Mercurial > hg > openttd
view src/ship_cmd.cpp @ 9036:74210834ed21 draft
(svn r12855) -Codechange: do not use autoptr's for testing whether certain objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Wed, 23 Apr 2008 20:56:08 +0000 |
parents | db43607c4798 |
children | bd6941096b6a |
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/* $Id$ */ /** @file ship_cmd.cpp */ #include "stdafx.h" #include "openttd.h" #include "ship.h" #include "tile_cmd.h" #include "landscape.h" #include "timetable.h" #include "command_func.h" #include "pathfind.h" #include "station_map.h" #include "station_base.h" #include "news_func.h" #include "engine_func.h" #include "player_func.h" #include "player_base.h" #include "npf.h" #include "depot_base.h" #include "depot_func.h" #include "vehicle_gui.h" #include "newgrf_engine.h" #include "water_map.h" #include "yapf/yapf.h" #include "debug.h" #include "newgrf_callbacks.h" #include "newgrf_text.h" #include "newgrf_sound.h" #include "spritecache.h" #include "strings_func.h" #include "functions.h" #include "window_func.h" #include "date_func.h" #include "vehicle_func.h" #include "sound_func.h" #include "variables.h" #include "autoreplace_gui.h" #include "gfx_func.h" #include "settings_type.h" #include "order_func.h" #include "effectvehicle_func.h" #include "table/strings.h" static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D}; static const TrackBits _ship_sometracks[4] = { TRACK_BIT_X | TRACK_BIT_LOWER | TRACK_BIT_LEFT, // 0x19, // DIAGDIR_NE TRACK_BIT_Y | TRACK_BIT_UPPER | TRACK_BIT_LEFT, // 0x16, // DIAGDIR_SE TRACK_BIT_X | TRACK_BIT_UPPER | TRACK_BIT_RIGHT, // 0x25, // DIAGDIR_SW TRACK_BIT_Y | TRACK_BIT_LOWER | TRACK_BIT_RIGHT, // 0x2A, // DIAGDIR_NW }; static inline TrackBits GetTileShipTrackStatus(TileIndex tile) { return TrackStatusToTrackBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0)); } static SpriteID GetShipIcon(EngineID engine) { uint8 spritenum = ShipVehInfo(engine)->image_index; if (is_custom_sprite(spritenum)) { SpriteID sprite = GetCustomVehicleIcon(engine, DIR_W); if (sprite != 0) return sprite; spritenum = _orig_ship_vehicle_info[engine - SHIP_ENGINES_INDEX].image_index; } return 6 + _ship_sprites[spritenum]; } void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal) { DrawSprite(GetShipIcon(engine), pal, x, y); } /** Get the size of the sprite of a ship sprite heading west (used for lists) * @param engine The engine to get the sprite from * @param width The width of the sprite * @param height The height of the sprite */ void GetShipSpriteSize(EngineID engine, uint &width, uint &height) { const Sprite *spr = GetSprite(GetShipIcon(engine)); width = spr->width; height = spr->height; } SpriteID Ship::GetImage(Direction direction) const { uint8 spritenum = this->spritenum; if (is_custom_sprite(spritenum)) { SpriteID sprite = GetCustomVehicleSprite(this, direction); if (sprite != 0) return sprite; spritenum = _orig_ship_vehicle_info[this->engine_type - SHIP_ENGINES_INDEX].image_index; } return _ship_sprites[spritenum] + direction; } static const Depot* FindClosestShipDepot(const Vehicle* v) { if (_patches.pathfinder_for_ships == VPF_NPF) { /* NPF is used */ Trackdir trackdir = GetVehicleTrackdir(v); NPFFoundTargetData ftd = NPFRouteToDepotTrialError(v->tile, trackdir, false, TRANSPORT_WATER, 