changeset 16797:f38d0054ac4a draft

(svn r21530) -Fix: remove trailing period from most of English strings
author smatz <smatz@openttd.org>
date Wed, 15 Dec 2010 23:43:39 +0000
parents 9d03c51b3f0a
children 50d4bd554692
files src/lang/english.txt
diffstat 1 files changed, 89 insertions(+), 89 deletions(-) [+]
line wrap: on
line diff
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -802,7 +802,7 @@
 STR_NEWS_SHIP_IS_WAITING                                        :{WHITE}{VEHICLE} is waiting in depot
 STR_NEWS_AIRCRAFT_IS_WAITING                                    :{WHITE}{VEHICLE} is waiting in the aircraft hangar
 
-# Start of order review system.
+# Start of order review system
 # DON'T ADD OR REMOVE LINES HERE
 STR_NEWS_VEHICLE_HAS_TOO_FEW_ORDERS                             :{WHITE}{VEHICLE} has too few orders in the schedule
 STR_NEWS_VEHICLE_HAS_VOID_ORDER                                 :{WHITE}{VEHICLE} has a void order
@@ -813,8 +813,8 @@
 STR_NEWS_VEHICLE_IS_GETTING_OLD                                 :{WHITE}{VEHICLE} is getting old
 STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD                            :{WHITE}{VEHICLE} is getting very old
 STR_NEWS_VEHICLE_IS_GETTING_VERY_OLD_AND                        :{WHITE}{VEHICLE} is getting very old and urgently needs replacing
-STR_NEWS_TRAIN_IS_STUCK                                         :{WHITE}{VEHICLE} can't find a path to continue.
-STR_NEWS_VEHICLE_IS_LOST                                        :{WHITE}{VEHICLE} is lost.
+STR_NEWS_TRAIN_IS_STUCK                                         :{WHITE}{VEHICLE} can't find a path to continue
+STR_NEWS_VEHICLE_IS_LOST                                        :{WHITE}{VEHICLE} is lost
 STR_NEWS_VEHICLE_IS_UNPROFITABLE                                :{WHITE}{VEHICLE}'s profit last year was {CURRENCY}
 
 STR_NEWS_ORDER_REFIT_FAILED                                     :{WHITE}{VEHICLE} stopped because an ordered refit failed
@@ -829,8 +829,8 @@
 STR_NEWS_STATION_NOW_ACCEPTS_CARGO                              :{WHITE}{STATION} now accepts {STRING}
 STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO                    :{WHITE}{STATION} now accepts {STRING} and {STRING}
 
-STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED                               :{BIGFONT}{BLACK}Offer of subsidy expired:{}{}{STRING} from {STRING2} to {STRING2} will now not attract a subsidy.
-STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE                              :{BIGFONT}{BLACK}Subsidy withdrawn:{}{}{STRING} service from {STRING2} to {STRING2} is no longer subsidised.
+STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED                               :{BIGFONT}{BLACK}Offer of subsidy expired:{}{}{STRING} from {STRING2} to {STRING2} will now not attract a subsidy
+STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE                              :{BIGFONT}{BLACK}Subsidy withdrawn:{}{}{STRING} service from {STRING2} to {STRING2} is no longer subsidised
 STR_NEWS_SERVICE_SUBSIDY_OFFERED                                :{BIGFONT}{BLACK}Service subsidy offered:{}{}First {STRING} service from {STRING2} to {STRING2} will attract a year's subsidy from the local authority!
 STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF                           :{BIGFONT}{BLACK}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STRING2} to {STRING2} will pay 50% extra for the next year!
 STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE                         :{BIGFONT}{BLACK}Service subsidy awarded to {RAW_STRING}!{}{}{STRING} service from {STRING2} to {STRING2} will pay double rates for the next year!
@@ -1088,7 +1088,7 @@
 STR_CONFIG_SETTING_BUILDONSLOPES                                :{LTBLUE}Allow building on slopes and coasts: {ORANGE}{STRING1}
 STR_CONFIG_SETTING_AUTOSLOPE                                    :{LTBLUE}Allow terraforming under buildings, tracks, etc. (autoslope): {ORANGE}{STRING1}
 STR_CONFIG_SETTING_CATCHMENT                                    :{LTBLUE}Allow more realistically sized catchment areas: {ORANGE}{STRING1}
-STR_CONFIG_SETTING_EXTRADYNAMITE                                :{LTBLUE}Allow removal of more town-owned roads, bridges, etc: {ORANGE}{STRING1}
+STR_CONFIG_SETTING_EXTRADYNAMITE                                :{LTBLUE}Allow removal of more town-owned roads, bridges and tunnels: {ORANGE}{STRING1}
 STR_CONFIG_SETTING_MAMMOTHTRAINS                                :{LTBLUE}Enable building very long trains: {ORANGE}{STRING1}
 STR_CONFIG_SETTING_SMOKE_AMOUNT                                 :{LTBLUE}Amount of vehicle smoke/sparks: {ORANGE}{STRING1}
 STR_CONFIG_SETTING_SMOKE_AMOUNT_NONE                            :None
@@ -1141,7 +1141,7 @@
 STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD                      :{LTBLUE}Allow drive-through road stops on roads owned by competitors: {ORANGE}{STRING}
 STR_CONFIG_SETTING_ADJACENT_STATIONS                            :{LTBLUE}Allow building adjacent stations: {ORANGE}{STRING}
 STR_CONFIG_SETTING_DYNAMIC_ENGINES                              :{LTBLUE}Enable multiple NewGRF engine sets: {ORANGE}{STRING}
-STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES            :{WHITE}Changing this setting is not possible when there are vehicles.
+STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES            :{WHITE}Changing this setting is not possible when there are vehicles
 
 STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS                        :{LTBLUE}Airports never expire: {ORANGE}{STRING1}
 
@@ -1210,7 +1210,7 @@
 
 STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING                     :{LTBLUE}Left-click scrolling: {ORANGE}{STRING1}
 
-STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES                    :{LTBLUE}Use the {ORANGE}{STRING1}{LTBLUE} date format for savegame names.
+STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES                    :{LTBLUE}Use the {ORANGE}{STRING1}{LTBLUE} date format for savegame names
 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG               :long (31st Dec 2008)
 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT              :short (31-12-2008)
 STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO                :ISO (2008-12-31)
@@ -1422,7 +1422,7 @@
 # Cheat window
 STR_CHEATS                                                      :{WHITE}Cheats
 STR_CHEATS_TOOLTIP                                              :{BLACK}Checkboxes indicate if you have used this cheat before
-STR_CHEATS_WARNING                                              :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity.
+STR_CHEATS_WARNING                                              :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity
 STR_CHEAT_MONEY                                                 :{LTBLUE}Increase money by {CURRENCY}
 STR_CHEAT_CHANGE_COMPANY                                        :{LTBLUE}Playing as company: {ORANGE}{COMMA}
 STR_CHEAT_EXTRA_DYNAMITE                                        :{LTBLUE}Magic bulldozer (remove industries, unmovable objects): {ORANGE}{STRING1}
@@ -1485,16 +1485,16 @@
 STR_FACE_NEW_FACE_BUTTON                                        :{BLACK}New Face
 STR_FACE_NEW_FACE_TOOLTIP                                       :{BLACK}Generate random new face
 STR_FACE_ADVANCED                                               :{BLACK}Advanced
-STR_FACE_ADVANCED_TOOLTIP                                       :{BLACK}Advanced face selection.
+STR_FACE_ADVANCED_TOOLTIP                                       :{BLACK}Advanced face selection
 STR_FACE_SIMPLE                                                 :{BLACK}Simple
-STR_FACE_SIMPLE_TOOLTIP                                         :{BLACK}Simple face selection.
+STR_FACE_SIMPLE_TOOLTIP                                         :{BLACK}Simple face selection
 STR_FACE_LOAD                                                   :{BLACK}Load
 STR_FACE_LOAD_TOOLTIP                                           :{BLACK}Load favourite face
 STR_FACE_LOAD_DONE                                              :{WHITE}Your favourite face has been loaded from the OpenTTD configuration file
 STR_FACE_FACECODE                                               :{BLACK}Player face no.
 STR_FACE_FACECODE_TOOLTIP                                       :{BLACK}View and/or set face number of the company president
 STR_FACE_FACECODE_CAPTION                                       :{WHITE}View and/or set president face number
-STR_FACE_FACECODE_SET                                           :{WHITE}New face number code has been set.
+STR_FACE_FACECODE_SET                                           :{WHITE}New face number code has been set
 STR_FACE_FACECODE_ERR                                           :{WHITE}Couldn't set president face number - must be a number between 0 and 4,294,967,295!
 STR_FACE_SAVE                                                   :{BLACK}Save
 STR_FACE_SAVE_TOOLTIP                                           :{BLACK}Save favourite face
@@ -1579,7 +1579,7 @@
 STR_NETWORK_SERVER_LIST_FIND_SERVER                             :{BLACK}Find server
 STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP                     :{BLACK}Search network for a server
 STR_NETWORK_SERVER_LIST_ADD_SERVER                              :{BLACK}Add server
-STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP                      :{BLACK}Adds a server to the list which will always be checked for running games.
+STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP                      :{BLACK}Adds a server to the list which will always be checked for running games
 STR_NETWORK_SERVER_LIST_START_SERVER                            :{BLACK}Start server
 STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP                    :{BLACK}Start your own server
 
