile */
 Track OPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
--- a/src/pathfinder/yapf/nodelist.hpp
+++ b/src/pathfinder/yapf/nodelist.hpp
@@ -16,7 +16,8 @@
 #include "../../misc/hashtable.hpp"
 #include "../../misc/binaryheap.hpp"
 
-/** Hash table based node list multi-container class.
+/**
+ * Hash table based node list multi-container class.
  *  Implements open list, closed list and priority queue for A-star
  *  path finder. */
 template <class Titem_, int Thash_bits_open_, int Thash_bits_closed_>
--- a/src/pathfinder/yapf/yapf_base.hpp
+++ b/src/pathfinder/yapf/yapf_base.hpp
@@ -17,7 +17,8 @@
 
 extern int _total_pf_time_us;
 
-/** CYapfBaseT - A-star type path finder base class.
+/**
+ * CYapfBaseT - A-star type path finder base class.
  *  Derive your own pathfinder from it. You must provide the following template argument:
  *    Types      - used as collection of local types used in pathfinder
  *
@@ -108,7 +109,8 @@
 		return *m_settings;
 	}
 
-	/** Main pathfinder routine:
+	/**
+	 * Main pathfinder routine:
 	 *   - set startup node(s)
 	 *   - main loop that stops if:
 	 *      - the destination was found
@@ -174,7 +176,8 @@
 		return bDestFound;
 	}
 
-	/** If path was found return the best node that has reached the destination. Otherwise
+	/**
+	 * If path was found return the best node that has reached the destination. Otherwise
 	 *  return the best visited node (which was nearest to the destination).
 	 */
 	FORCEINLINE Node *GetBestNode()
@@ -182,7 +185,8 @@
 		return (m_pBestDestNode != NULL) ? m_pBestDestNode : m_pBestIntermediateNode;
 	}
 
-	/** Calls NodeList::CreateNewNode() - allocates new node that can be filled and used
+	/**
+	 * Calls NodeList::CreateNewNode() - allocates new node that can be filled and used
 	 *  as argument for AddStartupNode() or AddNewNode()
 	 */
 	FORCEINLINE Node& CreateNewNode()
@@ -217,7 +221,8 @@
 		}
 	}
 
-	/** AddNewNode() - called by Tderived::PfFollowNode() for each child node.
+	/**
+	 * AddNewNode() - called by Tderived::PfFollowNode() for each child node.
 	 *  Nodes are evaluated here and added into open list */
 	void AddNewNode(Node &n, const TrackFollower &tf)
 	{
--- a/src/pathfinder/yapf/yapf_common.hpp
+++ b/src/pathfinder/yapf/yapf_common.hpp
@@ -146,7 +146,8 @@
 		return bDest;
 	}
 
-	/** Called by YAPF to calculate cost estimate. Calculates distance to the destination
+	/**
+	 * Called by YAPF to calculate cost estimate. Calculates distance to the destination
 	 *  adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
 	inline bool PfCalcEstimate(Node& n)
 	{
@@ -174,7 +175,8 @@
 	}
 };
 
-/** YAPF template that uses Ttypes template argument to determine all YAPF
+/**
+ * YAPF template that uses Ttypes template argument to determine all YAPF
  *  components (base classes) from which the actual YAPF is composed.
  *  For example classes consult: CYapfRail_TypesT template and its instantiations:
  *  CYapfRail1, CYapfRail2, CYapfRail3, CYapfAnyDepotRail1, CYapfAnyDepotRail2, CYapfAnyDepotRail3 */
--- a/src/pathfinder/yapf/yapf_costcache.hpp
+++ b/src/pathfinder/yapf/yapf_costcache.hpp
@@ -14,7 +14,8 @@
 
 #include "../../date_func.h"
 
-/** CYapfSegmentCostCacheNoneT - the formal only yapf cost cache provider that implements
+/**
+ * CYapfSegmentCostCacheNoneT - the formal only yapf cost cache provider that implements
  * PfNodeCacheFetch() and PfNodeCacheFlush() callbacks. Used when nodes don't have CachedData
  * defined (they don't count with any segment cost caching).
  */
@@ -25,14 +26,16 @@
 	typedef typename Types::Tpf Tpf;              ///< the pathfinder class (derived from THIS class)
 	typedef typename Types::NodeList::Titem Node; ///< this will be our node type
 
-	/** Called by YAPF to attach cached or local segment cost data to the given node.
+	/**
+	 * Called by YAPF to attach cached or local segment cost data to the given node.
 	 *  @return true if globally cached data were used or false if local data was used */
 	FORCEINLINE bool PfNodeCacheFetch(Node& n)
 	{
 		return false;
 	}
 
-	/** Called by YAPF to flush the cached segment cost data back into cache storage.
+	/**
+	 * Called by YAPF to flush the cached segment cost data back into cache storage.
 	 *  Current cache implementation doesn't use that. */
 	FORCEINLINE void PfNodeCacheFlush(Node& n)
 	{
@@ -40,7 +43,8 @@
 };
 
 
-/** CYapfSegmentCostCacheLocalT - the yapf cost cache provider that implements fake segment
+/**
+ * CYapfSegmentCostCacheLocalT - the yapf cost cache provider that implements fake segment
  * cost caching functionality for yapf. Used when node needs caching, but you don't want to
  * cache the segment costs.
  */
@@ -65,7 +69,8 @@
 	}
 
 public:
-	/** Called by YAPF to attach cached or local segment cost data to the given node.
+	/**
+	 * Called by YAPF to attach cached or local segment cost data to the given node.
 	 *  @return true if globally cached data were used or false if local data was used */
 	FORCEINLINE bool PfNodeCacheFetch(Node& n)
 	{
@@ -74,7 +79,8 @@
 		return false;
 	}
 
-	/** Called by YAPF to flush the cached segment cost data back into cache storage.
+	/**
+	 * Called by YAPF to flush the cached segment cost data back into cache storage.
 	 *  Current cache implementation doesn't use that. */
 	FORCEINLINE void PfNodeCacheFlush(Node& n)
 	{
@@ -82,7 +88,8 @@
 };
 
 
-/** Base class for segment cost cache providers. Contains global counter
+/**
+ * Base class for segment cost cache providers. Contains global counter
  *  of track layout changes and static notification function called whenever
  *  the track layout changes. It is implemented as base class because it needs
  *  to be shared between all rail YAPF types (one shared counter, one notification
@@ -98,7 +105,8 @@
 };
 
 
-/** CSegmentCostCacheT - template class providing hash-map and storage (heap)
+/**
+ * CSegmentCostCacheT - template class providing hash-map and storage (heap)
  *  of Tsegment structures. Each rail node contains pointer to the segment
  *  that contains cached (or non-cached) segment cost information. Nodes can
  *  differ by key type, but they use the same segment type. Segment key should
@@ -142,7 +150,8 @@
 	}
 };
 
-/** CYapfSegmentCostCacheGlobalT - the yapf cost cache provider that adds the segment cost
+/**
+ * CYapfSegmentCostCacheGlobalT - the yapf cost cache provider that adds the segment cost
  *  caching functionality to yapf. Using this class as base of your will provide the global
  *  segment cost caching services for your Nodes.
  */
@@ -192,7 +201,8 @@
 	}
 
 public:
-	/** Called by YAPF to attach cached or local segment cost data to the given node.
+	/**
+	 * Called by YAPF to attach cached or local segment cost data to the given node.
 	 *  @return true if globally cached data were used or false if local data was used */
 	FORCEINLINE bool PfNodeCacheFetch(Node& n)
 	{
@@ -206,7 +216,8 @@
 		return found;
 	}
 
-	/** Called by YAPF to flush the cached segment cost data back into cache storage.
+	/**
+	 * Called by YAPF to flush the cached segment cost data back into cache storage.
 	 *  Current cache implementation doesn't use that. */
 	FORCEINLINE void PfNodeCacheFlush(Node& n)
 	{
--- a/src/pathfinder/yapf/yapf_costrail.hpp
+++ b/src/pathfinder/yapf/yapf_costrail.hpp
@@ -276,7 +276,8 @@
 		m_max_cost = max_cost;
 	}
 
-	/** Called by YAPF to calculate the cost from the origin to the given node.
+	/**
+	 * Called by YAPF to calculate the cost from the origin to the given node.
 	 *  Calculates only the cost of given node, adds it to the parent node cost
 	 *  and stores the result into Node::m_cost member */
 	FORCEINLINE bool PfCalcCost(Node &n, const TrackFollower *tf)
--- a/src/pathfinder/yapf/yapf_destrail.hpp
+++ b/src/pathfinder/yapf/yapf_destrail.hpp
@@ -63,7 +63,8 @@
 		return bDest;
 	}
 
-	/** Called by YAPF to calculate cost estimate. Calculates distance to the destination
+	/**
+	 * Called by YAPF to calculate cost estimate. Calculates distance to the destination
 	 *  adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
 	FORCEINLINE bool PfCalcEstimate(Node& n)
 	{
@@ -102,7 +103,8 @@
 			IsWaitingPositionFree(Yapf().GetVehicle(), tile, td, !TrackFollower::Allow90degTurns());
 	}
 
-	/** Called by YAPF to calculate cost estimate. Calculates distance to the destination
+	/**
+	 * Called by YAPF to calculate cost estimate. Calculates distance to the destination
 	 *  adds it to the actual cost from origin and stores the sum to the Node::m_estimate. */
 	FORCEINLINE bool PfCalcEstimate(Node& n)
 	{
@@ -181,7 +183,8 @@
 		return bDest;
 	}
 
-	/** Called by YAPF to calculate cost estimate. Calculates distance to the destination
+	/**
+	 * Called by YAPF to calculate cost estimate. Calculates distance to the destination
 	 *  adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
 	FORCEINLINE bool PfCalcEstimate(Node& n)
 	{
--- a/src/pathfinder/yapf/yapf_rail.cpp
+++ b/src/pathfinder/yapf/yapf_rail.cpp
@@ -201,7 +201,8 @@
 	}
 
 public:
-	/** Called by YAPF to move from the given node to the next tile. For each
+	/**
+	 * Called by YAPF to move from the given node to the next tile. For each
 	 *  reachable trackdir on the new tile creates new node, initializes it
 	 *  and adds it to the open list by calling Yapf().AddNewNode(n) */
 	inline void PfFollowNode(Node& old_node)
@@ -295,7 +296,8 @@
 	}
 
 public:
-	/** Called by YAPF to move from the given node to the next tile. For each
+	/**
+	 * Called by YAPF to move from the given node to the next tile. For each
 	 *  reachable trackdir on the new tile creates new node, initializes it
 	 *  and adds it to the open list by calling Yapf().AddNewNode(n) */
 	inline void PfFollowNode(Node& old_node)
@@ -376,7 +378,8 @@
 	}
 
 public:
-	/** Called by YAPF to move from the given node to the next tile. For each
+	/**
+	 * Called by YAPF to move from the given node to the next tile. For each
 	 *  reachable trackdir on the new tile creates new node, initializes it
 	 *  and adds it to the open list by calling Yapf().AddNewNode(n) */
 	inline void PfFollowNode(Node& old_node)
--- a/src/pathfinder/yapf/yapf_road.cpp
+++ b/src/pathfinder/yapf/yapf_road.cpp
@@ -95,7 +95,8 @@
 	}
 
 public:
-	/** Called by YAPF to calculate the cost from the origin to the given node.
+	/**
+	 * Called by YAPF to calculate the cost from the origin to the given node.
 	 *  Calculates only the cost of given node, adds it to the parent node cost
 	 *  and stores the result into Node::m_cost member */
 	FORCEINLINE bool PfCalcCost(Node& n, const TrackFollower *tf)
@@ -186,7 +187,8 @@
 		return IsRoadDepotTile(tile);
 	}
 
-	/** Called by YAPF to calculate cost estimate. Calculates distance to the destination
+	/**
+	 * Called by YAPF to calculate cost estimate. Calculates distance to the destination
 	 *  adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
 	FORCEINLINE bool PfCalcEstimate(Node& n)
 	{
@@ -254,7 +256,8 @@
 		return tile == m_destTile && ((m_destTrackdirs & TrackdirToTrackdirBits(trackdir)) != TRACKDIR_BIT_NONE);
 	}
 
-	/** Called by YAPF to calculate cost estimate. Calculates distance to the destination
+	/**
+	 * Called by YAPF to calculate cost estimate. Calculates distance to the destination
 	 *  adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
 	inline bool PfCalcEstimate(Node& n)
 	{
@@ -302,7 +305,8 @@
 
 public:
 
-	/** Called by YAPF to move from the given node to the next tile. For each
+	/**
+	 * Called by YAPF to move from the given node to the next tile. For each
 	 *  reachable trackdir on the new tile creates new node, initializes it
 	 *  and adds it to the open list by calling Yapf().AddNewNode(n) */
 	inline void PfFollowNode(Node& old_node)
--- a/src/pathfinder/yapf/yapf_ship.cpp
+++ b/src/pathfinder/yapf/yapf_ship.cpp
@@ -32,7 +32,8 @@
 	}
 
 public:
-	/** Called by YAPF to move from the given node to the next tile. For each
+	/**
+	 * Called by YAPF to move from the given node to the next tile. For each
 	 *  reachable trackdir on the new tile creates new node, initializes it
 	 *  and adds it to the open list by calling Yapf().AddNewNode(n) */
 	inline void PfFollowNode(Node& old_node)
@@ -115,7 +116,8 @@
 	}
 
 public:
-	/** Called by YAPF to calculate the cost from the origin to the given node.
+	/**
+	 * Called by YAPF to calculate the cost from the origin to the given node.
 	 *  Calculates only the cost of given node, adds it to the parent node cost
 	 *  and stores the result into Node::m_cost member */
 	FORCEINLINE bool PfCalcCost(Node& n, const TrackFollower *tf)
@@ -136,7 +138,8 @@
 	}
 };
 
-/** Config struct of YAPF for ships.
+/**
+ * Config struct of YAPF for ships.
  *  Defines all 6 base YAPF modules as classes providing services for CYapfBaseT.
  */
 template <class Tpf_, class Ttrack_follower, class Tnode_list>
--- a/src/rail.h
+++ b/src/rail.h
@@ -80,7 +80,8 @@
 	RTBO_SLOPE, ///< Sloped rail pieces, in order NE, SE, SW, NW
 };
 
-/** Offsets from base sprite for fence sprites. These are in the order of
+/**
+ * Offsets from base sprite for fence sprites. These are in the order of
  *  the sprites in the original data files.
  */
 enum RailFenceOffset {
@@ -94,10 +95,12 @@
 	RFO_SLOPE_NW,
 };
 
-/** This struct contains all the info that is needed to draw and construct tracks.
+/**
+ * This struct contains all the info that is needed to draw and construct tracks.
  */
 struct RailtypeInfo {
-	/** Struct containing the main sprites. @note not all sprites are listed, but only
+	/**
+	 * Struct containing the main sprites. @note not all sprites are listed, but only
 	 *  the ones used directly in the code */
 	struct {
 		SpriteID track_y;      ///< single piece of rail in Y direction, with ground
@@ -114,7 +117,8 @@
 		SpriteID tunnel;       ///< tunnel sprites base
 	} base_sprites;
 
-	/** struct containing the sprites for the rail GUI. @note only sprites referred to
+	/**
+	 * struct containing the sprites for the rail GUI. @note only sprites referred to
 	 * directly in the code are listed */
 	struct {
 		SpriteID build_ns_rail;      ///< button for building single rail in N-S direction
--- a/src/rail_cmd.cpp
+++ b/src/rail_cmd.cpp
@@ -160,7 +160,8 @@
 	return EnsureNoTrainOnTrackBits(tile, rail_bits);
 }
 
