log src/vehicle.cpp @ 6047:5a275eda5f1e draft

age author description
Sat, 17 Feb 2007 13:50:22 +0000 bjarni (svn r8777) -Fix: FS#596 Cloning Maglev in UKRS forgets Mail refit draft
Thu, 15 Feb 2007 10:21:00 +0000 celestar (svn r8744) -Fix(r654/2105): Call GetFirstVehicleInChain only for trains, and assert the vehicle type in that function. Not a critical error, but it does increase game performance by up to 10% when playing a large game (many vehicles) with aircraft/road vehicle newgrfs loaded. draft
Wed, 14 Feb 2007 16:37:16 +0000 rubidium (svn r8735) -Feature: drive-through road stops made possible by the hard work of mart3p. draft
Wed, 14 Feb 2007 10:33:36 +0000 rubidium (svn r8730) -Codechange: more replacements of magic numbers by enums and removal of some (by now) redundant comments. draft
Tue, 13 Feb 2007 22:27:27 +0000 rubidium (svn r8715) -Codechange/cleanup: replace magic numbers related to state of road vehicles with enums. Original patch by mart3p. draft
Tue, 13 Feb 2007 10:46:45 +0000 rubidium (svn r8701) -Codechange: replace magic numbers with enums for u.rail.track. draft
Tue, 13 Feb 2007 10:26:53 +0000 rubidium (svn r8698) -Codechange: enumify the returns of VehicleEnterTile draft
Wed, 07 Feb 2007 19:10:19 +0000 bjarni (svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on draft
Tue, 06 Feb 2007 11:11:12 +0000 bjarni (svn r8610) -Codechange/Feature: rewrote the list handling in the autoreplace window draft
Mon, 05 Feb 2007 14:00:32 +0000 rubidium (svn r8593) -Fix (FS#564): bridges do not get destroyed when the bridge head gets flooded and there is a vehicle on the bridge. Original patch by KeeperofTheSoul. draft
Wed, 31 Jan 2007 22:33:24 +0000 maedhros (svn r8501) -Fix (r7377) [FS#539]: Keep track of how much cargo has been paid for, so that cargo cannot be paid for more than once. draft
Tue, 30 Jan 2007 11:53:35 +0000 belugas (svn r8455) -Codechange: Give a more meaningful name (railveh_type)to member flags of RailVehInfo, as well as changing the code to reflect the fact that it was not a flag but rather a one value only variable. Doing so, some evaluations have been simplified. draft
Sun, 28 Jan 2007 21:53:13 +0000 Darkvater (svn r8448) -Codechange/Fix (r2993): Also update the helicopter's rotor when loading the game. This can solve crashes when a game is loaded with missing GRF's draft
Sat, 27 Jan 2007 12:45:55 +0000 Darkvater (svn r8429) -Codechange: Add a name for AircraftVehicleInfo subtype helicopter and remove some magic numbers related to the subtype. draft
Sat, 27 Jan 2007 12:29:55 +0000 Darkvater (svn r8428) -Codechange: Add proper names to aircraft subtypes instead of magic numbers and add a function IsNormalAircraft() which tells us whether the aircraft is in fact some flying device or a rotor/shadow. draft
Wed, 24 Jan 2007 07:14:09 +0000 tron (svn r8385) -Fix draft
Mon, 22 Jan 2007 16:48:36 +0000 bjarni (svn r8353) -Cleanup: added IsPlayerBuildableVehicleType() to autoreplace code (duplicated code removal) draft
Mon, 22 Jan 2007 16:16:52 +0000 bjarni (svn r8349) -Codechange: replaced CMD_REFIT_VEH() and similar defines with real static inline functions draft
Sun, 21 Jan 2007 16:08:18 +0000 tron (svn r8314) -Fix draft
Sun, 21 Jan 2007 01:25:59 +0000 bjarni (svn r8296) -Fix: GenerateVehicleSortList() tried to put a TileIndex into an uint16 draft
Sun, 21 Jan 2007 01:07:15 +0000 bjarni (svn r8295) -Cleanup: merged arguments station, order and depot_airport_index for GenerateVehicleSortList() and BuildVehicleList() into one uint16 argument draft
Sun, 21 Jan 2007 00:13:39 +0000 bjarni (svn r8294) -Fix: deleting a vehicle with shared orders, but no orders would fail to reset prev_shared and next_shared draft
Wed, 17 Jan 2007 22:19:12 +0000 peter1138 (svn r8211) -Codechange: (NewGRF) Implement callback 2D, explicit vehicle colour map draft
Tue, 16 Jan 2007 15:45:20 +0000 rubidium (svn r8157) -Fix (r3136): moving cargo during auto replaces did not update the cached vehicle weight for trains properly. This caused (in network games) the server to have a different cached vehicle weight than newly joined clients would have, which causes desyncs. draft
Mon, 15 Jan 2007 17:32:42 +0000 bjarni (svn r8147) -Fix: [autoreplace] v->leave_depot_instantly was not always reset correctly draft
Mon, 15 Jan 2007 14:42:24 +0000 celestar (svn r8144) -Fix: [FS#163] When a station is removed, vehicles do not get excessive payment any longer, as the origin TILE is now stored as long as the origin STATION for the transported cargos. Basically this is only a temporary fix until cargopackets are implemented, but it fixes one of the oldest known bugs (Special Thanks to Darkvater for lots of testing) draft
Sun, 14 Jan 2007 19:57:49 +0000 peter1138 (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values. draft
Sat, 13 Jan 2007 18:55:54 +0000 KUDr (svn r8110) -Codechange: direct Vehicle::current_order.type changes (to OT_LOADING and OT_LEAVESTATION) replaced by v->BeginLoading() and v->LeaveStation() calls. This should allow easy hooking of those state transitions in order to maintain vehicle loading queue. draft
Thu, 11 Jan 2007 17:29:39 +0000 KUDr (svn r8066) - Codechange: MallocT(), CallocT(), ReallocT() now return the pointer to allocated memory instead of modifying the pointer given as parameter draft
Wed, 10 Jan 2007 18:56:51 +0000 rubidium (svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b. draft
Wed, 10 Jan 2007 18:12:09 +0000 KUDr (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp) draft