@@ -1687,15 +1687,15 @@
 STR_NETWORK_CONNECTING_CAPTION                                  :{WHITE}Connecting...
 
 ############ Leave those lines in this order!!
-STR_NETWORK_CONNECTING_1                                        :{BLACK}(1/6) Connecting..
-STR_NETWORK_CONNECTING_2                                        :{BLACK}(2/6) Authorising..
-STR_NETWORK_CONNECTING_3                                        :{BLACK}(3/6) Waiting..
-STR_NETWORK_CONNECTING_4                                        :{BLACK}(4/6) Downloading map..
-STR_NETWORK_CONNECTING_5                                        :{BLACK}(5/6) Processing data..
-STR_NETWORK_CONNECTING_6                                        :{BLACK}(6/6) Registering..
-
-STR_NETWORK_CONNECTING_SPECIAL_1                                :{BLACK}Fetching game info..
-STR_NETWORK_CONNECTING_SPECIAL_2                                :{BLACK}Fetching company info..
+STR_NETWORK_CONNECTING_1                                        :{BLACK}(1/6) Connecting...
+STR_NETWORK_CONNECTING_2                                        :{BLACK}(2/6) Authorising...
+STR_NETWORK_CONNECTING_3                                        :{BLACK}(3/6) Waiting...
+STR_NETWORK_CONNECTING_4                                        :{BLACK}(4/6) Downloading map...
+STR_NETWORK_CONNECTING_5                                        :{BLACK}(5/6) Processing data...
+STR_NETWORK_CONNECTING_6                                        :{BLACK}(6/6) Registering...
+
+STR_NETWORK_CONNECTING_SPECIAL_1                                :{BLACK}Fetching game info...
+STR_NETWORK_CONNECTING_SPECIAL_2                                :{BLACK}Fetching company info...
 ############ End of leave-in-this-order
 STR_NETWORK_CONNECTING_WAITING                                  :{BLACK}{NUM} client{P "" s} in front of you
 STR_NETWORK_CONNECTING_DOWNLOADING_1                            :{BLACK}{BYTES} downloaded so far
@@ -1736,7 +1736,7 @@
 STR_COMPANY_VIEW_JOIN                                           :{BLACK}Join
 STR_COMPANY_VIEW_JOIN_TOOLTIP                                   :{BLACK}Join and play as this company
 STR_COMPANY_VIEW_PASSWORD                                       :{BLACK}Password
-STR_COMPANY_VIEW_PASSWORD_TOOLTIP                               :{BLACK}Password-protect your company to prevent unauthorised users from joining.
+STR_COMPANY_VIEW_PASSWORD_TOOLTIP                               :{BLACK}Password-protect your company to prevent unauthorised users from joining
 STR_COMPANY_VIEW_SET_PASSWORD                                   :{BLACK}Set company password
 
