Mercurial > hg > openttd
view src/script/api/game/game_game.hpp.sq @ 20667:55cadfa90ef5 draft
(svn r25623) -Fix [FS#5611] (r25296): Progress column width in goal window was not updated when a string changed while the window is open
author | zuu <zuu@openttd.org> |
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date | Sun, 21 Jul 2013 15:59:07 +0000 (2013-07-21) |
parents | ebb9a25b6598 |
children |
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/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ #include "../script_game.hpp" #include "../template/template_game.hpp.sq" template <> const char *GetClassName<ScriptGame, ST_GS>() { return "GSGame"; } void SQGSGame_Register(Squirrel *engine) { DefSQClass<ScriptGame, ST_GS> SQGSGame("GSGame"); SQGSGame.PreRegister(engine); SQGSGame.AddConstructor<void (ScriptGame::*)(), 1>(engine, "x"); SQGSGame.DefSQConst(engine, ScriptGame::LT_TEMPERATE, "LT_TEMPERATE"); SQGSGame.DefSQConst(engine, ScriptGame::LT_ARCTIC, "LT_ARCTIC"); SQGSGame.DefSQConst(engine, ScriptGame::LT_TROPIC, "LT_TROPIC"); SQGSGame.DefSQConst(engine, ScriptGame::LT_TOYLAND, "LT_TOYLAND"); SQGSGame.DefSQStaticMethod(engine, &ScriptGame::Pause, "Pause", 1, "."); SQGSGame.DefSQStaticMethod(engine, &ScriptGame::Unpause, "Unpause", 1, "."); SQGSGame.DefSQStaticMethod(engine, &ScriptGame::IsPaused, "IsPaused", 1, "."); SQGSGame.DefSQStaticMethod(engine, &ScriptGame::GetLandscape, "GetLandscape", 1, "."); SQGSGame.DefSQStaticMethod(engine, &ScriptGame::IsMultiplayer, "IsMultiplayer", 1, "."); SQGSGame.PostRegister(engine); }