log src/newgrf_house.h @ 20681:eda0607222af draft

age author description
Sat, 10 Nov 2012 20:46:39 +0000 alberth (svn r24693) -Doc: Add some doxymentation into the newgrf code. draft
Sat, 10 Nov 2012 20:45:59 +0000 alberth (svn r24692) -Cleanup: Cleanup final parts of the old resolver code. draft
Sat, 10 Nov 2012 20:40:05 +0000 alberth (svn r24682) -Codechange: Add resolver classes for houses. draft
Mon, 19 Dec 2011 17:48:04 +0000 rubidium (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style draft
Mon, 31 Oct 2011 22:31:40 +0000 michi_cc (svn r23072) -Feature: [NewGRF] House callback 0x148. draft
Sun, 12 Jun 2011 20:35:37 +0000 terkhen (svn r22560) -Codechange: Remove constness from House in ResolverObject. draft
Thu, 26 Aug 2010 17:01:17 +0000 rubidium (svn r20627) -Codechange: unify the animation code of station, airport, house and industry tiles draft
Thu, 26 Aug 2010 16:48:32 +0000 rubidium (svn r20624) -Codechange: some constifying for NewGRF house draft
Sat, 01 May 2010 13:09:49 +0000 frosch (svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds. draft
Sat, 01 May 2010 13:01:21 +0000 frosch (svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks. draft
Fri, 15 Jan 2010 16:41:15 +0000 rubidium (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header draft
Fri, 21 Aug 2009 20:21:05 +0000 rubidium (svn r17248) -Fix: add GPL license notice where appropriate draft
Fri, 26 Jun 2009 13:44:14 +0000 smatz (svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files draft
Sun, 04 Jan 2009 15:32:25 +0000 smatz (svn r14828) -Codechange: move most of save/load-specific code to separate files draft
Tue, 06 May 2008 15:11:33 +0000 rubidium (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. draft
Mon, 21 Apr 2008 11:29:01 +0000 rubidium (svn r12817) -Feature: the ability to play NewGRF sounds for industries and stations. draft
Tue, 18 Mar 2008 12:28:21 +0000 skidd13 (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo) draft
Tue, 15 Jan 2008 00:03:48 +0000 glx (svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs draft
Mon, 07 Jan 2008 14:02:26 +0000 rubidium (svn r11776) -Codechange: more header splittings to reduce the dependencies. draft
Sun, 11 Nov 2007 17:58:05 +0000 rubidium (svn r11411) -Codechange: implement random triggers for houses. draft
Wed, 25 Jul 2007 19:06:29 +0000 rubidium (svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer. draft
Fri, 08 Jun 2007 16:53:21 +0000 glx (svn r10065) -Cleanup (r9850): remove now unneeded stuff draft
Sat, 19 May 2007 09:13:08 +0000 peter1138 (svn r9873) -Codechange: Add missing second callback parameter for houses draft
Tue, 15 May 2007 21:36:58 +0000 belugas (svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses. draft
Mon, 19 Mar 2007 11:27:30 +0000 maedhros (svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for draft