view src/engine_func.h @ 10515:7156262cf0c9 draft

(svn r14772) -Codechange: make the "dump log of game to reproduce" desync debug stuff a runtime configurable debug option instead of a compile time option.
author rubidium <rubidium@openttd.org>
date Mon, 29 Dec 2008 21:50:25 +0000
parents 399a56984e58
children 85cfd6fe68e1
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/* $Id$ */

/** @file engine_func.h Functions related to engines. */

#ifndef ENGINE_H
#define ENGINE_H

#include "engine_type.h"

void SetupEngines();
void StartupEngines();

Engine *GetTempDataEngine(EngineID index);
void CopyTempEngineData();

/* Original engine data counts and offsets */
extern const uint8 _engine_counts[4];
extern const uint8 _engine_offsets[4];

void DrawTrainEngine(int x, int y, EngineID engine, SpriteID pal);
void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal);
void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal);
void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal);

void LoadCustomEngineNames();
void DeleteCustomEngineNames();

bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company);
bool IsEngineRefittable(EngineID engine);
CargoID GetEngineCargoType(EngineID engine);
void SetCachedEngineCounts();

#endif /* ENGINE_H */