Mercurial > hg > openttd
graph
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(svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns could not be built draftSat, 12 Feb 2011 18:41:24 +0000, by rubidium
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(svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame draftFri, 11 Feb 2011 23:20:35 +0000, by rubidium
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(svn r22063) -Change: make the "has network" check also check whether the client is actually fully connected draftFri, 11 Feb 2011 22:10:10 +0000, by rubidium
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(svn r22062) -Fix: memory leak when saving fails mid-way draftFri, 11 Feb 2011 21:30:26 +0000, by rubidium
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(svn r22061) -Change: when loading old savegames with long trains set the maximum train length to the length of the longest train draftFri, 11 Feb 2011 20:54:49 +0000, by yexo
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(svn r22059) -Fix (r21179): Make the send chat message window follow the position of the status bar. draftFri, 11 Feb 2011 18:24:12 +0000, by terkhen
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(svn r22058) -Fix (r22050): removing broken orders happened before the "front engine" conversion was done for road vehicles, so road vehicles didn't have orders anymore draftFri, 11 Feb 2011 13:38:34 +0000, by rubidium
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(svn r22057) -Fix: waypoint conversion could (previously) silently overfill the pool and crash draftFri, 11 Feb 2011 09:33:38 +0000, by rubidium
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(svn r22056) -Fix [FS#4408]: metric and imperial HP are not the same. As imperial HP are used internally, set a conversion rate for metric HP draftFri, 11 Feb 2011 08:17:12 +0000, by rubidium
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(svn r22055) -Fix [FS#4490]: [Squirrel] some invalid squirrel code caused the squirrel compiler to crash draftFri, 11 Feb 2011 06:18:39 +0000, by yexo
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(svn r22054) -Codechange: support for rounding the converted units to their closest integral value instead of flooring draftThu, 10 Feb 2011 20:54:46 +0000, by rubidium
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(svn r22053) -Fix: The land area information window was not updated after a language change. draftThu, 10 Feb 2011 20:49:36 +0000, by terkhen
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(svn r22051) -Fix (r21935): Roads under road stops would get a wrong owner after overbuilding. draftThu, 10 Feb 2011 18:32:08 +0000, by terkhen
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(svn r22050) -Fix-ish [FS#4496]: in ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has. draftThu, 10 Feb 2011 18:28:25 +0000, by rubidium
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(svn r22049) -Codechange: Add assert condition to GetRoadOwner. draftThu, 10 Feb 2011 18:27:50 +0000, by terkhen
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(svn r22048) -Fix (r4495): company 0 does not always exist, so put temporary vehicles in a valid company draftThu, 10 Feb 2011 15:58:22 +0000, by glx
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(svn r22047) -Fix: selling a vehicle triggered the assert added in r22041 draftThu, 10 Feb 2011 13:17:24 +0000, by yexo
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(svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders. draftWed, 09 Feb 2011 21:40:32 +0000, by frosch
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(svn r22045) -Codechange: Move cancelling the current loading order on deleting the current order to a separate function. draftWed, 09 Feb 2011 21:39:22 +0000, by frosch
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(svn r22044) -Fix [FS#4493]: update the consist cache when a part of a train is flipped in the depot draftWed, 09 Feb 2011 20:45:40 +0000, by rubidium
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(svn r22043) -Fix: invalidate the right windows when a part of a train is flipped in the depot draftWed, 09 Feb 2011 20:45:07 +0000, by rubidium
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(svn r22042) -Fix: when loading a TTO/TTD savegame, verify we can allocate a CargoPacket before actually trying to do so draftWed, 09 Feb 2011 18:56:40 +0000, by smatz
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(svn r22041) -Codechange: add a check that we called PoolItem::CanAllocateItem() before actually allocating it draftWed, 09 Feb 2011 18:55:51 +0000, by smatz
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(svn r22040) -Codechange: handle case where too many Engines would be loaded, and ensure we don't overfill the SpriteGroup pool draftWed, 09 Feb 2011 18:46:55 +0000, by rubidium
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(svn r22038) -Fix (r21406): Tab completion in chat did not cycle through all possible options. draftWed, 09 Feb 2011 15:57:03 +0000, by terkhen
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(svn r22037) -Codechange: remove some unneeded (hidden) casting draftWed, 09 Feb 2011 13:21:50 +0000, by rubidium
