Sun, 25 Nov 2007 19:45:09 +0000 |
rubidium |
(svn r11524) -Fix [FS#1485]: assertion when tram reversed at a station.
draft
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Sun, 25 Nov 2007 15:35:25 +0000 |
skidd13 |
(svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
draft
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Sat, 24 Nov 2007 10:38:43 +0000 |
skidd13 |
(svn r11510) -Codechange: merge the IS_*INSIDE* functions and rename them fitting to the naming style
draft
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Tue, 20 Nov 2007 14:11:19 +0000 |
skidd13 |
(svn r11485) -Codechange: Remove the doubled function ToggleBitT and rename the remaining to fit with the naming style
draft
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Tue, 20 Nov 2007 13:35:54 +0000 |
skidd13 |
(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style
draft
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Mon, 19 Nov 2007 21:32:20 +0000 |
skidd13 |
(svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style
draft
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Mon, 19 Nov 2007 21:02:30 +0000 |
skidd13 |
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
draft
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Mon, 19 Nov 2007 18:58:32 +0000 |
rubidium |
(svn r11477) -Fix [FS#1451]: a road vehicle must not show that it is driving max speed when it is standing still waiting for the vehicle in from of it.
draft
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Mon, 19 Nov 2007 18:58:04 +0000 |
skidd13 |
(svn r11476) -Codechange: rename the function myabs to abs to get rid of an unneeded define
draft
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Mon, 19 Nov 2007 18:38:10 +0000 |
skidd13 |
(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style
draft
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Sun, 18 Nov 2007 15:06:01 +0000 |
rubidium |
(svn r11461) -Fix [FS#1449] (r11449): a bus turning around in a station could case an assertion error. Patch by divide.
draft
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Sat, 17 Nov 2007 12:42:15 +0000 |
rubidium |
(svn r11449) -Fix [FS#1160]: trams could deadlock themselves. As of now trams will turn as roadvehicles do when the player cannot build a tram track piece on the next tile without destroying anything. It will not turn when the player can build the before mentioned track piece on the 'next' tile.
draft
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Mon, 12 Nov 2007 18:28:55 +0000 |
rubidium |
(svn r11419) -Fix [FS#1388]: articulated vehicle breaking up when making a 90 degree turn immediately after a 180 degree turn.
draft
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Mon, 05 Nov 2007 17:50:10 +0000 |
truelight |
(svn r11385) -Fix r11383: bool operation can be hard to translate for some people ;) (tnx fjb for noticing this bug ;))
draft
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Sun, 04 Nov 2007 23:06:39 +0000 |
truelight |
(svn r11383) -Codechange: fixed all the mess around KillFirstBit (tnx to Rubidium and skidd13)
draft
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Sun, 04 Nov 2007 22:47:34 +0000 |
truelight |
(svn r11382) -Codechange: renamed COUNTBITS to CountBits, as it is no longer a macro (skidd13)
draft
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Wed, 31 Oct 2007 22:15:19 +0000 |
rubidium |
(svn r11367) -Fix [FS#1258]: non-articulated road vehicles should be able to overtake (not-too-long) articulated vehicles, i.e. overtaking of articulated vehicles that are several (3+) tiles long is not supported.
draft
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Wed, 31 Oct 2007 22:13:41 +0000 |
rubidium |
(svn r11366) -Fix [FS#1258]: road vehicles must not drive through eachother on bridges/in tunnels.
draft
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Sun, 21 Oct 2007 16:45:00 +0000 |
rubidium |
(svn r11332) -Fix: vehicles getting a value of 0 on construction.
draft
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Sat, 20 Oct 2007 20:15:34 +0000 |
rubidium |
(svn r11317) -Fix [FS#1355]: don't read a variable of a destroyed vehicle as the value will be reset to 0.
draft
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Mon, 08 Oct 2007 20:06:37 +0000 |
rubidium |
(svn r11229) -Fix [FS#1307]: one could sell vehicles that were crashed in a depot, which would still yield money.
draft
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Thu, 04 Oct 2007 20:16:35 +0000 |
rubidium |
(svn r11200) -Fix [FS#1291]: road vehicles could not overtake on one way roads going to the east.
draft
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Wed, 26 Sep 2007 17:33:32 +0000 |
rubidium |
(svn r11173) -Codechange: rename some callback enums so they are more uniform.
draft
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Mon, 17 Sep 2007 04:23:03 +0000 |
rubidium |
(svn r11122) -Fix [FS#1234]: crash when building a NewGRF vehicle when the articulated build vehicle callback returneed a different value for the purchase window than the normal build. Thanks for Dalestan and _minime_ for pointers to possible causes.
draft
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Sun, 16 Sep 2007 20:48:00 +0000 |
rubidium |
(svn r11120) -Codechange: remove the arbitrary limit of 10 articulated parts for a vehicle.
draft
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Sun, 09 Sep 2007 17:42:59 +0000 |
rubidium |
(svn r11072) -Fix [FS#1045]: when a vehicle had a service order, the goto-depot button did not make it possible to stop the vehicle at that depot.
draft
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Sat, 01 Sep 2007 08:31:36 +0000 |
rubidium |
(svn r11031) -Codechange: reduce the amount of duplication of bit counting functions. Based on patches by skidd13, SmatZ and Belugas.
draft
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Fri, 31 Aug 2007 17:13:39 +0000 |
rubidium |
(svn r11017) -Codechange: unify determining whether a vehicle needs/can be service a little more.
draft
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Thu, 30 Aug 2007 21:11:12 +0000 |
rubidium |
(svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
draft
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Thu, 30 Aug 2007 13:03:56 +0000 |
rubidium |
(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
draft
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