Mercurial > hg > openttd
changeset 13532:6386a541e470 draft
(svn r18053) -Codechange: remove the manual pause/unpause limitation with min_active_clients
author | rubidium <rubidium@openttd.org> |
---|---|
date | Thu, 12 Nov 2009 20:38:52 +0000 |
parents | c6de6864e65f |
children | 5ab8386b02bc |
files | src/console_cmds.cpp |
diffstat | 1 files changed, 8 insertions(+), 18 deletions(-) [+] |
line wrap: on
line diff
--- a/src/console_cmds.cpp +++ b/src/console_cmds.cpp @@ -491,16 +491,9 @@ return true; } -#ifdef ENABLE_NETWORK - if (_network_dedicated && _settings_client.network.min_active_clients != 0) { - IConsolePrint(CC_WARNING, "Manual pausing is disabled. Set network.min_active_clients to 0 (disable autopausing) to enable manual pausing."); - return true; - } -#endif /* ENABLE_NETWORK */ - - if (_pause_mode == PM_UNPAUSED) { + if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) { DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE); - IConsolePrint(CC_DEFAULT, "Game paused."); + if (!_networking) IConsolePrint(CC_DEFAULT, "Game paused."); } else { IConsolePrint(CC_DEFAULT, "Game is already paused."); } @@ -515,16 +508,13 @@ return true; } -#ifdef ENABLE_NETWORK - if (_network_dedicated && _settings_client.network.min_active_clients != 0) { - IConsolePrint(CC_WARNING, "Manual unpausing is disabled. Set network.min_active_clients to 0 (disable autopausing) to enable manual unpausing."); - return true; - } -#endif /* ENABLE_NETWORK */ - - if (_pause_mode != PM_UNPAUSED) { + if ((_pause_mode & PM_PAUSED_NORMAL) != PM_UNPAUSED) { DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); - IConsolePrint(CC_DEFAULT, "Game unpaused."); + if (!_networking) IConsolePrint(CC_DEFAULT, "Game unpaused."); + } else if ((_pause_mode & PM_PAUSED_ERROR) != PM_UNPAUSED) { + IConsolePrint(CC_DEFAULT, "Game is in error state and cannot be unpaused via console."); + } else if (_pause_mode != PM_UNPAUSED) { + IConsolePrint(CC_DEFAULT, "Game cannot be unpaused manually; disable pause_on_join/min_active_clients."); } else { IConsolePrint(CC_DEFAULT, "Game is already unpaused."); }