view src/vehiclelist.cpp @ 13748:4f41c01242a8 draft

(svn r18273) -Codechange: do not require widget numbers for default widgets (close, sticky, resize buttons and the caption), except when you want to use SetStringParameter for the caption ofcourse. Also remove the requirement for some of the WDF flags; no need to test for both the flag whether a feature is used and whether the feature is in action.
author rubidium <rubidium@openttd.org>
date Tue, 24 Nov 2009 17:13:24 +0000
parents bc7926153e19
children 53c099f9a3a9
line wrap: on
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/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file vehiclelist.cpp Lists of vehicles. */

#include "stdafx.h"
#include "vehicle_gui.h"
#include "train.h"
#include "vehiclelist.h"

/**
 * Generate a list of vehicles inside a depot.
 * @param type    Type of vehicle
 * @param tile    The tile the depot is located on
 * @param engines Pointer to list to add vehicles to
 * @param wagons  Pointer to list to add wagons to (can be NULL)
 * @param individual_wagons If true add every wagon to #wagons which is not attached to an engine. If false only add the first wagon of every row.
 */
void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engines, VehicleList *wagons, bool individual_wagons)
{
	engines->Clear();
	if (wagons != NULL && wagons != engines) wagons->Clear();

	const Vehicle *v;
	FOR_ALL_VEHICLES(v) {
		/* General tests for all vehicle types */
		if (v->type != type) continue;
		if (v->tile != tile) continue;

		switch (type) {
			case VEH_TRAIN: {
				const Train *t = Train::From(v);
				if (t->IsArticulatedPart() || t->IsRearDualheaded()) continue;
				if (t->track != TRACK_BIT_DEPOT) continue;
				if (wagons != NULL && t->First()->IsFreeWagon()) {
					if (individual_wagons || t->IsFreeWagon()) *wagons->Append() = t;
					continue;
				}
				break;
			}

			default:
				if (!v->IsInDepot()) continue;
				break;
		}

		if (!v->IsPrimaryVehicle()) continue;

		*engines->Append() = v;
	}

	/* Ensure the lists are not wasting too much space. If the lists are fresh
	 * (i.e. built within a command) then this will actually do nothing. */
	engines->Compact();
	if (wagons != NULL && wagons != engines) wagons->Compact();
}

/**
 * Generate a list of vehicles based on window type.
 * @param list        Pointer to list to add vehicles to
 * @param type        Type of vehicle
 * @param owner       Company to generate list for
 * @param index       This parameter has different meanings depending on window_type
 *    <ul>
 *      <li>VLW_STATION_LIST:  index of station to generate a list for</li>
 *      <li>VLW_SHARED_ORDERS: index of order to generate a list for<li>
 *      <li>VLW_STANDARD: not used<li>
 *      <li>VLW_DEPOT_LIST: TileIndex of the depot/hangar to make the list for</li>
 *      <li>VLW_GROUP_LIST: index of group to generate a list for</li>
 *      <li>VLW_WAYPOINT_LIST: index of waypoint to generate a list for</li>
 *    </ul>
 * @param window_type The type of window the list is for, using the VLW_ flags in vehicle_gui.h
 */
void GenerateVehicleSortList(VehicleList *list, VehicleType type, Owner owner, uint32 index, uint16 window_type)
{
	list->Clear();

	const Vehicle *v;

	switch (window_type) {
		case VLW_STATION_LIST:
			FOR_ALL_VEHICLES(v) {
				if (v->type == type && v->IsPrimaryVehicle()) {
					const Order *order;

					FOR_VEHICLE_ORDERS(v, order) {
						if (order->IsType(OT_GOTO_STATION) && order->GetDestination() == index) {
							*list->Append() = v;
							break;
						}
					}
				}
			}
			break;

		case VLW_SHARED_ORDERS:
			/* Add all vehicles from this vehicle's shared order list */
			for (v = Vehicle::Get(index); v != NULL; v = v->NextShared()) {
				*list->Append() = v;
			}
			break;

		case VLW_STANDARD:
			FOR_ALL_VEHICLES(v) {
				if (v->type == type && v->owner == owner && v->IsPrimaryVehicle()) {
					*list->Append() = v;
				}
			}
			break;

		case VLW_DEPOT_LIST:
			FOR_ALL_VEHICLES(v) {
				if (v->type == type && v->IsPrimaryVehicle()) {
					const Order *order;

					FOR_VEHICLE_ORDERS(v, order) {
						if (order->IsType(OT_GOTO_DEPOT) && !(order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) && order->GetDestination() == index) {
							*list->Append() = v;
							break;
						}
					}
				}
			}
			break;

		case VLW_WAYPOINT_LIST:
			FOR_ALL_VEHICLES(v) {
				if (v->type == type && v->IsPrimaryVehicle()) {
					const Order *order;

					FOR_VEHICLE_ORDERS(v, order) {
						if (order->IsType(OT_GOTO_WAYPOINT) && order->GetDestination() == index) {
							*list->Append() = v;
							break;
						}
					}
				}
			}
			break;

		case VLW_GROUP_LIST:
			FOR_ALL_VEHICLES(v) {
				if (v->type == type && v->IsPrimaryVehicle() &&
						v->owner == owner && v->group_id == index) {
					*list->Append() = v;
				}
			}
			break;

		default: NOT_REACHED();
	}

	list->Compact();
}