-/** Check that the new track bits may be built.
+/**
+ * Check that the new track bits may be built.
  * @param tile %Tile to build on.
  * @param to_build New track bits.
  * @param flags    Flags of the operation.
@@ -350,7 +351,8 @@
 	return IsValidTrack(track);
 }
 
-/** Build a single piece of rail
+/**
+ * Build a single piece of rail
  * @param tile tile  to build on
  * @param flags operation to perform
  * @param p1 railtype of being built piece (normal, mono, maglev)
@@ -489,7 +491,8 @@
 	return cost;
 }
 
-/** Remove a single piece of track
+/**
+ * Remove a single piece of track
  * @param tile tile to remove track from
  * @param flags operation to perform
  * @param p1 unused
@@ -728,7 +731,8 @@
 	return CommandCost();
 }
 
-/** Build or remove a stretch of railroad tracks.
+/**
+ * Build or remove a stretch of railroad tracks.
  * @param tile start tile of drag
  * @param flags operation to perform
  * @param p1 end tile of drag
@@ -788,7 +792,8 @@
 	return last_error;
 }
 
-/** Build rail on a stretch of track.
+/**
+ * Build rail on a stretch of track.
  * Stub for the unified rail builder/remover
  * @param tile start tile of drag
  * @param flags operation to perform
@@ -806,7 +811,8 @@
 	return CmdRailTrackHelper(tile, flags, p1, ClrBit(p2, 7), text);
 }
 
-/** Build rail on a stretch of track.
+/**
+ * Build rail on a stretch of track.
  * Stub for the unified rail builder/remover
  * @param tile start tile of drag
  * @param flags operation to perform
@@ -824,7 +830,8 @@
 	return CmdRailTrackHelper(tile, flags, p1, SetBit(p2, 7), text);
 }
 
-/** Build a train depot
+/**
+ * Build a train depot
  * @param tile position of the train depot
  * @param flags operation to perform
  * @param p1 rail type
@@ -884,7 +891,8 @@
 	return cost;
 }
 
-/** Build signals, alternate between double/single, signal/semaphore,
+/**
+ * Build signals, alternate between double/single, signal/semaphore,
  * pre/exit/combo-signals, and what-else not. If the rail piece does not
  * have any signals, bit 4 (cycle signal-type) is ignored
  * @param tile tile where to build the signals
@@ -1116,7 +1124,8 @@
 	}
 }
 
-/** Build many signals by dragging; AutoSignals
+/**
+ * Build many signals by dragging; AutoSignals
  * @param tile start tile of drag
  * @param flags operation to perform
  * @param p1  end tile of drag
@@ -1249,7 +1258,8 @@
 	return had_success ? total_cost : last_error;
 }
 
-/** Build signals on a stretch of track.
+/**
+ * Build signals on a stretch of track.
  * Stub for the unified signal builder/remover
  * @param tile start tile of drag
  * @param flags operation to perform
@@ -1271,7 +1281,8 @@
 	return CmdSignalTrackHelper(tile, flags, p1, p2, text);
 }
 
-/** Remove signals
+/**
+ * Remove signals
  * @param tile coordinates where signal is being deleted from
  * @param flags operation to perform
  * @param p1 various bitstuffed elements, only track information is used
@@ -1338,7 +1349,8 @@
 	return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_SIGNALS]);
 }
 
-/** Remove signals on a stretch of track.
+/**
+ * Remove signals on a stretch of track.
  * Stub for the unified signal builder/remover
  * @param tile start tile of drag
  * @param flags operation to perform
@@ -1376,7 +1388,8 @@
 	return NULL;
 }
 
-/** Convert one rail type to the other. You can convert normal rail to
+/**
+ * Convert one rail type to the other. You can convert normal rail to
  * monorail/maglev easily or vice-versa.
  * @param tile end tile of rail conversion drag
  * @param flags operation to perform
@@ -2140,7 +2153,8 @@
 	}
 }
 
-/** Enums holding the offsets from base signal sprite,
+/**
+ * Enums holding the offsets from base signal sprite,
  * according to the side it is representing.
  * The addtion of 2 per enum is necessary in order to "jump" over the
  * green state sprite, all signal sprites being in pair,
@@ -2682,7 +2696,8 @@
 };
 
 
-/** Compute number of ticks when next wagon will leave a depot.
+/**
+ * Compute number of ticks when next wagon will leave a depot.
  * Negative means next wagon should have left depot n ticks before.
  * @param v vehicle outside (leaving) the depot
  * @return number of ticks when the next wagon will leave
@@ -2703,7 +2718,8 @@
 	return 0; // make compilers happy
 }
 
-/** Tile callback routine when vehicle enters tile
+/**
+ * Tile callback routine when vehicle enters tile
  * @see vehicle_enter_tile_proc */
 static VehicleEnterTileStatus VehicleEnter_Track(Vehicle *u, TileIndex tile, int x, int y)
 {
--- a/src/rail_gui.cpp
+++ b/src/rail_gui.cpp
@@ -312,7 +312,8 @@
 };
 
 
-/** Toggles state of the Remove button of Build rail toolbar
+/**
+ * Toggles state of the Remove button of Build rail toolbar
  * @param w window the button belongs to
  */
 static void ToggleRailButton_Remove(Window *w)
@@ -324,7 +325,8 @@
 	SetSelectionRed(_remove_button_clicked);
 }
 
-/** Updates the Remove button because of Ctrl state change
+/**
+ * Updates the Remove button because of Ctrl state change
  * @param w window the button belongs to
  * @return true iff the remove buton was changed
  */
@@ -635,7 +637,8 @@
 		if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false);
 	}
 
-	/** Configures the rail toolbar for railtype given
+	/**
+	 * Configures the rail toolbar for railtype given
 	 * @param railtype the railtype to display
 	 */
 	void SetupRailToolbar(RailType railtype)
@@ -654,7 +657,8 @@
 		this->GetWidget<NWidgetCore>(RTW_BUILD_TUNNEL)->widget_data = rti->gui_sprites.build_tunnel;
 	}
 
-	/** Switch to another rail type.
+	/**
+	 * Switch to another rail type.
 	 * @param railtype New rail type.
 	 */
 	void ModifyRailType(RailType railtype)
@@ -1939,7 +1943,8 @@
 	return true;
 }
 
-/** Resets the rail GUI - sets default railtype to build
+/**
+ * Resets the rail GUI - sets default railtype to build
  * and resets the signal GUI
  */
 void InitializeRailGUI()
--- a/src/rail_map.h
+++ b/src/rail_map.h
@@ -345,7 +345,8 @@
 	if (track == INVALID_TRACK) SB(_m[t].m2, 7, 1, v);
 }
 
-/** These are states in which a signal can be. Currently these are only two, so
+/**
+ * These are states in which a signal can be. Currently these are only two, so
  * simple boolean logic will do. But do try to compare to this enum instead of
  * normal boolean evaluation, since that will make future additions easier.
  */
--- a/src/road_cmd.cpp
+++ b/src/road_cmd.cpp
@@ -168,7 +168,8 @@
 }
 
 
-/** Delete a piece of road.
+/**
+ * Delete a piece of road.
  * @param tile tile where to remove road from
  * @param flags operation to perform
  * @param pieces roadbits to remove
@@ -438,7 +439,8 @@
 	return CMD_ERROR;
 }
 
-/** Build a piece of road.
+/**
+ * Build a piece of road.
  * @param tile tile where to build road
  * @param flags operation to perform
  * @param p1 bit 0..3 road pieces to build (RoadBits)
@@ -723,7 +725,8 @@
 	return cost;
 }
 
-/** Build a long piece of road.
+/**
+ * Build a long piece of road.
  * @param start_tile start tile of drag (the building cost will appear over this tile)
  * @param flags operation to perform
  * @param p1 end tile of drag
@@ -817,7 +820,8 @@
 	return had_success ? cost : last_error;
 }
 
-/** Remove a long piece of road.
+/**
+ * Remove a long piece of road.
  * @param start_tile start tile of drag
  * @param flags operation to perform
  * @param p1 end tile of drag
@@ -891,7 +895,8 @@
 	return had_success ? cost : last_error;
 }
 
-/** Build a road depot.
+/**
+ * Build a road depot.
  * @param tile tile where to build the depot
  * @param flags operation to perform
  * @param p1 bit 0..1 entrance direction (DiagDirection)
--- a/src/road_gui.cpp
+++ b/src/road_gui.cpp
@@ -212,7 +212,8 @@
 	DoCommandP(tile, _cur_roadtype << 2 | _road_depot_orientation, 0, CMD_BUILD_ROAD_DEPOT | CMD_MSG(_road_type_infos[_cur_roadtype].err_depot), CcRoadDepot);
 }
 
-/** Command callback for building road stops.
+/**
+ * Command callback for building road stops.
  * @param result Result of the build road stop command.
  * @param tile Start tile.
  * @param p1 bit 0..7: Width of the road stop.
@@ -312,7 +313,8 @@
 typedef void OnButtonClick(Window *w);
 
 
-/** Toogles state of the Remove button of Build road toolbar
+/**
+ * Toogles state of the Remove button of Build road toolbar
  * @param w window the button belongs to
  */
 static void ToggleRoadButton_Remove(Window *w)
@@ -323,7 +325,8 @@
 	SetSelectionRed(_remove_button_clicked);
 }
 
-/** Updates the Remove button because of Ctrl state change
+/**
+ * Updates the Remove button because of Ctrl state change
  * @param w window the button belongs to
  * @return true iff the remove buton was changed
  */
--- a/src/road_map.h
+++ b/src/road_map.h
@@ -149,7 +149,8 @@
 	return (GetRoadOwner(t, rt) == o);
 }
 
-/** Checks if given tile has town owned road
+/**
+ * Checks if given tile has town owned road
  * @param t tile to check
  * @return true iff tile has road and the road is owned by a town
  * @pre IsTileType(t, MP_ROAD)
--- a/src/roadveh_cmd.cpp
+++ b/src/roadveh_cmd.cpp
@@ -191,7 +191,8 @@
 	}
 }
 
-/** Build a road vehicle.
+/**
+ * Build a road vehicle.
  * @param tile tile of depot where road vehicle is built
  * @param flags operation to perform
  * @param p1 bus/truck type being built (engine)
@@ -322,7 +323,8 @@
 	return true;
 }
 
-/** Sell a road vehicle.
+/**
+ * Sell a road vehicle.
  * @param tile unused
  * @param flags operation to perform
  * @param p1 vehicle ID to be sold
@@ -376,7 +378,8 @@
 	return true;
 }
 
-/** Send a road vehicle to the depot.
+/**
+ * Send a road vehicle to the depot.
  * @param tile unused
  * @param flags operation to perform
  * @param p1 vehicle ID to send to the depot
@@ -400,7 +403,8 @@
 	return v->SendToDepot(flags, (DepotCommand)(p2 & DEPOT_COMMAND_MASK));
 }
 
-/** Turn a roadvehicle around.
+/**
+ * Turn a roadvehicle around.
  * @param tile unused
  * @param flags operation to perform
  * @param p1 vehicle ID to turn
@@ -1751,7 +1755,8 @@
 }
 
 
-/** Refit a road vehicle to the specified cargo type
+/**
+ * Refit a road vehicle to the specified cargo type
  * @param tile unused
  * @param flags operation to perform
  * @param p1 Vehicle ID of the vehicle to refit
--- a/src/saveload/afterload.cpp
+++ b/src/saveload/afterload.cpp
@@ -2153,7 +2153,8 @@
 	return true;
 }
 
-/** Reload all NewGRF files during a running game. This is a cut-down
+/**
+ * Reload all NewGRF files during a running game. This is a cut-down
  * version of AfterLoadGame().
  * XXX - We need to reset the vehicle position hash because with a non-empty
  * hash AfterLoadVehicles() will loop infinitely. We need AfterLoadVehicles()
--- a/src/saveload/airport_sl.cpp
+++ b/src/saveload/airport_sl.cpp
@@ -14,7 +14,8 @@
 
 #include "saveload.h"
 
-/** Save and load the mapping between the airport id in the AirportSpec array
+/**
+ * Save and load the mapping between the airport id in the AirportSpec array
  * and the grf file it came from. */
 static const SaveLoad _airport_id_mapping_desc[] = {
 	SLE_VAR(EntityIDMapping, grfid,         SLE_UINT32),
--- a/src/saveload/order_sl.cpp
+++ b/src/saveload/order_sl.cpp
@@ -66,7 +66,8 @@
 	}
 }
 
-/** Unpacks a order from savegames with version 4 and lower
+/**
+ * Unpacks a order from savegames with version 4 and lower
  * @param packed packed order
  * @return unpacked order
  */
@@ -75,7 +76,8 @@
 	return Order(GB(packed, 8, 8) << 16 | GB(packed, 4, 4) << 8 | GB(packed, 0, 4));
 }
 
-/** Unpacks a order from savegames made with TTD(Patch)
+/**
+ * Unpacks a order from savegames made with TTD(Patch)
  * @param packed packed order
  * @return unpacked order
  */
--- a/src/saveload/saveload.cpp
+++ b/src/saveload/saveload.cpp
@@ -7,7 +7,8 @@
  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
  */
 
-/** @file saveload.cpp
+/**
+ * @file saveload.cpp
  * All actions handling saving and loading goes on in this file. The general actions
  * are as follows for saving a game (loading is analogous):
  * <ol>
@@ -432,7 +433,8 @@
 	return _sl.offs_base - (_sl.bufe - _sl.bufp);
 }
 
-/** Flush the output buffer by writing to disk with the given reader.
+/**
+ * Flush the output buffer by writing to disk with the given reader.
  * If the buffer pointer has not yet been set up, set it up now. Usually
  * only called when the buffer is full, or there is no more data to be processed
  */
@@ -451,7 +453,8 @@
 	_sl.bufe = _sl.buf + _sl.bufsize;
 }
 
-/** Read in a single byte from file. If the temporary buffer is full,
+/**
+ * Read in a single byte from file. If the temporary buffer is full,
  * flush it to its final destination
  * @return return the read byte from file
  */
@@ -464,7 +467,8 @@
 /** Wrapper for SlReadByteInternal */
 byte SlReadByte() {return SlReadByteInternal();}
 
-/** Write away a single byte from memory. If the temporary buffer is full,
+/**
+ * Write away a single byte from memory. If the temporary buffer is full,
  * flush it to its destination (file)
  * @param b the byte that is currently written
  */
@@ -514,7 +518,8 @@
 	SlWriteUint32((uint32)x);
 }
 
-/** Read in bytes from the file/data structure but don't do
+/**
+ * Read in bytes from the file/data structure but don't do
  * anything with them, discarding them in effect
  * @param length The amount of bytes that is being treated this way
  */
@@ -1244,7 +1249,8 @@
 	return true;
 }
 
-/** Are we going to load this variable when loading a savegame or not?
+/**
+ * Are we going to load this variable when loading a savegame or not?
  * @note If the variable is skipped it is skipped in the savegame
  * bytestream itself as well, so there is no need to skip it somewhere else */
 static inline bool SlSkipVariableOnLoad(const SaveLoad *sld)
@@ -2066,7 +2072,8 @@
 	SaveFileDone();
 }
 