 # Network chat
@@ -1881,15 +1881,15 @@
 
 # Transparency settings window
 STR_TRANSPARENCY_CAPTION                                        :{WHITE}Transparency Options
-STR_TRANSPARENT_SIGNS_TOOLTIP                                   :{BLACK}Toggle transparency for station signs. Ctrl+Click to lock.
-STR_TRANSPARENT_TREES_TOOLTIP                                   :{BLACK}Toggle transparency for trees. Ctrl+Click to lock.
-STR_TRANSPARENT_HOUSES_TOOLTIP                                  :{BLACK}Toggle transparency for houses. Ctrl+Click to lock.
-STR_TRANSPARENT_INDUSTRIES_TOOLTIP                              :{BLACK}Toggle transparency for industries. Ctrl+Click to lock.
-STR_TRANSPARENT_BUILDINGS_TOOLTIP                               :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. Ctrl+Click to lock.
-STR_TRANSPARENT_BRIDGES_TOOLTIP                                 :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock.
-STR_TRANSPARENT_STRUCTURES_TOOLTIP                              :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock.
-STR_TRANSPARENT_CATENARY_TOOLTIP                                :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock.
-STR_TRANSPARENT_LOADING_TOOLTIP                                 :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock.
+STR_TRANSPARENT_SIGNS_TOOLTIP                                   :{BLACK}Toggle transparency for station signs. Ctrl+Click to lock
+STR_TRANSPARENT_TREES_TOOLTIP                                   :{BLACK}Toggle transparency for trees. Ctrl+Click to lock
+STR_TRANSPARENT_HOUSES_TOOLTIP                                  :{BLACK}Toggle transparency for houses. Ctrl+Click to lock
+STR_TRANSPARENT_INDUSTRIES_TOOLTIP                              :{BLACK}Toggle transparency for industries. Ctrl+Click to lock
+STR_TRANSPARENT_BUILDINGS_TOOLTIP                               :{BLACK}Toggle transparency for buildables like stations, depots and waypoints. Ctrl+Click to lock
+STR_TRANSPARENT_BRIDGES_TOOLTIP                                 :{BLACK}Toggle transparency for bridges. Ctrl+Click to lock
+STR_TRANSPARENT_STRUCTURES_TOOLTIP                              :{BLACK}Toggle transparency for structures like lighthouses and antennas. Ctrl+Click to lock
+STR_TRANSPARENT_CATENARY_TOOLTIP                                :{BLACK}Toggle transparency for catenary. Ctrl+Click to lock
+STR_TRANSPARENT_LOADING_TOOLTIP                                 :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock
 STR_TRANSPARENT_INVISIBLE_TOOLTIP                               :{BLACK}Set objects invisible instead of transparent
 
 # Base for station construction window(s)
@@ -1952,19 +1952,19 @@
 
 # Signal window
 STR_BUILD_SIGNAL_CAPTION                                        :{WHITE}Signal Selection
-STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP                         :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
-STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP                        :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
-STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP                         :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
-STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP                        :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals.
-STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP                          :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
-STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP                     :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
-STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP                          :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
-STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP                         :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
-STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP                          :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
-STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP                         :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals.
-STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP                           :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
-STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP                      :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
-STR_BUILD_SIGNAL_CONVERT_TOOLTIP                                :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant.
+STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP                         :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time
+STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP                        :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red
+STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP                         :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals
+STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP                        :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals
+STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP                          :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side
+STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP                     :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side
+STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP                          :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time
+STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP                         :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red
+STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP                          :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals
+STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP                         :{BLACK}Combo-Signal (electric){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of pre-signals
+STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP                           :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side
+STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP                      :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side
+STR_BUILD_SIGNAL_CONVERT_TOOLTIP                                :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant, Ctrl+Click will toggle the existing variant
 STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP                   :{BLACK}Dragging signal density
 STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP          :{BLACK}Decrease dragging signal density
 STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP          :{BLACK}Increase dragging signal density
@@ -2024,14 +2024,14 @@
 # Waterways toolbar (last two for SE only)
 STR_WATERWAYS_TOOLBAR_CAPTION                                   :{WHITE}Waterways Construction
 STR_WATERWAYS_TOOLBAR_CAPTION_SE                                :{WHITE}Waterways
-STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP                      :{BLACK}Build canals.
+STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP                      :{BLACK}Build canals
 STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP                       :{BLACK}Build locks
 STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP                       :{BLACK}Build ship depot (for buying and servicing ships)
 STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP                        :{BLACK}Build ship dock. Ctrl enables joining stations
 STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP                              :{BLACK}Place a buoy which can be used as a waypoint
 STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP                    :{BLACK}Build aqueduct
 STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP                       :{BLACK}Define water area.{}Make a canal, unless Ctrl is held down at sea level, when it will flood the surroundings instead
-STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP                      :{BLACK}Place rivers.
+STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP                      :{BLACK}Place rivers
 
