Mercurial > hg > openttd
view src/aircraft.h @ 5854:b52317eb405c draft
(svn r8428) -Codechange: Add proper names to aircraft subtypes instead of magic numbers and add a function IsNormalAircraft() which tells us whether the aircraft is in fact some flying device or a rotor/shadow.
author | Darkvater <Darkvater@openttd.org> |
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date | Sat, 27 Jan 2007 12:29:55 +0000 |
parents | 10c1b221d4bc |
children | 6ece78140826 |
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/* $Id$ */ #ifndef AIRCRAFT_H #define AIRCRAFT_H #include "station_map.h" #include "vehicle.h" typedef enum AircraftSubTypes { AIR_HELICOPTER = 0, AIR_AIRCRAFT = 2, AIR_SHADOW = 4, AIR_ROTOR = 6 } AircraftSubType; /** Check if the aircraft type is a normal flying device; eg * not a rotor or a shadow * @param v vehicle to check * @return Returns true if the aircraft is a helicopter/airplane and * false if it is a shadow or a rotor) */ static inline bool IsNormalAircraft(const Vehicle *v) { assert(v->type == VEH_Aircraft); /* To be fully correct the commented out functionality is the proper one, * but since value can only be 0 or 2, it is sufficient to only check <= 2 * return (v->subtype == AIR_HELICOPTER) || (v->subtype == AIR_AIRCRAFT); */ return v->subtype <= AIR_AIRCRAFT; } static inline bool IsAircraftInHangar(const Vehicle* v) { assert(v->type == VEH_Aircraft); return v->vehstatus & VS_HIDDEN && IsHangarTile(v->tile); } static inline bool IsAircraftInHangarStopped(const Vehicle* v) { return IsAircraftInHangar(v) && v->vehstatus & VS_STOPPED; } uint16 AircraftDefaultCargoCapacity(CargoID cid, EngineID engine_type); void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2); void CcCloneAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2); void HandleAircraftEnterHangar(Vehicle *v); #endif /* AIRCRAFT_H */