Mercurial > hg > openttd
graph
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(svn r21473) -Feature [FS#4279]: [NewGRF] Use the station graphics property to determine a fallback for the depot sprites draftSat, 11 Dec 2010 23:14:35 +0000, by rubidium
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(svn r21472) -Fix [FS#4298] (r21459-ish): make sure the query window is only opened once per parent window / callback. draftSat, 11 Dec 2010 20:38:37 +0000, by rubidium
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(svn r21470) -Codechange: add method to get the distance from the edge in a given direction draftSat, 11 Dec 2010 19:48:31 +0000, by rubidium
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(svn r21468) -Change: make sure the end of a bridge is always a valid tile as well, and for aqueducts show "wrong land slope" when that would be more appropriate than "bridge heads not at same height" draftSat, 11 Dec 2010 18:28:34 +0000, by rubidium
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(svn r21467) -Doc: Add a few doxygen comments to config file settings code. draftSat, 11 Dec 2010 15:14:28 +0000, by alberth
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(svn r21466) -Codechange: make VehicleHasDepotOrders a function of Vehicle. draftSat, 11 Dec 2010 13:48:30 +0000, by rubidium
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(svn r21465) -Cleanup [FS#4295]: remove some dead code (fonsinchen) draftSat, 11 Dec 2010 13:42:01 +0000, by rubidium
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(svn r21464) -Add: Explicitly make 'shared orders' an option in the orders menu draftSat, 11 Dec 2010 13:38:35 +0000, by planetmaker
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(svn r21463) -Fix [FS#4296] (r21405): when packets are filled their pos and size aren't the same as when they're read. As a check was incorrect. draftSat, 11 Dec 2010 13:34:23 +0000, by rubidium
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(svn r21462) -Codechange [FS#3689]: don't do unnecessary cargo reservations in while loading/unloading vehicles. It is only needed when at least one vehicle is loading; all other times it is a waste of effort. Roughly halves the time it takes to perform loading/unloading of vehicles (fonsinchen) draftSat, 11 Dec 2010 11:00:42 +0000, by rubidium
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(svn r21461) -Feature(tte) [FS#3711]: make it more clear that you're stopping a shared order, and make it possible retain the order list upon unsharing (sbr) draftSat, 11 Dec 2010 10:52:45 +0000, by rubidium
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(svn r21460) -Change [FS#3975]: place the bridge building window under the mouse instead of somewhere randomly on the screen and change the default sort order draftSat, 11 Dec 2010 10:10:25 +0000, by rubidium
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(svn r21459) -Feature(tte) [FS#3217]: Hotkey Ctrl+W for returning to the main menu draftFri, 10 Dec 2010 23:38:26 +0000, by planetmaker
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(svn r21458) -Fix [FS#4180]: possible crash when news item gets removed at just the wrong moment draftFri, 10 Dec 2010 22:39:01 +0000, by rubidium
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(svn r21457) -Feature(tte) [FS#4215]: scroll to the inserted order (thror) draftFri, 10 Dec 2010 22:32:53 +0000, by rubidium
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(svn r21456) -Fix: [NewGRF] make sure the parameter for house var 60 is the id of an original house draftFri, 10 Dec 2010 22:18:16 +0000, by yexo
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(svn r21455) -Feature [NewGRF]: selecting of different views of an object draftFri, 10 Dec 2010 21:34:36 +0000, by rubidium
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(svn r21454) -Codechange: add support for object variable 48 draftFri, 10 Dec 2010 21:32:52 +0000, by rubidium
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(svn r21453) -Codechange: add the view of an object to the savegame draftFri, 10 Dec 2010 21:32:04 +0000, by rubidium
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(svn r21452) -Codechange: read object property 17 (number of views) draftFri, 10 Dec 2010 21:30:26 +0000, by rubidium
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(svn r21451) -Fix (r21449): make sure the matrix's child widget's size is updated with the right widget index draftFri, 10 Dec 2010 20:05:20 +0000, by rubidium
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(svn r21449) -Change: make the waypoint window make use the generic "matrix" widget draftFri, 10 Dec 2010 17:47:40 +0000, by rubidium
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(svn r21448) -Add: generic widget for creating a scrollable (one direction) and resizable (both directions) area with same sized widgets draftFri, 10 Dec 2010 17:47:11 +0000, by rubidium
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(svn r21447) -Add: accessor function to get the direction of a scrollbar draftFri, 10 Dec 2010 17:33:50 +0000, by rubidium
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(svn r21446) -Doc: doxygen comments for some functions in strings.cpp draftThu, 09 Dec 2010 21:41:31 +0000, by yexo