 # Ship depot construction window
 STR_DEPOT_BUILD_SHIP_CAPTION                                    :{WHITE}Ship Depot Orientation
@@ -2299,7 +2299,7 @@
 STR_SAVELOAD_LOAD_BUTTON                                        :{BLACK}Load
 STR_SAVELOAD_LOAD_TOOLTIP                                       :{BLACK}Load the selected game
 STR_SAVELOAD_DETAIL_CAPTION                                     :{BLACK}Game Details
-STR_SAVELOAD_DETAIL_NOT_AVAILABLE                               :{BLACK}No information available.
+STR_SAVELOAD_DETAIL_NOT_AVAILABLE                               :{BLACK}No information available
 STR_SAVELOAD_DETAIL_COMPANY_INDEX                               :{SILVER}{COMMA}: {WHITE}{STRING1}
 STR_SAVELOAD_DETAIL_GRFSTATUS                                   :{SILVER}NewGRF: {WHITE}{STRING}
 
@@ -2463,23 +2463,23 @@
 STR_NEWGRF_ERROR_MSG_ERROR                                      :{RED}Error: {SILVER}{RAW_STRING}
 STR_NEWGRF_ERROR_MSG_FATAL                                      :{RED}Fatal: {SILVER}{RAW_STRING}
 STR_NEWGRF_ERROR_FATAL_POPUP                                    :{WHITE}A fatal NewGRF error has occurred: {}{STRING5}
-STR_NEWGRF_ERROR_VERSION_NUMBER                                 :{1:STRING1} will not work with the TTDPatch version reported by OpenTTD.
-STR_NEWGRF_ERROR_DOS_OR_WINDOWS                                 :{1:STRING1} is for the {STRING1} version of TTD.
+STR_NEWGRF_ERROR_VERSION_NUMBER                                 :{1:STRING1} will not work with the TTDPatch version reported by OpenTTD
+STR_NEWGRF_ERROR_DOS_OR_WINDOWS                                 :{1:STRING1} is for the {STRING1} version of TTD
 STR_NEWGRF_ERROR_UNSET_SWITCH                                   :{1:STRING1} is designed to be used with {STRING1}
 STR_NEWGRF_ERROR_INVALID_PARAMETER                              :Invalid parameter for {1:STRING1}: parameter {STRING1} ({NUM})
-STR_NEWGRF_ERROR_LOAD_BEFORE                                    :{1:STRING1} must be loaded before {STRING1}.
-STR_NEWGRF_ERROR_LOAD_AFTER                                     :{1:STRING1} must be loaded after {STRING1}.
-STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER                            :{1:STRING1} requires OpenTTD version {STRING1} or better.
+STR_NEWGRF_ERROR_LOAD_BEFORE                                    :{1:STRING1} must be loaded before {STRING1}
+STR_NEWGRF_ERROR_LOAD_AFTER                                     :{1:STRING1} must be loaded after {STRING1}
+STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER                            :{1:STRING1} requires OpenTTD version {STRING1} or better
 STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE                          :the GRF file it was designed to translate
-STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED                        :Too many NewGRFs are loaded.
-STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC                       :Loading {2:RAW_STRING} as static NewGRF with {4:RAW_STRING} could cause desyncs.
-STR_NEWGRF_ERROR_UNEXPECTED_SPRITE                              :Unexpected sprite.
-STR_NEWGRF_ERROR_UNKNOWN_PROPERTY                               :Unknown Action 0 property.
-STR_NEWGRF_ERROR_INVALID_ID                                     :Attempt to use invalid ID.
-STR_NEWGRF_ERROR_CORRUPT_SPRITE                                 :{YELLOW}{RAW_STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?).
-STR_NEWGRF_ERROR_MULTIPLE_ACTION_8                              :Contains multiple Action 8 entries.
-STR_NEWGRF_ERROR_READ_BOUNDS                                    :Read past end of pseudo-sprite.
-STR_NEWGRF_ERROR_MISSING_SPRITES                                :{WHITE}The currently used base graphics set is missing a number of sprites.{}Please update the base graphics set.
+STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED                        :Too many NewGRFs are loaded
+STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC                       :Loading {2:RAW_STRING} as static NewGRF with {4:RAW_STRING} could cause desyncs
+STR_NEWGRF_ERROR_UNEXPECTED_SPRITE                              :Unexpected sprite
+STR_NEWGRF_ERROR_UNKNOWN_PROPERTY                               :Unknown Action 0 property
+STR_NEWGRF_ERROR_INVALID_ID                                     :Attempt to use invalid ID
+STR_NEWGRF_ERROR_CORRUPT_SPRITE                                 :{YELLOW}{RAW_STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?)
+STR_NEWGRF_ERROR_MULTIPLE_ACTION_8                              :Contains multiple Action 8 entries
+STR_NEWGRF_ERROR_READ_BOUNDS                                    :Read past end of pseudo-sprite
+STR_NEWGRF_ERROR_MISSING_SPRITES                                :{WHITE}The currently used base graphics set is missing a number of sprites.{}Please update the base graphics set
 
