Mercurial > hg > openttd
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(svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries draftThu, 06 Jan 2005 22:31:58 +0000, by truelight
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(svn r1405) Added half done Estonian translation (indrek) draftThu, 06 Jan 2005 19:40:44 +0000, by bjarni
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(svn r1404) -Fix: Company password no longer shares a widget with buying shares draftThu, 06 Jan 2005 18:54:13 +0000, by darkvater
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(svn r1403) Daily langfile updates (semi-automatic) [505 missing strings] draftThu, 06 Jan 2005 18:49:51 +0000, by miham
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(svn r1401) -Fix: glitches in train-depot GUI (tnx to Hackykid) draftThu, 06 Jan 2005 17:40:57 +0000, by truelight
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(svn r1400) -Fix: signal stays red if a track is removed (Darkvater / Tron / TrueLight) draftThu, 06 Jan 2005 17:14:37 +0000, by truelight
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(svn r1399) -Fix: Fixes for compiling with Watcom C/C++ (ie, OS/2 port). (orudge) draftThu, 06 Jan 2005 15:57:26 +0000, by truelight
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(svn r1398) -Feature: CTRL+V (Paste) now works on all editboxes. This includes 'Add Server', chat, etc. Feature is Windows only. draftThu, 06 Jan 2005 15:54:09 +0000, by darkvater
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(svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDiff draftThu, 06 Jan 2005 11:39:00 +0000, by tron
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(svn r1393) fix [ 1096026 ]. Autorenew trains should now hopefully work like it did before autoreplace was added draftWed, 05 Jan 2005 19:28:10 +0000, by bjarni
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(svn r1392) Use TileOffsByDir() instead of home brewed table draftWed, 05 Jan 2005 19:12:47 +0000, by tron
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(svn r1390) Use TileOffsByDir() instead of home brewed table draftWed, 05 Jan 2005 18:09:06 +0000, by tron
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(svn r1389) -Add: [Network] Added packet protection. No longer a client or server draftWed, 05 Jan 2005 14:39:48 +0000, by truelight
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(svn r1388) Feature: [SDL] Show revision number in window title draftWed, 05 Jan 2005 14:20:23 +0000, by dominik
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(svn r1387) Fix: Airplanes now also crash when only one invalid order is in the schedule draftWed, 05 Jan 2005 13:48:38 +0000, by dominik
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(svn r1385) Fix: [ 1095020 ] When all stations in an aircraft's order list are demolished, the plane eventually crashes (running out of fuel) draftWed, 05 Jan 2005 13:15:27 +0000, by dominik
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(svn r1384) Fix: Sometimes when lists were saved, a lot of blank lines had been added draftWed, 05 Jan 2005 11:19:57 +0000, by dominik
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(svn r1383) Fix: You can now also delete automatically found servers by pressing "del" draftWed, 05 Jan 2005 10:47:59 +0000, by dominik
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(svn r1382) Make automatic placement of rails in front of train depots map size agnostic draftWed, 05 Jan 2005 10:20:51 +0000, by tron
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(svn r1381) Fix: [ 1095143 ] Servers list now also saves the port draftWed, 05 Jan 2005 09:59:45 +0000, by dominik
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(svn r1380) -Fix: missed widget fixes; thanks Jango and TestMan57 draftTue, 04 Jan 2005 21:45:38 +0000, by darkvater
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(svn r1379) -Fix: various GUI glitches. Added default sizes to various widgets. Sticky/Resize- and Scrollbar must be 11 pixels wide, Horizontal scrollbar 11 pixels high, caption must be 13 pixels. I hope I didn't forget any widgets, the game will assert for that so report them to me! draftTue, 04 Jan 2005 21:28:09 +0000, by darkvater
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(svn r1377) -Fix: only a server can rename a town in a MP game draftTue, 04 Jan 2005 19:49:44 +0000, by darkvater
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(svn r1376) fixed an issue where a modified client could try to replace a vehicle to an invalid engine ID and crash the server. Now the server just rejects the request. Also added a check for vehicle ownership, so you should not be able to replace other player's vehicles draftTue, 04 Jan 2005 17:54:16 +0000, by bjarni