-/** We have written the whole game into memory, _memory_savegame, now find
+/**
+ * We have written the whole game into memory, _memory_savegame, now find
  * and appropiate compressor and start writing to file.
  */
 static SaveOrLoadResult SaveFileToDisk(bool threaded)
--- a/src/saveload/saveload.h
+++ b/src/saveload/saveload.h
@@ -94,7 +94,8 @@
 	CH_AUTO_LENGTH  = 16,
 };
 
-/** VarTypes is the general bitmasked magic type that tells us
+/**
+ * VarTypes is the general bitmasked magic type that tells us
  * certain characteristics about the variable it refers to. For example
  * SLE_FILE_* gives the size(type) as it would be in the savegame and
  * SLE_VAR_* the size(type) as it is in memory during runtime. These are
@@ -251,7 +252,8 @@
 
 #define SLEG_END() {true, SL_END, 0, 0, 0, 0, NULL}
 
-/** Checks if the savegame is below major.minor.
+/**
+ * Checks if the savegame is below major.minor.
  */
 static inline bool CheckSavegameVersionOldStyle(uint16 major, byte minor)
 {
@@ -260,7 +262,8 @@
 	return (_sl_version < major) || (_sl_version == major && _sl_minor_version < minor);
 }
 
-/** Checks if the savegame is below version.
+/**
+ * Checks if the savegame is below version.
  */
 static inline bool CheckSavegameVersion(uint16 version)
 {
@@ -268,7 +271,8 @@
 	return _sl_version < version;
 }
 
-/** Checks if some version from/to combination falls within the range of the
+/**
+ * Checks if some version from/to combination falls within the range of the
  * active savegame version */
 static inline bool SlIsObjectCurrentlyValid(uint16 version_from, uint16 version_to)
 {
@@ -310,7 +314,8 @@
 	return GetVarMemType(conv) <= SLE_VAR_U64;
 }
 
-/** Get the address of the variable. Which one to pick depends on the object
+/**
+ * Get the address of the variable. Which one to pick depends on the object
  * pointer. If it is NULL we are dealing with global variables so the address
  * is taken. If non-null only the offset is stored in the union and we need
  * to add this to the address of the object */
--- a/src/screenshot.cpp
+++ b/src/screenshot.cpp
@@ -515,7 +515,8 @@
 	blitter->CopyImageToBuffer(src, buf, _screen.width, n, pitch);
 }
 
-/** generate a large piece of the world
+/**
+ * generate a large piece of the world
  * @param userdata Viewport area to draw
  * @param buf Videobuffer with same bitdepth as current blitter
  * @param y First line to render
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -7,7 +7,8 @@
  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
  */
 
-/** @file settings.cpp
+/**
+ * @file settings.cpp
  * All actions handling saving and loading of the settings/configuration goes on in this file.
  * The file consists of three parts:
  * <ol>
@@ -94,7 +95,8 @@
 	NULL
 };
 
-/** Find the index value of a ONEofMANY type in a string seperated by |
+/**
+ * Find the index value of a ONEofMANY type in a string seperated by |
  * @param many full domain of values the ONEofMANY setting can have
  * @param one the current value of the setting for which a value needs found
  * @param onelen force calculation of the *one parameter
@@ -121,7 +123,8 @@
 	}
 }
 
-/** Find the set-integer value MANYofMANY type in a string
+/**
+ * Find the set-integer value MANYofMANY type in a string
  * @param many full domain of values the MANYofMANY setting can have
  * @param str the current string value of the setting, each individual
  * of seperated by a whitespace,tab or | character
@@ -150,7 +153,8 @@
 	return res;
 }
 
-/** Parse an integerlist string and set each found value
+/**
+ * Parse an integerlist string and set each found value
  * @param p the string to be parsed. Each element in the list is seperated by a
  * comma or a space character
  * @param items pointer to the integerlist-array that will be filled with values
@@ -193,7 +197,8 @@
 	return n;
 }
 
-/** Load parsed string-values into an integer-array (intlist)
+/**
+ * Load parsed string-values into an integer-array (intlist)
  * @param str the string that contains the values (and will be parsed)
  * @param array pointer to the integer-arrays that will be filled
  * @param nelems the number of elements the array holds. Maximum is 64 elements
@@ -232,7 +237,8 @@
 	return true;
 }
 
-/** Convert an integer-array (intlist) to a string representation. Each value
+/**
+ * Convert an integer-array (intlist) to a string representation. Each value
  * is seperated by a comma or a space character
  * @param buf output buffer where the string-representation will be stored
  * @param last last item to write to in the output buffer
@@ -259,7 +265,8 @@
 	}
 }
 
-/** Convert a ONEofMANY structure to a string representation.
+/**
+ * Convert a ONEofMANY structure to a string representation.
  * @param buf output buffer where the string-representation will be stored
  * @param last last item to write to in the output buffer
  * @param many the full-domain string of possible values
@@ -284,7 +291,8 @@
 	*buf = '\0';
 }
 
-/** Convert a MANYofMANY structure to a string representation.
+/**
+ * Convert a MANYofMANY structure to a string representation.
  * @param buf output buffer where the string-representation will be stored
  * @param last last item to write to in the output buffer
  * @param many the full-domain string of possible values
@@ -317,7 +325,8 @@
 	*buf = '\0';
 }
 
-/** Convert a string representation (external) of a setting to the internal rep.
+/**
+ * Convert a string representation (external) of a setting to the internal rep.
  * @param desc SettingDesc struct that holds all information about the variable
  * @param orig_str input string that will be parsed based on the type of desc
  * @return return the parsed value of the setting */
@@ -360,7 +369,8 @@
 	return NULL;
 }
 
-/** Set the value of a setting and if needed clamp the value to
+/**
+ * Set the value of a setting and if needed clamp the value to
  * the preset minimum and maximum.
  * @param ptr the variable itself
  * @param sd pointer to the 'information'-database of the variable
@@ -412,7 +422,8 @@
 	WriteValue(ptr, sd->save.conv, (int64)val);
 }
 
-/** Load values from a group of an IniFile structure into the internal representation
+/**
+ * Load values from a group of an IniFile structure into the internal representation
  * @param ini pointer to IniFile structure that holds administrative information
  * @param sd pointer to SettingDesc structure whose internally pointed variables will
  *        be given values
@@ -495,7 +506,8 @@
 	}
 }
 
-/** Save the values of settings to the inifile.
+/**
+ * Save the values of settings to the inifile.
  * @param ini pointer to IniFile structure
  * @param sd read-only SettingDesc structure which contains the unmodified,
  *        loaded values of the configuration file and various information about it
@@ -618,7 +630,8 @@
 	}
 }
 
-/** Loads all items from a 'grpname' section into a list
+/**
+ * Loads all items from a 'grpname' section into a list
  * The list parameter can be a NULL pointer, in this case nothing will be
  * saved and a callback function should be defined that will take over the
  * list-handling and store the data itself somewhere.
@@ -639,7 +652,8 @@
 	}
 }
 
-/** Saves all items from a list into the 'grpname' section
+/**
+ * Saves all items from a list into the 'grpname' section
  * The list parameter can be a NULL pointer, in this case a callback function
  * should be defined that will provide the source data to be saved.
  * @param ini IniFile handle to the ini file where the destination data is saved
@@ -982,7 +996,8 @@
 	return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
 }
 
-/** Conversion callback for _gameopt_settings_game.landscape
+/**
+ * Conversion callback for _gameopt_settings_game.landscape
  * It converts (or try) between old values and the new ones,
  * without losing initial setting of the user
  * @param value that was read from config file
@@ -1157,7 +1172,8 @@
 	}
 }
 
-/** tries to convert newly introduced news settings based on old ones
+/**
+ * tries to convert newly introduced news settings based on old ones
  * @param name pointer to the string defining name of the old news config
  * @param value pointer to the string defining value of the old news config
  * @returns true if conversion could have been made */
@@ -1539,7 +1555,8 @@
 	return &_settings[index];
 }
 
-/** Network-safe changing of settings (server-only).
+/**
+ * Network-safe changing of settings (server-only).
  * @param tile unused
  * @param flags operation to perform
  * @param p1 the index of the setting in the SettingDesc array which identifies it
@@ -1593,7 +1610,8 @@
 	return CommandCost();
 }
 
-/** Change one of the per-company settings.
+/**
+ * Change one of the per-company settings.
  * @param tile unused
  * @param flags operation to perform
  * @param p1 the index of the setting in the _company_settings array which identifies it
@@ -1629,7 +1647,8 @@
 	return CommandCost();
 }
 
-/** Top function to save the new value of an element of the Settings struct
+/**
+ * Top function to save the new value of an element of the Settings struct
  * @param index offset in the SettingDesc array of the Settings struct which
  * identifies the setting member we want to change
  * @param value new value of the setting
@@ -1668,7 +1687,8 @@
 	return false;
 }
 
-/** Top function to save the new value of an element of the Settings struct
+/**
+ * Top function to save the new value of an element of the Settings struct
  * @param index offset in the SettingDesc array of the CompanySettings struct
  * which identifies the setting member we want to change
  * @param value new value of the setting
@@ -1896,7 +1916,8 @@
 	IConsolePrintF(CC_WARNING, "Use 'setting' command to change a value");
 }
 
-/** Save and load handler for settings
+/**
+ * Save and load handler for settings
  * @param osd SettingDesc struct containing all information
  * @param object can be either NULL in which case we load global variables or
  * a pointer to a struct which is getting saved */
@@ -1911,7 +1932,8 @@
 	}
 }
 
-/** Loadhandler for a list of global variables
+/**
+ * Loadhandler for a list of global variables
  * @param sdg pointer for the global variable list SettingDescGlobVarList
  * @note this is actually a stub for LoadSettings with the
  * object pointer set to NULL */
@@ -1920,7 +1942,8 @@
 	LoadSettings((const SettingDesc*)sdg, NULL);
 }
 
-/** Save and load handler for settings
+/**
+ * Save and load handler for settings
  * @param sd SettingDesc struct containing all information
  * @param object can be either NULL in which case we load global variables or
  * a pointer to a struct which is getting saved */
@@ -1941,7 +1964,8 @@
 	}
 }
 
-/** Savehandler for a list of global variables
+/**
+ * Savehandler for a list of global variables
  * @note this is actually a stub for SaveSettings with the
  * object pointer set to NULL */
 static inline void SaveSettingsGlobList(const SettingDescGlobVarList *sdg)
--- a/src/settings_internal.h
+++ b/src/settings_internal.h
@@ -16,7 +16,8 @@
 #include "settings_type.h"
 #include "strings_type.h"
 
-/** Convention/Type of settings. This is then further specified if necessary
+/**
+ * Convention/Type of settings. This is then further specified if necessary
  * with the SLE_ (SLE_VAR/SLE_FILE) enums in saveload.h
  * @see VarTypes
  * @see SettingDescBase */
--- a/src/ship_cmd.cpp
+++ b/src/ship_cmd.cpp
@@ -73,7 +73,8 @@
 	DrawSprite(sprite, pal, preferred_x, y);
 }
 
-/** Get the size of the sprite of a ship sprite heading west (used for lists)
+/**
+ * Get the size of the sprite of a ship sprite heading west (used for lists)
  * @param engine The engine to get the sprite from
  * @param width The width of the sprite
  * @param height The height of the sprite
@@ -373,7 +374,8 @@
 }
 
 
-/** returns the track to choose on the next tile, or -1 when it's better to
+/**
+ * returns the track to choose on the next tile, or -1 when it's better to
  * reverse. The tile given is the tile we are about to enter, enterdir is the
  * direction in which we are entering the tile */
 static Track ChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
@@ -599,7 +601,8 @@
 	return true;
 }
 
-/** Build a ship.
+/**
+ * Build a ship.
  * @param tile tile of depot where ship is built
  * @param flags type of operation
  * @param p1 ship type being built (engine)
@@ -696,7 +699,8 @@
 	return value;
 }
 
-/** Sell a ship.
+/**
+ * Sell a ship.
  * @param tile unused
  * @param flags type of operation
  * @param p1 vehicle ID to be sold
@@ -739,7 +743,8 @@
 	return true;
 }
 
-/** Send a ship to the depot.
+/**
+ * Send a ship to the depot.
  * @param tile unused
  * @param flags type of operation
  * @param p1 vehicle ID to send to the depot
@@ -764,7 +769,8 @@
 }
 
 
-/** Refits a ship to the specified cargo type.
+/**
+ * Refits a ship to the specified cargo type.
  * @param tile unused
  * @param flags type of operation
  * @param p1 vehicle ID of the ship to refit
--- a/src/signs_cmd.cpp
+++ b/src/signs_cmd.cpp
@@ -62,7 +62,8 @@
 	return CommandCost();
 }
 
-/** Rename a sign. If the new name of the sign is empty, we assume
+/**
+ * Rename a sign. If the new name of the sign is empty, we assume
  * the user wanted to delete it. So delete it. Ownership of signs
  * has no meaning/effect whatsoever except for eyecandy
  * @param tile unused
--- a/src/smallmap_gui.cpp
+++ b/src/smallmap_gui.cpp
@@ -63,7 +63,8 @@
 /** Macro for end of list marker in arrays of LegendAndColour */
 #define MKEND() {0, STR_NULL, {INVALID_INDUSTRYTYPE}, true, true, false}
 
-/** Macro for break marker in arrays of LegendAndColour.
+/**
+ * Macro for break marker in arrays of LegendAndColour.
  * It will have valid data, though */
 #define MS(a, b) {a, b, {INVALID_INDUSTRYTYPE}, true, false, true}
 
@@ -149,7 +150,8 @@
 #undef MS
 #undef MKEND
 
-/** Allow room for all industries, plus a terminator entry
+/**
+ * Allow room for all industries, plus a terminator entry
  * This is required in order to have the indutry slots all filled up */
 static LegendAndColour _legend_from_industries[NUM_INDUSTRYTYPES + 1];
 /* For connecting industry type to position in industries list(small map legend) */
@@ -631,7 +633,8 @@
 		return scroll;
 	}
 
-	/** Initialize or change the zoom level.
+	/**
+	 * Initialize or change the zoom level.
 	 * @param change  Way to change the zoom level.
 	 * @param zoom_pt Position to keep fixed while zooming.
 	 * @pre \c *zoom_pt should contain a point in the smallmap display when zooming in or out.
@@ -983,7 +986,8 @@
 		this->SmallMapCenterOnCurrentPos();
 	}
 
-	/** Compute maximal required height of the legends.
+	/**
+	 * Compute maximal required height of the legends.
 	 * @return Maximally needed height for displaying the smallmap legends in pixels.
 	 */
 	inline uint GetMaxLegendHeight() const
@@ -992,7 +996,8 @@
 		return WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM + num_rows * FONT_HEIGHT_SMALL;
 	}
 
-	/** Compute minimal required width of the legends.
+	/**
+	 * Compute minimal required width of the legends.
 	 * @return Minimally needed width for displaying the smallmap legends in pixels.
 	 */
 	inline uint GetMinLegendWidth() const
@@ -1000,7 +1005,8 @@
 		return WD_FRAMERECT_LEFT + this->min_number_of_columns * this->column_width;
 	}
 
-	/** Return number of columns that can be displayed in \a width pixels.
+	/**
+	 * Return number of columns that can be displayed in \a width pixels.
 	 * @return Number of columns to display.
 	 */
 	inline uint GetNumberColumnsLegend(uint width) const
@@ -1008,7 +1014,8 @@
 		return width / this->column_width;
 	}
 
