Mercurial > hg > openttd
graph
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(svn r23696) -Fix (r23695): 5 <-> 6... today is not my day draftSat, 31 Dec 2011 15:02:14 +0000, by rubidium
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(svn r23695) -Fix/Feature [FS#4916]: make a distinction between fully zoomed in and default zoomed in screenshots draftSat, 31 Dec 2011 14:56:39 +0000, by rubidium
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(svn r23694) -Fix (rprev): somehow compilers didn't understand what I meant... draftSat, 31 Dec 2011 13:57:09 +0000, by rubidium
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(svn r23693) -Fix [FS#4859]: hardcode the original defaults for loading old savegames if they could totally mess with the game's behaviour draftSat, 31 Dec 2011 13:52:54 +0000, by rubidium
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(svn r23692) -Fix: use smallest_x of your children only when you let the children update it draftSat, 31 Dec 2011 11:14:03 +0000, by rubidium
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(svn r23691) -Fix: signed/unsigned issues, causing asserts for some languages in relation to the serverlist draftSat, 31 Dec 2011 10:55:00 +0000, by truebrain
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(svn r23687) -Fix [FS#4922]: document where the game script directory is draftFri, 30 Dec 2011 12:07:28 +0000, by rubidium
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(svn r23686) -Fix [FS#4921] (r23413): Infrastructure count of canals/locks/ship depots wasn't updated properly when a company went into bankruptcy or was taken over. draftThu, 29 Dec 2011 20:10:06 +0000, by michi_cc
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(svn r23684) -Cleanup: let the highway take the highway draftWed, 28 Dec 2011 20:06:51 +0000, by rubidium
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(svn r23683) -Fix [FS#4912]-ish: when fitting another engine the cargo capacity of wagons could become lower, causing them to contain more than they should. This caused the cargo transfer from the replaced parts to put even more stuff in the already full wagon. Prevent this from happening by reducing the amount of cargo in the vehicle to the capacity when moving vehicles/wagons around, or when autoreplacing draftWed, 28 Dec 2011 19:48:04 +0000, by rubidium
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(svn r23681) -Fix [FS#4914]: vehicle numbers got misaccounted when autoreplacing failed due to length checks draftWed, 28 Dec 2011 17:34:44 +0000, by rubidium
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(svn r23680) -Fix [FS#4915]: prevent removal of the (AI) company the local player is in draftWed, 28 Dec 2011 17:33:12 +0000, by rubidium
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(svn r23678) -Fix: close the editbox of settings when changing an AI, to avoid invalid memory read/write (reported by SmatZ) draftTue, 27 Dec 2011 15:35:47 +0000, by truebrain
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(svn r23677) -Fix [FS#4909]: invalidate AI Parameters window when changing AI draftTue, 27 Dec 2011 15:17:42 +0000, by truebrain
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(svn r23676) -Fix [FS#4913] (r23412): when removing road stops the wrong tile was checked for updating the infrastructure cache draftTue, 27 Dec 2011 13:45:30 +0000, by rubidium
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(svn r23674) -Fix (r23670): Don't read invalid memory in the 32bpp simple blitter. draftMon, 26 Dec 2011 14:53:19 +0000, by michi_cc
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(svn r23673) -Codechange: prepare the installers for some (future) massive changes in OpenGFX w.r.t. compatability with earlier versions draftMon, 26 Dec 2011 13:21:37 +0000, by rubidium
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(svn r23670) -Feature: Add ability to adjust brightness of colour after remapping for 32bpp sprites draftSat, 24 Dec 2011 23:33:45 +0000, by peter1138
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(svn r23668) -Fix: the 'Configure' button in the 'AI / Game Configuration' window didn't get enabled when activating a GameScript draftSat, 24 Dec 2011 13:08:11 +0000, by smatz
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(svn r23666) -Document: the usual pre-Christmas documentation spree draftSat, 24 Dec 2011 08:56:18 +0000, by rubidium