0, v->owner, INVALID_RAILTYPES); if (ftd.best_bird_dist == 0) return GetDepotByTile(ftd.node.tile); /* Found target */ return NULL; /* Did not find target */ } /* OPF or YAPF - find the closest depot */ const Depot* depot; const Depot* best_depot = NULL; uint best_dist = UINT_MAX; FOR_ALL_DEPOTS(depot) { TileIndex tile = depot->xy; if (IsShipDepotTile(tile) && IsTileOwner(tile, v->owner)) { uint dist = DistanceManhattan(tile, v->tile); if (dist < best_dist) { best_dist = dist; best_depot = depot; } } } return best_depot; } static void CheckIfShipNeedsService(Vehicle *v) { if (_patches.servint_ships == 0 || !v->NeedsAutomaticServicing()) return; if (v->IsInDepot()) { VehicleServiceInDepot(v); return; } const Depot *depot = FindClosestShipDepot(v); if (depot == NULL || DistanceManhattan(v->tile, depot->xy) > 12) { if (v->current_order.IsType(OT_GOTO_DEPOT)) { v->current_order.MakeDummy(); InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); } return; } v->current_order.MakeGoToDepot(depot->index, ODTFB_SERVICE); v->dest_tile = depot->xy; InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); } void Ship::OnNewDay() { if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this); CheckVehicleBreakdown(this); AgeVehicle(this); CheckIfShipNeedsService(this); CheckOrders(this); if (this->running_ticks == 0) return; CommandCost cost(EXPENSES_SHIP_RUN, GetVehicleProperty(this, 0x0F, ShipVehInfo(this->engine_type)->running_cost) * _price.ship_running * this->running_ticks / (364 * DAY_TICKS)); this->profit_this_year -= cost.GetCost(); this->running_ticks = 0; SubtractMoneyFromPlayerFract(this->owner, cost); InvalidateWindow(WC_VEHICLE_DETAILS, this->index); /* we need this for the profit */ InvalidateWindowClasses(WC_SHIPS_LIST); } static void HandleBrokenShip(Vehicle *v) { if (v->breakdown_ctr != 1) { v->breakdown_ctr = 1; v->cur_speed = 0; if (v->breakdowns_since_last_service != 255) v->breakdowns_since_last_service++; InvalidateWindow(WC_VEHICLE_VIEW, v->index); InvalidateWindow(WC_VEHICLE_DETAILS, v->index); if (!PlayVehicleSound(v, VSE_BREAKDOWN)) { SndPlayVehicleFx((_opt.landscape != LT_TOYLAND) ? SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v); } if (!(v->vehstatus & VS_HIDDEN)) { Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE); if (u != NULL) u->u.effect.animation_state = v->breakdown_delay * 2; } } if (!(v->tick_counter & 1)) { if (!--v->breakdown_delay) { v->breakdown_ctr = 0; InvalidateWindow(WC_VEHICLE_VIEW, v->index); } } } void Ship::MarkDirty() { this->cur_image = this->GetImage(this->direction); MarkSingleVehicleDirty(this); } static void PlayShipSound(const Vehicle *v) { if (!PlayVehicleSound(v, VSE_START)) { SndPlayVehicleFx(ShipVehInfo(v->engine_type)->sfx, v); } } void Ship::PlayLeaveStationSound() const { PlayShipSound(this); } TileIndex Ship::GetOrderStationLocation(StationID station) { if (station == this->last_station_visited) this->last_station_visited = INVALID_STATION; const Station *st = GetStation(station); if (st->dock_tile != 0) { return TILE_ADD(st->dock_tile, ToTileIndexDiff(GetDockOffset(st->dock_tile))); } else { this->cur_order_index++; return 0; } } void Ship::UpdateDeltaXY(Direction direction) { #define MKIT(a, b, c, d) ((a & 0xFF) << 24) | ((b & 0xFF) << 16) | ((c & 0xFF) << 