Mercurial > hg > openttd
view src/newgrf_sound.cpp @ 7333:7110c41ab174 draft
(svn r10696) -Codechange: remove duplication of the "make sprite transparent" code.
author | rubidium <rubidium@openttd.org> |
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date | Thu, 26 Jul 2007 14:07:11 +0000 |
parents | bcf98ba27bbf |
children | 1e97c047c9f6 |
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/* $Id$ */ /** @file newgrf_sound.cpp */ #include "stdafx.h" #include "openttd.h" #include "oldpool.h" #include "sound.h" #include "engine.h" #include "vehicle.h" #include "newgrf_callbacks.h" #include "newgrf_engine.h" #include "newgrf_sound.h" static uint _sound_count = 0; STATIC_OLD_POOL(SoundInternal, FileEntry, 3, 1000, NULL, NULL) /* Allocate a new FileEntry */ FileEntry *AllocateFileEntry() { if (_sound_count == GetSoundInternalPoolSize()) { if (!AddBlockToPool(&_SoundInternal_pool)) return NULL; } return GetSoundInternal(_sound_count++); } void InitializeSoundPool() { CleanPool(&_SoundInternal_pool); _sound_count = 0; /* Copy original sound data to the pool */ SndCopyToPool(); } FileEntry *GetSound(uint index) { if (index >= GetNumSounds()) return NULL; return GetSoundInternal(index); } uint GetNumSounds() { return _sound_count; } bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event) { const GRFFile *file = GetEngineGRF(v->engine_type); uint16 callback; /* If the engine has no GRF ID associated it can't ever play any new sounds */ if (file == NULL) return false; /* Check that the vehicle type uses the sound effect callback */ if (!HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_SOUND_EFFECT)) return false; callback = GetVehicleCallback(CBID_VEHICLE_SOUND_EFFECT, event, 0, v->engine_type, v); if (callback == CALLBACK_FAILED) return false; if (callback >= GetNumOriginalSounds()) callback += file->sound_offset - GetNumOriginalSounds(); if (callback < GetNumSounds()) SndPlayVehicleFx((SoundFx)callback, v); return true; } bool PlayHouseSound(uint16 sound_id, TileIndex tile) { if (sound_id < GetNumOriginalSounds()) { SndPlayTileFx((SoundFx)sound_id, tile); return true; } return false; }