view src/spritecache.h @ 6740:a53e2be1aadc draft

(svn r9973) -Cleanup: removed some code that kept both ends of a dualheaded engine in the same train (when moving wagons in a depot) NormaliseTrainConsist() is called later in the same command and it will take care of this issue
author bjarni <bjarni@openttd.org>
date Tue, 29 May 2007 10:35:52 +0000
parents 080aae477331
children 50434bab5d9f
line wrap: on
line source

/* $Id$ */

/** @file spritecache.h */

#ifndef SPRITECACHE_H
#define SPRITECACHE_H

struct Sprite {
	byte info;
	byte height;
	uint16 width;
	int16 x_offs;
	int16 y_offs;
	byte data[VARARRAY_SIZE];
};

const void *GetRawSprite(SpriteID sprite);
bool SpriteExists(SpriteID sprite);

static inline const Sprite *GetSprite(SpriteID sprite)
{
	return (Sprite*)GetRawSprite(sprite);
}

static inline const byte *GetNonSprite(SpriteID sprite)
{
	return (byte*)GetRawSprite(sprite);
}

void GfxInitSpriteMem();
void IncreaseSpriteLRU();

bool LoadNextSprite(int load_index, byte file_index);
void DupSprite(SpriteID old_spr, SpriteID new_spr);
void SkipSprites(uint count);

#endif /* SPRITECACHE_H */