8) | ((d & 0xFF) << 0) static const uint32 _delta_xy_table[8] = { MKIT( 6, 6, -3, -3), MKIT( 6, 32, -3, -16), MKIT( 6, 6, -3, -3), MKIT(32, 6, -16, -3), MKIT( 6, 6, -3, -3), MKIT( 6, 32, -3, -16), MKIT( 6, 6, -3, -3), MKIT(32, 6, -16, -3), }; #undef MKIT uint32 x = _delta_xy_table[direction]; this->x_offs = GB(x, 0, 8); this->y_offs = GB(x, 8, 8); this->x_extent = GB(x, 16, 8); this->y_extent = GB(x, 24, 8); this->z_extent = 6; } void RecalcShipStuff(Vehicle *v) { v->UpdateDeltaXY(v->direction); v->cur_image = v->GetImage(v->direction); v->MarkDirty(); InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); } static const TileIndexDiffC _ship_leave_depot_offs[] = { {-1, 0}, { 0, -1} }; static void CheckShipLeaveDepot(Vehicle *v) { TileIndex tile; Axis axis; uint m; if (!v->IsInDepot()) return; tile = v->tile; axis = GetShipDepotAxis(tile); /* Check first side */ if (_ship_sometracks[axis] & GetTileShipTrackStatus(TILE_ADD(tile, ToTileIndexDiff(_ship_leave_depot_offs[axis])))) { m = (axis == AXIS_X) ? 0x101 : 0x207; /* Check second side */ } else if (_ship_sometracks[axis + 2] & GetTileShipTrackStatus(TILE_ADD(tile, -2 * ToTileIndexDiff(_ship_leave_depot_offs[axis])))) { m = (axis == AXIS_X) ? 0x105 : 0x203; } else { return; } v->direction = (Direction)GB(m, 0, 8); v->u.ship.state = (TrackBits)GB(m, 8, 8); v->vehstatus &= ~VS_HIDDEN; v->cur_speed = 0; RecalcShipStuff(v); PlayShipSound(v); VehicleServiceInDepot(v); InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); InvalidateWindowClasses(WC_SHIPS_LIST); } static bool ShipAccelerate(Vehicle *v) { uint spd; byte t; spd = min(v->cur_speed + 1, GetVehicleProperty(v, 0x0B, v->max_speed)); /*updates statusbar only if speed have changed to save CPU time */ if (spd != v->cur_speed) { v->cur_speed = spd; if (_patches.vehicle_speed) InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); } /* Decrease somewhat when turning */ if (!(v->direction & 1)) spd = spd * 3 / 4; if (spd == 0) return false; if ((byte)++spd == 0) return true; v->progress = (t = v->progress) - (byte)spd; return (t < v->progress); } static CommandCost EstimateShipCost(EngineID engine_type) { return CommandCost(EXPENSES_NEW_VEHICLES, GetEngineProperty(engine_type, 0x0A, ShipVehInfo(engine_type)->base_cost) * (_price.ship_base >> 3) >> 5); } static void ShipArrivesAt(const Vehicle* v, Station* st) { /* Check if station was ever visited before */ if (!(st->had_vehicle_of_type & HVOT_SHIP)) { st->had_vehicle_of_type |= HVOT_SHIP; SetDParam(0, st->index); AddNewsItem( STR_9833_CITIZENS_CELEBRATE_FIRST, NM_THIN, NF_VIEWPORT | NF_VEHICLE, (v->owner == _local_player) ? NT_ARRIVAL_PLAYER : NT_ARRIVAL_OTHER, DNC_NONE, v->index, 0); } } struct PathFindShip { TileIndex skiptile; TileIndex dest_coords; uint best_bird_dist; uint best_length; }; static bool ShipTrackFollower(TileIndex tile, PathFindShip *pfs, int track, uint length) { /* Found dest? */ if (tile == pfs->dest_coords) { pfs->best_bird_dist = 0; pfs->best_length = minu(pfs->best_length, length); return true; } /* Skip this tile in the calculation */ if (tile != pfs->skiptile) { pfs->best_bird_dist = minu(pfs->best_bird_dist, DistanceMaxPlusManhattan(pfs->dest_coords, tile)); } return false; } static const byte _ship_search_directions[6][4] = { { 0, 9, 2, 9 }, { 9, 1, 9, 3 }, { 9, 0, 3, 9 }, { 1, 9, 9, 2 }, { 3, 2, 9, 9 }, { 9, 9, 1, 0 }, }; static const byte _pick_shiptrack_table[6] = {1, 3, 2, 2, 0, 0}; static uint FindShipTrack(Vehicle *v, TileIndex tile, DiagDirection dir, TrackBits bits, TileIndex skiptile, Track *track) { PathFindShip pfs; Track i, best_track; uint best_bird_dist = 0; uint best_length = 0; uint r; byte ship_dir = v->direction & 3; pfs.dest_coords = v->dest_tile; pfs.skiptile = skiptile; best_track = INVALID_TRACK; do { i = RemoveFirstTrack(&bits); pfs.best_bird_dist = (uint)-1; pfs.best_length = (uint)-1; FollowTrack(tile, PATHFIND_FLAGS_SHIP_MODE | PATHFIND_FLAGS_DISABLE_TILE_HASH, TRANSPORT_WATER, 0, (DiagDirection)_ship_search_directions[i][dir], (TPFEnumProc*)ShipTrackFollower, NULL, &pfs); if (best_track != INVALID_TRACK) { if (pfs.best_bird_dist != 0) { /* neither reached the destination, pick the one with the smallest bird dist */ if (pfs.best_bird_dist > best_bird_dist) goto bad; if (pfs.best_bird_dist < best_bird_dist) goto good; } else { if (pfs.best_length > best_length) goto bad; if (pfs.best_length < best_length) goto good; } /* if we reach this position, there's two paths of equal value so far. * pick one randomly. */ r = GB(Random(), 0, 8); if (_pick_shiptrack_table[i] == ship_dir) r += 80; if (_pick_shiptrack_table[best_track] == ship_dir) r -= 80; if (r <= 127) goto bad; } good:; best_track = i; best_bird_dist = pfs.best_bird_dist; best_length = pfs.best_length; bad:; } while (bits != 0); *track = best_track; return best_bird_dist; } static inline NPFFoundTargetData PerfNPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailTypes railtypes) { void* perf = NpfBeginInterval(); NPFFoundTargetData ret = NPFRouteToStationOrTile(tile, trackdir, ignore_start_tile, target, type, 0, owner, railtypes); int t = NpfEndInterval(perf); DEBUG(yapf, 4, "[NPFW] %d us - %d rounds - %d open - %d closed -- ", t, 0, _aystar_stats_open_size, _aystar_stats_closed_size); return ret; } /** returns the track to choose on the next tile, or -1 when it's better to * reverse. The tile given is the tile we are about to enter, enterdir is the * direction in which we are entering the tile */ static Track ChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks) { assert(IsValidDiagDirection(enterdir)); switch (_patches.pathfinder_for_ships) { case VPF_YAPF: { /* YAPF */ Trackdir trackdir = YapfChooseShipTrack(v, tile, enterdir, tracks); if (trackdir != INVALID_TRACKDIR) return TrackdirToTrack(trackdir); } break; case VPF_NPF: { /* NPF */ NPFFindStationOrTileData fstd; Trackdir trackdir = GetVehicleTrackdir(v); assert(trackdir != INVALID_TRACKDIR); // Check that we are not in a depot NPFFillWithOrderData(&fstd, v); NPFFoundTargetData ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_WATER, v->owner, INVALID_RAILTYPES); /* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains * the direction we need to take to get there, if ftd.best_bird_dist is not 0, * we did not find our target, but ftd.best_trackdir contains the direction leading * to the tile closest to our target. */ if (ftd.best_trackdir != 0xff) return TrackdirToTrack(ftd.best_trackdir); /* TODO: Wrapper function? */ } break; default: case VPF_OPF: { /* OPF */ TileIndex tile2 = TILE_ADD(tile, -TileOffsByDiagDir(enterdir)); Track track; /* Let's