# HG changeset patch # User rubidium # Date 1252358896 0 # Node ID 4832983b9344c57e7c1507959493c7d8a9bc195d # Parent f7c10e2e95a26e37a432d51dfe4f87ebcf82a24c (svn r17467) -Change: show the client id in join messages at the server (patch by dihedral) diff --git a/src/lang/english.txt b/src/lang/english.txt --- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -1732,6 +1732,7 @@ ############ End of leave-in-this-order STR_NETWORK_MESSAGE_CLIENT_LEAVING :leaving STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {RAW_STRING} has joined the game +STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {RAW_STRING} has joined the game (Client #{2:NUM}) STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {RAW_STRING} has joined company #{2:NUM} STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {RAW_STRING} has joined spectators STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {RAW_STRING} has started a new company (#{2:NUM}) diff --git a/src/network/network.cpp b/src/network/network.cpp --- a/src/network/network.cpp +++ b/src/network/network.cpp @@ -227,7 +227,10 @@ colour = CC_DEFAULT; strid = STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW; break; - case NETWORK_ACTION_JOIN: strid = STR_NETWORK_MESSAGE_CLIENT_JOINED; break; + case NETWORK_ACTION_JOIN: + /* Show the Client ID for the server but not for the client. */ + strid = _network_server ? STR_NETWORK_MESSAGE_CLIENT_JOINED_ID : STR_NETWORK_MESSAGE_CLIENT_JOINED; + break; case NETWORK_ACTION_LEAVE: strid = STR_NETWORK_MESSAGE_CLIENT_LEFT; break; case NETWORK_ACTION_NAME_CHANGE: strid = STR_NETWORK_MESSAGE_NAME_CHANGE; break; case NETWORK_ACTION_GIVE_MONEY: strid = self_send ? STR_NETWORK_MESSAGE_GAVE_MONEY_AWAY : STR_NETWORK_MESSAGE_GIVE_MONEY; break; diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -805,7 +805,7 @@ NetworkGetClientName(client_name, sizeof(client_name), cs); - NetworkTextMessage(NETWORK_ACTION_JOIN, CC_DEFAULT, false, client_name); + NetworkTextMessage(NETWORK_ACTION_JOIN, CC_DEFAULT, false, client_name, NULL, cs->client_id); /* Mark the client as pre-active, and wait for an ACK * so we know he is done loading and in sync with us */