Mercurial > hg > openttd
graph
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(svn r22106) -Codechange: Add DrawTileSeqStruct::MakeTerminator(), DrawTileSeqStruct::IsTerminator(), DrawTileSeqStruct::IsParentSprite() to simplify stuff. draftSat, 19 Feb 2011 13:16:34 +0000, by frosch
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(svn r22105) -Fix: crash when copying an orderlist to a vehicle that already had orders draftFri, 18 Feb 2011 21:46:45 +0000, by yexo
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(svn r22102) -Codechange: Also use the getopt function in strgen. draftFri, 18 Feb 2011 20:52:42 +0000, by alberth
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(svn r22101) -Codechange (r22098): Unify a bit of code. draftFri, 18 Feb 2011 20:51:05 +0000, by alberth
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(svn r22098) -Codechange: Have an array of option data, use it in the option parsing routine. Adapt openttd option processing too. draftFri, 18 Feb 2011 20:28:25 +0000, by alberth
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(svn r22097) -Fix (r22096): Add files before commit. draftFri, 18 Feb 2011 20:23:11 +0000, by alberth
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(svn r22096) -Codechange: Move openttd getopt implementation to its own file. draftFri, 18 Feb 2011 20:14:30 +0000, by alberth
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(svn r22094) -Fix [FS#4510]: remove invalid keycodes when reading hotkeys.cfg draftThu, 17 Feb 2011 23:14:43 +0000, by yexo
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(svn r22092) -Fix-ish (r22068): when you change a boolean to a enum, check specifically for a particular value draftThu, 17 Feb 2011 18:45:44 +0000, by rubidium
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(svn r22090) -Doc: Explain OpenTTD's ports and their role in multiplayer and especially for servers draftWed, 16 Feb 2011 21:10:13 +0000, by planetmaker
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(svn r22087) -Fix: When deleting towns, only relocate objects during DC_EXEC. draftTue, 15 Feb 2011 13:27:41 +0000, by terkhen
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(svn r22086) -Fix: do not check if we can allocate an item if we won't try to do so anyway draftTue, 15 Feb 2011 13:15:12 +0000, by smatz
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(svn r22085) -Fix: assert when connecting to the admin port draftTue, 15 Feb 2011 12:11:28 +0000, by smatz
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(svn r22083) -Change: trunk is heading towards 1.2 now draftMon, 14 Feb 2011 20:20:57 +0000, by rubidium
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(svn r22081) -Fix [FS#4489]: if fullscreen fails with current resolution, use desktop resolution draftMon, 14 Feb 2011 20:16:36 +0000, by glx
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(svn r22080) -Doc: Add doxygen comments to a few functions and improve a few existing comments draftMon, 14 Feb 2011 19:52:26 +0000, by planetmaker
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(svn r22079) -Fix: The owner view of the smallmap was not updated after a company colour change. draftMon, 14 Feb 2011 19:39:01 +0000, by terkhen
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(svn r22078) -Fix [FS#4499]: maximum train length interfered with wagon replacement when wagon removal was turned on draftMon, 14 Feb 2011 19:18:12 +0000, by rubidium
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(svn r22075) -Fix [FS#4501]: newgrfs with invalid multi-tile houses could cause a valid 1x1 house following it to be seen as multi-tile, causing crashes draftSun, 13 Feb 2011 21:44:00 +0000, by yexo
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(svn r22074) -Cleanup (r22073): there was already a setting-callback that did what is needed draftSun, 13 Feb 2011 20:52:33 +0000, by yexo
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(svn r22073) -Fix: immediately update the train weight when you change the multiplier for train cargo weight draftSun, 13 Feb 2011 20:45:17 +0000, by yexo
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(svn r22072) -Fix (r21966): flipping wasn't (correctly) disabled in some cases draftSun, 13 Feb 2011 19:49:53 +0000, by rubidium
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(svn r22071) -Fix (r20075): some hotkey names in hotkey.cfg for the scenario editor toolbar were completely bogus draftSun, 13 Feb 2011 19:31:04 +0000, by yexo
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(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map draftSat, 12 Feb 2011 21:30:57 +0000, by rubidium
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(svn r22069) -Fix: delete all savegame packets, not just the first one draftSat, 12 Feb 2011 21:29:35 +0000, by rubidium
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(svn r22068) -Codechange/Fix: return "connection lost" instead of "okay" when SendPackets closed the connection draftSat, 12 Feb 2011 21:09:34 +0000, by rubidium