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(svn r1375) -Fix: [1050990] Buying trains sometimes accounted for incorrectly. Was the result of the cost getting reset in a recursive call of docommand. That is fixed. In addition all cost-commands are typed explicitely. Please do not forget to do so or your costs will be credited to construction if you are unlucky. draftTue, 04 Jan 2005 17:11:03 +0000, by darkvater
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(svn r1374) -Feature: Add sticky item to finances window; sticky remains when requesting big/small window draftTue, 04 Jan 2005 17:04:10 +0000, by darkvater
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(svn r1372) -Fix: fixed some GUI glitches introduced with resize-buttons draftTue, 04 Jan 2005 15:49:30 +0000, by truelight
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(svn r1370) -Add: added console support for loading maps. Use 'load', 'list_files' draftTue, 04 Jan 2005 15:06:08 +0000, by truelight
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(svn r1369) -Feature(ish): Added sprites for up/down and left/right arrows. Anywhere where there are horizontal scrollers these are now left/right arrows draftTue, 04 Jan 2005 14:54:27 +0000, by darkvater
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(svn r1368) -Fix: Disabled dropdown menu options are gray again (instead of blue) draftTue, 04 Jan 2005 13:45:58 +0000, by truelight
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(svn r1367) -Fix: Full-Loading trains no longer get "lost" after a while (Hackykid) draftTue, 04 Jan 2005 00:54:12 +0000, by matthijs
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(svn r1366) -Fix: [1093186] rough land in snow upon dying of tree draftTue, 04 Jan 2005 00:53:52 +0000, by darkvater
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(svn r1365) -Fix: very, very nasty buffer overflow bug introduced with replace vehicles. You CANNOT access the i[255] of an array that only has 255 elements! I will kick the next person that does that so hard...goddammit (I only noticed it because it screwed up my console in the debug build and took me at least an hour to fix) draftTue, 04 Jan 2005 00:07:58 +0000, by darkvater
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(svn r1361) -Remove .cod files from VS6 project as well (bociusz) draftMon, 03 Jan 2005 22:16:02 +0000, by darkvater
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(svn r1358) Assert bounds of depot list when searching for a depot draftMon, 03 Jan 2005 22:07:40 +0000, by tron
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(svn r1357) -Fix: Disabled dropdown menu options are gray again (instead of blue) draftMon, 03 Jan 2005 22:04:34 +0000, by darkvater
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(svn r1356) -Fix: [1092363] missing GCC_PACK in oldloader.c (thx hafken) draftMon, 03 Jan 2005 21:51:24 +0000, by darkvater
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(svn r1355) -Fix: [1092473] random trees in scenario editor do not overwrite rocks as well draftMon, 03 Jan 2005 21:47:52 +0000, by darkvater
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(svn r1354) Use WindowClass/WindowNumber to store/pass window class/number, not some arbitrary data types draftMon, 03 Jan 2005 21:29:59 +0000, by tron
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(svn r1353) -Fix: [1092707] placing rocks in scenario editor. You can place rocks on trees and vice versa draftMon, 03 Jan 2005 21:26:09 +0000, by darkvater
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(svn r1352) -Fix: [1093200] Drive side in new games. Setting the driver side is possible during the game until someone buys road vehicles. In networked games only the server can change it. draftMon, 03 Jan 2005 21:05:03 +0000, by darkvater
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(svn r1349) -Fix: [1093485] Dissappearing rocks in Scenario Editor draftMon, 03 Jan 2005 20:20:25 +0000, by darkvater
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(svn r1348) -Feature: resizable windows. Read the comment in window.h to find out draftMon, 03 Jan 2005 19:45:18 +0000, by truelight
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(svn r1345) Only copy the lowest two bits (amount of snow/desert) from map5 to map2 when placing trees, before this happened implicitly because map2 was just 8 bits wide draftMon, 03 Jan 2005 19:06:16 +0000, by tron
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(svn r1344) Use MapSize[XY]() (or MapSize()/MapMax[XY]() where appropriate) instead of TILES_[XY] draftMon, 03 Jan 2005 18:59:58 +0000, by tron
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(svn r1343) -Fix: [Graphic] Autorail icon is now correct (Darkvater) draftMon, 03 Jan 2005 18:49:45 +0000, by truelight
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(svn r1342) -Fix: [1094596] Problem with ship depot; upon load it is also given owner OWNER_WATER draftMon, 03 Jan 2005 18:40:41 +0000, by darkvater