Mercurial > hg > openttd
graph
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(svn r769) Fixed a tiny mistake in the _userstring boundary check. Let's hope I got it right this time. draftMon, 22 Nov 2004 21:53:19 +0000, by pasky
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(svn r768) In the NewGRF manager, show GRF ids as 8-digit hex numbers (that's how they are supposed to look). draftMon, 22 Nov 2004 21:48:40 +0000, by pasky
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(svn r767) Introduce USERSTRING_LEN (128) and try to make sure we don't overflow it anywhere (as long as we keep USERSTRING_LEN above 7 or so). draftMon, 22 Nov 2004 21:41:25 +0000, by pasky
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(svn r766) -Fix: compilation problems on windows draftMon, 22 Nov 2004 20:49:42 +0000, by darkvater
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(svn r764) Enumerate the houses only one per town can exist and use the enums instead of magic numbers to check for these draftMon, 22 Nov 2004 18:42:03 +0000, by tron
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(svn r757) Repair the damage inflicted on english.txt in revision 745 draftMon, 22 Nov 2004 10:26:59 +0000, by tron
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(svn r756) Demystify and explain some piece of code regarding which house sprite to draw draftMon, 22 Nov 2004 10:09:37 +0000, by tron
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(svn r745) Added newgrf GUI (in options menu)\nThe interface currently only displays the installed grf sets, you can't (de)activate them through the gui yet draftSun, 21 Nov 2004 22:44:13 +0000, by dominik
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(svn r727) The langauge files depend on english.txt, not strings.h draftSun, 21 Nov 2004 12:21:23 +0000, by tron
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(svn r726) The OpenTTD binary doesn't depend on the language files, so move this dependency to the all target draftSun, 21 Nov 2004 12:18:52 +0000, by tron
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(svn r724) Remove restriction that a tile can only accept 3 cargo types. draftSun, 21 Nov 2004 10:49:40 +0000, by tron
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(svn r723) Increase size of dparam so more parameters can be passed to string output draftSun, 21 Nov 2004 10:42:01 +0000, by tron
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(svn r703) Attempt to improve the town growth algorithm - now it scales over 76 houses, is slightly exponential and travels further for larger towns. draftSat, 20 Nov 2004 11:57:45 +0000, by pasky
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(svn r702) -Fix: Buffer overflow in music/sound/video-driver-parameter (Oskar_) draftSat, 20 Nov 2004 11:15:31 +0000, by truelight
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(svn r697) Fix the town road removal crash _still_ present there. draftSat, 20 Nov 2004 02:25:31 +0000, by pasky
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(svn r696) Do not consider a road station as street when growing the town. draftSat, 20 Nov 2004 01:49:42 +0000, by pasky
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(svn r694) Make the town sometimes build streets on slopes. draftSat, 20 Nov 2004 01:08:41 +0000, by pasky
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(svn r687) Export InitNewGRFFile() and DecodeSpecialSprite() properly. draftFri, 19 Nov 2004 22:53:18 +0000, by pasky
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(svn r681) Support for VERBOSE configuration variable which shows the commands actually used for compilation. draftFri, 19 Nov 2004 22:29:30 +0000, by pasky
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(svn r679) Clarify bp.sprite assignment in GfxMainBlitter(). Pointed out by Oskar. draftFri, 19 Nov 2004 21:57:02 +0000, by pasky
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(svn r677) -newgrf: Fix some custom electric trains appearing in maglev depots (pasky). draftFri, 19 Nov 2004 19:13:32 +0000, by darkvater
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(svn r669) -Add missing language files to VS.NET and VS6 project files (bociusz). draftWed, 17 Nov 2004 21:57:00 +0000, by darkvater
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(svn r667) Fix bug in rendering stations from savegames draftWed, 17 Nov 2004 21:11:16 +0000, by tron
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(svn r666) -Added missing sprite.c for VS6 project file draftWed, 17 Nov 2004 20:30:34 +0000, by darkvater
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(svn r662) [newgrf] Moved grfspecial.c to newgrf.c/newgrf.h draftWed, 17 Nov 2004 18:49:55 +0000, by dominik
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(svn r661) Make strgen print its own revision instead of the repo's. draftWed, 17 Nov 2004 18:38:07 +0000, by tron
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(svn r659) Support for cutomized TTDPatch-style new stations (no selector GUI yet) (pasky) draftWed, 17 Nov 2004 18:03:33 +0000, by tron
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(svn r658) Ignore callbackish randomized spritegroups - they would just crash us (pasky) draftWed, 17 Nov 2004 17:15:36 +0000, by tron
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(svn r657) Do not touch 0x8000 bit in sprite index for custom waypoints. (pasky) draftWed, 17 Nov 2004 15:14:18 +0000, by celestar
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(svn r655) Add the necessary bits to make building on SunOS/Solaris work draftWed, 17 Nov 2004 09:07:29 +0000, by tron
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(svn r654) Hopefully complete support for randomized variational spritegroups (i.e. the cars transporter in DBSetXL gets different cars each time) (pasky) draftWed, 17 Nov 2004 08:52:47 +0000, by tron
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(svn r653) Prevent SDL parachute from catching SIGSEGV and SIGFPE (pasky) draftWed, 17 Nov 2004 08:11:24 +0000, by tron
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(svn r652) Factorise special case for MorphOS regarding signal() handling draftWed, 17 Nov 2004 07:57:28 +0000, by tron
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(svn r651) LoadNewGrfFile() now doesn't care about num_sprites and just loads whatever is draftWed, 17 Nov 2004 02:24:21 +0000, by miham
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(svn r650) Pasky fix #4. (Misc fixes to get USSet going) draftWed, 17 Nov 2004 02:01:12 +0000, by miham
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(svn r649) Support for custom rail vehicle refit bitmasks. (pasky) draftWed, 17 Nov 2004 01:09:15 +0000, by miham
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(svn r648) Dummy skip-support for two new station properties. Rename FOR_EACH_ENGINE() to more appropriate FOR_EACH_OBJECT(). (pasky) draftWed, 17 Nov 2004 01:00:04 +0000, by miham
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(svn r647) Cleanup custom station classes handling. (pasky) draftWed, 17 Nov 2004 00:52:54 +0000, by miham
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(svn r646) -Fix: braindead case-sensitive file extension filter replaced with a case-INsensitive one (joint effort of Bjarni and Darkvater). draftTue, 16 Nov 2004 23:51:38 +0000, by darkvater
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(svn r645) -Feature: Finally support for TTDLX games on Big Endian machines such as Macintosh and MorphOS; thanks for testing Bjarni :) draftTue, 16 Nov 2004 23:26:15 +0000, by darkvater
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(svn r637) Add keycode for the key to open the console on BeOS draftTue, 16 Nov 2004 16:13:54 +0000, by tron
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(svn r635) Fix choosing a spritegroup from deterministic variational spritegroups if there is no structure to search (i.e. in purchase lists) (pasky) draftMon, 15 Nov 2004 20:52:11 +0000, by tron