-	/** Compute height given a width.
+	/**
+	 * Compute height given a width.
 	 * @return Needed height for displaying the smallmap legends in pixels.
 	 */
 	uint GetLegendHeight(uint width) const
--- a/src/sound/allegro_s.cpp
+++ b/src/sound/allegro_s.cpp
@@ -44,7 +44,8 @@
 	free_audio_stream_buffer(_stream);
 }
 
-/** There are multiple modules that might be using Allegro and
+/**
+ * There are multiple modules that might be using Allegro and
  * Allegro can only be initiated once. */
 extern int _allegro_instance_count;
 
--- a/src/spritecache.cpp
+++ b/src/spritecache.cpp
@@ -405,7 +405,8 @@
 	}
 }
 
-/** Called when holes in the sprite cache should be removed.
+/**
+ * Called when holes in the sprite cache should be removed.
  * That is accomplished by moving the cached data. */
 static void CompactSpriteCache()
 {
@@ -522,7 +523,8 @@
 	}
 }
 
-/** Handles the case when a sprite of different type is requested than is present in the SpriteCache.
+/**
+ * Handles the case when a sprite of different type is requested than is present in the SpriteCache.
  * For ST_FONT sprites, it is normal. In other cases, default sprite is loaded instead.
  * @param sprite ID of loaded sprite
  * @param requested requested sprite type
--- a/src/station.cpp
+++ b/src/station.cpp
@@ -140,7 +140,8 @@
 	return rs;
 }
 
-/** Called when new facility is built on the station. If it is the first facility
+/**
+ * Called when new facility is built on the station. If it is the first facility
  * it initializes also 'xy' and 'random_bits' members */
 void Station::AddFacility(StationFacility new_facility_bit, TileIndex facil_xy)
 {
@@ -217,7 +218,8 @@
 	return length;
 }
 
-/** Determines the catchment radius of the station
+/**
+ * Determines the catchment radius of the station
  * @return The radius
  */
 uint Station::GetCatchmentRadius() const
--- a/src/station_cmd.cpp
+++ b/src/station_cmd.cpp
@@ -432,7 +432,8 @@
 	}
 }
 
-/** Get a mask of the cargo types that the station accepts.
+/**
+ * Get a mask of the cargo types that the station accepts.
  * @param st Station to query
  * @return the expected mask
  */
@@ -446,7 +447,8 @@
 	return mask;
 }
 
-/** Items contains the two cargo names that are to be accepted or rejected.
+/**
+ * Items contains the two cargo names that are to be accepted or rejected.
  * msg is the string id of the message to display.
  */
 static void ShowRejectOrAcceptNews(const Station *st, uint num_items, CargoID *cargo, StringID msg)
@@ -549,7 +551,8 @@
 	return acceptance;
 }
 
-/** Update the acceptance for a station.
+/**
+ * Update the acceptance for a station.
  * @param st Station to update
  * @param show_msg controls whether to display a message that acceptance was changed.
  */
@@ -642,7 +645,8 @@
 	st->UpdateVirtCoord();
 }
 
-/** This is called right after a station was deleted.
+/**
+ * This is called right after a station was deleted.
  * It checks if the whole station is free of substations, and if so, the station will be
  * deleted after a little while.
  * @param st Station
@@ -659,7 +663,8 @@
 
 CommandCost ClearTile_Station(TileIndex tile, DoCommandFlag flags);
 
-/** Checks if the given tile is buildable, flat and has a certain height.
+/**
+ * Checks if the given tile is buildable, flat and has a certain height.
  * @param tile TileIndex to check.
  * @param invalid_dirs Prohibited directions for slopes (set of #DiagDirection).
  * @param allowed_z Height allowed for the tile. If allowed_z is negative, it will be set to the height of this tile.
@@ -711,7 +716,8 @@
 	return cost;
 }
 
-/** Tries to clear the given area.
+/**
+ * Tries to clear the given area.
  * @param tile_area Area to check.
  * @param flags Operation to perform.
  * @return The cost in case of success, or an error code if it failed.
@@ -734,7 +740,8 @@
 	return cost;
 }
 
-/** Checks if a rail station can be built at the given area.
+/**
+ * Checks if a rail station can be built at the given area.
  * @param tile_area Area to check.
  * @param flags Operation to perform.
  * @param invalid_dirs Prohibited directions (set of #DiagDirection).
@@ -807,7 +814,8 @@
 	return cost;
 }
 
-/** Checks if a road stop can be built at the given tile.
+/**
+ * Checks if a road stop can be built at the given tile.
  * @param tile_area Area to check.
  * @param flags Operation to perform.
  * @param invalid_dirs Prohibited directions (set of DiagDirections).
@@ -1461,7 +1469,8 @@
 	return total_cost;
 }
 
-/** Remove a single tile from a rail station.
+/**
+ * Remove a single tile from a rail station.
  * This allows for custom-built station with holes and weird layouts
  * @param start tile of station piece to remove
  * @param flags operation to perform
@@ -1495,7 +1504,8 @@
 	return ret;
 }
 
-/** Remove a single tile from a waypoint.
+/**
+ * Remove a single tile from a waypoint.
  * This allows for custom-built waypoint with holes and weird layouts
  * @param start tile of waypoint piece to remove
  * @param flags operation to perform
@@ -1659,7 +1669,8 @@
 	return FindJoiningBaseStation<Station, STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST>(existing_stop, station_to_join, adjacent, ta, st);
 }
 
-/** Build a bus or truck stop.
+/**
+ * Build a bus or truck stop.
  * @param tile Northernmost tile of the stop.
  * @param flags Operation to perform.
  * @param p1 bit 0..7: Width of the road stop.
@@ -1910,7 +1921,8 @@
 	return CommandCost(EXPENSES_CONSTRUCTION, _price[is_truck ? PR_CLEAR_STATION_TRUCK : PR_CLEAR_STATION_BUS]);
 }
 
-/** Remove bus or truck stops.
+/**
+ * Remove bus or truck stops.
  * @param tile Northernmost tile of the removal area.
  * @param flags Operation to perform.
  * @param p1 bit 0..7: Width of the removal area.
@@ -1990,7 +2002,8 @@
 	return dx + dy;
 }
 
-/** Get a possible noise reduction factor based on distance from town center.
+/**
+ * Get a possible noise reduction factor based on distance from town center.
  * The further you get, the less noise you generate.
  * So all those folks at city council can now happily slee...  work in their offices
  * @param as airport information
@@ -2064,7 +2077,8 @@
 	}
 }
 
-/** Place an Airport.
+/**
+ * Place an Airport.
  * @param tile tile where airport will be built
  * @param flags operation to perform
  * @param p1
@@ -2336,7 +2350,8 @@
 static const byte _dock_w_chk[4] = { 2, 1, 2, 1 };
 static const byte _dock_h_chk[4] = { 1, 2, 1, 2 };
 
-/** Build a dock/haven.
+/**
+ * Build a dock/haven.
  * @param tile tile where dock will be built
  * @param flags operation to perform
  * @param p1 (bit 0) - allow docks directly adjacent to other docks.
@@ -3181,7 +3196,8 @@
 	return true;
 }
 
-/** Rename a station
+/**
+ * Rename a station
  * @param tile unused
  * @param flags operation to perform
  * @param p1 station ID that is to be renamed
--- a/src/station_gui.cpp
+++ b/src/station_gui.cpp
@@ -721,7 +721,8 @@
 	INVALID_STRING_ID
 };
 
-/** Make a horizontal row of cargo buttons, starting at widget #SLW_CARGOSTART.
+/**
+ * Make a horizontal row of cargo buttons, starting at widget #SLW_CARGOSTART.
  * @param biggest_index Pointer to store biggest used widget number of the buttons.
  * @return Horizontal row.
  */
@@ -976,7 +977,8 @@
 		}
 	}
 
-	/** Order waiting cargo by type and destination.
+	/**
+	 * Order waiting cargo by type and destination.
 	 * @param cargolist [out] Ordered cargo.
 	 * @param transfers [out] Bitmask for cargoes being transfered.
 	 * @pre \c *cargolist must be empty.
@@ -1030,7 +1032,8 @@
 		}
 	}
 
-	/** Draw waiting cargo.
+	/**
+	 * Draw waiting cargo.
 	 * @param r Rectangle of the widget.
 	 * @param cargolist Cargo, ordered by type and destination.
 	 * @param transfers Bitmask for cargoes that are transfered.
@@ -1087,7 +1090,8 @@
 		}
 	}
 
-	/** Draw accepted cargo in the #SVW_ACCEPTLIST widget.
+	/**
+	 * Draw accepted cargo in the #SVW_ACCEPTLIST widget.
 	 * @param r Rectangle of the widget.
 	 * @return Number of lines needed for drawing the accepted cargo.
 	 */
@@ -1104,7 +1108,8 @@
 		return CeilDiv(bottom - r.top - WD_FRAMERECT_TOP, FONT_HEIGHT_NORMAL);
 	}
 
-	/** Draw cargo ratings in the #SVW_ACCEPTLIST widget.
+	/**
+	 * Draw cargo ratings in the #SVW_ACCEPTLIST widget.
 	 * @param r Rectangle of the widget.
 	 * @return Number of lines needed for drawing the cargo ratings.
 	 */
--- a/src/strgen/strgen.cpp
+++ b/src/strgen/strgen.cpp
@@ -1191,7 +1191,8 @@
 #endif
 }
 
-/** Create a path consisting of an already existing path, a possible
+/**
+ * Create a path consisting of an already existing path, a possible
  * path seperator and the filename. The seperator is only appended if the path
  * does not already end with a seperator */
 static inline char *mkpath(char *buf, size_t buflen, const char *path, const char *file)
--- a/src/string.cpp
+++ b/src/string.cpp
@@ -185,7 +185,8 @@
 	*dst = '\0';
 }
 
-/** Convert a given ASCII string to lowercase.
+/**
+ * Convert a given ASCII string to lowercase.
  * NOTE: only support ASCII characters, no UTF8 fancy. As currently
  * the function is only used to lowercase data-filenames if they are
  * not found, this is sufficient. If more, or general functionality is
@@ -290,7 +291,8 @@
 }
 
 
-/** Convert the md5sum to a hexadecimal string representation
+/**
+ * Convert the md5sum to a hexadecimal string representation
  * @param buf buffer to put the md5sum into
  * @param last last character of buffer (usually lastof(buf))
  * @param md5sum the md5sum itself
--- a/src/string_func.h
+++ b/src/string_func.h
@@ -7,7 +7,8 @@
  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
  */
 
-/** @file string_func.h Functions related to low-level strings.
+/**
+ * @file string_func.h Functions related to low-level strings.
  *
  * @note Be aware of "dangerous" string functions; string functions that
  * have behaviour that could easily cause buffer overruns and such:
@@ -167,7 +168,8 @@
 }
 
 
-/** Return the length of a UTF-8 encoded character.
+/**
+ * Return the length of a UTF-8 encoded character.
  * @param c Unicode character.
  * @return Length of UTF-8 encoding for character.
  */
--- a/src/strings.cpp
+++ b/src/strings.cpp
@@ -94,7 +94,8 @@
 	}
 }
 
-/** The highest 8 bits of string contain the "case index".
+/**
+ * The highest 8 bits of string contain the "case index".
  * These 8 bits will only be set when FormatString wants to print
  * the string in a different case. No one else except FormatString
  * should set those bits, therefore string CANNOT be StringID, but uint32.
@@ -170,7 +171,8 @@
 }
 
 
-/** This function is used to "bind" a C string to a OpenTTD dparam slot.
+/**
+ * This function is used to "bind" a C string to a OpenTTD dparam slot.
  * @param n slot of the string
  * @param str string to bind
  */
@@ -1379,7 +1381,8 @@
 /* Win32 implementation in win32.cpp.
  * OS X implementation in os/macosx/macos.mm. */
 #if !(defined(WIN32) || defined(__APPLE__))
-/** Determine the current charset based on the environment
+/**
+ * Determine the current charset based on the environment
  * First check some default values, after this one we passed ourselves
  * and if none exist return the value for $LANG
  * @param param environment variable to check conditionally if default ones are not
--- a/src/table/airporttiles.h
+++ b/src/table/airporttiles.h
@@ -17,7 +17,8 @@
 /** Writes an airport tile without animation in the AirportTile struct */
 #define AT_NOANIM {0xFFFF, 2, STR_NULL, 0, 0, 0, true, {INVALID_AIRPORTTILE, 0, NULL, NULL, INVALID_AIRPORTTILE}}
 
-/** All default airport tiles.
+/**
+ * All default airport tiles.
  * @see AirportTiles for a list of names. */
 static const AirportTileSpec _origin_airporttile_specs[] = {
 	/* 0..9 */
--- a/src/table/animcursors.h
+++ b/src/table/animcursors.h
@@ -7,7 +7,8 @@
  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
  */
 
-/** @file animcursors.h
+/**
+ * @file animcursors.h
  * This file defines all the the animated cursors.
  * Animated cursors consist of the number of sprites that are
  * displayed in a round-robin manner. Each sprite also has a time
@@ -15,18 +16,21 @@
  * is to be displayed.
  */
 
-/** Creates two array entries that define one
+/**
+ * Creates two array entries that define one
  *  status of the cursor.
  *  @param Sprite The Sprite to be displayed
  *  @param display_time The Number of ticks to display the sprite
  */
 #define ANIM_CURSOR_LINE(Sprite, display_time) { Sprite, display_time },
 
-/** This indicates the termination of the cursor list
+/**
+ * This indicates the termination of the cursor list
  */
 #define ANIM_CURSOR_END() ANIM_CURSOR_LINE(AnimCursor::LAST, 0)
 
-/** Animated cursor elements for demolishion
+/**
+ * Animated cursor elements for demolishion
  */
 static const AnimCursor _demolish_animcursor[] = {
 	ANIM_CURSOR_LINE(0x2C0, 8)
@@ -36,7 +40,8 @@
 	ANIM_CURSOR_END()
 };
 
-/** Animated cursor elements for lower land
+/**
+ * Animated cursor elements for lower land
  */
 static const AnimCursor _lower_land_animcursor[] = {
 	ANIM_CURSOR_LINE(0x2BB, 10)
@@ -45,7 +50,8 @@
 	ANIM_CURSOR_END()
 };
 
-/** Animated cursor elements for raise land
+/**
+ * Animated cursor elements for raise land
  */
 static const AnimCursor _raise_land_animcursor[] = {
 	ANIM_CURSOR_LINE(0x2B8, 10)
@@ -54,7 +60,8 @@
 	ANIM_CURSOR_END()
 };
 
-/** Animated cursor elements for the goto icon
+/**
+ * Animated cursor elements for the goto icon
  */
 static const AnimCursor _order_goto_animcursor[] = {
 	ANIM_CURSOR_LINE(0x2CC, 10)
@@ -63,7 +70,8 @@
 	ANIM_CURSOR_END()
 };
 
-/** Animated cursor elements for the build signal icon
+/**
+ * Animated cursor elements for the build signal icon
  */
 static const AnimCursor _build_signals_animcursor[] = {
 	ANIM_CURSOR_LINE(0x50C, 20)
@@ -71,7 +79,8 @@
 	ANIM_CURSOR_END()
 };
 
-/** This is an array of pointers to all the animated cursor
+/**
+ * This is an array of pointers to all the animated cursor
  *  definitions we have above. This is the only thing that is
  *  accessed directly from other files
  */
--- a/src/table/bridge_land.h
+++ b/src/table/bridge_land.h
@@ -7,7 +7,8 @@
  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
  */
 
