Mercurial > hg > openttd
view src/engine_func.h @ 10515:7156262cf0c9 draft
(svn r14772) -Codechange: make the "dump log of game to reproduce" desync debug stuff a runtime configurable debug option instead of a compile time option.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Mon, 29 Dec 2008 21:50:25 +0000 |
parents | 399a56984e58 |
children | 85cfd6fe68e1 |
line wrap: on
line source
/* $Id$ */ /** @file engine_func.h Functions related to engines. */ #ifndef ENGINE_H #define ENGINE_H #include "engine_type.h" void SetupEngines(); void StartupEngines(); Engine *GetTempDataEngine(EngineID index); void CopyTempEngineData(); /* Original engine data counts and offsets */ extern const uint8 _engine_counts[4]; extern const uint8 _engine_offsets[4]; void DrawTrainEngine(int x, int y, EngineID engine, SpriteID pal); void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal); void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal); void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal); void LoadCustomEngineNames(); void DeleteCustomEngineNames(); bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company); bool IsEngineRefittable(EngineID engine); CargoID GetEngineCargoType(EngineID engine); void SetCachedEngineCounts(); #endif /* ENGINE_H */