Mercurial > hg > openttd
view src/script/api/game/game_sign.hpp.sq @ 20667:55cadfa90ef5 draft
(svn r25623) -Fix [FS#5611] (r25296): Progress column width in goal window was not updated when a string changed while the window is open
author | zuu <zuu@openttd.org> |
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date | Sun, 21 Jul 2013 15:59:07 +0000 |
parents | 3fdd053baa35 |
children |
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/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ #include "../script_sign.hpp" #include "../template/template_sign.hpp.sq" template <> const char *GetClassName<ScriptSign, ST_GS>() { return "GSSign"; } void SQGSSign_Register(Squirrel *engine) { DefSQClass<ScriptSign, ST_GS> SQGSSign("GSSign"); SQGSSign.PreRegister(engine); SQGSSign.AddConstructor<void (ScriptSign::*)(), 1>(engine, "x"); SQGSSign.DefSQConst(engine, ScriptSign::ERR_SIGN_BASE, "ERR_SIGN_BASE"); SQGSSign.DefSQConst(engine, ScriptSign::ERR_SIGN_TOO_MANY_SIGNS, "ERR_SIGN_TOO_MANY_SIGNS"); ScriptError::RegisterErrorMap(STR_ERROR_TOO_MANY_SIGNS, ScriptSign::ERR_SIGN_TOO_MANY_SIGNS); ScriptError::RegisterErrorMapString(ScriptSign::ERR_SIGN_TOO_MANY_SIGNS, "ERR_SIGN_TOO_MANY_SIGNS"); SQGSSign.DefSQStaticMethod(engine, &ScriptSign::IsValidSign, "IsValidSign", 2, ".i"); SQGSSign.DefSQStaticMethod(engine, &ScriptSign::SetName, "SetName", 3, ".i."); SQGSSign.DefSQStaticMethod(engine, &ScriptSign::GetName, "GetName", 2, ".i"); SQGSSign.DefSQStaticMethod(engine, &ScriptSign::GetOwner, "GetOwner", 2, ".i"); SQGSSign.DefSQStaticMethod(engine, &ScriptSign::GetLocation, "GetLocation", 2, ".i"); SQGSSign.DefSQStaticMethod(engine, &ScriptSign::BuildSign, "BuildSign", 3, ".i."); SQGSSign.DefSQStaticMethod(engine, &ScriptSign::RemoveSign, "RemoveSign", 2, ".i"); SQGSSign.PostRegister(engine); }