view callback_table.c @ 2444:c1145552a533 draft

(svn r2970) - Newgrf: Allocate spritegroups dynamically; this allows a cargo ID to reference the previous definition of the same cargo ID, instead of causing loops.
author peter1138 <peter1138@openttd.org>
date Thu, 22 Sep 2005 20:35:20 +0000
parents eba7ec7edf28
children d654f15f23f6
line wrap: on
line source

/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "functions.h"

// If you add a callback for DoCommandP, also add the callback in here
//   see below for the full list!
// If you don't do it, it won't work across the network!!

/* aircraft_gui.c */
CommandCallback CcBuildAircraft;
CommandCallback CcCloneAircraft;

/* airport_gui.c */
CommandCallback CcBuildAirport;

/* bridge_gui.c */
CommandCallback CcBuildBridge;

/* dock_gui.c */
CommandCallback CcBuildDocks;
CommandCallback CcBuildCanal;

/* main_gui.c */
CommandCallback CcPlaySound10;
CommandCallback CcPlaceSign;
CommandCallback CcTerraform;
//CommandCallback CcDemolish;
CommandCallback CcBuildTown;

/* rail_gui.c */
CommandCallback CcPlaySound1E;
CommandCallback CcRailDepot;
CommandCallback CcStation;
CommandCallback CcBuildRailTunnel;

/* road_gui.c */
CommandCallback CcPlaySound1D;
CommandCallback CcBuildRoadTunnel;
CommandCallback CcRoadDepot;

/* roadveh_gui.c */
CommandCallback CcBuildRoadVeh;
CommandCallback CcCloneRoadVeh;

/* ship_gui.c */
CommandCallback CcBuildShip;
CommandCallback CcCloneShip;

/* train_gui.c */
CommandCallback CcBuildWagon;
CommandCallback CcBuildLoco;
CommandCallback CcCloneTrain;

CommandCallback *_callback_table[] = {
	/* 0x00 */ NULL,
	/* 0x01 */ CcBuildAircraft,
	/* 0x02 */ CcBuildAirport,
	/* 0x03 */ CcBuildBridge,
	/* 0x04 */ CcBuildCanal,
	/* 0x05 */ CcBuildDocks,
	/* 0x06 */ CcBuildLoco,
	/* 0x07 */ CcBuildRoadVeh,
	/* 0x08 */ CcBuildShip,
	/* 0x09 */ CcBuildTown,
	/* 0x0A */ CcBuildRoadTunnel,
	/* 0x0B */ CcBuildRailTunnel,
	/* 0x0C */ CcBuildWagon,
	/* 0x0D */ CcRoadDepot,
	/* 0x0E */ CcRailDepot,
	/* 0x0F */ CcPlaceSign,
	/* 0x10 */ CcPlaySound10,
	/* 0x11 */ CcPlaySound1D,
	/* 0x12 */ CcPlaySound1E,
	/* 0x13 */ CcStation,
	/* 0x14 */ CcTerraform,
	/* 0x15 */ CcCloneAircraft,
	/* 0x16 */ CcCloneRoadVeh,
	/* 0x17 */ CcCloneShip,
	/* 0x18 */ CcCloneTrain,
};

const int _callback_table_count = lengthof(_callback_table);