-/** @file bridge_land.h This file contains all the sprites for bridges
+/**
+ * @file bridge_land.h This file contains all the sprites for bridges
  * It consists of a number of arrays.
  * <ul><li>_bridge_sprite_table_n_m. Defines all the sprites of a bridge besides the pylons.
  * n defines the number of the bridge type, m the number of the section. the highest m for
@@ -726,7 +727,8 @@
 	_bridge_sprite_table_12
 };
 
-/** Describes the data that defines each bridge in the game
+/**
+ * Describes the data that defines each bridge in the game
  * @param y   year of availablity
  * @param mnl minimum length (not counting bridge heads)
  * @param mxl maximum length (not counting bridge heads)
--- a/src/table/build_industry.h
+++ b/src/table/build_industry.h
@@ -1568,7 +1568,8 @@
 };
 #undef MI
 
-/** Writes the properties of an industry tile into the IndustryTileSpec struct.
+/**
+ * Writes the properties of an industry tile into the IndustryTileSpec struct.
  * @param ca1 acceptance of first cargo
  * @param c1  first type of cargo accepted for this tile
  * @param ca2 acceptance of second cargo
--- a/src/table/elrail_data.h
+++ b/src/table/elrail_data.h
@@ -7,13 +7,15 @@
  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
  */
 
-/** @file elrail_data.h Stores all the data for overhead wire and pylon drawing.
+/**
+ * @file elrail_data.h Stores all the data for overhead wire and pylon drawing.
  *  @see elrail.c */
 
 #ifndef ELRAIL_DATA_H
 #define ELRAIL_DATA_H
 
-/** Tile Location group.
+/**
+ * Tile Location group.
  * This defines whether the X and or Y coordinate of a tile is even */
 enum TLG {
 	XEVEN_YEVEN = 0,
@@ -23,7 +25,8 @@
 	TLG_END
 };
 
-/** When determining the pylon configuration on the edge, two tiles are taken
+/**
+ * When determining the pylon configuration on the edge, two tiles are taken
  * into account: the tile being drawn itself (the home tile, the one in
  * ti->tile), and the neighbouring tile */
 enum TileSource {
@@ -43,7 +46,8 @@
 	1 << DIR_N | 1 << DIR_NE | 1 << DIR_E  | 1 << DIR_S | 1 << DIR_SW | 1 << DIR_W,
 };
 
-/** Which of the PPPs are inside the tile. For the two PPPs on the tile border
+/**
+ * Which of the PPPs are inside the tile. For the two PPPs on the tile border
  * the following system is used: if you rotate the PCP so that it is in the
  * north, the eastern PPP belongs to the tile. */
 static const byte OwnedPPPonPCP[DIAGDIR_END] = {
@@ -64,7 +68,8 @@
 };
 
 #define PCP_NOT_ON_TRACK 0xFF
-/** Preferred points of each trackbit. Those are the ones perpendicular to the
+/**
+ * Preferred points of each trackbit. Those are the ones perpendicular to the
  * track, plus the point in extension of the track (to mark end-of-track). PCPs
  * which are not on either end of the track are fully preferred.
  * @see PCPpositions */
@@ -106,7 +111,8 @@
 
 #define NUM_IGNORE_GROUPS 3
 #define IGNORE_NONE 0xFF
-/** In case we have a staight line, we place pylon only every two tiles,
+/**
+ * In case we have a staight line, we place pylon only every two tiles,
  * so there are certain tiles which we ignore. A straight line is found if
  * we have exactly two PPPs. */
 static const byte IgnoredPCP[NUM_IGNORE_GROUPS][TLG_END][DIAGDIR_END] = {
@@ -395,7 +401,8 @@
 };
 
 
-/** Refers to a certain element of the catenary.
+/**
+ * Refers to a certain element of the catenary.
  * Identifiers for Wires:
  * <ol><li>Direction of the wire</li>
  * <li>Slope of the tile for diagonals, placement inside the track for horiz/vertical pieces</li>
--- a/src/table/engines.h
+++ b/src/table/engines.h
@@ -7,14 +7,16 @@
  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
  */
 
-/** @file table/engines.h
+/**
+ * @file table/engines.h
  *  This file contains all the data for vehicles
  */
 
 #ifndef ENGINES_H
 #define ENGINES_H
 
-/** Writes the properties of a train or road vehicle into the EngineInfo struct.
+/**
+ * Writes the properties of a train or road vehicle into the EngineInfo struct.
  * @see EngineInfo
  * @param a base introduction date (days since 1920-01-01)
  * @param b decay speed
@@ -27,7 +29,8 @@
  */
 #define MK(a, b, c, d, e, f) { DAYS_TILL_ORIGINAL_BASE_YEAR + a, c, d, b, 5, f, e, 0, 8, 0, 0, 0, STR_EMPTY }
 
-/** Writes the properties of a train carriage into the EngineInfo struct.
+/**
+ * Writes the properties of a train carriage into the EngineInfo struct.
  * @param a base introduction date (days since 1920-01-01)
  * @param b decay speed
  * @param c life length (years)
@@ -39,7 +42,8 @@
  */
 #define MW(a, b, c, d, e, f) { DAYS_TILL_ORIGINAL_BASE_YEAR + a, c, d, b, 5, f, e, 0, 8, 0, 0, 0, STR_EMPTY }
 
-/** Writes the properties of a ship into the EngineInfo struct.
+/**
+ * Writes the properties of a ship into the EngineInfo struct.
  * @param a base introduction date (days since 1920-01-01)
  * @param b decay speed
  * @param c life length (years)
@@ -51,7 +55,8 @@
  */
 #define MS(a, b, c, d, e, f) { DAYS_TILL_ORIGINAL_BASE_YEAR + a, c, d, b, 10, f, e, 0, 8, 0, 0, 0, STR_EMPTY }
 
-/** Writes the properties of an aeroplane into the EngineInfo struct.
+/**
+ * Writes the properties of an aeroplane into the EngineInfo struct.
  * @param a base introduction date (days since 1920-01-01)
  * @param b decay speed
  * @param c life length (years)
@@ -342,7 +347,8 @@
 #undef MS
 #undef MA
 
-/** Writes the properties of a rail vehicle into the RailVehicleInfo struct.
+/**
+ * Writes the properties of a rail vehicle into the RailVehicleInfo struct.
  * @see RailVehicleInfo
  * @param a image_index
  * @param b type
@@ -523,7 +529,8 @@
 #undef M
 #undef RVI
 
-/** Writes the properties of a ship into the ShipVehicleInfo struct.
+/**
+ * Writes the properties of a ship into the ShipVehicleInfo struct.
  * @see ShipVehicleInfo
  * @param a image_index
  * @param b cost_factor
@@ -553,7 +560,8 @@
 };
 #undef SVI
 
-/** Writes the properties of an aircraft into the AircraftVehicleInfo struct.
+/**
+ * Writes the properties of an aircraft into the AircraftVehicleInfo struct.
  * @see AircraftVehicleInfo
  * @param a image_index
  * @param b cost_factor
@@ -622,7 +630,8 @@
 #undef H
 #undef AVI
 
-/** Writes the properties of a road vehicle into the RoadVehicleInfo struct.
+/**
+ * Writes the properties of a road vehicle into the RoadVehicleInfo struct.
  * @see RoadVehicleInfo
  * @param a image_index
  * @param b cost_factor
--- a/src/table/industry_land.h
+++ b/src/table/industry_land.h
@@ -862,7 +862,8 @@
 	{ 8, 41},
 };
 
-/** this is ONLY used for Toy Factory.
+/**
+ * this is ONLY used for Toy Factory.
  * 255 means no drawing
  * @param img1 offset from base sprite SPR_IT_SUGAR_MINE_SIEVE
  * @param img2 offset from base sprite SPR_IT_SUGAR_MINE_CLOUDS
--- a/src/table/railtypes.h
+++ b/src/table/railtypes.h
@@ -7,14 +7,16 @@
  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
  */
 
-/** @file railtypes.h
+/**
+ * @file railtypes.h
  * All the railtype-specific information is stored here.
  */
 
 #ifndef RAILTYPES_H
 #define RAILTYPES_H
 
-/** Global Railtype definition
+/**
+ * Global Railtype definition
  */
 static const RailtypeInfo _original_railtypes[] = {
 	/** Railway */
--- a/src/table/settings.h
+++ b/src/table/settings.h
@@ -53,7 +53,8 @@
  * OTTD specific INI stuff
  ****************************/
 
-/** Settings-macro usage:
+/**
+ * Settings-macro usage:
  * The list might look daunting at first, but is in general easy to understand.
  * We have two types of list:
  * 1. SDTG_something
--- a/src/table/sprites.h
+++ b/src/table/sprites.h
@@ -7,7 +7,8 @@
  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
  */
 
-/** @file sprites.h
+/**
+ * @file sprites.h
  * This file contails all sprite-related enums and defines. These consist mainly of
  * the sprite numbers and a bunch of masks and macros to handle sprites and to get
  * rid of all the magic numbers in the code.
@@ -1451,7 +1452,8 @@
 	PALETTE_MODIFIER_COLOUR       = RECOLOUR_BIT,
 };
 
-/** Masks needed for sprite operations.
+/**
+ * Masks needed for sprite operations.
  * @note Do not modify this enum. Alter SpriteSetup instead
  * @see SpriteSetup */
 enum SpriteMasks {
--- a/src/table/town_land.h
+++ b/src/table/town_land.h
@@ -9,7 +9,8 @@
 
 /** @file town_land.h Sprites to use and how to display them for town tiles. */
 
-/** Writes the data into the Town Tile Drawing Struct
+/**
+ * Writes the data into the Town Tile Drawing Struct
  * @param s1 The first sprite of the building, mostly the ground sprite
  * @param p1 The first sprite's palette of the building, mostly the ground sprite
  * @param s2 The second sprite of the building.
@@ -1790,7 +1791,8 @@
 /** Make sure we have the right number of elements: 4 variants * 4 build stages for each house */
 assert_compile(lengthof(_town_draw_tile_data) == (NEW_HOUSE_OFFSET) * 4 * 4);
 
-/** Describes the data that defines each house in the game
+/**
+ * Describes the data that defines each house in the game
  * @param mnd introduction year of the house
  * @param mxd last year it can be built
  * @param p   population
--- a/src/terraform_cmd.cpp
+++ b/src/terraform_cmd.cpp
@@ -227,7 +227,8 @@
 	return total_cost;
 }
 
-/** Terraform land
+/**
+ * Terraform land
  * @param tile tile to terraform
  * @param flags for this command type
  * @param p1 corners to terraform (SLOPE_xxx)
@@ -354,7 +355,8 @@
 }
 
 
-/** Levels a selected (rectangle) area of land
+/**
+ * Levels a selected (rectangle) area of land
  * @param tile end tile of area-drag
  * @param flags for this command type
  * @param p1 start tile of area drag
--- a/src/terraform_gui.cpp
+++ b/src/terraform_gui.cpp
@@ -587,7 +587,8 @@
 };
 
 
-/** Callback function for the scenario editor 'reset landscape' confirmation window
+/**
+ * Callback function for the scenario editor 'reset landscape' confirmation window
  * @param w Window unused
  * @param confirmed boolean value, true when yes was clicked, false otherwise */
 static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed)
--- a/src/tgp.cpp
+++ b/src/tgp.cpp
@@ -204,7 +204,8 @@
 /** Maximum index into array of noise amplitudes */
 static const int TGP_FREQUENCY_MAX = 6;
 
-/** Noise amplitudes (multiplied by 1024)
+/**
+ * Noise amplitudes (multiplied by 1024)
  * - indexed by "smoothness setting" and log2(frequency) */
 static const amplitude_t _amplitudes_by_smoothness_and_frequency[4][TGP_FREQUENCY_MAX + 1] = {
 	/* lowest frequncy....  ...highest (every corner) */
@@ -229,7 +230,8 @@
 	15       ///< Mountainous
 };
 
-/** Check if a X/Y set are within the map.
+/**
+ * Check if a X/Y set are within the map.
  * @param x coordinate x
  * @param y coordinate y
  * @return true if within the map
@@ -835,7 +837,8 @@
 	}
 }
 
-/** Height map terraform post processing:
+/**
+ * Height map terraform post processing:
  *  - water level adjusting
  *  - coast Smoothing
  *  - slope Smoothing
--- a/src/town.h
+++ b/src/town.h
@@ -153,7 +153,8 @@
 void ShowTownViewWindow(TownID town);
 void ExpandTown(Town *t);
 
-/** Action types that a company must ask permission for to a town authority.
+/**
+ * Action types that a company must ask permission for to a town authority.
  * @see CheckforTownRating
  */
 enum TownRatingCheckType {
@@ -162,12 +163,14 @@
 	TOWN_RATING_CHECK_TYPE_COUNT, ///< Number of town checking action types.
 };
 
-/** This is the number of ticks between towns being processed for building new
+/**
+ * This is the number of ticks between towns being processed for building new
  * houses or roads. This value originally came from the size of the town array
  * in TTD. */
 static const byte TOWN_GROWTH_FREQUENCY = 70;
 
-/** This enum is used in conjonction with town->flags.
+/**
+ * This enum is used in conjonction with town->flags.
  * IT simply states what bit is used for.
  * It is pretty unrealistic (IMHO) to only have one church/stadium
  * per town, NO MATTER the population of it.
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -420,7 +420,8 @@
 	MarkTileDirtyByTile(tile);
 }
 
-/** Make the house advance in its construction stages until completion
+/**
+ * Make the house advance in its construction stages until completion
  * @param tile TileIndex of house
  */
 static void MakeTownHouseBigger(TileIndex tile)
@@ -1191,7 +1192,8 @@
 	GrowTownWithRoad(t1, tile, rcmd);
 }
 
-/** Returns "growth" if a house was built, or no if the build failed.
+/**
+ * Returns "growth" if a house was built, or no if the build failed.
  * @param t town to inquiry
  * @param tile to inquiry
  * @return something other than zero(0)if town expansion was possible
@@ -1275,7 +1277,8 @@
 	return (RoadBits)((ROAD_NW << a) + (ROAD_NW << b));
 }
 
-/** Grow the town
+/**
+ * Grow the town
  * @param t town to grow
  * @return true iff a house was built
  */
@@ -1761,7 +1764,8 @@
 
 static const byte _num_initial_towns[4] = {5, 11, 23, 46};  // very low, low, normal, high
 
-/** This function will generate a certain amount of towns, with a certain layout
+/**
+ * This function will generate a certain amount of towns, with a certain layout
  * It can be called from the scenario editor (i.e.: generate Random Towns)
  * as well as from world creation.
  * @param layout which towns will be set to, when created
@@ -1807,7 +1811,8 @@
 }
 
 
-/** Returns the bit corresponding to the town zone of the specified tile
+/**
+ * Returns the bit corresponding to the town zone of the specified tile
  * @param t Town on which town zone is to be found
  * @param tile TileIndex where town zone needs to be found
  * @return the bit position of the given zone, as defined in HouseZones
@@ -2278,7 +2283,8 @@
 	if (eflags & BUILDING_HAS_4_TILES) DoClearTownHouseHelper(tile + TileDiffXY(1, 1), t, ++house);
 }
 
-/** Rename a town (server-only).
+/**
+ * Rename a town (server-only).
  * @param tile unused
  * @param flags type of operation
  * @param p1 town ID to rename
@@ -2334,7 +2340,8 @@
 	UpdateTownMaxPass(t);
 }
 