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(svn r22036) -Codechange: rename units to match coding style, and give conversion variables a more descriptive name draftWed, 09 Feb 2011 13:05:04 +0000, by rubidium
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(svn r22035) -Codechange: refactor (display) unit conversion to happen at a single place draftWed, 09 Feb 2011 12:59:39 +0000, by rubidium
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(svn r22033) -Fix: don't crash when there are too many objects generated already when placing transmitters draftTue, 08 Feb 2011 21:49:39 +0000, by smatz
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(svn r22032) -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos draftTue, 08 Feb 2011 21:47:10 +0000, by rubidium
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(svn r22031) -Fix: bad servers could crash a client draftTue, 08 Feb 2011 21:45:38 +0000, by rubidium
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(svn r22030) -Cleanup: dead code in NetworkGameWindow::OnInvalidateData (adf88) draftTue, 08 Feb 2011 20:52:38 +0000, by rubidium
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(svn r22029) -Fix [FS#4482]: the server list got not resorted/redrawn after NewGRFs were downloaded draftTue, 08 Feb 2011 20:51:30 +0000, by rubidium
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(svn r22028) -Cleanup: remove traces of a debugging "feature" that got disabled a long time ago draftTue, 08 Feb 2011 20:47:48 +0000, by rubidium
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(svn r22026) -Fix: don't crash when we generate too many objects while generating map draftTue, 08 Feb 2011 18:39:29 +0000, by smatz
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(svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames draftTue, 08 Feb 2011 18:34:13 +0000, by smatz
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(svn r22024) -Fix [FS#4468]: verify we can allocate an OrderList before we actually try to do so (Rubidium) draftTue, 08 Feb 2011 18:29:30 +0000, by smatz
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(svn r22023) -Fix: verify we can allocate a CargoPacket and CargoPayment before we actually try to do so draftTue, 08 Feb 2011 18:27:21 +0000, by smatz
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(svn r22022) -Fix [FS#4468]: verify we can allocate an order before we actually try to do so draftTue, 08 Feb 2011 18:21:55 +0000, by smatz
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(svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so it doesn't recompile everything that needs to be recompiled... draftMon, 07 Feb 2011 22:49:38 +0000, by rubidium
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(svn r22020) -Fix: load of failures of WT3 to properly validate some strings... draftMon, 07 Feb 2011 22:40:01 +0000, by rubidium
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(svn r22019) -Codechange: s/functions.h/clear_func.h/ draftMon, 07 Feb 2011 22:38:02 +0000, by rubidium
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(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h draftMon, 07 Feb 2011 22:37:22 +0000, by rubidium
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(svn r22017) -Codechange: move MarkTileDirtyByTile to viewport_func.h draftMon, 07 Feb 2011 22:29:47 +0000, by rubidium
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(svn r22016) -Fix [FS#4479]: when paused and having the allowed actions while paused setting on "no actions" cheating money would fail draftMon, 07 Feb 2011 22:23:37 +0000, by rubidium
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(svn r22015) -Codechange: move yet another pair of methods from functions.h draftMon, 07 Feb 2011 22:22:20 +0000, by rubidium
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(svn r22014) -Codechange: move some more functions out of functions.h draftMon, 07 Feb 2011 22:15:46 +0000, by rubidium
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(svn r22013) -Codechange: move some functions out of functions.h draftMon, 07 Feb 2011 22:08:11 +0000, by rubidium
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(svn r22012) -Add: [NewGRF] Test all industry layouts also when prospecting draftMon, 07 Feb 2011 20:47:58 +0000, by planetmaker
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(svn r22011) -Codechange: Rename a few variables and enhance code clearity draftMon, 07 Feb 2011 20:47:06 +0000, by planetmaker
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(svn r22010) -Feature-ette [FS#4131]: [NewGRF] Test all possible industry layouts during construction and add another pony to andy's stables draftMon, 07 Feb 2011 20:45:31 +0000, by planetmaker
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(svn r22008) -Add [FS#4470]: log the command that invocated configure in config.log draftMon, 07 Feb 2011 09:55:09 +0000, by rubidium
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(svn r22007) -Change: only show one AI per unique ID instead of all versions in the output of "openttd -h" draftMon, 07 Feb 2011 09:51:16 +0000, by rubidium
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(svn r22006) -Fix [FS#4480]: smoke/sparks of trains would be shown under bridges, or rather through bridges draftMon, 07 Feb 2011 09:50:20 +0000, by rubidium