changeset 10341:3f3ad0911cdc draft

(svn r14592) -Feature [FS#1124]: non-destructive autofill with option to keep waiting times (PhilSophus)
author rubidium <rubidium@openttd.org>
date Tue, 18 Nov 2008 23:53:37 +0000
parents e3f0f062c7c3
children 5ebcab8eee54
files src/lang/english.txt src/timetable_cmd.cpp src/timetable_gui.cpp src/vehicle_base.h
diffstat 4 files changed, 41 insertions(+), 23 deletions(-) [+]
line wrap: on
line diff
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -2941,7 +2941,7 @@
 STR_TIMETABLE_TOTAL_TIME                                        :This timetable will take {STRING1} to complete
 STR_TIMETABLE_TOTAL_TIME_INCOMPLETE                             :This timetable will take at least {STRING1} to complete (not all timetabled)
 STR_TIMETABLE_AUTOFILL                                          :{BLACK}Autofill
-STR_TIMETABLE_AUTOFILL_TOOLTIP                                  :{BLACK}Fill the timetable automatically with the values from the first journey
+STR_TIMETABLE_AUTOFILL_TOOLTIP                                  :{BLACK}Fill the timetable automatically with the values from the next journey (CTRL-click to try to keep waiting times)
 
 ##id 0x9000
 STR_9000_ROAD_VEHICLE_IN_THE_WAY                                :{WHITE}Road vehicle in the way
--- a/src/timetable_cmd.cpp
+++ b/src/timetable_cmd.cpp
@@ -133,7 +133,9 @@
  * @param tile Not used.
  * @param flags Operation to perform.
  * @param p1 Vehicle index.
- * @param p2 Set to 1 to enable, 0 to disable.
+ * @param p2 Various bitstuffed elements
+ * - p2 = (bit 0) - Set to 1 to enable, 0 to disable autofill.
+ * - p2 = (bit 1) - Set to 1 to preserve waiting times in non-destructive mode
  */
 CommandCost CmdAutofillTimetable(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 {
@@ -146,21 +148,18 @@
 	if (!CheckOwnership(v->owner)) return CMD_ERROR;
 
 	if (flags & DC_EXEC) {
-		if (p2 == 1) {
+		if (HasBit(p2, 0)) {
 			/* Start autofilling the timetable, which clears all the current
 			 * timings and clears the "timetable has started" bit. */
 			SetBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE);
 			ClrBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
 
-			for (Order *order = GetVehicleOrder(v, 0); order != NULL; order = order->next) {
-				order->wait_time = 0;
-				order->travel_time = 0;
-			}
+			if (HasBit(p2, 1)) SetBit(v->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME);
 
-			v->current_order.wait_time = 0;
-			v->current_order.travel_time = 0;
+			v->lateness_counter = 0;
 		} else {
 			ClrBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE);
+			ClrBit(v->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME);
 		}
 	}
 
@@ -180,33 +179,48 @@
 
 	if (!_settings_game.order.timetabling) return;
 
+	bool just_started = false;
+
 	/* Make sure the timetable only starts when the vehicle reaches the first
 	 * order, not when travelling from the depot to the first station. */
 	if (v->cur_order_index == 0 && !HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) {
 		SetBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
-		return;
+		just_started = true;
 	}
 
 	if (!HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) return;
 
 	if (HasBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE)) {
-		if (timetabled == 0) {
+		if (travelling && !HasBit(v->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME)) {
+			/* Need to clear that now as otherwise we are not able to reduce the wait time */
+			v->current_order.wait_time = 0;
+		}
+
+		if (just_started) return;
+
+		/* Modify station waiting time only if our new value is larger (this is
+		 * always the case when we cleared the timetable). */
+		if (!v->current_order.IsType(OT_CONDITIONAL) && (travelling || time_taken > v->current_order.wait_time)) {
 			/* Round the time taken up to the nearest day, as this will avoid
 			 * confusion for people who are timetabling in days, and can be
 			 * adjusted later by people who aren't. */
 			time_taken = (((time_taken - 1) / DAY_TICKS) + 1) * DAY_TICKS;
 
-			if (!v->current_order.IsType(OT_CONDITIONAL)) {
-				ChangeTimetable(v, v->cur_order_index, time_taken, travelling);
-			}
-			return;
-		} else if (v->cur_order_index == 0) {
-			/* Otherwise if we're at the beginning and it already has a value,
-			 * assume that autofill is finished and turn it off again. */
+			ChangeTimetable(v, v->cur_order_index, time_taken, travelling);
+		}
+
+		if (v->cur_order_index == 0 && travelling) {
+			/* If we just started we would have returned earlier and have not reached
+			 * this code. So obviously, we have completed our round: So turn autofill
+			 * off again. */
 			ClrBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE);
+			ClrBit(v->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME);
 		}
+		return;
 	}
 
+	if (just_started) return;
+
 	/* Vehicles will wait at stations if they arrive early even if they are not
 	 * timetabled to wait there, so make sure the lateness counter is updated
 	 * when this happens. */
--- a/src/timetable_gui.cpp
+++ b/src/timetable_gui.cpp
@@ -301,9 +301,12 @@
 				DoCommandP(0, v->index, 0, NULL, CMD_SET_VEHICLE_ON_TIME | CMD_MSG(STR_CAN_T_TIMETABLE_VEHICLE));
 				break;
 
-			case TTV_AUTOFILL: /* Autofill the timetable. */
-				DoCommandP(0, v->index, HasBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE) ? 0 : 1, NULL, CMD_AUTOFILL_TIMETABLE | CMD_MSG(STR_CAN_T_TIMETABLE_VEHICLE));
-				break;
+			case TTV_AUTOFILL: { /* Autofill the timetable. */
+				uint32 p2 = 0;
+				if (!HasBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE)) SetBit(p2, 0);
+				if (_ctrl_pressed) SetBit(p2, 1);
+				DoCommandP(0, v->index, p2, NULL, CMD_AUTOFILL_TIMETABLE | CMD_MSG(STR_CAN_T_TIMETABLE_VEHICLE));
+			} break;
 		}
 
 		this->SetDirty();
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -75,8 +75,9 @@
 	VF_LOADING_FINISHED,
 	VF_CARGO_UNLOADING,
 	VF_BUILT_AS_PROTOTYPE,
-	VF_TIMETABLE_STARTED,  ///< Whether the vehicle has started running on the timetable yet.
-	VF_AUTOFILL_TIMETABLE, ///< Whether the vehicle should fill in the timetable automatically.
+	VF_TIMETABLE_STARTED,       ///< Whether the vehicle has started running on the timetable yet.
+	VF_AUTOFILL_TIMETABLE,      ///< Whether the vehicle should fill in the timetable automatically.
+	VF_AUTOFILL_PRES_WAIT_TIME, ///< Whether non-destructive auto-fill should preserve waiting times
 };
 
 struct VehicleRail {