Mon, 13 Jun 2011 06:13:57 +0000 |
terkhen |
(svn r22573) -Fix (r22567): Fix operator precedence.
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Sun, 12 Jun 2011 20:47:45 +0000 |
terkhen |
(svn r22567) -Codechange: Store persistent storages inside a pool.
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Sat, 04 Jun 2011 21:17:07 +0000 |
terkhen |
(svn r22540) -Codechange: Rename AcceptancePickup to GoodsEntryStatus.
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Wed, 18 May 2011 12:19:58 +0000 |
planetmaker |
(svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added
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Tue, 22 Feb 2011 22:21:20 +0000 |
smatz |
(svn r22129) -Codechange: use simpler check to test if there any towns in the game
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Fri, 11 Feb 2011 20:54:49 +0000 |
yexo |
(svn r22061) -Change: when loading old savegames with long trains set the maximum train length to the length of the longest train
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Wed, 09 Feb 2011 21:40:32 +0000 |
frosch |
(svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders.
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Tue, 08 Feb 2011 18:34:13 +0000 |
smatz |
(svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames
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Mon, 07 Feb 2011 22:29:47 +0000 |
rubidium |
(svn r22017) -Codechange: move MarkTileDirtyByTile to viewport_func.h
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Sun, 06 Feb 2011 18:26:50 +0000 |
alberth |
(svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density.
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Sat, 05 Feb 2011 20:41:13 +0000 |
frosch |
(svn r21987) -Fix: Make news items, engine previews and AI preview events deal with no longer existing Engine items after resetting the pool.
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Sat, 05 Feb 2011 10:28:31 +0000 |
alberth |
(svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window.
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Fri, 04 Feb 2011 16:40:38 +0000 |
rubidium |
(svn r21962) -Feature-ish: GUI setting to disable reversing at signals
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Wed, 02 Feb 2011 22:20:48 +0000 |
smatz |
(svn r21947) -Fix (r21195): crash when converting a savegame with vehicles crashed in a tunnel entry, or with vehicles reversing there
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Wed, 02 Feb 2011 19:22:35 +0000 |
smatz |
(svn r21942) -Codechange: no need to convert GOINGUP/GOINGDOWN flags if they are cleared afterwards during savegame conversion
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Wed, 02 Feb 2011 16:46:42 +0000 |
planetmaker |
(svn r21940) -Fix [FS#4460]: Not all vehicles should be tested to be inside a tunnel upon savegame load (SmatZ)
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Mon, 31 Jan 2011 20:44:15 +0000 |
frosch |
(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way.
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Mon, 31 Jan 2011 20:27:33 +0000 |
rubidium |
(svn r21932) -Document: some tidbits related to vehicles
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Fri, 21 Jan 2011 16:48:41 +0000 |
smatz |
(svn r21881) -Codechange: ensure that vehicle's GOINGUP/DOWN bits are set correctly and that it has correct z_pos when converting from older savegames
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Wed, 19 Jan 2011 18:44:13 +0000 |
terkhen |
(svn r21860) -Codechange: Rename road vehicle subtype functions to match the train names.
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Fri, 14 Jan 2011 20:52:22 +0000 |
rubidium |
(svn r21795) -Fix (r21790): when converting TTDPatch train waypoints, convert the data on the map as well
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Fri, 14 Jan 2011 18:58:03 +0000 |
smatz |
(svn r21793) -Fix (r20446): broken usage of GetTileOwner() caused wrong conversion of old savegames
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Fri, 14 Jan 2011 16:20:25 +0000 |
smatz |
(svn r21786) -Fix [FS#4398]: don't trust rail station width and height data stored by TTDPatch, it is invalid for stations wider or higher than 7
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Tue, 04 Jan 2011 22:50:09 +0000 |
rubidium |
(svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles that can be cleared/terraformed by a company
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Tue, 04 Jan 2011 20:57:11 +0000 |
terkhen |
(svn r21718) -Feature: Show a list of companies in the owner legend.
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Wed, 29 Dec 2010 13:47:53 +0000 |
smatz |
(svn r21657) -Cleanup (r17107): remove superfluous semicolon
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Tue, 14 Dec 2010 21:26:03 +0000 |
terkhen |
(svn r21516) -Codechange: Add IsGroundVehicle function to the Vehicle class.
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Mon, 13 Dec 2010 21:52:39 +0000 |
rubidium |
(svn r21504) -Codechange: move the "lost" bit from the train's flags to vehicle flags
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Sat, 04 Dec 2010 13:04:19 +0000 |
rubidium |
(svn r21382) -Fix (r21153) [FS#4290]: the road vehicle's frame wasn't properly set upon savegame conversion *if* the vehicle would be hidden, but isn't going to be hidden anymore after the conversion
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Tue, 23 Nov 2010 18:26:02 +0000 |
rubidium |
(svn r21299) -Fix (r21263): a road vehicle in a depot or wormhole could get into an incorrect state upon savegame conversion causing it to break up later in the game
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