 # NewGRF related 'general' warnings
 STR_NEWGRF_POPUP_CAUTION_CAPTION                                :{WHITE}Caution!
@@ -2500,16 +2500,16 @@
 STR_NEWGRF_LIST_MISSING                                         :{RED}Missing files
 
 # NewGRF 'it's broken' warnings
-STR_NEWGRF_BROKEN                                               :{WHITE}Behaviour of NewGRF '{0:RAW_STRING}' is likely to cause desyncs and/or crashes.
-STR_NEWGRF_BROKEN_POWERED_WAGON                                 :{WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot.
-STR_NEWGRF_BROKEN_VEHICLE_LENGTH                                :{WHITE}It changed vehicle length for '{1:ENGINE}' when not inside a depot.
-STR_BROKEN_VEHICLE_LENGTH                                       :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash.
-
-STR_NEWGRF_BUGGY                                                :{WHITE}NewGRF '{0:RAW_STRING}' provides incorrect information.
-STR_NEWGRF_BUGGY_ARTICULATED_CARGO                              :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly.
-STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK                    :{WHITE}'{1:STRING}' caused an endless loop in the production callback.
-
-# 'User removed essential NewGRFs'-placeholders for stuff without specs.
+STR_NEWGRF_BROKEN                                               :{WHITE}Behaviour of NewGRF '{0:RAW_STRING}' is likely to cause desyncs and/or crashes
+STR_NEWGRF_BROKEN_POWERED_WAGON                                 :{WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot
+STR_NEWGRF_BROKEN_VEHICLE_LENGTH                                :{WHITE}It changed vehicle length for '{1:ENGINE}' when not inside a depot
+STR_BROKEN_VEHICLE_LENGTH                                       :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash
+
+STR_NEWGRF_BUGGY                                                :{WHITE}NewGRF '{0:RAW_STRING}' provides incorrect information
+STR_NEWGRF_BUGGY_ARTICULATED_CARGO                              :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly
+STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK                    :{WHITE}'{1:STRING}' caused an endless loop in the production callback
+
+# 'User removed essential NewGRFs'-placeholders for stuff without specs
 STR_NEWGRF_INVALID_CARGO                                        :<invalid cargo>
 STR_NEWGRF_INVALID_CARGO_ABBREV                                 :??
 STR_NEWGRF_INVALID_CARGO_QUANTITY                               :{COMMA} of <invalid cargo>
@@ -2770,7 +2770,7 @@
 STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES                        :Available Vehicles
 STR_VEHICLE_LIST_AVAILABLE_SHIPS                                :Available Ships
 STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT                             :Available Aircraft
-STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP                      :{BLACK}See a list of available engine designs for this vehicle type.
+STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP                      :{BLACK}See a list of available engine designs for this vehicle type
 
 STR_VEHICLE_LIST_MANAGE_LIST                                    :{BLACK}Manage list
 STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP                            :{BLACK}Send instructions to all vehicles in this list
@@ -2988,7 +2988,7 @@
 STR_REPLACE_MAGLEV_VEHICLES                                     :Maglev Vehicles
 
