Mercurial > hg > openttd
graph
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(svn r21952) -Codechange: unify the company clearing code for bankruptcy with the command to remove companies draftFri, 04 Feb 2011 10:31:40 +0000, by rubidium
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(svn r21951) -Fix: [NewGRF] reset the carry flag every 4 bytes in action6 when adding more than one variable draftFri, 04 Feb 2011 08:29:14 +0000, by yexo
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(svn r21949) -Change: randomize the vehicle a small UFO targets, do not use the one with lowest index draftWed, 02 Feb 2011 23:06:38 +0000, by smatz
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(svn r21948) -Fix: road vehicle was moved under the bridge when it was destroyed by an UFO while on a bridge draftWed, 02 Feb 2011 22:40:04 +0000, by smatz
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(svn r21947) -Fix (r21195): crash when converting a savegame with vehicles crashed in a tunnel entry, or with vehicles reversing there draftWed, 02 Feb 2011 22:20:48 +0000, by smatz
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(svn r21946) -Fix [FS#4447]: assertion/funny behaviour when a road vehicle reverses while overtaking, so abort the overtake attempt when reversing the road vehicle draftWed, 02 Feb 2011 22:13:13 +0000, by rubidium
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(svn r21945) -Codechange: simplify setting the overtaking counter and remove the magic from its numbers draftWed, 02 Feb 2011 22:06:14 +0000, by rubidium
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(svn r21944) -Codechange: give name to one magic constant draftWed, 02 Feb 2011 22:01:01 +0000, by smatz
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(svn r21943) -Codechange: document and unmagicify some bits of road vehicle overtaking draftWed, 02 Feb 2011 21:56:56 +0000, by rubidium
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(svn r21942) -Codechange: no need to convert GOINGUP/GOINGDOWN flags if they are cleared afterwards during savegame conversion draftWed, 02 Feb 2011 19:22:35 +0000, by smatz
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(svn r21940) -Fix [FS#4460]: Not all vehicles should be tested to be inside a tunnel upon savegame load (SmatZ) draftWed, 02 Feb 2011 16:46:42 +0000, by planetmaker
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(svn r21939) -Fix (r16357): the check for valid depot wasn't strict enough draftWed, 02 Feb 2011 14:50:57 +0000, by smatz
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(svn r21938) -Codechange: AfterLoadGame() is no longer friend of Vehicle. draftTue, 01 Feb 2011 21:18:27 +0000, by alberth
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(svn r21936) -Fix [FS#4457](r19231): Do not remove existing road/tram bits when overbuilding stops of the opposite road type. draftTue, 01 Feb 2011 10:48:10 +0000, by terkhen
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(svn r21935) -Fix (r19231): Allow to overbuild road stops which are built over trams. draftTue, 01 Feb 2011 10:43:25 +0000, by terkhen
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(svn r21934) -Fix (r21933): The original plan was to run the regression before committing. draftMon, 31 Jan 2011 20:56:02 +0000, by frosch
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(svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way. draftMon, 31 Jan 2011 20:44:15 +0000, by frosch
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(svn r21932) -Document: some tidbits related to vehicles draftMon, 31 Jan 2011 20:27:33 +0000, by rubidium
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(svn r21930) -Codechange: Remove unused vehicle GetTypeString() functions. draftSun, 30 Jan 2011 21:32:21 +0000, by alberth
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(svn r21929) -Fix [FS#4554]: The town window would not be invalidated in the scenario editor if the ground changed and thus the required cargos for town growth draftSun, 30 Jan 2011 19:14:48 +0000, by planetmaker
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(svn r21925) -Doc: Doxygen additions and markup corrections to vehicle-related functions. draftSat, 29 Jan 2011 21:37:11 +0000, by alberth
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(svn r21924) -Codechange: Unify some parts of the articulated vehicle code. draftSat, 29 Jan 2011 17:30:25 +0000, by terkhen
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(svn r21923) -Codechange: Unify articulated vehicle iteration functions. draftSat, 29 Jan 2011 17:27:32 +0000, by terkhen
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(svn r21922) -Codechange: Unify articulated vehicle checking functions. draftSat, 29 Jan 2011 17:26:23 +0000, by terkhen