-/** Factor in the cost of each town action.
+/**
+ * Factor in the cost of each town action.
  * @see TownActions
  */
 const byte _town_action_costs[TACT_COUNT] = {
@@ -2506,7 +2513,8 @@
 	TownActionBribe
 };
 
-/** Get a list of available actions to do at a town.
+/**
+ * Get a list of available actions to do at a town.
  * @param nump if not NULL add put the number of available actions in it
  * @param cid the company that is querying the town
  * @param t the town that is queried
@@ -2548,7 +2556,8 @@
 	return buttons;
 }
 
-/** Do a town action.
+/**
+ * Do a town action.
  * This performs an action such as advertising, building a statue, funding buildings,
  * but also bribing the town-council
  * @param tile unused
@@ -2617,7 +2626,8 @@
 	ClrBit(t->flags, TOWN_IS_FUNDED);
 	if (_settings_game.economy.town_growth_rate == 0 && t->fund_buildings_months == 0) return;
 
-	/** Towns are processed every TOWN_GROWTH_FREQUENCY ticks, and this is the
+	/**
+	 * Towns are processed every TOWN_GROWTH_FREQUENCY ticks, and this is the
 	 * number of times towns are processed before a new building is built. */
 	static const uint16 _grow_count_values[2][6] = {
 		{ 120, 120, 120, 100,  80,  60 }, // Fund new buildings has been activated
@@ -2702,7 +2712,8 @@
 	return_cmd_error(STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS);
 }
 
-/** Return the town closest to the given tile within \a threshold.
+/**
+ * Return the town closest to the given tile within \a threshold.
  * @param tile      Starting point of the search.
  * @param threshold Biggest allowed distance to the town.
  * @return Closest town to \a tile within \a threshold, or \c NULL if there is no such town.
--- a/src/townname_type.h
+++ b/src/townname_type.h
@@ -7,7 +7,8 @@
  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
  */
 
-/** @file townname_type.h
+/**
+ * @file townname_type.h
  * Definition of structures used for generating town names.
  */
 
--- a/src/train_cmd.cpp
+++ b/src/train_cmd.cpp
@@ -78,7 +78,8 @@
 }
 
 
-/** Return the cargo weight multiplier to use for a rail vehicle
+/**
+ * Return the cargo weight multiplier to use for a rail vehicle
  * @param cargo Cargo type to get multiplier for
  * @return Cargo weight multiplier
  */
@@ -88,7 +89,8 @@
 	return _settings_game.vehicle.freight_trains;
 }
 
-/** Logs a bug in GRF and shows a warning message if this
+/**
+ * Logs a bug in GRF and shows a warning message if this
  * is for the first time this happened.
  * @param u first vehicle of chain
  */
@@ -679,7 +681,8 @@
 	u->other_multiheaded_part = v;
 }
 
-/** Build a railroad vehicle.
+/**
+ * Build a railroad vehicle.
  * @param tile tile of the depot where rail-vehicle is built
  * @param flags type of operation
  * @param p1 engine type id
@@ -1153,7 +1156,8 @@
 	head->unitnumber = GetFreeUnitNumber(VEH_TRAIN);
 }
 
-/** Move a rail vehicle around inside the depot.
+/**
+ * Move a rail vehicle around inside the depot.
  * @param tile unused
  * @param flags type of operation
  *              Note: DC_AUTOREPLACE is set when autoreplace tries to undo its modifications or moves vehicles to temporary locations inside the depot.
@@ -1333,7 +1337,8 @@
 	return CommandCost();
 }
 
-/** Sell a (single) train wagon/engine.
+/**
+ * Sell a (single) train wagon/engine.
  * @param tile unused
  * @param flags type of operation
  * @param p1 the wagon/engine index
@@ -1815,7 +1820,8 @@
 	}
 }
 
-/** Reverse train.
+/**
+ * Reverse train.
  * @param tile unused
  * @param flags type of operation
  * @param p1 train to reverse
@@ -1885,7 +1891,8 @@
 	return CommandCost();
 }
 
-/** Force a train through a red signal
+/**
+ * Force a train through a red signal
  * @param tile unused
  * @param flags type of operation
  * @param p1 train to ignore the red signal
@@ -1915,7 +1922,8 @@
 	return CommandCost();
 }
 
-/** Refits a train to the specified cargo type.
+/**
+ * Refits a train to the specified cargo type.
  * @param tile unused
  * @param flags type of operation
  * @param p1 vehicle ID of the train to refit
@@ -1960,7 +1968,8 @@
 	return cost;
 }
 
-/** returns the tile of a depot to goto to. The given vehicle must not be
+/**
+ * returns the tile of a depot to goto to. The given vehicle must not be
  * crashed! */
 static FindDepotData FindClosestTrainDepot(Train *v, int max_distance)
 {
@@ -1991,7 +2000,8 @@
 	return true;
 }
 
-/** Send a train to a depot
+/**
+ * Send a train to a depot
  * @param tile unused
  * @param flags type of operation
  * @param p1 train to send to the depot
@@ -3436,7 +3446,8 @@
 	ReverseTrainDirection(v);
 }
 
-/** Collect trackbits of all crashed train vehicles on a tile
+/**
+ * Collect trackbits of all crashed train vehicles on a tile
  * @param v Vehicle passed from Find/HasVehicleOnPos()
  * @param data trackdirbits for the result
  * @return NULL to iterate over all vehicles on the tile.
--- a/src/tree_cmd.cpp
+++ b/src/tree_cmd.cpp
@@ -334,7 +334,8 @@
 	}
 }
 
-/** Plant a tree.
+/**
+ * Plant a tree.
  * @param tile start tile of area-drag of tree plantation
  * @param flags type of operation
  * @param p1 tree type, TREE_INVALID means random.
--- a/src/tunnelbridge_cmd.cpp
+++ b/src/tunnelbridge_cmd.cpp
@@ -7,7 +7,8 @@
  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
  */
 
-/** @file tunnelbridge_cmd.cpp
+/**
+ * @file tunnelbridge_cmd.cpp
  * This file deals with tunnels and bridges (non-gui stuff)
  * @todo seperate this file into two
  */
@@ -66,7 +67,8 @@
 	memcpy(&_bridge, &_orig_bridge, sizeof(_orig_bridge));
 }
 
-/** Calculate the price factor for building a long bridge.
+/**
+ * Calculate the price factor for building a long bridge.
  * Basically the cost delta is 1,1, 1, 2,2, 3,3,3, 4,4,4,4, 5,5,5,5,5, 6,6,6,6,6,6,  7,7,7,7,7,7,7,  8,8,8,8,8,8,8,8,
  * @param length Length of the bridge.
  * @return Price factor for the bridge.
@@ -163,7 +165,8 @@
 	return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
 }
 
-/** Is a bridge of the specified type and length available?
+/**
+ * Is a bridge of the specified type and length available?
  * @param bridge_type Wanted type of bridge.
  * @param bridge_len  Wanted length of the bridge.
  * @return A succeeded (the requested bridge is available) or failed (it cannot be built) command.
@@ -188,7 +191,8 @@
 	return_cmd_error(STR_ERROR_BRIDGE_TOO_LONG);
 }
 
-/** Build a Bridge
+/**
+ * Build a Bridge
  * @param end_tile end tile
  * @param flags type of operation
  * @param p1 packed start tile coords (~ dx)
@@ -486,7 +490,8 @@
 }
 
 
-/** Build Tunnel.
+/**
+ * Build Tunnel.
  * @param start_tile start tile of tunnel
  * @param flags type of operation
  * @param p1 bit 0-3 railtype or roadtypes
@@ -622,7 +627,8 @@
 }
 
 
-/** Are we allowed to remove the tunnel or bridge at \a tile?
+/**
+ * Are we allowed to remove the tunnel or bridge at \a tile?
  * @param tile End point of the tunnel or bridge.
  * @return A succeeded command if the tunnel or bridge may be removed, a failed command otherwise.
  */
@@ -660,7 +666,8 @@
 	}
 }
 
-/** Remove a tunnel from the game, update town rating, etc.
+/**
+ * Remove a tunnel from the game, update town rating, etc.
  * @param tile Tile containing one of the endpoints of the tunnel.
  * @param flags Command flags.
  * @return Succeeded or failed command.
@@ -726,7 +733,8 @@
 }
 
 
-/** Remove a bridge from the game, update town rating, etc.
+/**
+ * Remove a bridge from the game, update town rating, etc.
  * @param tile Tile containing one of the endpoints of the bridge.
  * @param flags Command flags.
  * @return Succeeded or failed command.
@@ -802,7 +810,8 @@
 	return CommandCost(EXPENSES_CONSTRUCTION, (GetTunnelBridgeLength(tile, endtile) + 2) * base_cost);
 }
 
-/** Remove a tunnel or a bridge from the game.
+/**
+ * Remove a tunnel or a bridge from the game.
  * @param tile Tile containing one of the endpoints.
  * @param flags Command flags.
  * @return Succeeded or failed command.
@@ -1119,7 +1128,8 @@
 }
 
 
-/** Compute bridge piece. Computes the bridge piece to display depending on the position inside the bridge.
+/**
+ * Compute bridge piece. Computes the bridge piece to display depending on the position inside the bridge.
  * bridges pieces sequence (middle parts).
  * Note that it is not covering the bridge heads, which are always referenced by the same sprite table.
  * bridge len 1: BRIDGE_PIECE_NORTH
--- a/src/unmovable_cmd.cpp
+++ b/src/unmovable_cmd.cpp
@@ -49,7 +49,8 @@
 	return &_original_unmovable[type];
 }
 
-/** Destroy a HQ.
+/**
+ * Destroy a HQ.
  * During normal gameplay you can only implicitely destroy a HQ when you are
  * rebuilding it. Otherwise, only water can destroy it.
  * @param cid Company requesting the destruction of his HQ
@@ -100,7 +101,8 @@
 
 extern CommandCost CheckFlatLand(TileArea tile_area, DoCommandFlag flags);
 
-/** Build or relocate the HQ. This depends if the HQ is already built or not
+/**
+ * Build or relocate the HQ. This depends if the HQ is already built or not
  * @param tile tile where the HQ will be built or relocated to
  * @param flags type of operation
  * @param p1 unused
@@ -134,7 +136,8 @@
 	return cost;
 }
 
-/** Purchase a land area. Actually you only purchase one tile, so
+/**
+ * Purchase a land area. Actually you only purchase one tile, so
  * the name is a bit confusing ;p
  * @param tile the tile the company is purchasing
  * @param flags for this command type
@@ -163,7 +166,8 @@
 	return cost;
 }
 
-/** Sell a land area. Actually you only sell one tile, so
+/**
+ * Sell a land area. Actually you only sell one tile, so
  * the name is a bit confusing ;p
  * @param tile the tile the company is selling
  * @param flags for this command type
--- a/src/vehicle.cpp
+++ b/src/vehicle.cpp
@@ -68,7 +68,8 @@
 VehiclePool _vehicle_pool("Vehicle");
 INSTANTIATE_POOL_METHODS(Vehicle)
 
-/** Function to tell if a vehicle needs to be autorenewed
+/**
+ * Function to tell if a vehicle needs to be autorenewed
  * @param *c The vehicle owner
  * @return true if the vehicle is old enough for replacement
  */
@@ -395,7 +396,8 @@
 	return VehicleFromPos(tile, data, proc, true) != NULL;
 }
 
-/** Callback that returns 'real' vehicles lower or at height \c *(byte*)data .
+/**
+ * Callback that returns 'real' vehicles lower or at height \c *(byte*)data .
  * @param v Vehicle to examine.
  * @param data Pointer to height data.
  * @return \a v if conditions are met, else \c NULL.
@@ -590,7 +592,8 @@
 	return count;
 }
 
-/** Check if a vehicle is counted in num_engines in each company struct
+/**
+ * Check if a vehicle is counted in num_engines in each company struct
  * @return true if the vehicle is counted in num_engines
  */
 bool Vehicle::IsEngineCountable() const
@@ -689,7 +692,8 @@
 	DeleteNewGRFInspectWindow(GetGrfSpecFeature(this->type), this->index);
 }
 
-/** Adds a vehicle to the list of vehicles, that visited a depot this tick
+/**
+ * Adds a vehicle to the list of vehicles, that visited a depot this tick
  * @param *v vehicle to add
  */
 void VehicleEnteredDepotThisTick(Vehicle *v)
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -739,7 +739,8 @@
 	UnitID maxid; ///< maximum ID at the moment of constructor call
 	UnitID curid; ///< last ID returned; 0 if none
 
-	/** Initializes the structure. Vehicle unit numbers are supposed not to change after
+	/**
+	 * Initializes the structure. Vehicle unit numbers are supposed not to change after
 	 * struct initialization, except after each call to this->NextID() the returned value
 	 * is assigned to a vehicle.
 	 * @param type type of vehicle
--- a/src/vehicle_cmd.cpp
+++ b/src/vehicle_cmd.cpp
@@ -61,7 +61,8 @@
 	CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_MSG(STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR),
 };
 
-/** Start/Stop a vehicle
+/**
+ * Start/Stop a vehicle
  * @param tile unused
  * @param flags type of operation
  * @param p1 vehicle to start/stop, don't forget to change CcStartStopVehicle if you modify this!
@@ -122,7 +123,8 @@
 	return CommandCost();
 }
 
-/** Starts or stops a lot of vehicles
+/**
+ * Starts or stops a lot of vehicles
  * @param tile Tile of the depot where the vehicles are started/stopped (only used for depots)
  * @param flags type of operation
  * @param p1 Station/Order/Depot ID (only used for vehicle list windows)
@@ -173,7 +175,8 @@
 	return CommandCost();
 }
 
-/** Sells all vehicles in a depot
+/**
+ * Sells all vehicles in a depot
  * @param tile Tile of the depot where the depot is
  * @param flags type of operation
  * @param p1 Vehicle type
@@ -243,7 +246,8 @@
 	return cost;
 }
 
-/** Learn the price of refitting a certain engine
+/**
+ * Learn the price of refitting a certain engine
  * @param engine_type Which engine to refit
  * @return Price for refitting
  */
@@ -335,7 +339,8 @@
 	return cost;
 }
 
-/** Test if a name is unique among vehicle names.
+/**
+ * Test if a name is unique among vehicle names.
  * @param name Name to test.
  * @return True ifffffff the name is unique.
  */
@@ -350,7 +355,8 @@
 	return true;
 }
 
-/** Clone the custom name of a vehicle, adding or incrementing a number.
+/**
+ * Clone the custom name of a vehicle, adding or incrementing a number.
  * @param src Source vehicle, with a custom name.
  * @param dst Destination vehicle.
  */
@@ -399,7 +405,8 @@
 	/* All done. If we didn't find a name, it'll just use its default. */
 }
 
-/** Clone a vehicle. If it is a train, it will clone all the cars too
+/**
+ * Clone a vehicle. If it is a train, it will clone all the cars too
  * @param tile tile of the depot where the cloned vehicle is build
  * @param flags type of operation
  * @param p1 the original vehicle's index
@@ -621,7 +628,8 @@
 	return had_success ? CommandCost() : CMD_ERROR;
 }
 
-/** Give a custom name to your vehicle
+/**
+ * Give a custom name to your vehicle
  * @param tile unused
  * @param flags type of operation
  * @param p1 vehicle ID to name
@@ -655,7 +663,8 @@
 }
 