 STR_REPLACE_REMOVE_WAGON                                        :{BLACK}Wagon removal: {ORANGE}{STRING}
-STR_REPLACE_REMOVE_WAGON_HELP                                   :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer.
+STR_REPLACE_REMOVE_WAGON_HELP                                   :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer
 
 # Vehicle view
 STR_VEHICLE_VIEW_CAPTION                                        :{WHITE}{VEHICLE}
@@ -3218,7 +3218,7 @@
 STR_ORDERS_DELETE_TOOLTIP                                       :{BLACK}Delete the highlighted order
 STR_ORDERS_DELETE_ALL_TOOLTIP                                   :{BLACK}Delete all orders
 STR_ORDERS_STOP_SHARING_BUTTON                                  :{BLACK}Stop sharing
-STR_ORDERS_STOP_SHARING_TOOLTIP                                 :{BLACK}Stop sharing the order list. Ctrl+Click additionally deletes all orders for this vehicle.
+STR_ORDERS_STOP_SHARING_TOOLTIP                                 :{BLACK}Stop sharing the order list. Ctrl+Click additionally deletes all orders for this vehicle
 
 STR_ORDERS_GO_TO_BUTTON                                         :{BLACK}Go To
 STR_ORDER_GO_TO_NEAREST_DEPOT                                   :Go to nearest depot
@@ -3281,7 +3281,7 @@
 STR_TIMETABLE_ORDER_VIEW                                        :{BLACK}Orders
 STR_TIMETABLE_ORDER_VIEW_TOOLTIP                                :{BLACK}Switch to the order view
 
-STR_TIMETABLE_TOOLTIP                                           :{BLACK}Timetable - click on an order to highlight it.
+STR_TIMETABLE_TOOLTIP                                           :{BLACK}Timetable - click on an order to highlight it
 
 STR_TIMETABLE_NO_TRAVEL                                         :No travel
 STR_TIMETABLE_TRAVEL_NOT_TIMETABLED                             :Travel (not timetabled)
@@ -3343,7 +3343,7 @@
 STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP                           :{BLACK}Enable/disable breaking when an AI log message matches the break string
 STR_AI_DEBUG_BREAK_ON_LABEL                                     :{BLACK}Break on:
 STR_AI_DEBUG_BREAK_STR_OSKTITLE                                 :{BLACK}Break on
-STR_AI_DEBUG_BREAK_STR_TOOLTIP                                  :{BLACK}When an AI log message matches this string, the game is paused.
+STR_AI_DEBUG_BREAK_STR_TOOLTIP                                  :{BLACK}When an AI log message matches this string, the game is paused
 STR_AI_DEBUG_MATCH_CASE                                         :{BLACK}Match case
 STR_AI_DEBUG_MATCH_CASE_TOOLTIP                                 :{BLACK}Toggle matching case when comparing AI log messages against the break string
 STR_AI_DEBUG_CONTINUE                                           :{BLACK}Continue
@@ -3353,8 +3353,8 @@
 STR_ERROR_NO_AI                                                 :{WHITE}OpenTTD is built without AI support...
 STR_ERROR_NO_AI_SUB                                             :{WHITE}... no AIs are available!
 
-STR_ERROR_AI_NO_AI_FOUND                                        :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system.
-STR_ERROR_AI_PLEASE_REPORT_CRASH                                :{WHITE}One of the running AIs crashed. Please report this to the AI author with a screenshot of the AI Debug Window.
+STR_ERROR_AI_NO_AI_FOUND                                        :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system
+STR_ERROR_AI_PLEASE_REPORT_CRASH                                :{WHITE}One of the running AIs crashed. Please report this to the AI author with a screenshot of the AI Debug Window
 STR_ERROR_AI_DEBUG_SERVER_ONLY                                  :{YELLOW}AI Debug window is only available for the server
 
 # AI configuration window
@@ -3424,25 +3424,25 @@
 STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE                      :File not writeable
 STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED             :Data integrity check failed
 STR_GAME_SAVELOAD_NOT_AVAILABLE                                 :<not available>
-STR_WARNING_LOADGAME_REMOVED_TRAMS                              :{WHITE}Game was saved in version without tram support. All trams have been removed.
+STR_WARNING_LOADGAME_REMOVED_TRAMS                              :{WHITE}Game was saved in version without tram support. All trams have been removed
 
