Mercurial > hg > openttd
view src/spritecache.h @ 10480:649ba332458f draft
(svn r14735) -Codechange: remove a bit of bit-waste in the map array (without changing the map array) and make the CompanyIDs contiguous.
-Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Wed, 24 Dec 2008 09:53:15 +0000 |
parents | 7867701f63e4 |
children | f51061a22830 |
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/* $Id$ */ /** @file spritecache.h Functions to cache sprites in memory. */ #ifndef SPRITECACHE_H #define SPRITECACHE_H #include "gfx_type.h" struct Sprite { byte height; uint16 width; int16 x_offs; int16 y_offs; byte data[VARARRAY_SIZE]; }; extern uint _sprite_cache_size; const void *GetRawSprite(SpriteID sprite, SpriteType type); bool SpriteExists(SpriteID sprite); static inline const Sprite *GetSprite(SpriteID sprite, SpriteType type) { assert(type != ST_RECOLOUR); return (Sprite*)GetRawSprite(sprite, type); } static inline const byte *GetNonSprite(SpriteID sprite, SpriteType type) { assert(type == ST_RECOLOUR); return (byte*)GetRawSprite(sprite, type); } void GfxInitSpriteMem(); void IncreaseSpriteLRU(); bool LoadNextSprite(int load_index, byte file_index, uint file_sprite_id); void DupSprite(SpriteID old_spr, SpriteID new_spr); #endif /* SPRITECACHE_H */