log src/saveload.cpp @ 9413:512ea64da840 draft

age author description
Thu, 29 May 2008 15:13:28 +0000 rubidium (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. draft
Thu, 29 May 2008 10:16:59 +0000 rubidium (svn r13321) -Codechange: move some GUI/viewport related functions out op openttd.cpp to viewport.cpp/window.cpp. draft
Thu, 29 May 2008 09:54:47 +0000 rubidium (svn r13320) -Codechange: move some enums from openttd.h to more logical locations. draft
Tue, 27 May 2008 21:41:00 +0000 rubidium (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. draft
Mon, 26 May 2008 00:31:36 +0000 rubidium (svn r13256) -Codechange: merge the OPTS and PATS chuncks. draft
Sun, 25 May 2008 19:17:03 +0000 rubidium (svn r13251) -Codechange: rename _patches to _settings as that is more logic. draft
Sat, 24 May 2008 02:54:47 +0000 belugas (svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is. draft
Sun, 18 May 2008 19:41:47 +0000 rubidium (svn r13167) -Codechange: prepend _ to a global variable. draft
Fri, 16 May 2008 07:08:04 +0000 rubidium (svn r13114) -Codechange: use InvalidateData instead of direct window access to modify the state of the statusbar from outside the statusbar. draft
Sat, 10 May 2008 12:30:27 +0000 rubidium (svn r13028) -Codechange: WE_MESSAGE and WE_INVALIDATE_DATA were doing the same thing. draft
Thu, 08 May 2008 20:05:32 +0000 glx (svn r13019) -Fix [FS#1997]: silence some more MSVC x64 warnings (michi_cc) draft
Mon, 05 May 2008 22:03:01 +0000 smatz (svn r12961) -Codechange: store the type of savegame we are loading in a global variable draft
Mon, 05 May 2008 21:54:05 +0000 rubidium (svn r12960) -Codechange: handle return values of (some) file system related functions. draft
Mon, 05 May 2008 18:27:57 +0000 rubidium (svn r12957) -Codechange: do not misuse snprintf when you just want to copy a string, also use DEBUG instead of fprintf in one case. draft
Tue, 29 Apr 2008 21:31:29 +0000 peter1138 (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. draft
Mon, 21 Apr 2008 09:27:47 +0000 rubidium (svn r12816) -Fix: the cargo count in the performance rating window could be wrong. draft
Sat, 19 Apr 2008 10:18:38 +0000 rubidium (svn r12784) -Codechange: handle the asynchronious save 'handlers' in saveload.cpp instead of openttd.cpp. draft
Sat, 19 Apr 2008 08:21:55 +0000 rubidium (svn r12782) -Codechange: remove some functions from functions.h and do not statically 'waste' memory when the old name array is not needed anymore. draft
Fri, 18 Apr 2008 04:37:06 +0000 rubidium (svn r12761) -Codechange: lots of minor whitespace coding style fixes around operators. draft
Thu, 17 Apr 2008 21:21:01 +0000 rubidium (svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location. draft
Mon, 14 Apr 2008 20:00:28 +0000 rubidium (svn r12707) -Fix: do not crash very hard on unrecognised savegames, just go back to the intro menu instead. draft
Mon, 14 Apr 2008 19:54:33 +0000 rubidium (svn r12706) -Merge: the thread rewrite from NoAI. The rewrite makes the threading we have better extendable. draft
Thu, 10 Apr 2008 08:30:15 +0000 rubidium (svn r12648) -Feature: allow four different non-stop types in a single game instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains. draft
Mon, 31 Mar 2008 00:06:17 +0000 rubidium (svn r12489) -Codechange: split station.h into station_base.h and station_func.h. draft
Tue, 18 Mar 2008 23:01:33 +0000 peter1138 (svn r12383) -Fix [FS#1860]: Check return of AfterLoadGame for success or failure when loading TTD games. draft
Tue, 18 Mar 2008 12:28:21 +0000 skidd13 (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo) draft
Thu, 06 Mar 2008 14:21:10 +0000 frosch (svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128. draft
Wed, 27 Feb 2008 21:07:12 +0000 peter1138 (svn r12293) -Feature: Ability to change aircraft speed factor, from so draft
Sat, 16 Feb 2008 16:40:47 +0000 smatz (svn r12160) -Fix [FS#1744]: remove the arbitrary limit of 64 waypoints per town, so weird things won't happen anymore draft
Wed, 13 Feb 2008 19:24:40 +0000 smatz (svn r12134) -Change: count the number of ticks a vehicle was running this day to calculate running cost draft