Mercurial > hg > openttd
view src/viewport.h @ 5668:3d6d9bff3dd8 draft
(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
author | peter1138 <peter1138@openttd.org> |
---|---|
date | Sun, 14 Jan 2007 19:57:49 +0000 |
parents | c44c070c5032 |
children | 57363e064324 |
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/* $Id$ */ #ifndef VIEWPORT_H #define VIEWPORT_H struct ViewPort { int left,top; // screen coordinates for the viewport int width, height; // screen width/height for the viewport int virtual_left, virtual_top; // virtual coordinates int virtual_width, virtual_height; // these are just width << zoom, height << zoom byte zoom; }; void SetSelectionRed(bool); /* viewport.c */ void InitViewports(void); void DeleteWindowViewport(Window *w); void AssignWindowViewport(Window *w, int x, int y, int width, int height, uint32 follow_flags, byte zoom); ViewPort *IsPtInWindowViewport(const Window *w, int x, int y); Point GetTileBelowCursor(void); void UpdateViewportPosition(Window *w); enum { ZOOM_IN = 0, ZOOM_OUT = 1, ZOOM_NONE = 2, // hack, used to update the button status }; bool DoZoomInOutWindow(int how, Window *w); void ZoomInOrOutToCursorWindow(bool in, Window * w); Point GetTileZoomCenterWindow(bool in, Window * w); void HandleZoomMessage(Window *w, const ViewPort *vp, byte widget_zoom_in, byte widget_zoom_out); static inline void MaxZoomInOut(int how, Window *w) { while (DoZoomInOutWindow(how, w) ) {}; } void OffsetGroundSprite(int x, int y); void DrawGroundSprite(SpriteID image, SpriteID pal); void DrawGroundSpriteAt(SpriteID image, SpriteID pal, int32 x, int32 y, byte z); void AddSortableSpriteToDraw(SpriteID image, SpriteID pal, int x, int y, int w, int h, byte dz, byte z); void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 params_2); void AddChildSpriteScreen(SpriteID image, SpriteID pal, int x, int y); void StartSpriteCombine(void); void EndSpriteCombine(void); void HandleViewportClicked(const ViewPort *vp, int x, int y); void PlaceObject(void); void SetRedErrorSquare(TileIndex tile); void SetTileSelectSize(int w, int h); void SetTileSelectBigSize(int ox, int oy, int sx, int sy); void VpStartPlaceSizing(TileIndex tile, int user); void VpSetPresizeRange(uint from, uint to); void VpSetPlaceSizingLimit(int limit); Vehicle *CheckMouseOverVehicle(void); enum { VPM_X_OR_Y = 0, VPM_FIX_X = 1, VPM_FIX_Y = 2, VPM_RAILDIRS = 3, VPM_X_AND_Y = 4, VPM_X_AND_Y_LIMITED = 5, VPM_SIGNALDIRS = 6 }; // viewport highlight mode (for highlighting tiles below cursor) enum { VHM_NONE = 0, // default VHM_RECT = 1, // rectangle (stations, depots, ...) VHM_POINT = 2, // point (lower land, raise land, level land, ...) VHM_SPECIAL = 3, // special mode used for highlighting while dragging (and for tunnels/docks) VHM_DRAG = 4, // dragging items in the depot windows VHM_RAIL = 5, // rail pieces }; void VpSelectTilesWithMethod(int x, int y, int method); // highlighting draw styles typedef byte HighLightStyle; enum HighLightStyles { HT_NONE = 0x00, HT_RECT = 0x80, HT_POINT = 0x40, HT_LINE = 0x20, /* used for autorail highlighting (longer streches) * (uses lower bits to indicate direction) */ HT_RAIL = 0x10, /* autorail (one piece) * (uses lower bits to indicate direction) */ HT_DRAG_MASK = 0xF0, ///< masks the drag-type /* lower bits (used with HT_LINE and HT_RAIL): * (see ASCII art in autorail.h for a visual interpretation) */ HT_DIR_X = 0, ///< X direction HT_DIR_Y = 1, ///< Y direction HT_DIR_HU = 2, ///< horizontal upper HT_DIR_HL = 3, ///< horizontal lower HT_DIR_VL = 4, ///< vertical left HT_DIR_VR = 5, ///< vertical right HT_DIR_MASK = 0x7 ///< masks the drag-direction }; typedef struct TileHighlightData { Point size; Point outersize; Point pos; Point offs; Point new_pos; Point new_size; Point new_outersize; Point selend, selstart; byte dirty; byte sizelimit; byte drawstyle; // lower bits 0-3 are reserved for detailed highlight information information byte new_drawstyle; // only used in UpdateTileSelection() to as a buffer to compare if there was a change between old and new byte next_drawstyle; // queued, but not yet drawn style byte place_mode; bool make_square_red; WindowClass window_class; WindowNumber window_number; int userdata; TileIndex redsq; } TileHighlightData; // common button handler bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, int mode, PlaceProc *placeproc); VARDEF Point _tile_fract_coords; extern TileHighlightData _thd; void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom); #endif /* VIEWPORT_H */