view debug.h @ 2444:c1145552a533 draft

(svn r2970) - Newgrf: Allocate spritegroups dynamically; this allows a cargo ID to reference the previous definition of the same cargo ID, instead of causing loops.
author peter1138 <peter1138@openttd.org>
date Thu, 22 Sep 2005 20:35:20 +0000
parents 027bdc04f0ed
children b065d9f50aef
line wrap: on
line source

/* $Id$ */

#ifndef DEBUG_H
#define DEBUG_H

#ifdef NO_DEBUG_MESSAGES
	#define DEBUG(name, level)
#else
	#define DEBUG(name, level) if (level == 0 || _debug_ ## name ## _level >= level) debug

	extern int _debug_ai_level;
	extern int _debug_driver_level;
	extern int _debug_grf_level;
	extern int _debug_map_level;
	extern int _debug_misc_level;
	extern int _debug_ms_level;
	extern int _debug_net_level;
	extern int _debug_spritecache_level;
	extern int _debug_oldloader_level;
	extern int _debug_pbs_level;
	extern int _debug_ntp_level;
#ifdef GPMI
	extern int _debug_gpmi_level;
#endif /* GPMI */
	extern int _debug_npf_level;
#endif

void CDECL debug(const char *s, ...);

void SetDebugString(const char *s);
const char *GetDebugString(void);

#ifdef GPMI
void gpmi_debug_openttd(int level, char *s);
#endif /* GPMI */

#endif /* DEBUG_H */