Mercurial > hg > openttd
view src/ship.h @ 8386:b61dbe67cbb3 draft
(svn r11956) -Fix [FS#1675]: Disallow building locks and docks on rapids.
author | peter1138 <peter1138@openttd.org> |
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date | Wed, 23 Jan 2008 08:47:49 +0000 |
parents | 165064de4629 |
children | 284a76aa2868 |
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/* $Id$ */ /** @file ship.h */ #ifndef SHIP_H #define SHIP_H #include "vehicle_base.h" #include "engine.h" #include "economy_func.h" void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2); void RecalcShipStuff(Vehicle *v); void GetShipSpriteSize(EngineID engine, uint &width, uint &height); /** * This class 'wraps' Vehicle; you do not actually instantiate this class. * You create a Vehicle using AllocateVehicle, so it is added to the pool * and you reinitialize that to a Train using: * v = new (v) Ship(); * * As side-effect the vehicle type is set correctly. */ struct Ship: public Vehicle { /** Initializes the Vehicle to a ship */ Ship() { this->type = VEH_SHIP; } /** We want to 'destruct' the right class. */ virtual ~Ship() { this->PreDestructor(); } const char *GetTypeString() const { return "ship"; } void MarkDirty(); void UpdateDeltaXY(Direction direction); ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_SHIP_INC : EXPENSES_SHIP_RUN; } WindowClass GetVehicleListWindowClass() const { return WC_SHIPS_LIST; } void PlayLeaveStationSound() const; bool IsPrimaryVehicle() const { return true; } int GetImage(Direction direction) const; int GetDisplaySpeed() const { return this->cur_speed * 10 / 32; } int GetDisplayMaxSpeed() const { return this->max_speed * 10 / 32; } Money GetRunningCost() const { return ShipVehInfo(this->engine_type)->running_cost * _price.ship_running; } bool IsInDepot() const { return this->u.ship.state == 0x80; } void Tick(); }; #endif /* SHIP_H */