Mercurial > hg > openttd
graph
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(svn r22980) -Add: GroupStatistics for DEFAULT_GROUP. draftMon, 03 Oct 2011 17:22:56 +0000, by frosch
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(svn r22979) -Codechange: Add GroupStatistics::CountEngine(). draftMon, 03 Oct 2011 17:22:09 +0000, by frosch
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(svn r22978) -Codechange: Replace IncreaseGroupNumVehicle() and DecreaseGroupNumVehicle() with GroupStatistics::CountVehicle(). draftMon, 03 Oct 2011 17:21:41 +0000, by frosch
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(svn r22977) -Codechange: Rename SetCachedEngineCounts() to GroupStatistics::UpdateAfterLoad(). draftMon, 03 Oct 2011 17:20:56 +0000, by frosch
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(svn r22976) -Codechange: Split group statistics into separate struct. draftMon, 03 Oct 2011 17:20:26 +0000, by frosch
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(svn r22975) -Codechange: Do not store Group::num_vehicle in the savegame, but compute it like num_engines on load. draftMon, 03 Oct 2011 17:19:54 +0000, by frosch
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(svn r22974) -Fix: draw buoy sprite without outline on the map draftSun, 02 Oct 2011 20:27:20 +0000, by rubidium
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(svn r22973) -Add: support for replacing the buoy via action123 draftSun, 02 Oct 2011 20:26:43 +0000, by rubidium
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(svn r22971) -Add [FS#4787]: climate aware canal/aqueduct graphics; based on work by PaulC draftSun, 02 Oct 2011 13:26:33 +0000, by rubidium
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(svn r22970) -Fix [FS#4769]: strip newlines from NewGRF strings that should not have newlines, e.g. the NewGRF's name draftSat, 01 Oct 2011 20:31:21 +0000, by rubidium
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(svn r22968) -Feature: Allow road corners on steep slopes. draftSat, 01 Oct 2011 16:45:25 +0000, by frosch
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(svn r22962) -Fix/Update: graphical issues from Addi's NewGRF draftSun, 25 Sep 2011 19:29:38 +0000, by rubidium
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(svn r22960) -Feature: Allow depots, standard roadstops and airports on steep slopes. draftSun, 25 Sep 2011 13:35:17 +0000, by frosch
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(svn r22958) -Fix [FS#4778]: the savegame description and loading of savegames would crash with savegames from a patched stable (which didn't bump the savegame version) draftFri, 23 Sep 2011 19:49:45 +0000, by rubidium
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(svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table draftFri, 23 Sep 2011 19:27:15 +0000, by rubidium
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(svn r22956) -Codechange: Enhance TEXTID_TO_STRINGID() with an assert_compile(). draftFri, 23 Sep 2011 19:27:08 +0000, by frosch
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(svn r22955) -Fix: guard from reading outside the silly name list draftFri, 23 Sep 2011 19:25:48 +0000, by rubidium
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(svn r22954) -Feature: [NewGRF] Allow Action4 to change text IDs 0x00D1 to 0x00E0 for feature 48. draftFri, 23 Sep 2011 18:40:54 +0000, by frosch
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(svn r22952) -Fix: properly limit the length of strings in a choice list draftFri, 23 Sep 2011 12:26:25 +0000, by yexo
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(svn r22949) -Fix [FS#4784]: Locale categories LC_NUMERIC and LC_MONETARY of cy_GB are identical to en_GB. draftWed, 21 Sep 2011 17:30:49 +0000, by frosch
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(svn r22947) -Fix: [NewGRF] Do not call CB 32 for disaster, effect vehicles or aircraft shadows/rotors. draftMon, 19 Sep 2011 19:23:23 +0000, by frosch
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(svn r22946) -Fix [FS#4781]: [NewGRF] Crash when accessing vehicle var 44 for a non-front aircraft. draftMon, 19 Sep 2011 19:22:18 +0000, by frosch
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(svn r22945) -Fix-ish: remove bogus plural bits from Persian draftMon, 19 Sep 2011 18:52:15 +0000, by rubidium
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(svn r22943) -Fix: [OSX] Typo broke debug compilation draftMon, 19 Sep 2011 05:37:11 +0000, by planetmaker
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(svn r22941) -Fix: Calculate the size of the start/stop vehicle button correctly. draftSat, 17 Sep 2011 20:38:23 +0000, by terkhen
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(svn r22939) -Merge: release documentation updates from 1.1 draftThu, 15 Sep 2011 19:21:11 +0000, by rubidium
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(svn r22934) -Fix [FS#4771]: prevent authentication bypass for the admin port when a new game is started draftThu, 15 Sep 2011 18:28:39 +0000, by rubidium
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(svn r22932) -Fix [FS#4766]: disable the white border on window creation for several windows (based on patch by monoid) draftThu, 15 Sep 2011 13:26:27 +0000, by yexo
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(svn r22929) -Fix (r22929): WT3 validation failure draftMon, 12 Sep 2011 17:47:05 +0000, by rubidium
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(svn r22926) -Feature: [NewGRF] Extended Action1 format to define arbitrary spriteset IDs. draftSun, 11 Sep 2011 15:11:23 +0000, by frosch
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(svn r22925) -Feature: [NewGRF] Allow referencing spritesets from different Action1 in a single Action2. draftSun, 11 Sep 2011 15:10:56 +0000, by frosch
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(svn r22924) -Codechange: Enhance NewGRFSpriteLayout for drawing construction stages in spritelayouts with inconsistent number of sprites per spriteset. draftSun, 11 Sep 2011 15:10:09 +0000, by frosch
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(svn r22923) -Codechange: Move application of the construction stage into TileLayoutSpriteGroup::ProcessRegisters(). draftSun, 11 Sep 2011 15:09:13 +0000, by frosch
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(svn r22922) -Codechange: Use wrapper methods to access and register spritesets. draftSun, 11 Sep 2011 15:08:17 +0000, by frosch
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(svn r22921) -Fix: [OSX] Don't allow the old fullscreen mode also not as fallback on OSX 10.7. Also add a few sprinkles of coding style accross cocoa display drivers draftSun, 11 Sep 2011 12:52:44 +0000, by planetmaker
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(svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary draftSun, 11 Sep 2011 11:47:18 +0000, by yexo
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(svn r22917) -Fix: translation failed to conform to rules of strgen draftSat, 10 Sep 2011 19:05:23 +0000, by rubidium