view src/win32.h @ 5668:3d6d9bff3dd8 draft

(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
author peter1138 <peter1138@openttd.org>
date Sun, 14 Jan 2007 19:57:49 +0000
parents eabf4b86aed6
children 6def6ecb1bf7
line wrap: on
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/* $Id$ */

#ifndef WIN32_H
#define WIN32_H

#include <windows.h>
bool MyShowCursor(bool show);

typedef void (*Function)(int);
bool LoadLibraryList(Function proc[], const char *dll);

char *convert_from_fs(const wchar_t *name, char *utf8_buf, size_t buflen);
wchar_t *convert_to_fs(const char *name, wchar_t *utf16_buf, size_t buflen);

/* Function shortcuts for UTF-8 <> UNICODE conversion. When unicode is not
 * defined these macros return the string passed to them, with UNICODE
 * they return a pointer to the converted string. The only difference between
 * XX_TO_YY and XX_TO_YY_BUFFER is that with the buffer variant you can
 * specify where to put the converted string (and how long it can be). Without
 * the buffer and internal buffer is used, of max 512 characters */
#if defined(UNICODE)
# define MB_TO_WIDE(str) OTTD2FS(str)
# define MB_TO_WIDE_BUFFER(str, buffer, buflen) convert_to_fs(str, buffer, buflen)
# define WIDE_TO_MB(str) FS2OTTD(str)
# define WIDE_TO_MB_BUFFER(str, buffer, buflen) convert_from_fs(str, buffer, buflen)
#else
# define MB_TO_WIDE(str) (str)
# define MB_TO_WIDE_BUFFER(str, buffer, buflen) (str)
# define WIDE_TO_MB(str) (str)
# define WIDE_TO_MB_BUFFER(str, buffer, buflen) (str)
#endif

/* Override SHGetFolderPath with our custom implementation */
#if defined(SHGetFolderPath)
#undef SHGetFolderPath
#endif
#define SHGetFolderPath OTTDSHGetFolderPath

HRESULT OTTDSHGetFolderPath(HWND, int, HANDLE, DWORD, LPTSTR);

#if defined(__MINGW32__)
#define SHGFP_TYPE_CURRENT 0
#endif /* __MINGW32__ */

#endif /* WIN32_H */