find out how far it would be if we would reverse first */ TrackBits b = GetTileShipTrackStatus(tile2) & _ship_sometracks[ReverseDiagDir(enterdir)] & v->u.ship.state; uint distr = UINT_MAX; // distance if we reversed if (b != 0) { distr = FindShipTrack(v, tile2, ReverseDiagDir(enterdir), b, tile, &track); if (distr != UINT_MAX) distr++; // penalty for reversing } /* And if we would not reverse? */ uint dist = FindShipTrack(v, tile, enterdir, tracks, 0, &track); if (dist <= distr) return track; } break; } return INVALID_TRACK; /* We could better reverse */ } static const Direction _new_vehicle_direction_table[] = { DIR_N , DIR_NW, DIR_W , INVALID_DIR, DIR_NE, DIR_N , DIR_SW, INVALID_DIR, DIR_E , DIR_SE, DIR_S }; static Direction ShipGetNewDirectionFromTiles(TileIndex new_tile, TileIndex old_tile) { uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 + TileX(new_tile) - TileX(old_tile) + 1; assert(offs < 11 && offs != 3 && offs != 7); return _new_vehicle_direction_table[offs]; } static Direction ShipGetNewDirection(Vehicle *v, int x, int y) { uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1); assert(offs < 11 && offs != 3 && offs != 7); return _new_vehicle_direction_table[offs]; } static inline TrackBits GetAvailShipTracks(TileIndex tile, int dir) { return GetTileShipTrackStatus(tile) & _ship_sometracks[dir]; } static const byte _ship_subcoord[4][6][3] = { { {15, 8, 1}, { 0, 0, 0}, { 0, 0, 0}, {15, 8, 2}, {15, 7, 0}, { 0, 0, 0}, }, { { 0, 0, 0}, { 8, 0, 3}, { 7, 0, 2}, { 0, 0, 0}, { 8, 0, 4}, { 0, 0, 0}, }, { { 0, 8, 5}, { 0, 0, 0}, { 0, 7, 6}, { 0, 0, 0}, { 0, 0, 0}, { 0, 8, 4}, }, { { 0, 0, 0}, { 8, 15, 7}, { 0, 0, 0}, { 8, 15, 6}, { 0, 0, 0}, { 7, 15, 0}, } }; static void ShipController(Vehicle *v) { uint32 r; const byte *b; Direction dir; Track track; TrackBits tracks; v->tick_counter++; v->current_order_time++; if (v->breakdown_ctr != 0) { if (v->breakdown_ctr <= 2) { HandleBrokenShip(v); return; } if (!v->current_order.IsType(OT_LOADING)) v->breakdown_ctr--; } if (v->vehstatus & VS_STOPPED) return; ProcessOrders(v); v->HandleLoading(); if (v->current_order.IsType(OT_LOADING)) return; CheckShipLeaveDepot(v); if (!ShipAccelerate(v)) return; BeginVehicleMove(v); GetNewVehiclePosResult gp = GetNewVehiclePos(v); if (gp.old_tile == gp.new_tile) { /* Staying in tile */ if (v->IsInDepot()) { gp.x = v->x_pos; gp.y = v->y_pos; } else { /* Not inside depot */ r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y); if (HasBit(r, VETS_CANNOT_ENTER)) goto reverse_direction; /* A leave station order only needs one tick to get processed, so we can * always skip ahead. */ if (v->current_order.IsType(OT_LEAVESTATION)) { v->current_order.Free(); InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); } else if (v->dest_tile != 0) { /* We have a target, let's see if we reached it... */ if (v->current_order.IsType(OT_GOTO_STATION) && IsBuoyTile(v->dest_tile) && DistanceManhattan(v->dest_tile, gp.new_tile) <= 3) { /* We got within 3 tiles of our target buoy, so let's skip to our * next order */ UpdateVehicleTimetable(v, true); v->cur_order_index++; v->current_order.MakeDummy(); InvalidateVehicleOrder(v); } else { /* Non-buoy orders really need to reach the tile */ if (v->dest_tile == gp.new_tile) { if (v->current_order.IsType(OT_GOTO_DEPOT)) { if ((gp.x & 0xF) == 8 && (gp.y & 0xF) == 8) { VehicleEnterDepot(v); return; } } else if (v->current_order.IsType(OT_GOTO_STATION)) { v->last_station_visited = v->current_order.GetDestination(); /* Process station in the orderlist. */ Station *st = GetStation(v->current_order.GetDestination()); if (st->facilities & FACIL_DOCK) { // ugly, ugly workaround for problem with ships able to drop off cargo at wrong stations ShipArrivesAt(v, st); v->BeginLoading(); } else { // leave stations without docks right aways v->current_order.MakeLeaveStation(); v->cur_order_index++; InvalidateVehicleOrder(v); } } } } } } } else { DiagDirection diagdir; /* New tile */ if (TileX(gp.new_tile) >= MapMaxX() || TileY(gp.new_tile) >= MapMaxY()) { goto reverse_direction; } dir = ShipGetNewDirectionFromTiles(gp.new_tile, gp.old_tile); assert(dir == DIR_NE || dir == DIR_SE || dir == DIR_SW || dir == DIR_NW); diagdir = DirToDiagDir(dir); tracks = GetAvailShipTracks(gp.new_tile, diagdir); if (tracks == TRACK_BIT_NONE) goto reverse_direction; /* Choose a direction, and continue if we find one */ track = ChooseShipTrack(v, gp.new_tile, diagdir, tracks); if (track == INVALID_TRACK) goto reverse_direction; b = _ship_subcoord[diagdir][track]; gp.x = (gp.x & ~0xF) | b[0]; gp.y = (gp.y & ~0xF) | b[1]; /* Call the landscape function and tell it that the vehicle entered the tile */ r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y); if (HasBit(r, VETS_CANNOT_ENTER)) goto reverse_direction; if (!HasBit(r, VETS_ENTERED_WORMHOLE)) { v->tile = gp.new_tile; v->u.ship.state = TrackToTrackBits(track); } v->direction = (Direction)b[2]; } /* update image of ship, as well as delta XY */ dir = ShipGetNewDirection(v, gp.x, gp.y); v->x_pos = gp.x; v->y_pos = gp.y; v->z_pos = GetSlopeZ(gp.x, gp.y); getout: v->UpdateDeltaXY(dir); v->cur_image = v->GetImage(dir); VehiclePositionChanged(v); EndVehicleMove(v); return; reverse_direction: dir = ReverseDir(v->direction); v->direction = dir; goto getout; } static void AgeShipCargo(Vehicle *v) { if (_age_cargo_skip_counter != 0) return; v->cargo.AgeCargo(); } void Ship::Tick() { if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++; AgeShipCargo(this); ShipController(this); } void ShipsYearlyLoop() { Vehicle *v; FOR_ALL_VEHICLES(v) { if (v->type == VEH_SHIP) { v->profit_last_year = v->profit_this_year; v->profit_this_year = 0; InvalidateWindow(WC_VEHICLE_DETAILS, v->index); } } } /** Build a ship. * @param tile tile of depot where ship is built * @param flags type of operation * @param p1 ship type being built (engine) * @param p2 bit 0 when set, the unitnumber will be 0, otherwise it will be a free number */ CommandCost CmdBuildShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { CommandCost value; UnitID unit_num; Engine *e; if (!IsEngineBuildable(p1, VEH_SHIP, _current_player)) return_cmd_error(STR_SHIP_NOT_AVAILABLE); value = EstimateShipCost(p1); if (flags & DC_QUERY_COST) return value; /* The ai_new queries the vehicle cost before building the route, * so we must check against cheaters no sooner than now. --pasky */ if (!IsShipDepotTile(tile)) return CMD_ERROR; if (!IsTileOwner(tile, _current_player)) return CMD_ERROR; unit_num = HasBit(p2, 0) ? 