log src/water.h @ 14753:3e27a2798ca0 draft

age author description
Fri, 15 Jan 2010 16:41:15 +0000 rubidium (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header draft
Fri, 21 Aug 2009 20:21:05 +0000 rubidium (svn r17248) -Fix: add GPL license notice where appropriate draft
Wed, 21 Jan 2009 02:31:55 +0000 Yexo (svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map. draft
Sun, 04 Jan 2009 15:32:25 +0000 smatz (svn r14828) -Codechange: move most of save/load-specific code to separate files draft
Sat, 26 Jul 2008 16:14:10 +0000 frosch (svn r13838) -Codechange: Make industry tiles aware of WaterClasses. draft
Wed, 06 Feb 2008 16:12:23 +0000 frosch (svn r12071) -Feature(ette): Draw river- and canal-edges under docks and shipdepots. draft
Sat, 02 Feb 2008 09:28:43 +0000 peter1138 (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be draft
Tue, 22 Jan 2008 17:48:08 +0000 frosch (svn r11947) -Feature: Make use of new sprites added by Action5 type 0D. draft
Thu, 17 Jan 2008 17:13:47 +0000 frosch (svn r11898) -Fix: Update neighboured canals + signals when flooding non-flat tiles, too. draft
Wed, 19 Dec 2007 23:26:02 +0000 rubidium (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h draft
Wed, 19 Dec 2007 02:41:25 +0000 glx (svn r11666) -Fix (r11504): when removing buoys, return to water or canal depending on their owner draft
Sat, 24 Nov 2007 08:45:04 +0000 rubidium (svn r11504) -Fix [FS#1467]: removing docks/ship depots could result in non-canal water where canals should have been build. draft