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(svn r21445) -Fix: [NewGRF] fix gender choice lists in newgrf strings. draftThu, 09 Dec 2010 21:01:50 +0000, by yexo
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(svn r21444) -Codechange: compute the type of elements in the argv string array on the fly and compare it with the type set by strgen draftThu, 09 Dec 2010 20:57:52 +0000, by yexo
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(svn r21442) -Fix [FS#4293] (r21412): don't use the current company for awarding subsidies; it's not quite valid there draftThu, 09 Dec 2010 15:19:43 +0000, by rubidium
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(svn r21441) -Codechange: check all accesses to the argv array so a bad NewGRF can 'only' trigger an assert but no longer cause an invalid memory read draftThu, 09 Dec 2010 00:16:50 +0000, by yexo
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(svn r21440) -Codechange: pass a pointer to just past the end of the argv array around in FormatString and friends draftThu, 09 Dec 2010 00:15:38 +0000, by yexo
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(svn r21438) -Fix (r21424): fix triggered an assertion when the build did support networking draftWed, 08 Dec 2010 18:21:29 +0000, by rubidium
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(svn r21437) -Fix: Object newgrf debug data table was outdated draftWed, 08 Dec 2010 17:51:57 +0000, by rubidium
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(svn r21436) -Fix: LTO was no longer detected for GCC 4.6 draftWed, 08 Dec 2010 14:39:31 +0000, by smatz
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(svn r21435) -Fix: NewGRF strings that referenced a value that was set by a string command later in the string failed draftWed, 08 Dec 2010 13:44:01 +0000, by yexo
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(svn r21433) -Fix: [NewGRF] a newgrf with incomplete string codes at the end of a string could cause invalid memory reads draftTue, 07 Dec 2010 22:34:30 +0000, by yexo
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(svn r21432) -Cleanup: remove the now obsolete strings as well draftTue, 07 Dec 2010 21:14:00 +0000, by rubidium
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(svn r21431) -Cleanup: remove the build-while-paused cheat draftTue, 07 Dec 2010 21:13:34 +0000, by rubidium
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(svn r21430) -Feature [FS#1521]: building while paused always works in the scenario editor draftTue, 07 Dec 2010 21:13:00 +0000, by rubidium
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(svn r21429) -Fix [FS#3771]: the server didn't check for the paused state when allowing to execute commands draftTue, 07 Dec 2010 21:12:23 +0000, by rubidium
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(svn r21428) -Fix [FS#4021]: vehicles could be built while the game it paused. Now you can enable or disable that with a setting draftTue, 07 Dec 2010 21:09:30 +0000, by rubidium
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(svn r21427) -Add: helper function to determine whether a command may be executed draftTue, 07 Dec 2010 21:08:35 +0000, by rubidium
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(svn r21426) -Change: introduce a setting for the types of commands that are allowed to be executed while paused draftTue, 07 Dec 2010 21:08:08 +0000, by rubidium
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(svn r21425) -Codechange: add "command types" to all commands draftTue, 07 Dec 2010 21:05:27 +0000, by rubidium
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(svn r21424) -Fix: CMD_CLEAR_ORDER_BACKUP might not get executed when the user pressed the shift key draftTue, 07 Dec 2010 20:45:11 +0000, by rubidium
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(svn r21423) -Codechange: replace some magic numbers by slightly less magic numbers draftTue, 07 Dec 2010 20:40:50 +0000, by rubidium
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(svn r21420) -Fix: admins were always given the stats of company 0 draftMon, 06 Dec 2010 14:55:47 +0000, by rubidium
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(svn r21417) -Fix: ofcourse MSVC x64 has something to complain about draftSun, 05 Dec 2010 22:43:56 +0000, by rubidium
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(svn r21416) -Codechange: limit vehicle name by amount of characters, not bytes draftSun, 05 Dec 2010 22:25:49 +0000, by rubidium
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(svn r21415) -Codechange: limit station/waypoint name by amount of characters, not bytes draftSun, 05 Dec 2010 22:25:36 +0000, by rubidium
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(svn r21414) -Codechange: limit town name by amount of characters, not bytes draftSun, 05 Dec 2010 22:25:21 +0000, by rubidium
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(svn r21413) -Codechange: limit sign name by amount of characters, not bytes draftSun, 05 Dec 2010 22:25:08 +0000, by rubidium
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(svn r21412) -Codechange: limit company name by amount of characters, not bytes draftSun, 05 Dec 2010 22:24:50 +0000, by rubidium
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(svn r21411) -Codechange: limit group name by amount of characters, not bytes draftSun, 05 Dec 2010 22:24:34 +0000, by rubidium
