Mercurial > hg > openttd
changeset 18862:35dd3fb18d52 draft
(svn r23711) -Codechange: don't chain the two vehicle hashes, but call them one by one
author | truebrain <truebrain@openttd.org> |
---|---|
date | Mon, 02 Jan 2012 12:07:42 +0000 |
parents | bff12874b0d6 |
children | 58840c62f6da |
files | src/vehicle.cpp |
diffstat | 1 files changed, 3 insertions(+), 2 deletions(-) [+] |
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line diff
--- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -555,8 +555,6 @@ static void UpdateVehiclePosHash(Vehicle *v, int x, int y) { - UpdateNewVehiclePosHash(v, x == INVALID_COORD); - Vehicle **old_hash, **new_hash; int old_x = v->coord.left; int old_y = v->coord.top; @@ -794,6 +792,7 @@ delete v; UpdateVehiclePosHash(this, INVALID_COORD, 0); + UpdateNewVehiclePosHash(this, true); DeleteVehicleNews(this->index, INVALID_STRING_ID); DeleteNewGRFInspectWindow(GetGrfSpecFeature(this->type), this->index); } @@ -1395,6 +1394,8 @@ */ void VehicleMove(Vehicle *v, bool update_viewport) { + UpdateNewVehiclePosHash(v, false); + int img = v->cur_image; Point pt = RemapCoords(v->x_pos + v->x_offs, v->y_pos + v->y_offs, v->z_pos); const Sprite *spr = GetSprite(img, ST_NORMAL);