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(svn r22067) -Fix: don't hold a mutex when sending packets and thus possibly closing the connection as that wants to acquire the mutex again draftSat, 12 Feb 2011 21:07:30 +0000, by rubidium
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(svn r22066) -Fix [FS#4502]: building a statue did not check whether the object pool is full draftSat, 12 Feb 2011 18:45:05 +0000, by rubidium
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(svn r22065) -Fix [FS#4500]: pool allocation checks triggered when towns could not be built draftSat, 12 Feb 2011 18:41:24 +0000, by rubidium
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(svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame draftFri, 11 Feb 2011 23:20:35 +0000, by rubidium
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(svn r22063) -Change: make the "has network" check also check whether the client is actually fully connected draftFri, 11 Feb 2011 22:10:10 +0000, by rubidium
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(svn r22062) -Fix: memory leak when saving fails mid-way draftFri, 11 Feb 2011 21:30:26 +0000, by rubidium
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(svn r22061) -Change: when loading old savegames with long trains set the maximum train length to the length of the longest train draftFri, 11 Feb 2011 20:54:49 +0000, by yexo
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(svn r22059) -Fix (r21179): Make the send chat message window follow the position of the status bar. draftFri, 11 Feb 2011 18:24:12 +0000, by terkhen
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(svn r22058) -Fix (r22050): removing broken orders happened before the "front engine" conversion was done for road vehicles, so road vehicles didn't have orders anymore draftFri, 11 Feb 2011 13:38:34 +0000, by rubidium
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(svn r22057) -Fix: waypoint conversion could (previously) silently overfill the pool and crash draftFri, 11 Feb 2011 09:33:38 +0000, by rubidium
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(svn r22056) -Fix [FS#4408]: metric and imperial HP are not the same. As imperial HP are used internally, set a conversion rate for metric HP draftFri, 11 Feb 2011 08:17:12 +0000, by rubidium
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(svn r22055) -Fix [FS#4490]: [Squirrel] some invalid squirrel code caused the squirrel compiler to crash draftFri, 11 Feb 2011 06:18:39 +0000, by yexo
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(svn r22054) -Codechange: support for rounding the converted units to their closest integral value instead of flooring draftThu, 10 Feb 2011 20:54:46 +0000, by rubidium
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(svn r22053) -Fix: The land area information window was not updated after a language change. draftThu, 10 Feb 2011 20:49:36 +0000, by terkhen
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(svn r22051) -Fix (r21935): Roads under road stops would get a wrong owner after overbuilding. draftThu, 10 Feb 2011 18:32:08 +0000, by terkhen
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(svn r22050) -Fix-ish [FS#4496]: in ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has. draftThu, 10 Feb 2011 18:28:25 +0000, by rubidium
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(svn r22049) -Codechange: Add assert condition to GetRoadOwner. draftThu, 10 Feb 2011 18:27:50 +0000, by terkhen
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(svn r22048) -Fix (r4495): company 0 does not always exist, so put temporary vehicles in a valid company draftThu, 10 Feb 2011 15:58:22 +0000, by glx
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(svn r22047) -Fix: selling a vehicle triggered the assert added in r22041 draftThu, 10 Feb 2011 13:17:24 +0000, by yexo
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(svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders. draftWed, 09 Feb 2011 21:40:32 +0000, by frosch
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(svn r22045) -Codechange: Move cancelling the current loading order on deleting the current order to a separate function. draftWed, 09 Feb 2011 21:39:22 +0000, by frosch
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(svn r22044) -Fix [FS#4493]: update the consist cache when a part of a train is flipped in the depot draftWed, 09 Feb 2011 20:45:40 +0000, by rubidium
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(svn r22043) -Fix: invalidate the right windows when a part of a train is flipped in the depot draftWed, 09 Feb 2011 20:45:07 +0000, by rubidium
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(svn r22042) -Fix: when loading a TTO/TTD savegame, verify we can allocate a CargoPacket before actually trying to do so draftWed, 09 Feb 2011 18:56:40 +0000, by smatz
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(svn r22041) -Codechange: add a check that we called PoolItem::CanAllocateItem() before actually allocating it draftWed, 09 Feb 2011 18:55:51 +0000, by smatz