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(svn r21410) -Codechange: limit engine name by amount of characters, not bytes draftSun, 05 Dec 2010 22:24:20 +0000, by rubidium
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(svn r21409) -Codechange: limit depot name by amount of characters, not bytes draftSun, 05 Dec 2010 22:24:04 +0000, by rubidium
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(svn r21408) -Codechange: limit president name by amount of characters, not bytes draftSun, 05 Dec 2010 22:23:50 +0000, by rubidium
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(svn r21407) -Codechange: prepare the text buffer code for limiting on number of characters besides the number of bytes draftSun, 05 Dec 2010 22:22:54 +0000, by rubidium
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(svn r21406) -Codechange: rename some textbuf related names to make them a bit more descriptive draftSun, 05 Dec 2010 22:21:37 +0000, by rubidium
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(svn r21405) -Codechange: prepare sending of company information in the UDP packet for longer company names (in bytes), by truncating the names if needed draftSun, 05 Dec 2010 22:21:13 +0000, by rubidium
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(svn r21404) -Add: method for getting the length of an Utf8 string in characters draftSun, 05 Dec 2010 22:17:25 +0000, by rubidium
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(svn r21403) -Change: the maximum size of the string argument of a command draftSun, 05 Dec 2010 22:17:25 +0000, by rubidium
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(svn r21401) -Fix: ofcourse MSVC x64 has something to complain about... draftSun, 05 Dec 2010 15:08:41 +0000, by rubidium
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(svn r21400) -Fix [FS#4284]: when loading a savegame takes more than 2 seconds locally, don't see that as lag of the server. Also increase the client side's lag thresholds a bit draftSun, 05 Dec 2010 14:49:46 +0000, by rubidium
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(svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds. draftSun, 05 Dec 2010 14:48:39 +0000, by rubidium
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(svn r21398) -Change/Feature-ish: when making a savegame to send to a client, don't write it to disk but create the packets immediately draftSun, 05 Dec 2010 14:45:52 +0000, by rubidium
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(svn r21397) -Change/Feature-ish: when getting a savegame from the server, just keep it in memory instead of writing it to a file draftSun, 05 Dec 2010 14:44:31 +0000, by rubidium
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(svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did load), and add support for (safe) loading with a LoadFilter draftSun, 05 Dec 2010 14:43:10 +0000, by rubidium
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(svn r21395) -Codechange: move the save and load filter's interface to a header draftSun, 05 Dec 2010 14:41:34 +0000, by rubidium
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(svn r21394) -Codechange: split the actual savegame loading from SaveOrLoad as well draftSun, 05 Dec 2010 14:37:54 +0000, by rubidium
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(svn r21393) -Codechange: support resetting of the "base" filters, i.e. reset their read location to be begin of the file. This is needed for trying to load savegames as a "buggy format" draftSun, 05 Dec 2010 14:35:55 +0000, by rubidium
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(svn r21392) -Change: prepare the network protocol for getting the file size later in the download process draftSun, 05 Dec 2010 14:34:19 +0000, by rubidium
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(svn r21391) -Update (r21390): the string names in the translations draftSun, 05 Dec 2010 14:33:20 +0000, by rubidium
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(svn r21390) -Codechange: prepare the network join progress bar for getting the file size later in the download process, i.e. when a chunk of the savegame is already received by the client draftSun, 05 Dec 2010 14:32:13 +0000, by rubidium
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(svn r21389) -Feature: Use alphabetical order when sorting industries by type at the industry directory window. draftSat, 04 Dec 2010 22:54:11 +0000, by terkhen
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(svn r21388) -Feature [FS#4289]: Allow entering of the new year in a text box when cheating the year. draftSat, 04 Dec 2010 21:51:02 +0000, by alberth
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(svn r21387) -Codechange: Add an enum for cheat numbers. draftSat, 04 Dec 2010 21:38:42 +0000, by alberth
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(svn r21386) -Codechange: Use updated value to decide year to cheat to, instead of increment/decrement. draftSat, 04 Dec 2010 21:36:36 +0000, by alberth
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(svn r21385) -Codechange: Added a missing 'this' prefix, and some documentation to cheat gui code. draftSat, 04 Dec 2010 21:25:24 +0000, by alberth
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(svn r21384) -Fix: failure of WT3 to properly validate some string... draftSat, 04 Dec 2010 18:48:11 +0000, by rubidium