 # Map generation messages
 STR_ERROR_COULD_NOT_CREATE_TOWN                                 :{WHITE}Map generation aborted...{}... no suitable town locations
 STR_ERROR_NO_TOWN_IN_SCENARIO                                   :{WHITE}... there is no town in this scenario
 
 STR_ERROR_PNGMAP                                                :{WHITE}Can't load landscape from PNG...
-STR_ERROR_PNGMAP_FILE_NOT_FOUND                                 :{WHITE}... file not found.
-STR_ERROR_PNGMAP_IMAGE_TYPE                                     :{WHITE}... could not convert image type. 8 or 24-bit PNG image needed.
-STR_ERROR_PNGMAP_MISC                                           :{WHITE}... something just went wrong. Sorry. (probably corrupted file)
+STR_ERROR_PNGMAP_FILE_NOT_FOUND                                 :{WHITE}... file not found
+STR_ERROR_PNGMAP_IMAGE_TYPE                                     :{WHITE}... could not convert image type. 8 or 24-bit PNG image needed
+STR_ERROR_PNGMAP_MISC                                           :{WHITE}... something just went wrong (probably corrupted file)
 
 STR_ERROR_BMPMAP                                                :{WHITE}Can't load landscape from BMP...
-STR_ERROR_BMPMAP_IMAGE_TYPE                                     :{WHITE}... could not convert image type.
+STR_ERROR_BMPMAP_IMAGE_TYPE                                     :{WHITE}... could not convert image type
 
 STR_WARNING_HEIGHTMAP_SCALE_CAPTION                             :{WHITE}Scale warning
 STR_WARNING_HEIGHTMAP_SCALE_MESSAGE                             :{YELLOW}Resizing source map too much is not recommended. Continue with the generation?
 
 # Soundset messages
-STR_WARNING_FALLBACK_SOUNDSET                                   :{WHITE}Only a fallback sound set was found. If you want sounds, install a sound set via the content download system.
+STR_WARNING_FALLBACK_SOUNDSET                                   :{WHITE}Only a fallback sound set was found. If you want sounds, install a sound set via the content download system
 
 # Screenshot related messages
 STR_MESSAGE_SCREENSHOT_SUCCESSFULLY                             :{WHITE}Screenshot successfully saved as '{RAW_STRING}'
@@ -3510,7 +3510,7 @@
 STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN                             :{WHITE}... too close to another town
 STR_ERROR_TOO_MANY_TOWNS                                        :{WHITE}... too many towns
 STR_ERROR_NO_SPACE_FOR_TOWN                                     :{WHITE}... there is no more space on the map
-STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS                             :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns.
+STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS                             :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns
 STR_ERROR_ROAD_WORKS_IN_PROGRESS                                :{WHITE}Road works in progress
 STR_ERROR_TOWN_CAN_T_DELETE                                     :{WHITE}Can't delete this town...{}A station or depot is referring to the town or a town owned tile can't be removed
 STR_ERROR_STATUE_NO_SUITABLE_PLACE                              :{WHITE}... there is no suitable place for a statue in the centre of this town
@@ -3616,7 +3616,7 @@
 
 # Autoreplace related errors
 STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT                      :{WHITE}{VEHICLE} is too long after replacement
-STR_ERROR_AUTOREPLACE_NOTHING_TO_DO                             :{WHITE}No autoreplace/renew rules applied.
+STR_ERROR_AUTOREPLACE_NOTHING_TO_DO                             :{WHITE}No autoreplace/renew rules applied
 STR_ERROR_AUTOREPLACE_MONEY_LIMIT                               :(money limit)
 
 # Rail construction errors
@@ -3775,8 +3775,8 @@
 
 # Timetable related errors
 STR_ERROR_CAN_T_TIMETABLE_VEHICLE                               :{WHITE}Can't timetable vehicle...
-STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS                       :{WHITE}Vehicles can only wait at stations.
-STR_ERROR_TIMETABLE_NOT_STOPPING_HERE                           :{WHITE}This vehicle is not stopping at this station.
+STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS                       :{WHITE}Vehicles can only wait at stations
+STR_ERROR_TIMETABLE_NOT_STOPPING_HERE                           :{WHITE}This vehicle is not stopping at this station
 
 # Sign related errors
 STR_ERROR_TOO_MANY_SIGNS                                        :{WHITE}... too many signs