Mercurial > hg > openttd
view src/newgrf_town.h @ 18796:8a5b797fce61 draft
(svn r23644) -Fix [FS#4899]: prevent game scripts using StringIDs that are not coming from themselves, so the game script doesn't "accidentally" try to display an invalid string or try to display a town name in from an unknown town name generator
author | rubidium <rubidium@openttd.org> |
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date | Tue, 20 Dec 2011 22:11:22 +0000 |
parents | 4925b06e241f |
children | 8d78f45313bf |
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/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file newgrf_town.h Functions to handle the town part of NewGRF towns. */ #ifndef NEWGRF_TOWN_H #define NEWGRF_TOWN_H #include "town_type.h" /* Currently there is no direct town resolver; we only need to get town * variable results from inside stations, house tiles and industries, * and to check the town's persistent storage. */ uint32 TownGetVariable(byte variable, uint32 parameter, bool *available, Town *t, const GRFFile *caller_grffile); void TownStorePSA(Town *t, const GRFFile *caller_grffile, uint pos, int32 value); #endif /* NEWGRF_TOWN_H */