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(svn r21921) -Codechange: Move GroundVehicleSubtypeFlags as they will be needed by some Vehicle functions. draftSat, 29 Jan 2011 17:21:39 +0000, by terkhen
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(svn r21919) -Fix: Converting an expensive rail type to a cheap one could give more money than removing and rebuilding cost draftThu, 27 Jan 2011 00:38:12 +0000, by planetmaker
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(svn r21918) -Fix [FS#4443]: Languages improperly sorted in the "start server" window (adf88) draftWed, 26 Jan 2011 22:42:50 +0000, by rubidium
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(svn r21916) -Fix [FS#4442]: the minimum speed needed for (realistic) acceleration to work properly can sometimes be more than the (temporary) maximum speed causing Clamp to "fail". Make sure that the minimum speed always overrules the maximum speed draftWed, 26 Jan 2011 17:37:12 +0000, by rubidium
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(svn r21915) -Codechange: rename RoadVehicleAccelerate to RoadVehicle::UpdateSpeed (to match the naming used by Trains), and make use of the algorithm implemented in GroundVehicle draftWed, 26 Jan 2011 17:35:03 +0000, by rubidium
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(svn r21914) -Codechange: move the algorithmic part of Train::UpdateSpeed to a function in GroundVehicle draftWed, 26 Jan 2011 17:34:07 +0000, by rubidium
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(svn r21913) -Codechange: move bridge speed limiting for road vehicles to the same (logically speaking) place as for trains draftWed, 26 Jan 2011 17:33:14 +0000, by rubidium
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(svn r21912) -Codechange: let road vehicles use gcache.last_speed/SetLastSpeed as well draftWed, 26 Jan 2011 17:31:44 +0000, by rubidium
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(svn r21911) -Codechange: move tcache.last_speed to gcache.last_speed and make SetLastSpeed a function of GroundVehicle draftWed, 26 Jan 2011 17:31:07 +0000, by rubidium
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(svn r21910) -Codechange: rename some autoreplace internal functions so they don't collide with globabl functions draftWed, 26 Jan 2011 17:30:17 +0000, by rubidium
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(svn r21904) -Fix: Include the capacity of non-refittable vehicles in the refitted-capacity, if their cargo matches. draftSun, 23 Jan 2011 18:31:04 +0000, by frosch
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(svn r21903) -Codechange: warn only once for a train that has invalid length, not for each its wagon with invalid length draftSun, 23 Jan 2011 17:50:24 +0000, by smatz
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(svn r21902) -Fix: Do not count articulated parts when passing the number of vehicles to refit to the command. That may exceed 8 bits. draftSun, 23 Jan 2011 14:58:54 +0000, by frosch
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(svn r21901) -Codechange: Save some bits in p2 of CmdRefitVehicle. draftSun, 23 Jan 2011 13:25:26 +0000, by frosch
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(svn r21900) -Fix: [NoAI] hide automatic orders from AIs as they have no way of dealing with them draftSun, 23 Jan 2011 13:08:50 +0000, by yexo
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(svn r21899) -Fix: Do not show a vehicle selection in the RefitWindow for refit orders. You cannot select anything anyway. draftSun, 23 Jan 2011 13:00:50 +0000, by frosch
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(svn r21898) -Fix [FS#4438]: using a pointer-iterator and adding things (thus reallocating) to the iterated array caused OpenTTD to crash on invalid pointers draftSun, 23 Jan 2011 11:20:55 +0000, by rubidium
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(svn r21897) -Fix (21707): Kenobi visited IsValidConsoleColour shortly draftSun, 23 Jan 2011 00:11:15 +0000, by rubidium
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(svn r21896) -Cleanup: remove the unused StartScenario draftSat, 22 Jan 2011 23:13:39 +0000, by rubidium
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(svn r21895) -Cleanup: get rid of the unused SLD_NEW_GAME draftSat, 22 Jan 2011 23:08:32 +0000, by rubidium
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(svn r21894) -Cleanup: get rid of the unused SM_START_SCENARIO draftSat, 22 Jan 2011 23:08:18 +0000, by rubidium
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(svn r21893) -Update (r21892): remove the strings from the other language files as well draftSat, 22 Jan 2011 23:07:51 +0000, by rubidium
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(svn r21892) -Fix [FS#4421]: only some scenarios from the main scenario folder and no heightmaps could be started in the "start server" window draftSat, 22 Jan 2011 23:07:23 +0000, by rubidium