 
-/** Change the service interval of a vehicle
+/**
+ * Change the service interval of a vehicle
  * @param tile unused
  * @param flags type of operation
  * @param p1 vehicle ID that is being service-interval-changed
--- a/src/vehicle_gui.cpp
+++ b/src/vehicle_gui.cpp
@@ -370,7 +370,8 @@
 	} while ((v->type == VEH_TRAIN || v->type == VEH_ROAD) && (u = u->Next()) != NULL);
 }
 
-/** Draw the list of available refit options for a consist and highlight the selected refit option (if any).
+/**
+ * Draw the list of available refit options for a consist and highlight the selected refit option (if any).
  * @param *list First vehicle in consist to get the refit-options of
  * @param sel   Selected refit cargo-type in the window
  * @param pos   Position of the selected item in caller widow
@@ -580,7 +581,8 @@
 	_nested_vehicle_refit_widgets, lengthof(_nested_vehicle_refit_widgets)
 );
 
-/** Show the refit window for a vehicle
+/**
+ * Show the refit window for a vehicle
  * @param *v The vehicle to show the refit window for
  * @param order of the vehicle ( ? )
  * @param parent the parent window of the refit window
@@ -1855,7 +1857,8 @@
 	_nested_vehicle_view_widgets, lengthof(_nested_vehicle_view_widgets)
 );
 
-/** Vehicle view window descriptor for trains. Only minimum_height and
+/**
+ * Vehicle view window descriptor for trains. Only minimum_height and
  *  default_height are different for train view.
  */
 static const WindowDesc _train_view_desc(
@@ -1972,7 +1975,8 @@
 		SEL_RT_BASEPLANE = SEL_RT_REFIT,      ///< First plane of the #VVW_WIDGET_SELECT_REFIT_TURN stacked widget.
 	};
 
-	/** Display a plane in the window.
+	/**
+	 * Display a plane in the window.
 	 * @param plane Plane to show.
 	 */
 	void SelectPlane(PlaneSelections plane)
--- a/src/vehicle_gui.h
+++ b/src/vehicle_gui.h
@@ -88,7 +88,8 @@
 	return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24;
 }
 
-/** Get WindowClass for vehicle list of given vehicle type
+/**
+ * Get WindowClass for vehicle list of given vehicle type
  * @param vt vehicle type to check
  * @return corresponding window class
  * @note works only for company buildable vehicle types
--- a/src/video/allegro_v.cpp
+++ b/src/video/allegro_v.cpp
@@ -406,7 +406,8 @@
 	}
 }
 
-/** There are multiple modules that might be using Allegro and
+/**
+ * There are multiple modules that might be using Allegro and
  * Allegro can only be initiated once. */
 int _allegro_instance_count = 0;
 
--- a/src/viewport.cpp
+++ b/src/viewport.cpp
@@ -7,7 +7,8 @@
  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
  */
 
-/** @file viewport.cpp Handling of all viewports.
+/**
+ * @file viewport.cpp Handling of all viewports.
  *
  * \verbatim
  * The in-game coordinate system looks like this *
@@ -108,7 +109,8 @@
 	FOUNDATION_PART_END
 };
 
-/** Mode of "sprite combining"
+/**
+ * Mode of "sprite combining"
  * @see StartSpriteCombine
  */
 enum SpriteCombineMode {
@@ -448,7 +450,8 @@
 	return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, x + vp->left, y + vp->top);
 }
 
-/** Update the status of the zoom-buttons according to the zoom-level
+/**
+ * Update the status of the zoom-buttons according to the zoom-level
  * of the viewport. This will update their status and invalidate accordingly
  * @param w Window pointer to the window that has the zoom buttons
  * @param vp pointer to the viewport whose zoom-level the buttons represent
@@ -611,7 +614,8 @@
 	AddChildSpriteScreen(image, pal, pt.x - pstd->left, pt.y - pstd->top, false, sub);
 }
 
-/** Draw a (transparent) sprite at given coordinates with a given bounding box.
+/**
+ * Draw a (transparent) sprite at given coordinates with a given bounding box.
  * The bounding box extends from (x + bb_offset_x, y + bb_offset_y, z + bb_offset_z) to (x + w - 1, y + h - 1, z + dz - 1), both corners included.
  * Bounding boxes with bb_offset_x == w or bb_offset_y == h or bb_offset_z == dz are allowed and produce thin slices.
  *
@@ -1420,7 +1424,8 @@
 	_vd.child_screen_sprites_to_draw.Clear();
 }
 
-/** Make sure we don't draw a too big area at a time.
+/**
+ * Make sure we don't draw a too big area at a time.
  * If we do, the sprite memory will overflow. */
 static void ViewportDrawChk(const ViewPort *vp, int left, int top, int right, int bottom)
 {
@@ -1859,7 +1864,8 @@
 }
 
 
-/** Scrolls the viewport in a window to a given location.
+/**
+ * Scrolls the viewport in a window to a given location.
  * @param x       Desired x location of the map to scroll to (world coordinate).
  * @param y       Desired y location of the map to scroll to (world coordinate).
  * @param z       Desired z location of the map to scroll to (world coordinate). Use \c -1 to scroll to the height of the map at the \a x, \a y location.
@@ -1905,7 +1911,8 @@
 	}
 }
 
-/** Highlight \a w by \a h tiles at the cursor.
+/**
+ * Highlight \a w by \a h tiles at the cursor.
  * @param w Width of the highlighted tiles rectangle.
  * @param h Height of the highlighted tiles rectangle.
  */
@@ -2029,7 +2036,8 @@
 	}
 }
 
-/** Displays the measurement tooltips when selecting multiple tiles
+/**
+ * Displays the measurement tooltips when selecting multiple tiles
  * @param str String to be displayed
  * @param paramcount number of params to deal with
  * @param params (optional) up to 5 pieces of additional information that may be added to a tooltip
@@ -2102,7 +2110,8 @@
 	_special_mouse_mode = WSM_PRESIZE;
 }
 
-/** returns information about the 2x1 piece to be build.
+/**
+ * returns information about the 2x1 piece to be build.
  * The lower bits (0-3) are the track type. */
 static HighLightStyle Check2x1AutoRail(int mode)
 {
@@ -2135,7 +2144,8 @@
 	}
 }
 
-/** Check if the direction of start and end tile should be swapped based on
+/**
+ * Check if the direction of start and end tile should be swapped based on
  * the dragging-style. Default directions are:
  * in the case of a line (HT_RAIL, HT_LINE):  DIR_NE, DIR_NW, DIR_N, DIR_E
  * in the case of a rect (HT_RECT, HT_POINT): DIR_S, DIR_E
@@ -2165,7 +2175,8 @@
 	return false;
 }
 
-/** Calculates height difference between one tile and another.
+/**
+ * Calculates height difference between one tile and another.
  * Multiplies the result to suit the standard given by #TILE_HEIGHT_STEP.
  *
  * To correctly get the height difference we need the direction we are dragging
--- a/src/viewport_type.h
+++ b/src/viewport_type.h
@@ -82,7 +82,8 @@
 };
 DECLARE_ENUM_AS_BIT_SET(ViewportPlaceMethod)
 
-/** Drag and drop selection process, or, what to do with an area of land when
+/**
+ * Drag and drop selection process, or, what to do with an area of land when
  * you've selected it. */
 enum ViewportDragDropSelectionProcess {
 	DDSP_DEMOLISH_AREA,        ///< Clear area
--- a/src/water_cmd.cpp
+++ b/src/water_cmd.cpp
@@ -86,7 +86,8 @@
 }
 
 
-/** Build a ship depot.
+/**
+ * Build a ship depot.
  * @param tile tile where ship depot is built
  * @param flags type of operation
  * @param p1 bit 0 depot orientation (Axis)
@@ -183,7 +184,8 @@
 	return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_SHIP]);
 }
 
-/** Builds a lock.
+/**
+ * Builds a lock.
  * @param tile Central tile of the lock.
  * @param dir Uphill direction.
  * @param flags Operation to perform.
@@ -244,7 +246,8 @@
 	return cost;
 }
 
-/** Remove a lock.
+/**
+ * Remove a lock.
  * @param tile Central tile of the lock.
  * @param flags Operation to perform.
  * @return The cost in case of success, or an error code if it failed.
@@ -277,7 +280,8 @@
 	return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_LOCK]);
 }
 
-/** Builds a lock.
+/**
+ * Builds a lock.
  * @param tile tile where to place the lock
  * @param flags type of operation
  * @param p1 unused
@@ -296,7 +300,8 @@
 	return DoBuildLock(tile, dir, flags);
 }
 
-/** Build a piece of canal.
+/**
+ * Build a piece of canal.
  * @param tile end tile of stretch-dragging
  * @param flags type of operation
  * @param p1 start tile of stretch-dragging
--- a/src/water_map.h
+++ b/src/water_map.h
@@ -48,7 +48,8 @@
 	LOCK_END    = 0x1C
 };
 
-/** Get the water tile type at a tile.
+/**
+ * Get the water tile type at a tile.
  * @param t Water tile to query.
  * @return Water tile type at the tile.
  */
@@ -64,7 +65,8 @@
 	return WATER_TILE_DEPOT;
 }
 
-/** Get the water class at a tile.
+/**
+ * Get the water class at a tile.
  * @param t Water tile to query.
  * @return Water class at the tile.
  */
@@ -74,7 +76,8 @@
 	return (WaterClass)(IsTileType(t, MP_INDUSTRY) ? GB(_m[t].m1, 5, 2) : GB(_m[t].m3, 0, 2));
 }
 
-/** Set the water class at a tile.
+/**
+ * Set the water class at a tile.
  * @param t  Water tile to change.
  * @param wc New water class.
  */
@@ -88,7 +91,8 @@
 	}
 }
 
-/** Is it a plain water tile?
+/**
+ * Is it a plain water tile?
  * @param t Water tile to query.
  * @return \c true if any type of clear water like ocean, river, or canal.
  */
@@ -97,7 +101,8 @@
 	return GetWaterTileType(t) == WATER_TILE_CLEAR;
 }
 
-/** Is it a sea water tile?
+/**
+ * Is it a sea water tile?
  * @param t Water tile to query.
  * @return \c true if it is a sea water tile.
  */
@@ -106,7 +111,8 @@
 	return IsWater(t) && GetWaterClass(t) == WATER_CLASS_SEA;
 }
 
-/** Is it a canal tile?
+/**
+ * Is it a canal tile?
  * @param t Water tile to query.
  * @return \c true if it is a canal tile.
  */
@@ -115,7 +121,8 @@
 	return IsWater(t) && GetWaterClass(t) == WATER_CLASS_CANAL;
 }
 
-/** Is it a river water tile?
+/**
+ * Is it a river water tile?
  * @param t Water tile to query.
  * @return \c true if it is a river water tile.
  */
@@ -124,7 +131,8 @@
 	return IsWater(t) && GetWaterClass(t) == WATER_CLASS_RIVER;
 }
 
-/** Is it a water tile with plain water?
+/**
+ * Is it a water tile with plain water?
  * @param t Tile to query.
  * @return \c true if it is a plain water tile.
  */
@@ -133,7 +141,8 @@
 	return IsTileType(t, MP_WATER) && IsWater(t);
 }
 
-/** Is it a coast tile?
+/**
+ * Is it a coast tile?
  * @param t Water tile to query.
  * @return \c true if it is a sea water tile.
  */
@@ -142,7 +151,8 @@
 	return GetWaterTileType(t) == WATER_TILE_COAST;
 }
 
-/** Get the other tile of the ship depot.
+/**
+ * Get the other tile of the ship depot.
  * @param t Tile to query, containing one section of a ship depot.
  * @return Tile containing the other section of the depot.
  */
@@ -151,7 +161,8 @@
 	return t + (HasBit(_m[t].m5, 0) ? -1 : 1) * (HasBit(_m[t].m5, 1) ? TileDiffXY(0, 1) : TileDiffXY(1, 0));
 }
 
-/** Is it a water tile with a ship depot on it?
+/**
+ * Is it a water tile with a ship depot on it?
  * @param t Water tile to query.
  * @return \c true if it is a ship depot tile.
  */
@@ -160,7 +171,8 @@
 	return IsInsideMM(_m[t].m5, DEPOT_NORTH, DEPOT_END);
 }
 
-/** Is it a ship depot tile?
+/**
+ * Is it a ship depot tile?
  * @param t Tile to query.
  * @return \c true if it is a ship depot tile.
  */
@@ -169,7 +181,8 @@
 	return IsTileType(t, MP_WATER) && IsShipDepot(t);
 }
 
-/** Get the axis of the ship depot.
+/**
+ * Get the axis of the ship depot.
  * @param t Water tile to query.
  * @return Axis of the depot.
  */
@@ -178,7 +191,8 @@
 	return (Axis)GB(_m[t].m5, 1, 1);
 }
 
-/** Get the direction of the ship depot.
+/**
+ * Get the direction of the ship depot.
  * @param t Water tile to query.
  * @return Direction of the depot.
  */
@@ -187,7 +201,8 @@
 	return XYNSToDiagDir(GetShipDepotAxis(t), GB(_m[t].m5, 0, 1));
 }
 
-/** Is it a water lock tile?
+/**
+ * Is it a water lock tile?
  * @param t Water tile to query.
  * @return \c true if it is a water lock tile.
  */
@@ -196,7 +211,8 @@
 	return IsInsideMM(_m[t].m5, LOCK_MIDDLE, LOCK_END);
 }
 
-/** Get the direction of the water lock.
+/**
+ * Get the direction of the water lock.
  * @param t Water tile to query.
  * @return Direction of the lock.
  */
@@ -205,7 +221,8 @@
 	return (DiagDirection)GB(_m[t].m5, 0, 2);
 }
 
-/** Get a section of a depot or a lock.
+/**
+ * Get a section of a depot or a lock.
  * @param t Water tile to query.
  * @return The section.
  */
@@ -215,7 +232,8 @@
 	return GB(_m[t].m5, 0, 4);
 }
 
-/** Get the random bits of the water tile.
+/**
+ * Get the random bits of the water tile.
  * @param t Water tile to query.
  * @return Random bits of the tile.
  */
@@ -312,7 +330,8 @@
 	_me[t].m7 = 0;
 }
 
-/** Make a lock section.
+/**
+ * Make a lock section.
  * @param t Tile to place the water lock section.
  * @param o Owner of the lock.
  * @param section Section to place.
--- a/src/waypoint_cmd.cpp
+++ b/src/waypoint_cmd.cpp
@@ -139,7 +139,8 @@
 extern CommandCost FindJoiningWaypoint(StationID existing_station, StationID station_to_join, bool adjacent, TileArea ta, Waypoint **wp);
 extern CommandCost CanExpandRailStation(const BaseStation *st, TileArea &new_ta, Axis axis);
 
-/** Convert existing rail to waypoint. Eg build a waypoint station over
+/**
+ * Convert existing rail to waypoint. Eg build a waypoint station over
  * piece of rail
  * @param start_tile northern most tile where waypoint will be built
  * @param flags type of operation
@@ -270,7 +271,8 @@
 	return CommandCost(EXPENSES_CONSTRUCTION, count * _price[PR_BUILD_WAYPOINT_RAIL]);
 }
 
-/** Build a buoy.
+/**
+ * Build a buoy.
  * @param tile tile where to place the bouy
  * @param flags operation to perform
  * @param p1 unused
--- a/src/widget.cpp
+++ b/src/widget.cpp
@@ -141,7 +141,8 @@
 	w->SetDirty();
 }
 
