Mercurial > hg > openttd
view src/newgrf_callbacks.h @ 6332:60486b0b3e39 draft
(svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
the newhouses grf specs, so all newhouses grfs will be playable in the game.
Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
author | maedhros <maedhros@openttd.org> |
---|---|
date | Mon, 19 Mar 2007 11:27:30 +0000 |
parents | 809db0445c6f |
children | 21fea0b1dca7 |
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/* $Id$ */ #ifndef NEWGRF_CALLBACKS_H #define NEWGRF_CALLBACKS_H /** @file newgrf_callbacks.h */ /** * List of implemented NewGRF callbacks. * Names are formatted as CBID_<CLASS>_<CALLBACK> */ enum CallbackID { /* Powered wagons, if the result is lower as 0x40 then the wagon is powered * @todo : interpret the rest of the result, aka "visual effects" */ CBID_TRAIN_WAGON_POWER = 0x10, /* Vehicle length, returns the amount of 1/8's the vehicle is shorter * only for train vehicles */ CBID_TRAIN_VEHICLE_LENGTH = 0x11, /* Called (if appropriate bit in callback mask is set) to determine the * amount of cargo to load per unit of time when using gradual loading. */ CBID_VEHICLE_LOAD_AMOUNT = 0x12, /* Called (if appropriate bit in callback mask is set) to determine if a * newstation should be made available to build */ CBID_STATION_AVAILABILITY = 0x13, /* Called (if appropriate bit in callback mask is set) when drawing a tile * to choose a sprite layout to draw, instead of the standard 0-7 range */ CBID_STATION_SPRITE_LAYOUT = 0x14, /* Refit capacity, the passed vehicle needs to have its ->cargo_type set to * the cargo we are refitting to, returns the new cargo capacity */ CBID_VEHICLE_REFIT_CAPACITY = 0x15, CBID_TRAIN_ARTIC_ENGINE = 0x16, /* Called (if appropriate bit in callback mask is set) to determine whether * the house can be built on the specified tile. */ CBID_HOUSE_ALLOW_CONSTRUCTION = 0x17, CBID_VEHICLE_CARGO_SUFFIX = 0x19, /* Called (if appropriate bit in callback mask is set) to determine * the next animation frame. */ CBID_HOUSE_ANIMATION_NEXT_FRAME = 0x1A, /* Called (if appropriate bit in callback mask is set) for periodically * starting or stopping the animation. */ CBID_HOUSE_ANIMATION_START_STOP = 0x1B, /* Called (if appropriate bit in callback mask is set) whenever the * construction state of a house changes. */ CBID_CONSTRUCTION_STATE_CHANGE = 0x1C, CBID_TRAIN_ALLOW_WAGON_ATTACH = 0x1D, /* Called (if appropriate bit in callback mask is set) to determine the * colour of a town building. */ CBID_BUILDING_COLOUR = 0x1E, /* Called (if appropriate bit in callback mask is set) to decide how much * cargo a town building can accept. */ CBID_HOUSE_CARGO_ACCEPTANCE = 0x1F, // not yet implemented /* Called (if appropriate bit in callback mask is set) to indicate * how long the current animation frame should last. */ CBID_HOUSE_ANIMATION_SPEED = 0x20, /* Called (if appropriate bit in callback mask is set) periodically to * determine if a house should be destroyed. */ CBID_HOUSE_DESTRUCTION = 0x21, /* This callback is called from vehicle purchase lists. It returns a value to be * used as a custom string ID in the 0xD000 range. */ CBID_VEHICLE_ADDITIONAL_TEXT = 0x23, /* Called when building a station to customize the tile layout */ CBID_STATION_TILE_LAYOUT = 0x24, /* Called (if appropriate bit in callback mask is set) to determine which * cargoes a town building should accept. */ CBID_HOUSE_ACCEPT_CARGO = 0x2A, // not yet implemented /* Called to determine if a specific colour map should be used for a vehicle * instead of the default livery */ CBID_VEHICLE_COLOUR_MAPPING = 0x2D, /* Called (if appropriate bit in callback mask is set) to determine how much * cargo a town building produces. */ CBID_HOUSE_PRODUCE_CARGO = 0x2E, // not yet implemented /* Called when the player (or AI) tries to start or stop a vehicle. Mainly * used for preventing a vehicle from leaving the depot. */ CBID_VEHICLE_START_STOP_CHECK = 0x31, /* Called to play a special sound effect */ CBID_VEHICLE_SOUND_EFFECT = 0x33, /* Called (if appropriate bit in callback mask set) to determine whether a * town building can be destroyed. */ CBID_HOUSE_DENY_DESTRUCTION = 0x143, }; /** * Callback masks for vehicles, indicates which callbacks are used by a vehicle. * Some callbacks are always used and don't have a mask. */ enum VehicleCallbackMask { CBM_WAGON_POWER = 0, ///< Powered wagons (trains only) CBM_VEHICLE_LENGTH = 1, ///< Vehicle length (trains only) CBM_LOAD_AMOUNT = 2, ///< Load amount CBM_REFIT_CAPACITY = 3, ///< Cargo capacity after refit CBM_ARTIC_ENGINE = 4, ///< Add articulated engines (trains only) CBM_CARGO_SUFFIX = 5, ///< Show suffix after cargo name CBM_COLOUR_REMAP = 6, ///< Change colour mapping of vehicle CBM_SOUND_EFFECT = 7, ///< Vehicle uses custom sound effects }; /** * Callback masks for stations. */ enum StationCallbackMask { CBM_STATION_AVAIL = 0, ///< Availability of station in construction window CBM_CUSTOM_LAYOUT = 1, ///< Use callback to select a tile layout to use }; /** * Callback masks for houses. */ enum HouseCallbackMask { CBM_HOUSE_ALLOW_CONSTRUCTION = 0, CBM_ANIMATION_NEXT_FRAME = 1, CBM_ANIMATION_START_STOP = 2, CBM_CONSTRUCTION_STATE_CHANGE = 3, CBM_BUILDING_COLOUR = 4, CBM_CARGO_ACCEPTANCE = 5, CBM_ANIMATION_SPEED = 6, CBM_HOUSE_DESTRUCTION = 7, CBM_HOUSE_ACCEPT_CARGO = 8, CBM_HOUSE_PRODUCE_CARGO = 9, CBM_HOUSE_DENY_DESTRUCTION = 10, }; /** * Result of a failed callback. */ enum { CALLBACK_FAILED = 0xFFFF }; #endif /* NEWGRF_CALLBACKS_H */