0 : GetFreeUnitNumber(VEH_SHIP); if (!Vehicle::AllocateList(NULL, 1) || unit_num > _patches.max_ships) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME); if (flags & DC_EXEC) { int x; int y; const ShipVehicleInfo *svi = ShipVehInfo(p1); Vehicle *v = new Ship(); v->unitnumber = unit_num; v->owner = _current_player; v->tile = tile; x = TileX(tile) * TILE_SIZE + TILE_SIZE / 2; y = TileY(tile) * TILE_SIZE + TILE_SIZE / 2; v->x_pos = x; v->y_pos = y; v->z_pos = GetSlopeZ(x, y); v->running_ticks = 0; v->UpdateDeltaXY(v->direction); v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL; v->spritenum = svi->image_index; v->cargo_type = svi->cargo_type; v->cargo_subtype = 0; v->cargo_cap = svi->capacity; v->value = value.GetCost(); v->last_station_visited = INVALID_STATION; v->max_speed = svi->max_speed; v->engine_type = p1; e = GetEngine(p1); v->reliability = e->reliability; v->reliability_spd_dec = e->reliability_spd_dec; v->max_age = e->lifelength * 366; _new_vehicle_id = v->index; v->name = NULL; v->u.ship.state = TRACK_BIT_DEPOT; v->service_interval = _patches.servint_ships; v->date_of_last_service = _date; v->build_year = _cur_year; v->cur_image = 0x0E5E; v->random_bits = VehicleRandomBits(); v->vehicle_flags = 0; if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE); v->cargo_cap = GetVehicleProperty(v, 0x0D, svi->capacity); VehiclePositionChanged(v); InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); RebuildVehicleLists(); InvalidateWindow(WC_COMPANY, v->owner); if (IsLocalPlayer()) InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Ship window GetPlayer(_current_player)->num_engines[p1]++; } return value; } /** Sell a ship. * @param tile unused * @param flags type of operation * @param p1 vehicle ID to be sold * @param p2 unused */ CommandCost CmdSellShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { Vehicle *v; if (!IsValidVehicleID(p1)) return CMD_ERROR; v = GetVehicle(p1); if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR; if (HASBITS(v->vehstatus, VS_CRASHED)) return_cmd_error(STR_CAN_T_SELL_DESTROYED_VEHICLE); if (!v->IsStoppedInDepot()) { return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN); } CommandCost ret(EXPENSES_NEW_VEHICLES, -v->value); if (flags & DC_EXEC) { InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); RebuildVehicleLists(); InvalidateWindow(WC_COMPANY, v->owner); DeleteWindowById(WC_VEHICLE_VIEW, v->index); DeleteDepotHighlightOfVehicle(v); delete v; } return ret; } /** Start/Stop a ship. * @param tile unused * @param flags type of operation * @param p1 ship ID to start/stop * @param p2 unused */ CommandCost CmdStartStopShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { if (!IsValidVehicleID(p1)) return CMD_ERROR; Vehicle *v = GetVehicle(p1); if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR; /* Check if this ship can be started/stopped. The callback will fail or * return 0xFF if it can. */ uint16 callback = GetVehicleCallback(CBID_VEHICLE_START_STOP_CHECK, 0, 0, v->engine_type, v); if (callback != CALLBACK_FAILED && GB(callback, 0, 8) != 0xFF) { StringID error = GetGRFStringID(GetEngineGRFID(v->engine_type), 0xD000 + callback); return_cmd_error(error); } if (flags & DC_EXEC) { if (v->IsStoppedInDepot()) { DeleteVehicleNews(p1, STR_981C_SHIP_IS_WAITING_IN_DEPOT); } v->vehstatus ^= VS_STOPPED; v->cur_speed = 0; InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH); InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); InvalidateWindowClasses(WC_SHIPS_LIST); } return CommandCost(); } bool Ship::FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse) { const Depot *depot = FindClosestShipDepot(this); if (depot == NULL) return false; if (location != NULL) *location = depot->xy; if (destination != NULL) *destination = depot->index; return true; } /** Send a ship to the depot. * @param tile unused * @param flags type of operation * @param p1 vehicle ID to send to the depot * @param p2 various bitmasked elements * - p2 bit 0-3 - DEPOT_ flags (see vehicle.h) * - p2 bit 8-10 - VLW flag (for mass goto depot) */ CommandCost CmdSendShipToDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { if (p2 & DEPOT_MASS_SEND) { /* Mass goto depot requested */ if (!ValidVLWFlags(p2 & VLW_MASK)) return CMD_ERROR; return SendAllVehiclesToDepot(VEH_SHIP, flags, p2 & DEPOT_SERVICE, _current_player, (p2 & VLW_MASK), p1); } if (!IsValidVehicleID(p1)) return CMD_ERROR; Vehicle *v = GetVehicle(p1); if (v->type != VEH_SHIP) return CMD_ERROR; return v->SendToDepot(flags, (DepotCommand)(p2 & DEPOT_COMMAND_MASK)); } /** Refits a ship to the specified cargo type. * @param tile unused * @param flags type of operation * @param p1 vehicle ID of the ship to refit * @param p2 various bitstuffed elements * - p2 = (bit 0-7) - the new cargo type to refit to (p2 & 0xFF) * - p2 = (bit 8-15) - the new cargo subtype to refit to * - p2 = (bit 16) - refit only this vehicle (ignored) * @return cost of refit or error */ CommandCost CmdRefitShip(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { Vehicle *v; CommandCost cost(EXPENSES_SHIP_RUN); CargoID new_cid = GB(p2, 0, 8); //gets the cargo number byte new_subtype = GB(p2, 8, 8); uint16 capacity = CALLBACK_FAILED; if (!IsValidVehicleID(p1)) return CMD_ERROR; v = GetVehicle(p1); if (v->type != VEH_SHIP || !CheckOwnership(v->owner)) return CMD_ERROR; if (!v->IsStoppedInDepot()) return_cmd_error(STR_980B_SHIP_MUST_BE_STOPPED_IN); if (v->vehstatus & VS_CRASHED) return_cmd_error(STR_CAN_T_REFIT_DESTROYED_VEHICLE); /* Check cargo */ if (!ShipVehInfo(v->engine_type)->refittable) return CMD_ERROR; if (new_cid >= NUM_CARGO || !CanRefitTo(v->engine_type, new_cid)) return CMD_ERROR; /* Check the refit capacity callback */ if (HasBit(EngInfo(v->engine_type)->callbackmask, CBM_VEHICLE_REFIT_CAPACITY)) { /* Back up the existing cargo type */ CargoID temp_cid = v->cargo_type; byte temp_subtype = v->cargo_subtype; v->cargo_type = new_cid; v->cargo_subtype = new_subtype; capacity = GetVehicleCallback(CBID_VEHICLE_REFIT_CAPACITY, 0, 0, v->engine_type, v); /* Restore the cargo type */ v->cargo_type = temp_cid; v->cargo_subtype = temp_subtype; } if (capacity == CALLBACK_FAILED) { capacity = GetVehicleProperty(v, 0x0D, ShipVehInfo(v->engine_type)->capacity); } _returned_refit_capacity = capacity; if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) { cost = GetRefitCost(v->engine_type); } if (flags & DC_EXEC) { v->cargo_cap = capacity; v->cargo.Truncate((v->cargo_type == new_cid) ? capacity : 0); v->cargo_type = new_cid; v->cargo_subtype = new_subtype; InvalidateWindow(WC_VEHICLE_DETAILS, v->index); InvalidateWindow(WC_VEHICLE_DEPOT, v->tile); RebuildVehicleLists(); } return cost; }