Mercurial > hg > openttd
changeset 13589:a269ef5dd3fb draft
(svn r18113) -Fix: RTL glitch in play heightmap window
author | rubidium <rubidium@openttd.org> |
---|---|
date | Mon, 16 Nov 2009 11:54:59 +0000 |
parents | 9949091d8ea7 |
children | 9e50dbb00531 |
files | src/genworld_gui.cpp |
diffstat | 1 files changed, 8 insertions(+), 3 deletions(-) [+] |
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--- a/src/genworld_gui.cpp +++ b/src/genworld_gui.cpp @@ -476,9 +476,14 @@ virtual void DrawWidget(const Rect &r, int widget) const { switch (widget) { - case GLAND_HEIGHTMAP_NAME_TEXT: - DrawString(r.left, this->width - WD_FRAMERECT_RIGHT, r.top, this->name, TC_ORANGE); - break; + case GLAND_HEIGHTMAP_NAME_TEXT: { + /* Little bit of a hack going on here; just to get the widgets + * spaced without doing much magic. The space we can draw on is + * covered by both the spacer and text widgets, so take their + * outer most boundaries (left and right) as draw locations. */ + const NWidgetCore *nwi_spacer = this->GetWidget<NWidgetCore>(GLAND_HEIGHTMAP_NAME_SPACER); + DrawString(min(r.left, nwi_spacer->pos_x), max<int>(r.right, nwi_spacer->pos_x + nwi_spacer->current_x), r.top, this->name, TC_ORANGE); + } break; } }