-/** Special handling for the scrollbar widget type.
+/**
+ * Special handling for the scrollbar widget type.
  * Handles the special scrolling buttons and other scrolling.
  * @param w Window on which a scroll was performed.
  * @param nw Pointer to the scrollbar widget.
@@ -176,7 +177,8 @@
 	ScrollbarClickPositioning(w, nw->type, x, y, mi, ma);
 }
 
-/** Returns the index for the widget located at the given position
+/**
+ * Returns the index for the widget located at the given position
  * relative to the window. It includes all widget-corner pixels as well.
  * @param *w Window to look inside
  * @param  x The Window client X coordinate
@@ -1033,7 +1035,8 @@
 	return NULL;
 }
 
-/** Select which plane to show (for #NWID_SELECTION only).
+/**
+ * Select which plane to show (for #NWID_SELECTION only).
  * @param plane Plane number to display.
  */
 void NWidgetStacked::SetDisplayedPlane(int plane)
@@ -2355,7 +2358,8 @@
 	return container;
 }
 
-/** Make a nested widget tree for a window from a parts array. Besides loading, it inserts a shading selection widget
+/**
+ * Make a nested widget tree for a window from a parts array. Besides loading, it inserts a shading selection widget
  * between the title bar and the window body if the first widget in the parts array looks like a title bar (it is a horizontal
  * container with a caption widget) and has a shade box widget.
  * @param parts Array with parts of the widgets.
--- a/src/widget_type.h
+++ b/src/widget_type.h
@@ -219,7 +219,8 @@
 }
 
 
-/** Base class for a resizable nested widget.
+/**
+ * Base class for a resizable nested widget.
  * @ingroup NestedWidgets */
 class NWidgetResizeBase : public NWidgetBase {
 public:
@@ -257,7 +258,8 @@
 };
 DECLARE_ENUM_AS_BIT_SET(NWidgetDisplay)
 
-/** Base class for a 'real' widget.
+/**
+ * Base class for a 'real' widget.
  * @ingroup NestedWidgets */
 class NWidgetCore : public NWidgetResizeBase {
 public:
@@ -314,7 +316,8 @@
 }
 
 
-/** Baseclass for container widgets.
+/**
+ * Baseclass for container widgets.
  * @ingroup NestedWidgets */
 class NWidgetContainer : public NWidgetBase {
 public:
@@ -343,7 +346,8 @@
 	SZSP_BEGIN = SZSP_VERTICAL,  ///< First zero-size plane.
 };
 
-/** Stacked widgets, widgets all occupying the same space in the window.
+/**
+ * Stacked widgets, widgets all occupying the same space in the window.
  * #NWID_SELECTION allows for selecting one of several panels (planes) to tbe displayed. All planes must have the same size.
  * Since all planes are also initialized, switching between different planes can be done while the window is displayed.
  *
@@ -397,7 +401,8 @@
 	uint8 pip_post;           ///< Amount of space after last widget.
 };
 
-/** Horizontal container.
+/**
+ * Horizontal container.
  * @ingroup NestedWidgets */
 class NWidgetHorizontal : public NWidgetPIPContainer {
 public:
@@ -407,7 +412,8 @@
 	void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl);
 };
 
-/** Horizontal container that doesn't change the direction of the widgets for RTL languages.
+/**
+ * Horizontal container that doesn't change the direction of the widgets for RTL languages.
  * @ingroup NestedWidgets */
 class NWidgetHorizontalLTR : public NWidgetHorizontal {
 public:
@@ -416,7 +422,8 @@
 	void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl);
 };
 
-/** Vertical container.
+/**
+ * Vertical container.
  * @ingroup NestedWidgets */
 class NWidgetVertical : public NWidgetPIPContainer {
 public:
@@ -427,7 +434,8 @@
 };
 
 
-/** Spacer widget.
+/**
+ * Spacer widget.
  * @ingroup NestedWidgets */
 class NWidgetSpacer : public NWidgetResizeBase {
 public:
@@ -441,7 +449,8 @@
 	/* virtual */ NWidgetCore *GetWidgetFromPos(int x, int y);
 };
 
-/** Nested widget with a child.
+/**
+ * Nested widget with a child.
  * @ingroup NestedWidgets */
 class NWidgetBackground : public NWidgetCore {
 public:
@@ -485,7 +494,8 @@
 	void UpdateViewportCoordinates(Window *w);
 };
 
-/** Leaf widget.
+/**
+ * Leaf widget.
  * @ingroup NestedWidgets */
 class NWidgetLeaf : public NWidgetCore {
 public:
@@ -569,33 +579,38 @@
  * @see NestedWidgets
  */
 
-/** Widget part for storing data and tooltip information.
+/**
+ * Widget part for storing data and tooltip information.
  * @ingroup NestedWidgetParts */
 struct NWidgetPartDataTip {
 	uint16 data;      ///< Data value of the widget.
 	StringID tooltip; ///< Tooltip of the widget.
 };
 
-/** Widget part for storing basic widget information.
+/**
+ * Widget part for storing basic widget information.
  * @ingroup NestedWidgetParts */
 struct NWidgetPartWidget {
 	Colours colour; ///< Widget colour.
 	int16 index;    ///< Widget index in the widget array.
 };
 
-/** Widget part for storing padding.
+/**
+ * Widget part for storing padding.
  * @ingroup NestedWidgetParts */
 struct NWidgetPartPaddings {
 	uint8 top, right, bottom, left; ///< Paddings for all directions.
 };
 
-/** Widget part for storing pre/inter/post spaces.
+/**
+ * Widget part for storing pre/inter/post spaces.
  * @ingroup NestedWidgetParts */
 struct NWidgetPartPIP {
 	uint8 pre, inter, post; ///< Amount of space before/between/after child widgets.
 };
 
-/** Widget part for storing minimal text line data.
+/**
+ * Widget part for storing minimal text line data.
  * @ingroup NestedWidgetParts */
 struct NWidgetPartTextLines {
 	uint8 lines;   ///< Number of text lines.
@@ -603,14 +618,16 @@
 	FontSize size; ///< Font size of text lines.
 };
 
-/** Pointer to function returning a nested widget.
+/**
+ * Pointer to function returning a nested widget.
  * @param biggest_index Pointer to storage for collecting the biggest index used in the nested widget.
  * @return Nested widget (tree).
  * @post \c *biggest_index must contain the value of the biggest index in the returned tree.
  */
 typedef NWidgetBase *NWidgetFunctionType(int *biggest_index);
 
-/** Partial widget specification to allow NWidgets to be written nested.
+/**
+ * Partial widget specification to allow NWidgets to be written nested.
  * @ingroup NestedWidgetParts */
 struct NWidgetPart {
 	WidgetType type;                         ///< Type of the part. @see NWidgetPartType.
@@ -710,7 +727,8 @@
 	return part;
 }
 
-/** Widget part function for setting the data and tooltip.
+/**
+ * Widget part function for setting the data and tooltip.
  * @param data Data of the widget.
  * @param tip  Tooltip of the widget.
  * @ingroup NestedWidgetParts
--- a/src/widgets/dropdown.cpp
+++ b/src/widgets/dropdown.cpp
@@ -100,7 +100,8 @@
 	int scrolling;                ///< If non-zero, auto-scroll the item list (one time).
 	Point position;               ///< Position of the topleft corner of the window.
 
-	/** Create a dropdown menu.
+	/**
+	 * Create a dropdown menu.
 	 * @param parent        Parent window.
 	 * @param list          Dropdown item list.
 	 * @param selected      Index of the selected item in the list.
@@ -179,7 +180,8 @@
 		return this->position;
 	}
 
-	/** Find the dropdown item under the cursor.
+	/**
+	 * Find the dropdown item under the cursor.
 	 * @param value [out] Selected item, if function returns \c true.
 	 * @return Cursor points to a dropdown item.
 	 */
@@ -408,7 +410,8 @@
 	new DropdownWindow(w, list, selected, button, instant_close, dw_pos, dw_size, wi_colour, scroll);
 }
 
-/** Show a dropdown menu window near a widget of the parent window.
+/**
+ * Show a dropdown menu window near a widget of the parent window.
  * The result code of the items is their index in the #strings list.
  * @param w             Parent window that wants the dropdown menu.
  * @param strings       Menu list, end with #INVALID_STRING_ID
--- a/src/window.cpp
+++ b/src/window.cpp
@@ -573,7 +573,8 @@
 	SetDirtyBlocks(this->left, this->top, this->left + this->width, this->top + this->height);
 }
 
-/** Re-initialize a window, and optionally change its size.
+/**
+ * Re-initialize a window, and optionally change its size.
  * @param rx Horizontal resize of the window.
  * @param ry Vertical resize of the window.
  * @note For just resizing the window, use #ResizeWindow instead.
@@ -609,7 +610,8 @@
 	/* ResizeWindow() does this->SetDirty() already, no need to do it again here. */
 }
 
-/** Set the shaded state of the window to \a make_shaded.
+/**
+ * Set the shaded state of the window to \a make_shaded.
  * @param make_shaded If \c true, shade the window (roll up until just the title bar is visible), else unshade/unroll the window to its original size.
  * @note The method uses #Window::ReInit(), thus after the call, the whole window should be considered changed.
  */
@@ -633,7 +635,8 @@
 	}
 }
 
-/** Find the Window whose parent pointer points to this window
+/**
+ * Find the Window whose parent pointer points to this window
  * @param w parent Window to find child of
  * @param wc Window class of the window to remove; WC_INVALID if class does not matter
  * @return a Window pointer that is the child of w, or NULL otherwise
@@ -757,7 +760,8 @@
 	}
 }
 
-/** Delete all windows of a company. We identify windows of a company
+/**
+ * Delete all windows of a company. We identify windows of a company
  * by looking at the caption colour. If it is equal to the company ID
  * then we say the window belongs to the company and should be deleted
  * @param id company identifier */
@@ -780,7 +784,8 @@
 	DeleteWindowById(WC_BUY_COMPANY, id);
 }
 
-/** Change the owner of all the windows one company can take over from another
+/**
+ * Change the owner of all the windows one company can take over from another
  * company in the case of a company merger. Do not change ownership of windows
  * that need to be deleted once takeover is complete
  * @param old_owner original owner of the window
@@ -812,7 +817,8 @@
 
 static void BringWindowToFront(Window *w);
 
-/** Find a window and make it the top-window on the screen.
+/**
+ * Find a window and make it the top-window on the screen.
  * The window gets unshaded if it was shaded, and a white border is drawn at its edges for a brief period of time to visualize its "activation".
  * @param cls WindowClass of the window to activate
  * @param number WindowNumber of the window to activate
@@ -846,7 +852,8 @@
 	}
 }
 
-/** On clicking on a window, make it the frontmost window of all. However
+/**
+ * On clicking on a window, make it the frontmost window of all. However
  * there are certain windows that always need to be on-top; these include
  * - Toolbar, Statusbar (always on)
  * - New window, Chatbar (only if open)
@@ -1310,7 +1317,8 @@
 {
 }
 
-/** Do a search for a window at specific coordinates. For this we start
+/**
+ * Do a search for a window at specific coordinates. For this we start
  * at the topmost window, obviously and work our way down to the bottom
  * @param x position x to query
  * @param y position y to query
@@ -1416,7 +1424,8 @@
 	w->OnPlacePresize(pt, TileVirtXY(pt.x, pt.y));
 }
 
-/** Handle drop in mouse dragging mode (#WSM_DRAGDROP).
+/**
+ * Handle drop in mouse dragging mode (#WSM_DRAGDROP).
  * @return State of handling the event.
  */
 static EventState HandleDragDrop()
@@ -1439,7 +1448,8 @@
 	return ES_HANDLED;
 }
 
-/** Handle dragging in mouse dragging mode (#WSM_DRAGDROP).
+/**
+ * Handle dragging in mouse dragging mode (#WSM_DRAGDROP).
  * @return State of handling the event.
  */
 static EventState HandleMouseDrag()
@@ -1512,7 +1522,8 @@
 	w->SetDirty();
 }
 
-/** Return the top of the main view available for general use.
+/**
+ * Return the top of the main view available for general use.
  * @return Uppermost vertical coordinate available.
  * @note Above the upper y coordinate is often the main toolbar.
  */
@@ -1522,7 +1533,8 @@
 	return (w == NULL) ? 0 : w->top + w->height;
 }
 
-/** Return the bottom of the main view available for general use.
+/**
+ * Return the bottom of the main view available for general use.
  * @return The vertical coordinate of the first unusable row, so 'top + height <= bottom' gives the correct result.
  * @note At and below the bottom y coordinate is often the status bar.
  */
@@ -1584,7 +1596,8 @@
 
 static bool _dragging_window; ///< A window is being dragged or resized.
 
-/** Handle dragging/resizing of a window.
+/**
+ * Handle dragging/resizing of a window.
  * @return State of handling the event.
  */
 static EventState HandleWindowDragging()
@@ -1809,7 +1822,8 @@
 	DeleteWindowById(WC_DROPDOWN_MENU, 0);
 }
 
-/** handle scrollbar scrolling with the mouse.
+/**
+ * handle scrollbar scrolling with the mouse.
  * @return State of handling the event.
  */
 static EventState HandleScrollbarScrolling()
@@ -1860,7 +1874,8 @@
 	return ES_HANDLED;
 }
 
-/** Handle viewport scrolling with the mouse.
+/**
+ * Handle viewport scrolling with the mouse.
  * @return State of handling the event.
  */
 static EventState HandleViewportScroll()
@@ -1909,7 +1924,8 @@
 	return ES_HANDLED;
 }
 
-/** Check if a window can be made top-most window, and if so do
+/**
+ * Check if a window can be made top-most window, and if so do
  * it. If a window does not obscure any other windows, it will not
  * be brought to the foreground. Also if the only obscuring windows
  * are so-called system-windows, the window will not be moved.
@@ -1967,7 +1983,8 @@
 	return true;
 }
 
-/** Handle keyboard input.
+/**
+ * Handle keyboard input.
  * @param raw_key Lower 8 bits contain the ASCII character, the higher 16 bits the keycode
  */
 void HandleKeypress(uint32 raw_key)
@@ -2542,7 +2559,8 @@
 	}
 }
 
-/** It is possible that a stickied window gets to a position where the
+/**
+ * It is possible that a stickied window gets to a position where the
  * 'close' button is outside the gaming area. You cannot close it then; except
  * with this function. It closes all windows calling the standard function,
  * then, does a little hacked loop of closing all stickied windows. Note
@@ -2738,7 +2756,8 @@
 	}
 }
 
-/** Destructor of the base class PickerWindowBase
+/**
+ * Destructor of the base class PickerWindowBase
  * Main utility is to stop the base Window destructor from triggering
  * a free while the child will already be free, in this case by the ResetObjectToPlace().
  */
--- a/src/window_gui.h
+++ b/src/window_gui.h
@@ -813,7 +813,8 @@
 	virtual void ShowNewGRFInspectWindow() const { NOT_REACHED(); }
 };
 
-/** Get the nested widget with number \a widnum from the nested widget tree.
+/**
+ * Get the nested widget with number \a widnum from the nested widget tree.
  * @tparam NWID Type of the nested widget.
  * @param widnum Widget number of the widget to retrieve.
  * @return The requested widget if it is instantiated, \c NULL otherwise.
@@ -835,7 +836,8 @@
 	return this->nested_array[widnum];
 }
 
-/** Get the nested widget with number \a widnum from the nested widget tree.
+/**
+ * Get the nested widget with number \a widnum from the nested widget tree.
  * @tparam NWID Type of the nested widget.
  * @param widnum Widget number of the widget to retrieve.
  * @return The requested widget if it is instantiated, \c NULL otherwise.