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(svn r21382) -Fix (r21153) [FS#4290]: the road vehicle's frame wasn't properly set upon savegame conversion *if* the vehicle would be hidden, but isn't going to be hidden anymore after the conversion draftSat, 04 Dec 2010 13:04:19 +0000, by rubidium
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(svn r21381) -Fix (r21377,r21375): some compilers have to spoil the fun... draftSat, 04 Dec 2010 10:08:32 +0000, by rubidium
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(svn r21380) -Codechange: move ThreadedSave variables to a more logical place, and move an include to the right place draftSat, 04 Dec 2010 09:56:13 +0000, by rubidium
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(svn r21379) -Codechange: move the actual save code into a separate function draftSat, 04 Dec 2010 09:54:38 +0000, by rubidium
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(svn r21378) -Codechange: move the logic for reading bytes from a savegame into a class draftSat, 04 Dec 2010 09:53:43 +0000, by rubidium
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(svn r21377) -Codechange: rewrite the savegame decompressors to behave more like filters draftSat, 04 Dec 2010 09:52:52 +0000, by rubidium
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(svn r21376) -Codechange: generalise ClearMemoryDumper draftSat, 04 Dec 2010 09:43:13 +0000, by rubidium
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(svn r21375) -Codechange: rewrite the savegame compressors to behave more like filters draftSat, 04 Dec 2010 09:09:29 +0000, by rubidium
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(svn r21374) -Fix: Purchases lists were not invalidated when using 'resetengines' draftSat, 04 Dec 2010 08:38:02 +0000, by planetmaker
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(svn r21373) -Codechange: rewrite the game state to memory dumper draftThu, 02 Dec 2010 23:08:22 +0000, by rubidium
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(svn r21372) -Cleanup: remove some broken npf debug code draftThu, 02 Dec 2010 23:05:48 +0000, by yexo
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(svn r21371) -Codechange: pass the buffer to the compressor directly instead of using a global variable draftThu, 02 Dec 2010 22:43:10 +0000, by rubidium
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(svn r21370) -Fix: [NewGRF] a grf with an invalid action14 could cause an out of memory error draftThu, 02 Dec 2010 19:21:13 +0000, by yexo
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(svn r21369) -Fix: don't add object specs that weren't associate with graphics draftThu, 02 Dec 2010 18:51:44 +0000, by rubidium
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(svn r21367) -Fix (r18719)[FS#4283]: Fields were not cleared under snow though they were intended to be. draftWed, 01 Dec 2010 21:35:18 +0000, by frosch
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(svn r21365) -Document: the reasoning for some of the network configuration defaults draftTue, 30 Nov 2010 20:09:44 +0000, by rubidium
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(svn r21364) -Change: increase the default amount of companies, clients and spectators. Furthermore tighten the command execution/queueing limits a bit draftTue, 30 Nov 2010 20:06:40 +0000, by rubidium
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(svn r21363) -Add: support for limiting the amount of (accepted) incoming data draftTue, 30 Nov 2010 20:01:26 +0000, by rubidium
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(svn r21361) -Change: make sure the client is listening, or rather receiving, our frames draftTue, 30 Nov 2010 14:18:20 +0000, by rubidium
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(svn r21360) -Fix [FS#4281]: crash when randomised action2 was used when resolving the image to draw in the buy menu draftTue, 30 Nov 2010 14:11:29 +0000, by rubidium
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(svn r21358) -Codechange: make some network function names conform to coding style draftTue, 30 Nov 2010 13:38:46 +0000, by rubidium
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(svn r21357) -Codechange: make it possible to resize the packet's buffer draftTue, 30 Nov 2010 13:22:29 +0000, by rubidium
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(svn r21356) -Fix (r21351): sometimes versions wouldn't be correctly set for Windows builds draftTue, 30 Nov 2010 12:02:19 +0000, by rubidium
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(svn r21355) -Feature-ish [FS#4280]: Happy Zuu and a hotkey for the AI debug window for all (Zuu) draftTue, 30 Nov 2010 00:15:38 +0000, by planetmaker
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(svn r21353) -Fix (r19056)[FS#4277]: New railtypes with overlays did not use the shore sprites as groundtiles for three-corner-raised slopes (at shore). draftMon, 29 Nov 2010 17:26:47 +0000, by frosch
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(svn r21352) -Codechange: remove some unneeded code from config.lib draftMon, 29 Nov 2010 13:09:35 +0000, by rubidium
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(svn r21351) -Change: read some metadata from (official) source tarballs so you'll more likely get the right version/revision out-of-the-box draftMon, 29 Nov 2010 12:49:27 +0000, by rubidium