changeset 13598:abb90c8bc385 draft

(svn r18122) -Fix: the build vehicle GUI would draw a (few) pixels over the border
author rubidium <rubidium@openttd.org>
date Mon, 16 Nov 2009 17:56:59 +0000
parents 706013b8e441
children 28fe769d10b8
files src/build_vehicle_gui.cpp
diffstat 1 files changed, 1 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/src/build_vehicle_gui.cpp
+++ b/src/build_vehicle_gui.cpp
@@ -1104,7 +1104,7 @@
 	{
 		switch (widget) {
 			case BUILD_VEHICLE_WIDGET_LIST:
-				DrawEngineList(this->vehicle_type, r.left + WD_FRAMERECT_LEFT, r.right + WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, &this->eng_list, this->vscroll.GetPosition(), min(this->vscroll.GetPosition() + this->vscroll.GetCapacity(), this->eng_list.Length()), this->sel_engine, false, DEFAULT_GROUP);
+				DrawEngineList(this->vehicle_type, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, &this->eng_list, this->vscroll.GetPosition(), min(this->vscroll.GetPosition() + this->vscroll.GetCapacity(), this->eng_list.Length()), this->sel_engine, false, DEFAULT_GROUP);
 				break;
 
 			case BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING: