Mercurial > hg > openttd
view src/network/network_func.h @ 11875:86fca539ec7a draft
(svn r16269) -Codechange: use gcc's ability to check parameters sent to printf-like functions
-Fix: wrong number of parameters or wrong parameter types sent to printf-like functions at several places
author | smatz <smatz@openttd.org> |
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date | Sun, 10 May 2009 17:27:25 +0000 |
parents | c8d18dcd40a5 |
children | 6ec97548e188 |
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/* $Id$ */ /** @file network_func.h Network functions used by other parts of OpenTTD. */ #ifndef NETWORK_FUNC_H #define NETWORK_FUNC_H #ifdef ENABLE_NETWORK #include "core/address.h" #include "network_type.h" #include "../console_type.h" #include "../gfx_type.h" #include "../core/smallvec_type.hpp" extern NetworkServerGameInfo _network_game_info; extern NetworkCompanyState *_network_company_states; extern ClientID _network_own_client_id; extern ClientID _redirect_console_to_client; extern bool _network_need_advertise; extern uint32 _network_last_advertise_frame; extern uint8 _network_reconnect; extern StringList _network_bind_list; extern StringList _network_host_list; extern StringList _network_ban_list; byte NetworkSpectatorCount(); void NetworkUpdateClientName(); bool NetworkCompanyHasClients(CompanyID company); bool NetworkChangeCompanyPassword(byte argc, char *argv[]); void NetworkReboot(); void NetworkDisconnect(bool blocking = false); void NetworkGameLoop(); void NetworkUDPGameLoop(); void NetworkUDPCloseAll(); void ParseConnectionString(const char **company, const char **port, char *connection_string); void NetworkStartDebugLog(NetworkAddress address); void NetworkPopulateCompanyStats(NetworkCompanyStats *stats); void NetworkUpdateClientInfo(ClientID client_id); void NetworkClientConnectGame(NetworkAddress address); void NetworkClientRequestMove(CompanyID company, const char *pass = ""); void NetworkClientSendRcon(const char *password, const char *command); void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data = 0); void NetworkClientSetPassword(const char *password); bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio); bool NetworkCompanyIsPassworded(CompanyID company_id); bool NetworkMaxCompaniesReached(); bool NetworkMaxSpectatorsReached(); void NetworkPrintClients(); /*** Commands ran by the server ***/ void NetworkServerMonthlyLoop(); void NetworkServerYearlyLoop(); void NetworkServerChangeOwner(Owner current_owner, Owner new_owner); void NetworkServerSendConfigUpdate(); void NetworkServerShowStatusToConsole(); bool NetworkServerStart(); void NetworkServerUpdateCompanyPassworded(CompanyID company_id, bool passworded); bool NetworkServerChangeClientName(ClientID client_id, const char *new_name); NetworkClientInfo *NetworkFindClientInfoFromIndex(ClientIndex index); NetworkClientInfo *NetworkFindClientInfoFromClientID(ClientID client_id); NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip); const char *GetClientIP(NetworkClientInfo *ci); void NetworkServerDoMove(ClientID client_id, CompanyID company_id); void NetworkServerSendRcon(ClientID client_id, ConsoleColour colour_code, const char *string); void NetworkServerSendError(ClientID client_id, NetworkErrorCode error); void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const char *msg, ClientID from_id, int64 data = 0); void NetworkServerKickClient(ClientID client_id); void NetworkServerBanIP(const char *banip); void NetworkInitChatMessage(); void CDECL NetworkAddChatMessage(TextColour colour, uint8 duration, const char *message, ...) WARN_FORMAT(3, 4); void NetworkUndrawChatMessage(); void NetworkChatMessageDailyLoop(); #endif /* ENABLE_NETWORK */ #endif /* NETWORK_FUNC_H */